@FrozenStorm Let’s make this a good one
T1:
Gold (4)
Worker (3)
2/3 L1 Vandy (1)
1/1 Jav ()
Which one hasn’t been a good one?
[details=Starting Hand]
Fox Primus
Grappling Hook
Savior Monk
Morningstar Flagbearer
Snapback
[/details]
###Upkeep:
[details=All Teched Cards][spoiler]
[/spoiler][/details]
###Main:
[details=Workers]
Fox Primus
[/details]
###Board Info:
####Buildings:
####In Patrol:
####In Play:
###Economy Info:
####Cards:
####Gold:
[details=End of Turn Hand]
Fox Viper
Sensei’s Advice
Safe Attacking
Smoker
Aged Sensei
[/details]
[details=End of Turn Discard]
Snapback
Morningstar Flagbearer
Grappling Hook
[/details]
All the ones that I’ve lost =b
T2:
Gold (5)
Worker (4)
Tech I (3)
Imp, no more #4 ()
Haunt
dc2 rs d4
Patrol:
Leader: 2/2A Imp
Elite:
Scavenger: 1/1 Jav
Technician: 2/3 L1 Vandy
Lookout:
Other - 1/1 Haunt ,
Buildings:
Base: 20
Tech I : 5
Economy:
Workers: 6
Spare gold: 0
Hand: 4
Deck: 3
Discard: 0
H: playd / det rog jan
W: arch rog
T: BCz
So the majority of them so far?
I shouldn’t talk smack right before I’m about to get wrecked I’ve quite enjoyed the games I’ve lost though, it’s been quite a chess match of a series.
[details=Starting Hand]
Fox Viper
Sensei’s Advice
Safe Attacking
Smoker (discarded, wah)
Aged Sensei
[/details]
###Upkeep:
[details=All Teched Cards]
Bird’s Nest, Sparring Partner
[/details]
###Main:
[details=Workers]
Fox Viper, Fox Primus
[/details]
###Board Info:
####Buildings:
####In Patrol:
####In Play:
###Economy Info:
####Cards:
####Gold:
[details=End of Turn Hand]
Grappling Hook
Sensei’s Advice
Smoker
Safe Attacking
[/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
T3:
Gold (6)
Worker (5)
2x BC (1)
Deteriorate Savior
Vandy > Savior
dc0 d2
Patrol:
Leader: 3/3A BC
Elite:
Scavenger: 2/2 Imp
Technician: 3/3 BC
Lookout:
Other - 1/1 Haunt , 1/1 Jav ,2/1 L1 Vandy
Buildings:
Base: 20
Tech I : 5
Economy:
Workers: 7
Spare gold: 0
Hand: 2
Deck: 1
Discard: 3
H: playd / sum
W: arch rog sum
T: stone draino
I’m going to have to stew on my turn awhile, this is an incredibly terrible position I’m in…
Saying GG is always an option =b
Yea but giving a gg on P2T3, ppl would suspect I’m throwing
[details=Starting Hand]
Grappling Hook
Sensei’s Advice
Smoker
Safe Attacking
[/details]
###Upkeep:
[details=All Teched Cards]
Rambasa Twins, Reversal
Bird’s Nest, Sparring Partner
[/details]
###Main:
[details=Workers]
Grappling Hook, Fox Viper, Fox Primus
[/details]
###Board Info:
####Buildings:
####In Patrol:
####In Play:
###Economy Info:
####Cards:
####Gold:
[details=End of Turn Hand]
Morningstar Flagbearer
Sparring Partner
Bird’s Nest
Snapback
[/details]
[details=End of Turn Discard]
Savior Monk
Rambasa Twin
Reversal
Safe Attacking
Sensei’s Advice
[/details]
[details=My Thoughts][spoiler]
When you whiff your T3 draw and your opponent doubled up #feelsBadMan.
T4:
Gold +F (8)
Worker (7)
Demonology II (3)
BCs = Rook, Vandy to L3 , +2 Skeles
Maxband Vandy, doom Javelineer & Smoker, Smoker runs away from Vandy’s kiss (1)
Vandy tutors for dark pact & casts it, my base to 18, d1 rs d1 ()
Haunt = Sensei
Imp & Jav > your Tech I, your base to 18
dc2 d4
Patrol:
Leader:
Elite:
Scavenger:
Technician: 1/1 Skele
Lookout:
Other - 3/3 DOOMED Jav ,4/5 Max Vandy ,2/1 Imp ,1/1 Skele
Buildings:
Base: 18
Tech I : 5
Demonology II : 5
Economy:
Workers: 8
Spare gold: 0
Hand: 4
Deck: 3
Discard: 6
H: playd / grave bane StW Jan
W: arch rog sum StW
T: banez
[details=Question for Bob]
In your summary you mention a “bane” in your hand. Which one is that?
I assume the two “banez” you teched are Banefire Golems?
[/details]
I should GG with my technician draw here… Super pits draws lol
[details=Starting Hand]
Morningstar Flagbearer
Sparring Partner
Bird’s Nest
Snapback
Smoker (returned)
Rambasa Twin (techn, dammmmmit)
[/details]
###Upkeep:
[details=All Teched Cards]
Glorious Ninja, Porcupine
Rambasa Twins, Reversal
Bird’s Nest, Sparring Partner
[/details]
###Main:
[details=Workers]
Bird’s Nest, Grappling Hook, Fox Viper, Fox Primus
[/details]
###Board Info:
####Buildings:
####In Patrol:
####In Play:
###Economy Info:
####Cards:
####Gold:
[details=End of Turn Hand]
Savior Monk
Sensei’s Advice
Safe Attacking
Aged Sensei
Reversal
[/details]
[details=End of Turn Discard]
Glorious Ninja
Porcupine
Rambasa Twin
Snapback
Sparring Partner
[/details]
T5:
Gold (8)
Garth (6)
Vandy > Grave, Garth to L3
Maxband Garth, resurrect a bulldozer (2)
BC ()
dc3 d3 rs d2
Patrol:
Leader: 3/3A BC
Elite:
Scavenger: 2/1 Imp
Technician: 1/1 Skele
Lookout:
Other - ,4/2 Max Vandy ,7/6 Bulldozer , 3/4 Max Garth , 1/1 Skele
Buildings:
Base: 18
Tech I : 5
Demonology II : 5
Economy:
Workers: 8
Spare gold: 0
Hand: 5
Deck: 8
Discard: 0
H: playd / BC draino Jan
W: arch rog sum StW
T: TesserQ SoFK
lol uhh you’re laying 21 damage? I think I’ll go ahead and concede now
GG WP, 5-5 series I’m impressed with both of us! It’s funny that we alternated each game winning exactly.
6-4 in favor of P1, not surprising
ggs
Probably could have taken another game or two had I not tried out Necro builds, but overall happy with how the match played out.
And yes, P1 advantage is real in this MU, lol