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[MMM1] GAME 8: P1 Akiata (Green) vs P2 Codexnewb (Purple)

GL HF!

Matchup spreadsheet is here.

P1T1


StartingHand Workers

STARTING HAND
Playful Panda
Rich Earth
Tiger Cub
Forest’s Favor
Young Treant


WORKERS
Rich Earth


NextHand

Spore Shambler
Merfolk Prospector
Ironbark Treant
Verdant Tree
Rampant Growth


Discard

Tiger Cub
Young Treant
Forest’s Favor


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Play Playful Panda (2/2), a Wisp (0/1) arrives - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp (0/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • :exhaust: Playful Panda (2/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5

@codexnewb’s turn!

[b]P2T1[/b]
StartingHand Workers

STARTING HAND
Nullcraft
Tinkerer
Battle Suits
Neo Plexus
Plasmodium


WORKERS
Tinkerer


NextHand

Temporal Research
Forgotten Fighter
Time Spiral
Fading Argonaut


Discard

Neo Plexus
Battle Suits


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
plasmodium - ($2)
nullcraft, ping panda - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Plasmodium***
  • Nullcraft (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6

checking in? hope your week is going well!

pinging this. no rush at all.

Mate, sorry for the long delay, things have been hectic, to put it mildly. But I’m thankful we have Codex to keep us grounded during these troubled times.

P1T2


Tech StartingHand Workers

TECH
Tiny Basilisk
Huntress


STARTING HAND
Ironbark Treant
Verdant Tree
Spore Shambler
Rampant Growth
Merfolk Prospector


WORKERS
Rich Earth
Ironbark Treant


NextHand

Huntress
Rampant Growth
Spore Shambler
Forest’s Favor
Verdant Tree


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Begin constructing Tech I building - ($4)
Play Merfolk Prospector (1/1) - ($3)
Construct a Tower - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Merfolk Prospector (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Playful Panda (2/1)
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Well, I think maybe a tower is the go? It’ll counter Nullcraft, help with Plasmo, and generally beef up wisps etc.

Typically mid level Cal would be getting whipped out here, but Nullcraft can ping with impunity and there’s not too much point to reset to all units until next turn.

@codexnewb’s turn!

i couldn’t agree more

[b]P2T2[/b]
Tech StartingHand Workers

TECH
Seer
Seer


STARTING HAND
Time Spiral
Temporal Research
Fading Argonaut
Forgotten Fighter


WORKERS
Tinkerer
Temporal Research


NextHand

Time Spiral
Seer
Battle Suits
Hardened Mox


Tech 2 card(s)
Get Paid - ($6)
fade plasmo
Worker - ($5)
tech 1 - ($4)
fargo - ($2)

Float ($2)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fargo (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Plasmodium**
  • Nullcraft (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7

P1T3


Tech StartingHand Workers

TECH
Potent Basilisk
Ferocity


STARTING HAND
Rampant Growth
Forest’s Favor
Verdant Tree
Huntress
Spore Shambler


WORKERS
Rich Earth
Ironbark Treant
Spore Shambler


NextHand

Young Treant
Tiny Basilisk
Tiger Cub
Forest’s Favor


Tech 2 card(s)
Get Paid - ($6)
Merfolk Prospector finds a shiny - ($7)
Worker - ($6)
Play Huntress (3/3, Anti-air, Sparkshot) - ($4)
Play Calamandra Moss (2/3) - ($2)
Calamandra casts Rampant Growth on Playful Panda - ($0)
Playful Panda (now 4/3) kills SQL Fading Argonaut.

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Huntress (3/3, Anti-air, Sparkshot)
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • :exhaust: Merfolk Prospector (1/1+A)
  • :exhaust: Playful Panda (2/1)
  • L1 - Calamandra Moss (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Panda is certainly earning his keep this game.

@codexnewb’s turn!

[b]P2T3[/b]
Tech StartingHand Workers

TECH
Hyperion
Hyperion


STARTING HAND
Hardened Mox
Time Spiral
Battle Suits
Seer


WORKERS
Tinkerer
Temporal Research
Hardened Mox


NextHand

Seer
Neo Plexus
Hyperion
Forgotten Fighter


Tech 2 card(s)
Get Paid + float - ($9)
plasmo fades
Worker - ($8)
seer, plasmo arrives - ($7)
tech 2 present - ($3)
plasmo trades with huntress
nullcraft trades with merfolk
vir - ($1)
peak

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Seer (2/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Vir, lvl 1, (2/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

P1T4


Tech StartingHand Workers

TECH
Galina Glimmer
Wandering Mimic


STARTING HAND
Tiger Cub
Tiny Basilisk
Young Treant
Forest’s Favor


WORKERS
Rich Earth
Ironbark Treant
Spore Shambler
Tiger Cub


NextHand

Potent Basilisk
Rampant Growth
Ferocity
Verdant Tree


Discard

Huntress (3/3, Anit-air, Sparkshot)
:exhaust: Merfolk Prospector (1/1+A)
Forest’s Favor
:exhaust: Playful Panda (2/1)
Tiny Basilisk
Young Treant
Galina Glimmer
Wandering Mimic


Tech 2 card(s)
Get Paid + Scavenger - ($7)
Worker - ($6)
Calamandra casts Forest’s Favor on herself - ($4)
Begin constructing Tech II building … BALANCE!! - ($0)
Playful (yet pretty productive) Panda trades with Seer.
Calamandra (now 3/4, +) kills Vir, midbands and heals. You gain a card.

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp (0/1, Resist 1)
  • :target: Lookout:

In Play:

  • :exhuast: L3 - Calamandra Moss (4/5, +)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Tempting to play a few more cards here, I could really start to dominate the board. But I think Tech II is the way forward.

@codexnewb’s turn!

[b]P2T4[/b]
Tech StartingHand Workers

TECH
Immortal
Immortal


STARTING HAND
Seer
Forgotten Fighter
Neo Plexus
Hyperion
Nullcraft (1/1)
Fargo


WORKERS
Tinkerer
Temporal Research
Hardened Mox
Nullcraft (1/1)


NextHand

Time Spiral
Battle Suits
Hyperion
Plasmodium (4/4)
Forgotten Fighter


Tech 2 card(s)
Get Paid + float - ($9)
tech draw
worker - ($8)
hyperion, kill wisp, draw 1 - ($3)
fargo - ($1)

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Fargo (2/3)
  • :target: Lookout:

In Play:

  • Hyperion (4/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

time to worker the nullcraft, too risky to play anymore. fargo to wall up in case of fairy dragon. rushing immortals here.

So Hyperion took 1 damage from the Tower. Not that I think it’ll make a heap of difference. :slight_smile:

P1T5


Tech StartingHand Workers

TECH
Tyrannosaurus Rex
Wandering Mimic


STARTING HAND
Rampant Growth
Ferocity
Verdant Tree
Potent Basilisk
Young Treant


WORKERS
Rich Earth
Ironbark Treant
Spore Shambler
Tiger Cub
Verdant Tree


NextHand

Galina Glimmer
:exhaust: Merfolk Prospector (1/1+A)
Forest’s Favor
Wandering Mimic


Discard

Ferocity
Rampant Growth
Young Treant
Tyrannosaurus Rex
Wandering Mimic


Tech 2 card(s)
Get Paid + Technician draw - ($8)
Worker - ($7)
Play Potent Basilisk (3/5, Deathtouch, Untargetable) - ($3)
Cal casts Ferocity - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Potent Basilisk (3/5+A, Deathtouch, Untargetable, Armour Piercing, Swift Strike)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: L3 - Calamandra Moss (4/5, +, Resist 1)

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Mmm, full force Present turn in coming - and codexnewb has the magic number of coins to spend on it over there. But I think this patrol essentially nullifies all options. Hyperions lose to swift detahtouches and Tricycloids are prohibitively expensive. They could shoot for a tech building, but I don’t think that’d slow me down too much. Probably just break the tower? We’ll see.

@codexnewb’s turn!

[b]P2T5[/b]
Tech StartingHand Workers

TECH
Ebbflow Archon
Octavian


STARTING HAND
Plasmodium (4/4)
Battle Suits
Hyperion
Time Spiral
Forgotten Fighter


WORKERS
Tinkerer
Temporal Research
Hardened Mox
Nullcraft (1/1)
Time Spiral


NextHand

Immortal
Seer
Immortal
Seer (2/1)
Neo Plexus


Discard

Forgotten Fighter
Hyperion
Battle Suits
Ebbflow Archon
Octavian


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
plasmodium - ($7)
tech 3 - ($2)
tech lab past - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fargo (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Hyperion (4/4)
  • :target: Lookout:

In Play:

  • Plasmodium***

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Past)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

time to worker the nullcraft, too risky to play anymore. fargo to wall up in case of fairy dragon. rushing immortals here.

Well, I managed to clear your board, but you’ve got 11 gold and 6 cards not to mention Tech III online! Reckon you might have a couple of choice things to reply with!

P1T6


Tech StartingHand Workers

TECH
Feral Strike
Feral Strike


STARTING HAND
:exhaust: Merfolk Prospector (1/1+A)
Galina Glimmer
Wandering Mimic
Forest’s Favor


WORKERS
Rich Earth
Ironbark Treant
Spore Shambler
Tiger Cub
Verdant Tree
Forest’s Favor


NextHand

:exhaust: Playful Panda (2/1)
Tiny Basilisk


Discard

Ferocity
Rampant Growth
Young Treant
Tyrannosaurus Rex
Wandering Mimic
Feral Strike
Feral Strike


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Play Wandering Mimic (4/4, Haste, Untargetable) - ($5)
Play Galina Glimmer (2/2) - ($4)
Play Merfolk Prospector (1/1) - ($3)
Potent Basilisk deathtouches Fargo, takes 2 damage.
Calamandra slays Hyperion, takes 4 damage, you draw 1.
Mimic breaks the Tech Lab, your base to 18.
Maxband and heal Calamandra - ($1)

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Merfolk Prospector (1/1, Resist 1)
  • :pschip: Technician: Galina Glimmer (2/2, Resist 1)
  • :target: Lookout:

In Play:

  • Wandering Mimic (4/4, Haste, Untargetable, 2 damage)
  • Potent Basilisk (3/3, Deathtouch, Untargetable)
  • L5 - Calamandra Moss (5/6, +, Resist 1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Tech III AND Tech Lab gives me many choices of what to break here. I reckon Ebbflow Archon is the biggest threat, so breaking the Lab is what I’m going to put my money on I think. And conveniently that only has 4 hit points so it’s a bit easier to get at.

@codexnewb’s turn!

[b]P2T6[/b]
StartingHand Workers

STARTING HAND
Immortal
Seer
Neo Plexus
Immortal
Seer (2/1)
Forgotten Fighter


WORKERS
Tinkerer
Temporal Research
Hardened Mox
Nullcraft (1/1)
Time Spiral


NextHand

Octavian
Fargo
Ebbflow Archon
Hyperion (4/4)
Hyperion


Discard

Immortal
Neo Plexus
Forgotten Fighter


Tech 0 card(s)
Get Paid + float - ($11)
tech draw
plasmo fades
x2 seer, plasmo arrives - ($9)
immortal - ($3)
tower - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Immortal (5/5+A)
  • :psfist: Elite: Plasmodium (4/4)
  • :ps_: Scavenger: Seer (2/1)
  • :pschip: Technician: Seer (2/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

time to worker the nullcraft, too risky to play anymore. fargo to wall up in case of fairy dragon. rushing immortals here.

An Immortal eh?!

P1T7


Tech StartingHand Workers

TECH
Polymorph: Squirrel
Polymorph: Squirrel


STARTING HAND
:exhaust: Playful Panda (2/1)
Tiny Basilisk


WORKERS
Rich Earth
Ironbark Treant
Spore Shambler
Tiger Cub
Verdant Tree
Forest’s Favor


NextHand

Huntress (3/3, Anit-air, Sparkshot)
Feral Strike
Wandering Mimic (4/2, Haste, Untargetable, 2 damage)


Tech 2 card(s)
Get Paid + float + Galina generates $2 - ($13)
Begin Constructing Tech III building - ($8)
Maxband Argagarg Garg (1/5), a Wisp (0/1) and Water Elemental (3/3, Anti-air) arrive - ($2)
Play Tiny Basilisk (1/2, Deathtouch, Un-stop/attack-able by T0) - ($0)
Potent Basilisk exhausts Immortal.
Wandering Mimic trades with Plasmodium.
Merfolk trades with Scav Seer. You gain $1
Galina trades with Tech Seer. You draw 1.
Calamandra breaks Tech II building, takes 1 damage from Tower. Your base to 16.

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiny Basilisk (1/2+A, Deathtouch, Un-stop/attack-able by T0, Resist 1)
  • :psfist: Elite:
  • :ps_: Scavenger: L5 - Argagarg Garg (1/5)
  • :pschip: Technician: Water Elemental (3/3, Anti-air, Resist 1)
  • :target: Lookout:

In Play:

  • :exhaust: L5 - Calamandra Moss (5/5, +, 1 damage)
  • Wisp (0/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 12
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Immortal! And was Past just a feint? Is Octavian actually coming?! Surprises abound.

Teching in a Polymorph to counter both Immortal and Octavian.

I think clearing the board here works in my favour. It’s going to really fill up my discard pile, but there are some tasty cards in there to draw, so I’ll have to hope to get a bit lucky. Tech II break will (hopefully) limit codexnewb’s options significantly. Still really not really expecting to see Octavian…

@codexnewb’s turn!

[b]P2T7[/b]
Tech StartingHand Workers

TECH
Origin Story
Octavian


STARTING HAND
Hyperion
Hyperion (4/4)
Octavian
Ebbflow Archon
Fargo


WORKERS
Tinkerer
Temporal Research
Hardened Mox
Nullcraft (1/1)
Time Spiral


NextHand

Octavian
Hyperion (4/4)
Neo Plexus
Battle Suits
Forgotten Fighter


Tech 2 card(s)
Get Paid - ($10)
rebuild tech 2, base to 16
octavian - ($2)
immortal kills tiny b
geiger - ($0)

Float ($0)
Discard 4, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: geiger (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Octoavian (8/8)
  • :target: Lookout:

In Play:

  • Immortal (5/5)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

well, fingers crossed no t rex right now, lol.

turn 6 no haste at mimic coz in time you want to attack with him THERE NO creatures/heroes with haste

2 Likes

pretty sure plasmo has haste.

1 Like

Whoa - great catch! So I think (by taking some more damage) I can rearrange things for close to the same outcome.

Instead of:

Potent Basilisk deathtouches Fargo, takes 2 damage.
Calamandra slays Hyperion, takes 4 damage, you draw 1.
Mimic breaks the Tech Lab, your base to 18

We can do this:

Mimic hastily kills Fargo, takes 2 damage (mimicing Hyperion’s Haste).
Potent Basilisk deathtouches Hyperion, takes 4 damage, you draw 1.
Calamandra breaks the Tech Lab, your base to 18.

In fact, it looks like I started to go down that line as I have 2 damage against Mimic instead of against Basilisk (though the actual health values recorded were correct).

Which means the board state you’d be facing going into your T6 would have been the same, except Mimic would have been (4/42, Haste Untargetable, 2 damage) and Potent Basilisk (3/31, Deathtouch, Untargetable, 4 damage).

So the question is would those changes have been enough for you to play your turn differently? I’m happy to unwind and play from there, or scrub this game and start over, or just play on with current state - up to you.

Plasmodium not “in play” as it’s still Forecasted. Mimic can only copy effects of units that are “in play”.

1 Like