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[MMM1] GAME 6: P1 Blue (Akiata) vs P2 White (FrozenStorm)

I think there’s some slim hope that Blue will perform somewhat better as P1.

Let’s find out. Matchup spreadsheet is here.

GLHF!

P1T1


StartingHand Workers

STARTING HAND
Porkhand Magistrate
Arrest
Traffic Director
Jail
Manufactured Truth


WORKERS
Jail


NextHand

Spectral Aven
Reputable Newsman
Building Inspector
Bluecoat Musketeer
Lawful Search


Discard

Manufactured Truth
Porkhand Magistrate
Arrest


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Play Traffic Director - ($2)
Summon General Onimaru - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Traffic Director (1/1, Untargetable)
  • L1 - General Onimaru (2/3, Frenzy 1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

It’s the dream start! You know, as P2 that is. But prolly P1 as well, idk.

@FrozenStorm’s turn!

I definitely think you’ll have a little more success on P1, and thanks for the reminder to update the sheet! GL HF

MMM1 Game 6: White vs Blue, Player 2 Turn 1

P1 White vs P2 Blue

Starting Hand

Safe Attacking
Savior Monk
Snapback
Morningstar Flagbearer
Aged Sensei

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Rook (3)
  • Savior Monk (1)
  • Worker (0)
Workers

Morningstar Flagbearer

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Rook (2/4+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger: Savior Monk (2/2)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Fox Viper
Grappling Hook
Fox Primus
Smoker
Sensei’s Advice

End of Turn Discard
My Thoughts

I think it’s worth the 50/50 on MTruth to put Rook out here as I know I have a good chance at a kill if Aki doesn’t have it, and have okay backup plans if not.


Yeah, I’ve been slack updating it too, but haven’t forgotten about it.

P1T2


Tech StartingHand Workers

TECH
Brave Knight
Overeager Cadet


STARTING HAND
Lawful Search
Building Inspector
Spectral Aven
Reputable Newsman
Bluecoat Musketeer


WORKERS
Jail
Bluecoat Musketeer


NextHand

Overeager Cadet
Brave Knight
Lawful Search
Porkhand Magistrate


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($3)
Play Reputable Newsman, blocking $2 spells/upgrades - ($1)
Play Building Inspector - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Traffic Director (1/1, Untargetable)
  • :pschip: Technician: Building Inspector (1/1)
  • :target: Lookout:

In Play:

  • L1 - General Onimaru (2/3, Frenzy 1)
  • Reputable Newsman (0/3, blocking $2 spells/upgrades

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

I’ll go peace. Putting in a Brave Knight to try and protect handsize a bit.

@FrozenStorm’s turn!

I just get a kill for free? Not bad!

MMM1 Game 6: White vs Blue, Player 2 Turn 2

P1 White vs P2 Blue

Starting Hand

Fox Viper
Grappling Hook
Fox Primus
Smoker
Sensei’s Advice

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Bird’s Nest, Entangling Vines


Main:

  • Monk kills TD, you get 1g
  • Midband Rook, walk past BI and kill Oni, go to level 7 (2)
  • Smoker (1)
  • Worker (0)
Workers

Morningstar Flagbearer

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Smoker (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Savior Monk (2/1)
  • Rook (3/3 lvl 7)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Snapback
Grappling Hook
Sensei’s Advice
Entangling Vines
Fox Primus

End of Turn Discard
My Thoughts

Flipped heads, nice XD free Oni kill, I’ll tech a vines to clear a path to Newsie so I can still put birds out. I think better to put smoker down and leave Rook vulnerable to Mtruth + Arrest + Hound as that’s a super unlikely draw and not awful for me as a trade.


Ergh, that wasn’t clever of me.

P1T3


Tech StartingHand Workers

TECH
Overeager Cadet
Flagstone Garrison


STARTING HAND
Overeager Cadet
Lawful Search
Porkhand Magistrate
Brave Knight
Manufactured Truth


WORKERS
Jail
Bluecoat Musketeer
Porkhand Magistrate


NextHand

Spectral Aven
Arrest
Manufactured Truth
Overeager Cadet


Tech 2 card(s)
Get Paid + Scavenger - ($7)
Worker - ($6)
Summon Sirus Quince, a Mirror arrives with - ($4)
Quince conducts a Lawful Search of your hand - ($3)

I draw one. Peek at your hand... Welp, patrol problems ahoy!!

MTruth… mmm, don’t think I can get to Rook this turn with this.

Quincey, desperate now, summons another Mirror - ($1)
Hurriedly, he Manufactures Truth that Building Inspector is actually Smoker - ($0)
“Smoker” trades with Savior Monk.

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Reputable Newsman (0/3+A, blocking $2 spells/upgrades)
  • :psfist: Elite:
  • :ps_: Scavenger: Mirror (0/1, Illusion)
  • :pschip: Technician: Mirror (0/1, Illusion)
  • :target: Lookout:

In Play:

  • L1 - Sirus Quince (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Ah. Hmm. That was dumb.

Entangling Vines… that’s unpleasant don’t want to lose either Brave Knight or Overeager Cadet to that… so I’ll trade BI into Saviour Monk and patrol with expendables.

@FrozenStorm’s turn!

MMM1 Game 6: White vs Blue, Player 2 Turn 3

P1 White vs P2 Blue

Starting Hand

Snapback
Grappling Hook
Sensei’s Advice
Entangling Vines
Fox Primus

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Sparring Partner, Earthquake
Bird’s Nest, Entangling Vines


Main:

  • Smoker kills techn
  • Grappling hook scav, you get 1g
  • Rook walks past newsie and kills Quince, maxbands and heals
  • Fox Primus (4)
  • Tech 1 (3)
  • Hero’s Hall (1)
  • worker (0)
Workers

Entangling Vines, Fox Viper, Morningstar Flagbearer

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Fox Primus (2/2)
  • Rook (4/6 lvl 8)
  • Smoker (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Safe Attacking
Bird’s Nest
Aged Sensei
Grappling Hook

End of Turn Discard
My Thoughts

Proceeding with the domination


P1T4


Tech StartingHand Workers

TECH
Drill Sergeant
Flagstone Garrison


STARTING HAND
Spectral Aven
Arrest
Manufactured Truth
Overeager Cadet
Overeager Cadet


WORKERS
Jail
Bluecoat Musketeer
Porkhand Magistrate
Arrest


NextHand

Traffic Director (1/1, Untargetable)
Flagstone Garrison
Lawful Search
Building Inspector (1/1)


Discard

Manufactured Truth
Spectral Aven
Drill Sergeant
Flagstone Garrison


Tech 2 card(s)

Technician draw.

Overeager Cadet

Get Paid + Scav - ($8)
Worker - ($7)
Play Overeager Cadet x2.
Begin constructing Tech II… PEACE! - ($3)
Construct a Tower - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Reputable Newsman (0/3+A, blocking $2 spells/upgrades)
  • :psfist: Elite:
  • :ps_: Scavenger: Overeager Cadet
  • :pschip: Technician: Overeager Cadet
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Not playing Aven here could bite me if the Bird’s come out. And also, if he opts to leave the Overeager Cadets alone then I may have issues cranking the peace engine. But I like if best of the options available.

@FrozenStorm’s turn!

MMM1 Game 6: White vs Blue, Player 2 Turn 4

P1 White vs P2 Blue

Starting Hand

Safe Attacking
Bird’s Nest
Aged Sensei
Grappling Hook

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Fox’s Den Students x2
Sparring Partner, Earthquake
Bird’s Nest, Entangling Vines


Main:

  • Safe Attacking (7)
  • Primus and smoker kill Newsie safely
  • Bird’s Nest (5)
  • Setsuki (3)
  • skip worker
Workers

Entangling Vines, Fox Viper, Morningstar Flagbearer

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Rook (4/6+1armor lvl 8)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Fox Primus (2/2)
  • Tweetie Bird (1/1)
  • Big Bird (1/1)
  • Smoker (1/1)
  • Setsuki Hiruki (1/3 lvl 1)
  • Safe Attacking
  • Bird’s Nest

Economy Info:

Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 3
  • Workers: 8

End of Turn Hand

Snapback
Sparring Partner
Sensei’s Advice
Savior Monk

End of Turn Discard
My Thoughts

Let’s ice the Newsman, lay down birds, bring out Sets, and prep to maxband + earthquake seal it next turn, barring a whammy of a draw

WHAMMY, UGH. Bottom decked Earthquake…


Well, my goose is feeling pretty cooked here…

P1T5


Tech StartingHand Workers

TECH
Drill Sergeant
Free Speech


STARTING HAND
Building Inspector (1/1)
Lawful Search
Flagstone Garrison
Traffic Director (1/1, Untargetable)
Brave Knight
Reputable Newsman (0/3+A, blocking $2 spells/upgrades)


WORKERS
Jail
Bluecoat Musketeer
Porkhand Magistrate
Arrest


NextHand

Manufactured Truth
Free Speech
Flagstone Garrison
Drill Sergeant
Spectral Aven


Discard

Lawful Search
Brave Knight
Reputable Newsman (0/3+A, blocking $2 spells/upgrades)


Tech 2 card(s)
Get Paid - ($8)
Build a Flagstone Garrison - ($5)
Play Traffic Director, draw 1 - ($4)

draw

Brave Knight

Play Building Inspector, draw 1 - ($3)

draw

Reputable Newsman … hmm.

Summon Sirus Quince, a Mirror arrives - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Traffic Director (1/1, Untargetable)
  • :psfist: Elite: Overeager Cadet
  • :ps_: Scavenger: Building Inspector (1/1)
  • :pschip: Technician: Mirror (0/1, Illusion)
  • :target: Lookout: Overeager Cadet

In Play:

  • Flagstone Garrison :heart: HP: 4
  • L1 - Sirus Quince

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Great - Safe Attacking + Birds. Love that. My favourite. And there’s an alarming amount of stuff in play over there now. But I built that Tower, so I got that goin for me!

I can do a bit of card draw here with the garrison, but it’s not really enough to shutdown Frozen’s options - 1 drops will just be grist for the mill, and I don’t think the Garrison is safe from Rook stomping through.

Also, skipping a worker and floating $3? That’s ringing some alarm bells. I think this is already in the weeds, but we’ll see what to reply to this turn is…

@FrozenStorm’s turn!

You’re definitely on the ropes!

MMM1 Game 6: White vs Blue, Player 2 Turn 5

P1 White vs P2 Blue

Starting Hand

Snapback
Sparring Partner
Sensei’s Advice
Savior Monk

Events of Turn:


Upkeep:

  • Get Gold (8+3float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Earthquake, Shuriken Hail
Fox’s Den Students x2
Sparring Partner, Earthquake
Bird’s Nest, Entangling Vines


Main:

  • Midband Sets, swiftly kill SQL (8)
  • Sensei’s Advice to the Birds, they take down Cadets (7)
  • Smoker safely kills Mirror, you draw 1
  • Primus kills BI, takes 1, you get 1g
  • Rook kills Quince, takes 2, Sets maxbands
  • Savior Monk (5)
  • Sparring Partner (4)
Workers

Entangling Vines, Fox Viper, Morningstar Flagbearer

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 1 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Savior Monk (2/2)
  • Sparring Partner (2/2)
  • Fox Primus (2/1)
  • Tweetie Bird (1/1)
  • Big Bird (1/1)
  • Smoker (1/1)
  • Setsuki Hiruki (3/4 lvl 6)
  • Rook (4/4 lvl 6)
  • Safe Attacking
  • Bird’s Nest

Economy Info:

Cards:

  • Hand: 3 (+2 for sets max next upkeep)
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 4
  • Workers: 8

End of Turn Hand

Earthquake
Shuriken Hail
Sensei’s Advice

(Sets max will be, if no jurisdiction for free speech)
Fox’s Den Students
Fox’s Den Students

End of Turn Discard
My Thoughts

Things are looking good for our heroes!


@Akiata friendly poke, is there peace engine nasties coming or shall we GG next?

Edited to shuffle some runes around. :slight_smile:

Sorry to keep you waiting so long. Tbh, I’ve been in two minds about whether or not to continue, but I’m holding both Drill Sergeants, and you’ve graciously left me a Garrison, so I’ll be able to churn out some runes. Really uncertain about if it’s enough though… guess we’ll see!

This turn took me a while to work out - so please check for any errors.

P1T6


Tech StartingHand Workers

TECH
Tax Collector
Tax Collector


STARTING HAND
Spectral Aven
Manufactured Truth
Free Speech
Flagstone Garrison
Drill Sergeant
Drill Sergeant
Tax Collector
Lawful Search
Overeager Cadet
Overeager Cadet
Building Inspector (1/1)
Reputable Newsman (0/3+A, blocking $2 spells/upgrades)
Traffic Director (1/1, Untargetable)


WORKERS
Jail
Bluecoat Musketeer
Porkhand Magistrate
Arrest


NextHand

Tax Collector
Free Speech
Flagstone Garrison
Traffic Director (1/1, Untargetable)
Brave Knight


Tech 2 card(s)
Get Paid + float + Scav + Tech draw - ($10)
Skip worker!
Traffic Director trades with Fox Primus.
Play Drill Sergeant - ($7)

Reshuffle, I draw 1.

Tax Collector

Play Drill Sergeant, +1 DS rune - ($4)

I draw 1.

Lawful Search

Play Tax Collector, Collect $1 from you, +2 DS runes - ($2, +$1, $3)

I draw 1.

Overeager Cadet

Play Overeager Cadet, +2 DS runes

I draw 1.

Overeager Cadet

Play Overeager Cadet, +2 DS runes

I draw 1.

Building Inspector

Play Building Inspector, +2 DS runes - ($2)

I draw 1.

Reputable Newsman

Play Reputable Newsman, blocking $4 spells/upgrades, +2 DS runes - ($0)

I draw 1.

Traffic Director

I’m counting 11 DS runes total, 5 go to Tax Collector, 4 to Reputable Newsman.

Float ($0)
Discard 6, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tax Collector (7/8+A, +++++)
  • :psfist: Elite: Overeager Cadet (2+1/2)
  • :ps_: Scavenger: Overeager Cadet (2/2)
  • :pschip: Technician: Drill Sergeant (4/4, +)
  • :target: Lookout: Building Inspector (1/1)

In Play:

  • Flagstone Garrison :heart: HP: 4
  • Drill Sergeant (4/4, +)
  • Reputable Newsman (4/7, blocking $4 spells/upgrades, ++++)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

11 DS runes… I should be happy with that, but it’s just really tough to know where to put them. Sparring Partner + Sensei’s Advice make it so hard to tell where to defend.

@FrozenStorm’s turn!

I did kill TD, I actually killed all your would-be attackers.

Everything else looks fine, though I am most confused why you are not giving any runes to Newsman.

1 Like

Ah, ok, sorry about that. Well, TD is easy enough to retcon, it would have started in my discard pile so the reshuffle wouldn’t be affected. You just get to keep Fox Primus. I’ll edit my turn above to reflect.

I figured Newsy would be a somewhat low priority target, I mean, I wasn’t sure if you’d teched FDS, and there’s the Peace engine to dismantle. And with the myriad ways the birds could potentially be buffed, I’d have had to commit a few runes to keep him safe. And if I’d have done that, it would make it easier to come through the patrol. That was the thinking anyways.

I obviously know what I teched and didn’t tech, but I would think of it this way:

  1. I maxed Sets and cleared all attackers, that’s a pretty clear sign I teched at least one as I’d have a really good chance of getting it off
  2. An FDS + Earthquake combo can nearly destroy your entire base with Primus and Smoker also on the board (one ninja dies to tower, 3 ninjas ping buildings, bird and primus hit base, that’s an easy 14 damage)
  3. Even if I don’t have it, what’s the worst I can do after getting through a beefy Tax Collector? 4 runes on Newsman (and not on the OC or DSs) mean even with Sparring + Sensei’s Advice, I can’t kill it with just birds, and it’s still tough for me to do much against the other units.

So plus side to giving runes to Newsie is:

  • If I do have FDS, I can’t get near lethal damage

Minus side is:

  • If I don’t have it, I can only get a marginal improvement on trading the other units

It seems like a bit of a slam dunk to me, but I also am not playing for you :wink: Just perhaps something to reconsider momentarily before I take my turn.

Sound advice, thank you - I’ve shuffled some runes around above. :slight_smile:

1 Like

That got you off the ropes in a hurry!

MMM1 Game 6: White vs Blue, Player 2 Turn 6

P1 White vs P2 Blue

Starting Hand

Earthquake
Shuriken Hail
Sensei’s Advice
Fox’s Den Students
Fox’s Den Students

Events of Turn:


Upkeep:

  • Get Gold (8+4float-1Taxed)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Sparring Partner, Thunderclap
Earthquake, Shuriken Hail
Fox’s Den Students x2
Sparring Partner, Earthquake
Bird’s Nest, Entangling Vines


Main:

  • Shuriken Hail, kills BI, deals 1 to everyone else (10)
  • Sparring Partner Spars with Rook, then Savior Monk, then readies for patrolling (6)
  • Rook smashes Taxer for 5, loses first life
  • Sets swiftly strikes down Taxer, takes 1 from tower
  • Birds take down cadets from above, you get 1g
  • Primus trades with DS, you draw 1
  • Sensei’s Advice to Savior Monk, it trades with backline DS (5)
  • Smoker pings your Garrison
  • Earthquake, Garrison crumbles, all your buildings and base take 1 (0)
Workers

Fox’s Den Students, Entangling Vines, Fox Viper, Morningstar Flagbearer

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Sparring Partner (2/2)

In Play:

  • Tweetie Bird (1/1)
  • Big Bird (1/1)
  • Smoker (1/1)
  • Setsuki Hiruki (3/3 lvl 6)
  • Rook (5/7 lvl 6, +)
  • Safe Attacking
  • Bird’s Nest

Economy Info:

Cards:

  • Hand: 4 (+2 for sets max next upkeep)
  • Deck: 0
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Aged Sensei
Grappling Hook
Snapback
Earthquake

End of Turn Discard
My Thoughts

Newsman (and just the sheer volume of runes generated there) make this challenging… Also having no blockers to lay down… Going to give Monk and Rook runes, try to take everything off the board that I can, and try to keep my heroes safe. If I get to earthquake next turn, that’s probably GG. If I get a free speech to the face (likely), I’ll just have to block as best I can…


Well I’ll concede there - GG! Bit of a brain fade letting Oni get killed T2. Was never really able to challenge for board dominance - and even 11 Drill Sergeant runes was not enough to swing things.

Great value from Shuriken Hail - nice one! I’ll get a new thread up shortly.

1 Like

Thanks! I had teched it thinking it was a targeted spell to deal with Spectral Hound / Flagbearer tbh lol, forgot that it was not, but did know other way it would be effective at clearing weanie peace engine patrollers.

11 was a lot of runes! Did not expect that. I was holding the FDS so I still think the Newsman stack was the right call over spreading the love, but idk might have been tight either way!