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[MMM1] GAME 5: P1 White (FrozenStorm) vs P2 Blue (Akiata)

Arright, 4-0 but I believe in you @Akiata :slight_smile: Come get me! GL HF

MMM1 Game 5: White vs Blue, Player 1 Turn 1

P1 White vs P2 Blue

Starting Hand

Morningstar Flagbearer
Sensei’s Advice
Savior Monk
Fox Viper
Fox Primus

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Savior Monk (2)
  • Worker (1)
Workers

Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Savior Monk (2/2)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5

End of Turn Hand

Snapback
Smoker
Aged Sensei
Grappling Hook
Safe Attacking

End of Turn Discard
My Thoughts

Tough starting hand for me, hopefully it’ll be okay


@Akiata friendly reminder bump! I know stuff’s crazy right now so nbd if you need time, not a rush

1 Like

This game is on my to do list! Hoping to get to it tomorrow - apologies for the delay.

P2T1


StartingHand Workers

STARTING HAND
Bluecoat Musketeer
Arrest
Traffic Director
Porkhand Magistrate
Lawful Search


WORKERS
Bluecoat Musketeer


NextHand

Manufactured Truth
Building Inspector
Reputable Newsman
Jail
Spectral Aven


Discard

Porkhand Magistrate
Lawful Search
Arrest


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Play Traffic Director (1/1, Untargetable) - ($3)
Summon General Onimaru (2/3, Frenzy 1) - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Traffic Director (1+1/1, Untargetable)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 - General Onimaru (2/3, Frenzy 1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

OK well. This feels like a decent start. Oni’s out safely.

@FrozenStorm’s turn!

This is slightly ambiguous, is td in scav or elite?

1 Like

Ah sorry! He’s in Scavenger and he’s just his usual printed 1/1 self. I had him in Elite, but then realised with Sensei’s Advice, or Safe Attacking Savior Monk could safely kill him, even in the Elite slot. So I shifted him into Scavenger, but failed to remove the +1 from his ATK.

1 Like

No sweat and I agree with your reasoning, just wanted to triple check :wink:

MMM1 Game 5: White vs Blue, Player 1 Turn 2

P1 White vs P2 Blue

Starting Hand

Snapback
Smoker
Aged Sensei
Grappling Hook
Safe Attacking

Events of Turn:


Upkeep:

  • Get Gold (5+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Bird’s Nest, Sparring Partner


Main:

  • Rook (4)
  • Savior Monk torches TD, you get 1g
  • Aged Sensei (3)
  • Smoker (2)
  • Worker (1)
  • Tech 1 (0)
Workers

Grappling Hook, Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Rook (2/4+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Savior Monk (2/1)
  • Aged Sensei (1/1)-
  • Smoker (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Sensei’s Advice
Bird’s Nest
Sparring Partner
Morningstar Flagbearer

End of Turn Discard
My Thoughts

Rook can take Oni’s shit, throw him in front and pound the pavement w/ attackers to keep pressure


P2T2


Tech StartingHand Workers

TECH
The Art of War
The Art of War


STARTING HAND
Spectral Aven
Building Inspector
Jail
Reputable Newsman
Manufactured Truth


WORKERS
Bluecoat Musketeer
Jail


NextHand

The Art of War
Reputable Newsman
The Art of War
Porkhand Magistrate
Spectral Aven


Tech 2 card(s)
Get Paid + float + Scavenger - ($8)
Worker - ($7)
Promote the General all the waaay. - ($0)
Three Solidiers (1/1, Sparkshot) arrive.
General Onimaru launches a successful offensive against Rook.

  • Takes 2 damage.
  • Levels fizzle.

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Alfie (1/1+A, Sparkshot)
  • :psfist: Elite:
  • :ps_: Scavenger: Bertie (1/1, Sparkshot)
  • :pschip: Technician: Chuck (1/1, Sparkshot)
  • :target: Lookout:

In Play:

  • L8 - General Onimaru (4/3, Frenzy 1, Readiness, 2 damage)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Art of War, anyone?

@FrozenStorm’s turn!

MMM1 Game 5: White vs Blue, Player 1 Turn 3

P1 White vs P2 Blue

Starting Hand

Sensei’s Advice
Bird’s Nest
Sparring Partner
Morningstar Flagbearer

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Bird’s Nest, Rambasa Twin
Bird’s Nest, Sparring Partner


Main:

  • Grave (4)
  • Sparring Partner (3)
  • Sensei’s Advice to Monk and Aged Sensei (2)
  • Monk kills SQL, AS kills scav
  • Smoker pings your base to 19
  • Worker (1)
Workers

Bird’s Nest, Grappling Hook, Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Grave (2/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Savior Monk (2/2)
  • Sparring Partner (2/2)
  • Aged Sensei (1/1)
  • Smoker (1/1)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 7

End of Turn Hand

Snapback
Safe Attacking
Fox Primus

End of Turn Discard
My Thoughts

Maxing Oni like that is risky against Snapback, I unfortunately don’t have it RN but I’ll plan to possibly go for it next turn. Workering Bird’s Nest b/c I can replace it.


P2T3


Tech StartingHand Workers

TECH
Scribe
Spectral Hound


STARTING HAND
The Art of War
The Art of War
Reputable Newsman
Porkhand Magistrate
Spectral Aven


WORKERS
Bluecoat Musketeer
Jail
Porkhand Magistrate


NextHand

Manufactured Truth
Lawful Search
Arrest
Building Inspector


Discard

The Art of War
The Art of War
Reputable Newsman
Scribe
Spectral Hound


Tech 2 card(s)
Get Paid + Scavenger - ($8)
Worker - ($7)
Begin constructing Tech I building - ($6)
Play Spectral Aven (2/2, Flying Illusion) - ($4)
Onimaru peruses The Art of War - ($1)
Onimaru swiftly slays Grave. Levels fizzle.

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L8 - Onimaru (6/3+AAA, Frenzy 1, Readiness, Swift strike, 2 damage)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Chuck (1/1, Sparkshot)
  • :target: Lookout:

In Play:

  • Spectral Aven (2/2, Flying, Illusion)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Gotta kill grave because he can maxband and hoik his sword at Oni. Not going to have Art of War up next turn.

Tempting to get Newsman out here as well… Reversal is about the only thing that’ll ruin a tooled up Oni’s day. But Grave just went back to the command zone, and keeping hand size will mean I’m more likely to keep Art of War up.

@FrozenStorm’s turn!

MMM1 Game 5: White vs Blue, Player 1 Turn 4

P1 White vs P2 Blue

Starting Hand

Snapback
Safe Attacking
Fox Primus

Events of Turn:


Upkeep:

  • Get Gold (7+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Earthquake x2
Bird’s Nest, Rambasa Twin
Bird’s Nest, Sparring Partner


Main:

  • Rook (6)
  • Snapback Oni for Bigby (3)
  • Sparring Partner kills techn, you draw 1
  • Sensei buffs Monk, who kills Bigby, Rook to level 3
  • Smoker pings your tech1 to 4
  • Sparring Partner readies, trains with Rook to be even buffer (1)
  • Worker (0)
Workers

Fox Primus, Bird’s Nest, Grappling Hook, Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 1 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Rook (3/5+1armor lvl 3, +)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Savior Monk (2/1)
  • Sparring Partner (2/1)
  • Aged Sensei (1/1)
  • Smoker (1/1)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Morningstar Flagbearer
Safe Attacking
Sensei’s Advice

End of Turn Discard
My Thoughts

Yep slam dunk to snap out Oni here, can even score an insta-gib on it and ping the tech1 to setup an Earthquake next cycle. Bangarang


omg, derp’ed out on Snapback. lol!

1 Like

Right. Well. Safe to say I’m absolutely filthy with myself.

P2T4


Tech StartingHand Workers

TECH
Macciatus, The Whisperer
Reteller of Truths


STARTING HAND
Arrest
Lawful Search
Building Inspector
Manufactured Truth
Traffic Director (1+1/1, Untargetable)


WORKERS
Bluecoat Musketeer
Jail
Porkhand Magistrate
Arrest


NextHand

Macciatus, The Whisperer
Spectral Hound
Reputable Newsman
The Art of War


Tech 2 card(s)
Get Paid + float + Technician - ($9)
Worker - ($8)
Tech II Truth - ($4)
Traffic Director - ($3)
Building Inspector - ($2)
Quince - ($0)
Aven kills Savior Monk.

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Traffic Director (1+1/1, Untargetable)
  • :psfist: Elite:
  • :ps_: Scavenger: Building Inspector
  • :pschip: Technician: Mirror (0/1, Illusion)
  • :target: Lookout:

In Play:

  • :exhaust: Spectral Aven (2/2, Flying, Illusion)
  • L1 - Quince (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

What a boneheaded thing to do.

@FrozenStorm’s turn!

Indeed, can’t sleep on Snapback XD do recall your buildings have been poked, btw

MMM1 Game 5: White vs Blue, Player 1 Turn 5

P1 White vs P2 Blue

Starting Hand

Snapback
Safe Attacking
Fox Primus

Events of Turn:


Upkeep:

  • Get Gold (7+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Thunderclap, Ardra’s Boulder
Earthquake x2
Bird’s Nest, Rambasa Twin
Bird’s Nest, Sparring Partner


Main:

  • Safe Attacking (7)
  • *Sparring Partner kills SQL safely
  • Aged Sensei kills BI safely, you get 1g
  • Rook to level 6 kills Quince, maxbands (4)
  • Smoker pings tech 2 to 4hp
  • Hero’s Hall (2)
  • Worker (1)
Workers

Morningstar Flagbearer, Fox Primus, Bird’s Nest, Grappling Hook, Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Rook (5/7 lvl 8)
  • Sparring Partner (2/1)
  • Aged Sensei (1/1)
  • Smoker (1/1)
  • Safe Attacking

Economy Info:

Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 9

End of Turn Hand

Snapback
Earthquake
Earthquake

End of Turn Discard
My Thoughts

Perfect Earthquake setup, this should be GG.