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[MMM1] Game2: Purple(Dwarddd) vs. Red(bolyarich)

Round 2… Start!
@bolyarich

P1T1


StartingHand Workers

STARTING HAND
Forgotten Fighter
Plasmodium
Hardened Mox
Temporal Research
Nullcraft


WORKERS
Plasmodium


NextHand

Neo Plexus
Battle Suits
Tinkerer
Fading Argonaut
Time Spiral


Discard

Nullcraft
Hardened Mox
Temporal Research
Forgotten Fighter


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Max and 1 lvl - ($0)

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L2 Max(2/3a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

when picking between Mox and Max+1lvl it’s always hard; Max let’s me efficiently spend gold next turn by midbanding him but Mox is a great card to get down… it’s just that keeping Max alive next turn is so difficult (especially if they get brogre down this turn or charge it next turn - between the two thats a high liklihood of being able to clear the Fargo i’d try to patrol and still be able to kill Max, in which case let’s focus on getting to tech 1 (which means, you guessed it, Argonauts!)

P2T1


StartingHand Workers

STARTING HAND
Bloodburn
Scorch
Pillage
Bloodrage Ogre
Nautical Dog


WORKERS
Bloodburn


NextHand

Makeshift Rambaster
Bombaster
Mad Man
Charge
Careless Musketeer


Discard

Nautical Dog
Pillage
Scorch


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Bro - ($2)
Drakk - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Broogre(3/2)A
  • :psfist: Elite:
  • :ps_: Scavenger: Drakk(1/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

@dwarddd’s turn!

1 Like

P1T2


Tech StartingHand Workers

TECH
Argonaut
Sentry


STARTING HAND
Tinkerer
Battle Suits
Time Spiral
Neo Plexus
Fading Argonaut


WORKERS
Plasmodium
Tinkerer


NextHand

Sentry
Hardened Mox
Battle Suits
Temporal Research
Nullcraft


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tech 1 - ($3)
midband Max - ($2)
Fargo - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut(2/3a) fading 3
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L3 Max(2/4)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

either madman or rambaster will allow a Max kill, neither need tageting so patrol in technician, maybe i can drop both tech 1s next turn!

will response on monday

P2T2


Tech StartingHand Workers

TECH
Kidnapping
Gunpoint Taxman


STARTING HAND
Charge
Makeshift Rambaster
Bombaster
Mad Man
Careless Musketeer


WORKERS
Bloodburn
Careless Musketeer


NextHand

Scorch
Pillage
Broogre(3/2)A
Makeshift Rambaster
Gunpoint Taxman


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
T1 - ($4)
Mid Drakk - ($1)
4/2 ogre kills sql
Drakk + mad man kills max, you draw, Drakk maxbands - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Drakk(3/4), lvl6

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

@dwarddd’s turn!

P1T3


Tech StartingHand Workers

TECH
Argonaut
Undo


STARTING HAND
Battle Suits
Sentry
Temporal Research
Hardened Mox
Nullcraft
Neo Plexus


WORKERS
Plasmodium
Tinkerer
Temporal Research


NextHand

Undo
Time Spiral
Fading Argonaut(2/3a) fading 3
Argonaut
Forgotten Fighter


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Sentry - ($3)
Hardened Mox - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox(1/1a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Sentry(3/2) dmg blocker
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

yeah that’s pretty much the turn I was expecting, doesn’t make it less damaging though…

P2T3


Tech StartingHand Workers

TECH
Desperation
Crash Bomber


STARTING HAND
Pillage
Gunpoint Taxman
Makeshift Rambaster
Scorch
Broogre(3/2)A


WORKERS
Bloodburn
Careless Musketeer
Scorch


NextHand

Mad Man
Nautical Dog
Charge
Kidnapping


Discard

Desperation
Crash Bomber
Makeshift Rambaster
Pillage


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Gunpoint Taxman - ($4)
Broogre - ($2)
Heroes hall - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Broogre(3/2)A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Taxman(3/3), sparcshot
  • :target: Lookout:

In Play:

  • Drakk(3/4), lvl6

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8

@dwarddd’s turn!

@bolyarich i made a mistake last turn. I meant to tech origin story and instead I teched undo. Is it okay if I pretend I teched the right card? (I honestly meant to tech origin story because you had just got a maxband drakk - why would I tech Undo against such a Haste-filled deck!)
If this is not okay I will redo turn.

P1T4


Tech StartingHand Workers

TECH
Immortal
Vortoss Emblem


STARTING HAND
Argonaut
Time Spiral
Forgotten Fighter
Fading Argonaut(2/3a) fading 3
Undo


WORKERS
Plasmodium
Tinkerer
Temporal Research
Time Spiral


NextHand

origin storh
Nullcraft
Argonaut
Neo Plexus
Battle Suits


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
sentry trades with brogre
Hire Prynn - ($4)
Origin story drakk - ($1)
tech lab, because otherwise you will steal this gold - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox(1/1a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Prynn(1/3) fading 4
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech Lab HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

if i dont origin story drakk i bet he will kidnap any big unit i manage to put down

it’s ok, i will post my turn in 2 days

1 Like

P2T4


Tech StartingHand Workers

TECH
Pirate Gunship
Pirate Gunship


STARTING HAND
Charge
Kidnapping
Nautical Dog
Mad Man


WORKERS
Bloodburn
Careless Musketeer
Scorch
charge


NextHand

Pillage
Makeshift Rambaster
Pirate Gunship
Kidnapping
Bombaster


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
T2 anarchy - ($3)
Zane, sideline Mox - ($1)
Taxman kills Prynn, zane hits level3
Midband Zane - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Taxman(3/2)
  • Zane(3/3), lvl4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

@dwarddd’s turn!

I’m starting to think you just live shorter days than the rest of us Bolyarich

P1T5


Tech StartingHand Workers

TECH
Hyperion
Shimmer Ray


STARTING HAND
Neo Plexus
Nullcraft
Battle Suits
Argonaut
origin storh
Argonaut


WORKERS
Plasmodium
Tinkerer
Temporal Research
Time Spiral
Nullcraft


NextHand

Fading Argonaut(2/3a) fading 3
Vortoss Emblem
Immortal
Forgotten Fighter
Sentry(3/2) dmg blocker


Discard

Neo Plexus
Battle Suits
origin storh
Argonaut
Hyperion
Shimmer Ray


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Argonaut - ($4)
Tech 2 Present, tech lab becomes past - ($0)

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut(3/4a) readiness +r1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Hardened Mox(1/1) +r1

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tech Lab HP: 4 (Past)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

still scared of kidnapping, but if they have it I’m screwed however I patrol so might as well patrol as if they dont have it

1 Like

P2T5


Tech StartingHand Workers

TECH
Steam Tank
Steam Tank


STARTING HAND
Bombaster
Makeshift Rambaster
Pirate Gunship
Kidnapping
Pillage


WORKERS
Bloodburn
Careless Musketeer
Scorch
charge
Pillage


NextHand

Nautical Dog
Mad Man
Pirate Gunship
Broogre(3/2)A
Desperation


Discard

Taxman(3/2)
Bombaster
Kidnapping
Pirate Gunship
Makeshift Rambaster
Steam Tank
Steam Tank


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
T3 - ($3)
Max Zane, shove sql to scav, deal 1 - ($1)
Taxman kills scav, you gain gold, taxman steal gold. - ($2)
Jaina - ($0)

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jaina(2/3)A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Zane(4/4)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 10

@dwarddd’s turn!

I expect gg very soon

P1T6


Tech StartingHand Workers

TECH
Temporal Distortion
Temporal Distortion


STARTING HAND
Fading Argonaut(2/3a) fading 3
Sentry(3/2) dmg blocker
Immortal
Vortoss Emblem
Forgotten Fighter


WORKERS
Plasmodium
Tinkerer
Temporal Research
Time Spiral
Nullcraft
Forgotten Fighter


NextHand

Argonaut
Neo Plexus
Temporal Distortion
Hyperion


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Immortal - ($2)
Sentry - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Immortal(5/5a) indestructible
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Sentry(3/2) dmg blocker
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tech Lab HP: 4 (Past)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

still scared of kidnapping, but if they have it I’m screwed however I patrol so might as well patrol as if they dont have it

P2T6


StartingHand Workers

STARTING HAND
Nautical Dog
Broogre(3/2)A
Pirate Gunship
Desperation
Mad Man


WORKERS
Bloodburn
Careless Musketeer
Scorch
charge
Pillage


NextHand

Crash Bomber
Kidnapping
Nautical Dog
Makeshift Rambaster
Taxman(3/2)


Tech 0 card(s)
Get Paid - ($10)
Pirate Gunship - ($4)
Brogre - ($2)
Drakk - ($0)
Gunship destroy your T2, your base goes to 18, centry dies(obliterate does not target)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brogre(3/2)A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Jaina(2/3)
  • :target: Lookout: Zane(4/4)

In Play:

  • Pirate Gunship(7/6), flying, resist 2, obliterate 2, long-range, haste
  • Drakk (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

@dwarddd’s turn!

GG, you win, 1-1… will start next game soon