Round 2… Start!
@bolyarich
P1T1
StartingHand Workers
STARTING HAND
Forgotten Fighter
Plasmodium
Hardened Mox
Temporal Research
Nullcraft
WORKERS
Plasmodium
NextHand
Neo Plexus
Battle Suits
Tinkerer
Fading Argonaut
Time Spiral
Discard
Nullcraft
Hardened Mox
Temporal Research
Forgotten Fighter
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Max and 1 lvl - ($0)
Float ($0)
Discard 4, draw 5
Board Info:
In Patrol:
-
Squad Leader: L2 Max(2/3a)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
when picking between Mox and Max+1lvl it’s always hard; Max let’s me efficiently spend gold next turn by midbanding him but Mox is a great card to get down… it’s just that keeping Max alive next turn is so difficult (especially if they get brogre down this turn or charge it next turn - between the two thats a high liklihood of being able to clear the Fargo i’d try to patrol and still be able to kill Max, in which case let’s focus on getting to tech 1 (which means, you guessed it, Argonauts!)
P2T1
StartingHand Workers
STARTING HAND
Bloodburn
Scorch
Pillage
Bloodrage Ogre
Nautical Dog
WORKERS
Bloodburn
NextHand
Makeshift Rambaster
Bombaster
Mad Man
Charge
Careless Musketeer
Discard
Nautical Dog
Pillage
Scorch
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Bro - ($2)
Drakk - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Broogre(3/2)A
-
Elite:
-
Scavenger: Drakk(1/3)
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
@dwarddd’s turn!
1 Like
P1T2
Tech StartingHand Workers
TECH
Argonaut
Sentry
STARTING HAND
Tinkerer
Battle Suits
Time Spiral
Neo Plexus
Fading Argonaut
WORKERS
Plasmodium
Tinkerer
NextHand
Sentry
Hardened Mox
Battle Suits
Temporal Research
Nullcraft
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tech 1 - ($3)
midband Max - ($2)
Fargo - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Fading Argonaut(2/3a) fading 3
-
Elite:
-
Scavenger:
-
Technician: L3 Max(2/4)
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
either madman or rambaster will allow a Max kill, neither need tageting so patrol in technician, maybe i can drop both tech 1s next turn!
P2T2
Tech StartingHand Workers
TECH
Kidnapping
Gunpoint Taxman
STARTING HAND
Charge
Makeshift Rambaster
Bombaster
Mad Man
Careless Musketeer
WORKERS
Bloodburn
Careless Musketeer
NextHand
Scorch
Pillage
Broogre(3/2)A
Makeshift Rambaster
Gunpoint Taxman
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
T1 - ($4)
Mid Drakk - ($1)
4/2 ogre kills sql
Drakk + mad man kills max, you draw, Drakk maxbands - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
@dwarddd’s turn!
P1T3
Tech StartingHand Workers
TECH
Argonaut
Undo
STARTING HAND
Battle Suits
Sentry
Temporal Research
Hardened Mox
Nullcraft
Neo Plexus
WORKERS
Plasmodium
Tinkerer
Temporal Research
NextHand
Undo
Time Spiral
Fading Argonaut(2/3a) fading 3
Argonaut
Forgotten Fighter
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Sentry - ($3)
Hardened Mox - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Hardened Mox(1/1a)
-
Elite:
-
Scavenger:
-
Technician: Sentry(3/2) dmg blocker
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
yeah that’s pretty much the turn I was expecting, doesn’t make it less damaging though…
P2T3
Tech StartingHand Workers
TECH
Desperation
Crash Bomber
STARTING HAND
Pillage
Gunpoint Taxman
Makeshift Rambaster
Scorch
Broogre(3/2)A
WORKERS
Bloodburn
Careless Musketeer
Scorch
NextHand
Mad Man
Nautical Dog
Charge
Kidnapping
Discard
Desperation
Crash Bomber
Makeshift Rambaster
Pillage
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Gunpoint Taxman - ($4)
Broogre - ($2)
Heroes hall - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Broogre(3/2)A
-
Elite:
-
Scavenger:
-
Technician: Taxman(3/3), sparcshot
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
@dwarddd’s turn!
@bolyarich i made a mistake last turn. I meant to tech origin story and instead I teched undo. Is it okay if I pretend I teched the right card? (I honestly meant to tech origin story because you had just got a maxband drakk - why would I tech Undo against such a Haste-filled deck!)
If this is not okay I will redo turn.
P1T4
Tech StartingHand Workers
TECH
Immortal
Vortoss Emblem
STARTING HAND
Argonaut
Time Spiral
Forgotten Fighter
Fading Argonaut(2/3a) fading 3
Undo
WORKERS
Plasmodium
Tinkerer
Temporal Research
Time Spiral
NextHand
origin storh
Nullcraft
Argonaut
Neo Plexus
Battle Suits
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
sentry trades with brogre
Hire Prynn - ($4)
Origin story drakk - ($1)
tech lab, because otherwise you will steal this gold - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Hardened Mox(1/1a)
-
Elite:
-
Scavenger:
-
Technician: Prynn(1/3) fading 4
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech Lab HP: 4
Economy Info:
Cards:
Gold:
Thoughts
if i dont origin story drakk i bet he will kidnap any big unit i manage to put down
it’s ok, i will post my turn in 2 days
1 Like
P2T4
Tech StartingHand Workers
TECH
Pirate Gunship
Pirate Gunship
STARTING HAND
Charge
Kidnapping
Nautical Dog
Mad Man
WORKERS
Bloodburn
Careless Musketeer
Scorch
charge
NextHand
Pillage
Makeshift Rambaster
Pirate Gunship
Kidnapping
Bombaster
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
T2 anarchy - ($3)
Zane, sideline Mox - ($1)
Taxman kills Prynn, zane hits level3
Midband Zane - ($0)
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Taxman(3/2)
- Zane(3/3), lvl4
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Anarchy)
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
@dwarddd’s turn!
I’m starting to think you just live shorter days than the rest of us Bolyarich
P1T5
Tech StartingHand Workers
TECH
Hyperion
Shimmer Ray
STARTING HAND
Neo Plexus
Nullcraft
Battle Suits
Argonaut
origin storh
Argonaut
WORKERS
Plasmodium
Tinkerer
Temporal Research
Time Spiral
Nullcraft
NextHand
Fading Argonaut(2/3a) fading 3
Vortoss Emblem
Immortal
Forgotten Fighter
Sentry(3/2) dmg blocker
Discard
Neo Plexus
Battle Suits
origin storh
Argonaut
Hyperion
Shimmer Ray
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Argonaut - ($4)
Tech 2 Present, tech lab becomes past - ($0)
Float ($0)
Discard 4, draw 5
Board Info:
In Patrol:
-
Squad Leader: Argonaut(3/4a) readiness +r1
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Hardened Mox(1/1) +r1
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Present)
-
Tech Lab HP: 4 (Past)
Economy Info:
Cards:
Gold:
Thoughts
still scared of kidnapping, but if they have it I’m screwed however I patrol so might as well patrol as if they dont have it
1 Like
P2T5
Tech StartingHand Workers
TECH
Steam Tank
Steam Tank
STARTING HAND
Bombaster
Makeshift Rambaster
Pirate Gunship
Kidnapping
Pillage
WORKERS
Bloodburn
Careless Musketeer
Scorch
charge
Pillage
NextHand
Nautical Dog
Mad Man
Pirate Gunship
Broogre(3/2)A
Desperation
Discard
Taxman(3/2)
Bombaster
Kidnapping
Pirate Gunship
Makeshift Rambaster
Steam Tank
Steam Tank
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
T3 - ($3)
Max Zane, shove sql to scav, deal 1 - ($1)
Taxman kills scav, you gain gold, taxman steal gold. - ($2)
Jaina - ($0)
Float ($0)
Discard 4, draw 5
Board Info:
In Patrol:
-
Squad Leader: Jaina(2/3)A
-
Elite:
-
Scavenger:
-
Technician: Zane(4/4)
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Anarchy)
-
Tech III HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
@dwarddd’s turn!
I expect gg very soon
P1T6
Tech StartingHand Workers
TECH
Temporal Distortion
Temporal Distortion
STARTING HAND
Fading Argonaut(2/3a) fading 3
Sentry(3/2) dmg blocker
Immortal
Vortoss Emblem
Forgotten Fighter
WORKERS
Plasmodium
Tinkerer
Temporal Research
Time Spiral
Nullcraft
Forgotten Fighter
NextHand
Argonaut
Neo Plexus
Temporal Distortion
Hyperion
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Immortal - ($2)
Sentry - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Immortal(5/5a) indestructible
-
Elite:
-
Scavenger:
-
Technician: Sentry(3/2) dmg blocker
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Present)
-
Tech Lab HP: 4 (Past)
Economy Info:
Cards:
Gold:
Thoughts
still scared of kidnapping, but if they have it I’m screwed however I patrol so might as well patrol as if they dont have it
P2T6
StartingHand Workers
STARTING HAND
Nautical Dog
Broogre(3/2)A
Pirate Gunship
Desperation
Mad Man
WORKERS
Bloodburn
Careless Musketeer
Scorch
charge
Pillage
NextHand
Crash Bomber
Kidnapping
Nautical Dog
Makeshift Rambaster
Taxman(3/2)
Tech 0 card(s)
Get Paid - ($10)
Pirate Gunship - ($4)
Brogre - ($2)
Drakk - ($0)
Gunship destroy your T2, your base goes to 18, centry dies(obliterate does not target)
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Brogre(3/2)A
-
Elite:
-
Scavenger:
-
Technician: Jaina(2/3)
-
Lookout: Zane(4/4)
In Play:
- Pirate Gunship(7/6), flying, resist 2, obliterate 2, long-range, haste
- Drakk (1/3)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Anarchy)
-
Tech III HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
@dwarddd’s turn!
GG, you win, 1-1… will start next game soon