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[MMM1] Game 9: P1 Green (charnel_mouse) vs P2 Red (codexnewb)

Right, let’s get this going again! @codexnewb

MMM1 results spreadsheet

P1T1

Starting hand: 5

Young Treant
Playful Panda
Rich Earth
Rampant Growth
Forest’s Favor

Thoughts

The 2-gold hand strikes again. Except Rich Earth, but I’m not playing that. I think a hero is the only good option here: Playful Panda just has its Wisp picked off, and a Scavenger Wisp leaves me with 2 float and vulnerable to Zane + Pirate + Pillage + worker.

Next turn is probably worker + Tech I + Merfolk Prospector + Tiger Cub / Ironbark Treant. Calamandra + Treant worked out OK in Game 6, I’ll go with that again.


Get paid - (4)
Worker - (3)
Calamandra Moss - (1)
Discard 4, draw 5


:psblueshield: Calamandra L1 2/3+1A

:heart: Base HP: 20


Hand: 5

Merfolk Prospector
Tiger Cub
Ironbark Treant
Spore Shambler
Verdant Tree

Deck: 0
Discard: 4

Young Treant
Playful Panda
Rampant Growth
Forest’s Favor

Card-count check (opponent-viewable)

Expected: 10
0 on board
5 in hand
0 in deck
4 in discard
1 in workers
Total: 10


Gold: 1
Workers: 5

4 x start
T1: Rich Earth

let’s see if i can finish strong here.

[b]P2T1[/b]
StartingHand Workers

STARTING HAND
Bloodrage Ogre
Bombaster
Bloodburn
Makeshift Rambaster
Careless Musketeer


WORKERS
Bloodburn


NextHand

Charge
Mad Man
Nautical Dog
Scorch


Discard

Careless Musketeer
Makeshift Rambaster


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
brogre - ($2)
bombaster - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bloodrage Ogre (3/2)
  • :target: Lookout:

In Play:

  • Bombaster (2/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6
1 Like

P1T2

Starting hand: 5

Merfolk Prospector
Tiger Cub
Ironbark Treant
Spore Shambler
Verdant Tree

Thoughts

Ironbark Treant’s ideal for those attackers, if unassisted. Teching in Centaur and Ferocity, as usual.


Get paid + float - (6)
Worker - (5)
Tech I - (4)
Ironbark Treant - (1)
Merfolk Prospector - (0)
Discard 2, reshuffle, draw 4


:psfist: Ironbark Treant 1+1/2+2A

Calamandra L1 2/3
Merfolk Prospector 1/1

:heart: Base HP: 20
:heart: Tech I HP: 5


Hand: 4

Playful Panda
Rampant Growth
Ferocity
Spore Shambler

Deck: 4

Young Treant
Forest’s Favor
Centaur
Tiger Cub

Discard: 0
Card-count check (opponent-viewable)

Expected: 10 + 2 teched = 12
2 on board
4 in hand
4 in deck
0 in discard
2 in workers
Total: 12


Gold: 0
Workers: 6

4 x start
T1: Rich Earth
T2: Verdant Tree

[b]P2T2[/b]
Tech StartingHand Workers

TECH
Crash Bomber
Surprise Attack


STARTING HAND
Scorch
Mad Man
Charge
Nautical Dog


WORKERS
Bloodburn
Scorch


NextHand

Mad Man
Charge
Pillage
Crash Bomber


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
mad man, brogre, trade with IBT - ($4)
zane kills merfolk - ($2)
tech 1 - ($1)

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bombaster (2/2)
  • :target: Lookout:

In Play:

  • Zane, lvl 1, (2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

well, mad man and brogre are the only way through IBT. zane kills teh merfolk, and tower blocks Cal.

crashbomber and SA to assist.

lol, didnt pay for zane, one sec.

fixed. no tower.

@charnel_mouse ready when you are! hope you had a great weekend!

1 Like

I did thanks, hope you did too. Sorry for delaying again, I can only cope with one game at a time at the moment.