[details=End of Turn Discard]
Morningstar Flagbearer
Savior Monk
Fox Primus [/details]
[details=My Thoughts]
Neither 1-drop unit but at least Safe Attacking here and Grappling Hook next turn. So Rook will still have some kill threat. Maybe do birds and Rambasa and skip the second hero? We’ll see how the board shapes up [/details]
[details=All Teched Cards]
Bird’s Nest, Inverse Power Ninja [/details]
###Main:
Smoker (4)
Worker (3)
Tech1 (2)
[details=Workers]
Sensei’s Advice, Fox Viper [/details]
Patrol as below
Discard 3 rs Draw 5
Tech 2 cards before my next turn
###Board Info:
####Buildings:
Base HP: 20
Tech1 HP: 5
####In Patrol:
Squad Leader: Smoker (1/1+1armor)
Elite:
Scavenger:
Technician: Rook (2/4 lvl 1)
Lookout:
####In Play:
Safe Attacking
###Economy Info:
####Cards:
Hand: 5
Deck: 3
Disc: 0
####Gold:
Gold: 2
Workers: 6
[details=End of Turn Hand]
Bird’s Nest
Inverse Power Ninja
Grappling Hook
Savior Monk
Aged Sensei [/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
[details=My Thoughts]
This is a terrible situation to be in, but most likely Rook will not die (50/50 on deteriorate and getting Orpal maxed when I’m floating a bunch of gold is begging to get snapped back). Still though, it wouldn’t be the worst thing on his part to force a snapback. I’m going for IPN for some heft in case of the Rook death, and patrolling technician so I can pair her with some extra units if need be to stem the tide.
…
Well, at least my draw was pretty solid [/details]
[details=All Teched Cards]
Speed of the Fox, Glorious Ninja
Bird’s Nest, Inverse Power Ninja [/details]
###Main:
Smoker (7)
Savior Monk (5)
Inverse Power Ninja (2)
Worker (1)
[details=Workers]
Grappling Hook, Sensei’s Advice, Fox Viper [/details]
Patrol as below
Discard 3 Draw 2 rs Draw 3
Tech 2 cards before my next turn
###Board Info:
####Buildings:
Base HP: 20
Tech1 HP: 5
####In Patrol:
Squad Leader: Inverse Power Ninja (4/4+1armor)
Elite:
Scavenger: Savior Monk (2/2)
Technician: Smoker (1/1)
Lookout:
####In Play:
Safe Attacking
###Economy Info:
####Cards:
Hand: 5
Deck: 2
Disc: 0
####Gold:
Gold: 1
Workers: 7
[details=End of Turn Hand]
Snapback
Fox Primus
Speed of the Fox
Aged Sensei
Glorious Ninja [/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
[details=My Thoughts]
Well, a bummer for sure that Orpal gets a freebie maxband, but we’ll make due best we can. There’s no great way to patrol here besides perhaps going Grave instead of Smoker, but what can I do? Hoping to tech up and get some hasty revenge. [/details]
[details=Starting Hand]
Snapback
Fox Primus
Speed of the Fox
Aged Sensei
Glorious Ninja
Smoker (lifted up) [/details]
##Events of Turn:
###Upkeep:
Get Gold (6+2float)
Tech 2 cards (except turn 1)
[details=All Teched Cards]
Fox’s Den Students x2
Speed of the Fox, Glorious Ninja
Bird’s Nest, Inverse Power Ninja [/details]
###Main:
Sets + Midband (3)
Speed of the Fox, Sets swift strikes Orpal down and maxbands, prays you aren’t holding Nether Drain or Doom Grasp (or Dark Pact I guess) (1)
Savior Monk picks his feeble self up and smacks your tech 2 to 4hp
Worker (0)
[details=Workers]
Aged Sensei, Grappling Hook, Sensei’s Advice, Fox Viper [/details]
Patrol as below
Discard 4 Draw 2 rs Draw 3
Tech 2 cards before my next turn
###Board Info:
####Buildings:
Base HP: 20
Tech1 HP: 5
####In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
####In Play:
Setsuki (3/4 lvl 6)
Savior Monk (1/1)
Safe Attacking
###Economy Info:
####Cards:
Hand: 5
Deck: 4
Disc: 0
####Gold:
Gold: 0
Workers: 8
[details=End of Turn Hand]
Morningstar Flagbearer
Bird’s Nest
Smoker
Fox’s Den Students
Fox Primus [/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
[details=My Thoughts]
Hail mary here, hope I get enough reprieve from a death blow to snowball an advantage but have to admit, outlook isn’t great. [/details]
[details=Starting Hand]
Morningstar Flagbearer
Bird’s Nest
Fox Primus
Fox’s Den Students
Glorious Ninja
Speed of the Fox
Fox’s Den Students [/details]
##Events of Turn:
###Upkeep:
Get Gold (8)
Draw 2 for Sets
Tech 2 cards (except turn 1)
[details=All Teched Cards]
Porcupine, Entangling Vines
Fox’s Den Students x2
Speed of the Fox, Glorious Ninja
Bird’s Nest, Inverse Power Ninja [/details]
###Main:
Fox’s Den Students (4)
Fox Primus (1)
Primus and a little Ninja break your tech 2, your base to 18
Another little ninja safely smacks Haunt back to the graveyard
Last two ninjas hit your tech 1 down to 3hp
Worker (0)
[details=Workers]
Fox’s Den Students, Aged Sensei, Grappling Hook, Sensei’s Advice, Fox Viper [/details]
Patrol as below
Discard 4 Draw 3 rs Draw 2
Tech 2 cards before my next turn
###Board Info:
####Buildings:
Base HP: 20
Tech1 HP: 5
####In Patrol:
Squad Leader:
Elite: Setsuki (3+1/4 lvl 6)
Scavenger: Savior Monk (1/1)
Technician:
Lookout:
####In Play:
Fox Primus (2/2)
4x Ninja (1/1)
Safe Attacking
###Economy Info:
####Cards:
Hand: 5
Deck: 5
Disc: 0
####Gold:
Gold: 0
Workers: 9
[details=End of Turn Hand]
Inverse Power Ninja
Snapback
Smoker
Entangling Vines
Porcupine [/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
[details=My Thoughts][spoiler]
Didn’t whiff FDS, so that’s good… but still this is a pretty bad situation. He’ll definitely have hero-destroyers teched in now, and it’s going to come down to how well I can continue without Sets (she’s definitely dying). Hoping to at least have Jandra lose that SS or have Vandy punishably low. Losing my tech 1 isn’t a total game over but it is very bad, the saving grace is that I’ll have lots of little weanies around to continue pecking at buildings to retaliate.
Grabbing Vines + Porcupine, it’ll be the best answer to Soul Stone’d stuff. I know I’m drawing into snapback, which is good.
…
Got vines, also porcupine which I’d certainly rather have next turn but c’est la vie
[/spoiler][/details]
Gold +F +RB (9)
Vandy runs into Setsy, shocks Savior, you +Gold
Orpal (7)
Jandra > Setsy, Op > Primus, -Soulstone, Orpal to L3
Maxband Orpal (4)
Feed Jav to Orpal, 3 little Ninjas become so little that they disappear (3)
Haunt returns!!!
dc3 d4 rs d1
Patrol:
Leader: 2/5A Max Orpal
Elite:
Scavenger:
Technician:
Lookout:
[details=Starting Hand]
Morningstar Flagbearer
Bird’s Nest
Fox Primus
Fox’s Den Students
Glorious Ninja
Speed of the Fox
Fox’s Den Students [/details]
##Events of Turn:
###Upkeep:
Get Gold (9+1scav)
Tech 2 cards (except turn 1)
[details=All Teched Cards]
Porcupine, Sparring Partner
Porcupine, Entangling Vines
Fox’s Den Students x2
Speed of the Fox, Glorious Ninja
Bird’s Nest, Inverse Power Ninja [/details]
###Main:
Tech 2 Ninjaz (6)
Rook (4)
Snapback Orpal for Garth (1)
Last remaining ninja kills haunt once again
Worker (0)
[details=Workers]
Fox’s Den Students, Aged Sensei, Grappling Hook, Sensei’s Advice, Fox Viper [/details]
Patrol as below
Discard 3 Draw 5
Tech 2 cards before my next turn
###Board Info:
####Buildings:
Base HP: 20
Tech1 HP: 4
Tech2 HP: 5 NINJUTSU
####In Patrol:
Squad Leader: Rook (2/4+1armor)
Elite:
Scavenger:
Technician:
Lookout:
####In Play:
Lonely Ninja (1/1)
Safe Attacking
###Economy Info:
####Cards:
Hand: 5
Deck: 0
Disc: 8
####Gold:
Gold: 0
Workers: 10
[details=End of Turn Hand]
Glorious Ninja
Fox’s Den Students
Morningstar Flagbearer
Bird’s Nest
Speed of the Fox [/details]
[details=End of Turn Discard]
Savior Monk
Fox Primus
Porcupine
Sparring Partner
Snapback
Porcupine
Entangling Vines
Smoker [/details]
[details=My Thoughts][spoiler]
My ninjas :_(
I think my win condition has to be pretty set on Sets spamming more ninjas, I’m drawing into SotF and GN so I’m grabbing another Porcupine (bc Deathtouch) and a Sparring Partner (cheap body to toss out if I’m swimming in cards, buffs are good for Ninjas)
Workering IPN b/c it runs too contrary to how I win.
He’s got Vandy and Orpal sitting out next turn, that’s my lone Saving Grace here. Hope to get a Garth kill and Max Sets next turn. I almost have that graveyard overflowing
[/spoiler][/details]
[details=Starting Hand]
Glorious Ninja
Fox’s Den Students
Morningstar Flagbearer
Bird’s Nest
Speed of the Fox [/details]
##Events of Turn:
###Upkeep:
Get Gold (10)
Elect to tech 2 cards
[details=All Teched Cards]
Entangling Vines, Glorious Ninja
Porcupine, Sparring Partner
Porcupine, Entangling Vines
Fox’s Den Students x2
Speed of the Fox, Glorious Ninja
Bird’s Nest, Inverse Power Ninja [/details]
###Main:
Grave + max (2)
Sets (0)
[details=Workers]
Fox’s Den Students, Aged Sensei, Grappling Hook, Sensei’s Advice, Fox Viper [/details]
Patrol as below
Discard 5 rs Draw 5
Tech 2 cards before my next turn
###Board Info:
####Buildings:
Base HP: 20
Tech1 HP: 4
Tech2 HP: 5 NINJUTSU
####In Patrol:
Squad Leader: Grave (4/5+1armor)
Elite: Warlock (1/1)
Scavenger: Lonely Ninja (1/1)
Technician: Sets (1/3 lvl 1)
Lookout:
####In Play:
Warlock (0/1)
Warlock (0/1)
Warlock (0/1)
Safe Attacking
###Economy Info:
####Cards:
Hand: 5
Deck: 0
Disc: 8
####Gold:
Gold: 0
Workers: 10
[details=End of Turn Hand]
Fox’s Den Students
Bird’s Nest
Entangling Vines
Snapback
Smoker [/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
[details=My Thoughts]
Just try to prevent lethal, if I can kill Jandra his whole enterprise comes crashing down. That said, he can pretty certainly put 18 on base with orpal so then it’s just a matter of time until Vandy finishes the job… [/details]
GG WP, I figured you probably had me but I wanted to see how XD
I feel like I teched really well to dig myself out of the hole I got myself in, but it really felt like a no-win for me to open naked Rook into the Rogue and Orpal… You think there’s something early game I should have done different?
Will do, though may not be for a couple days. Holiday weekend and lots of other games going on. I must say, I’m pretty happy we’re 2-2 after 4 games, I’m feeling the pressure to deliver as P2!