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[MMM1] GAME 10 Finale: P1 Black (Bob199) vs P2 White (FrozenStorm)


#1

@FrozenStorm Let’s make this a good one

T1:

Gold (4)
Worker (3)
2/3 L1 Vandy (1)
1/1 Jav ()


#2

Which one hasn’t been a good one? :wink:

Game 10, Player 2, Turn 1

P1 Black vs P2 White

[details=Starting Hand]
Fox Primus
Grappling Hook
Savior Monk
Morningstar Flagbearer
Snapback
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (5)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards][spoiler]

[/spoiler][/details]


###Main:

  • Rook (3)
  • Savior Monk (1)
  • Worker (0)

[details=Workers]
Fox Primus
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader: Rook (2/4+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger: Savior Monk (2/2)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • nothing

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

####Gold:

  • Gold: 0
  • Workers: 6

[details=End of Turn Hand]
Fox Viper
Sensei’s Advice
Safe Attacking
Smoker
Aged Sensei
[/details]

[details=End of Turn Discard]
Snapback
Morningstar Flagbearer
Grappling Hook
[/details]

[details=My Thoughts]
Well can’t make this matchup worse than 5-5 now, going to keep rocking the same rough p2 gameplan that’s been providing success, birds -> training grounds -> MPM seems like the toughest thing for Black to handle.
[/details]


#3

All the ones that I’ve lost =b

T2:

Gold (5)
Worker (4)
Tech I (3)
Imp, no more #4 ()
Haunt

dc2 rs d4

Patrol:
Leader: 2/2A Imp
Elite:
Scavenger: 1/1 Jav
Technician: 2/3 L1 Vandy
Lookout:

Other - 1/1 Haunt ,

Buildings:
Base: 20
Tech I : 5

Economy:
Workers: 6
Spare gold: 0
Hand: 4
Deck: 3
Discard: 0

Summary

H: playd / det rog jan
W: arch rog
T: BCz


#4

So the majority of them so far? :laughing::laughing::laughing:

I shouldn’t talk smack right before I’m about to get wrecked :wink: I’ve quite enjoyed the games I’ve lost though, it’s been quite a chess match of a series.

Game 10, Player 2, Turn 2

P1 Black vs P2 White

[details=Starting Hand]
Fox Viper
Sensei’s Advice
Safe Attacking
Smoker (discarded, wah)
Aged Sensei
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Bird’s Nest, Sparring Partner
[/details]


###Main:

  • Aged Sensei (5)
  • Tech 1 (4)
  • Tower (1)
  • Worker (0)

[details=Workers]
Fox Viper, Fox Primus
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tower HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Savior Monk (2/2+1armor)
  • :psfist: Elite: Rook (2+1/4lvl 1)
  • :pspig: Scavenger:
  • :exhaust: Technician: Aged Sensei (1/1)
  • :target: Lookout:

####In Play:

  • nothing

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 7

[details=End of Turn Hand]
Grappling Hook
Sensei’s Advice
Smoker
Safe Attacking
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
A lot of firepower there for him, I’m grabbing a tower and turtling up a bit. I’m not super confident in it, but he’d have to draw StW + Deteriorate to get to Rook and trade unfavorably to kill him, so I’m still going for birds.

Wow what a whiff t3 draw, this is going to be rough
[/details]


#5

T3:

Gold (6)
Worker (5)
2x BC (1)
Deteriorate Savior
Vandy > Savior

dc0 d2

Patrol:
Leader: 3/3A BC
Elite:
Scavenger: 2/2 Imp
Technician: 3/3 BC
Lookout:

Other - 1/1 Haunt , 1/1 Jav ,2/1 L1 Vandy

Buildings:
Base: 20
Tech I : 5

Economy:
Workers: 7
Spare gold: 0
Hand: 2
Deck: 1
Discard: 3

Summary

H: playd / sum
W: arch rog sum
T: stone draino


#6

I’m going to have to stew on my turn awhile, this is an incredibly terrible position I’m in…


#7

Saying GG is always an option =b


#8

Yea but giving a gg on P2T3, ppl would suspect I’m throwing :wink:

Game 10, Player 2, Turn 3

P1 Black vs P2 White

[details=Starting Hand]
Grappling Hook
Sensei’s Advice
Smoker
Safe Attacking
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Rambasa Twins, Reversal
Bird’s Nest, Sparring Partner
[/details]


###Main:

  • Rook to lvl 6 (2)
  • Smoker (1)
  • Worker (0)

[details=Workers]
Grappling Hook, Fox Viper, Fox Primus
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tower HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Rook (3/5+1 armor lvl 6)
  • :psfist: Elite: Smoker (1+1/1)
  • :pspig: Scavenger:
  • :exhaust: Technician: Aged Sensei (1/1)
  • :target: Lookout:

####In Play:

  • nothing

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

####Gold:

  • Gold: 0
  • Workers: 8

[details=End of Turn Hand]
Morningstar Flagbearer
Sparring Partner
Bird’s Nest
Snapback
[/details]

[details=End of Turn Discard]
Savior Monk
Rambasa Twin
Reversal
Safe Attacking
Sensei’s Advice
[/details]

[details=My Thoughts][spoiler]
When you whiff your T3 draw and your opponent doubled up #feelsBadMan.

I’m giving Rook an extra level to avoid a Vandy suicide and levels to Garth. If he wants the Rook kill for levels, he needs to give up 2+ units. Smoker going in elite b/c Vandy won’t sparkshot him there without maxing Rook
[/spoiler][/details]


#9

T4:

Gold +F (8)
Worker (7)
Demonology II (3)
BCs = Rook, Vandy to L3 , +2 Skeles
Maxband Vandy, doom Javelineer & Smoker, Smoker runs away from Vandy’s kiss (1)
Vandy tutors for dark pact & casts it, my base to 18, d1 rs d1 ()
Haunt = Sensei
Imp & Jav > your Tech I, your base to 18

dc2 d4

Patrol:
Leader:
Elite:
Scavenger:
Technician: 1/1 Skele
Lookout:

Other - 3/3 DOOMED Jav ,4/5 Max Vandy ,2/1 Imp ,1/1 Skele

Buildings:
Base: 18
Tech I : 5
Demonology II : 5

Economy:
Workers: 8
Spare gold: 0
Hand: 4
Deck: 3
Discard: 6

Summary

H: playd / grave bane StW Jan
W: arch rog sum StW
T: banez


#10

[details=Question for Bob]
In your summary you mention a “bane” in your hand. Which one is that?
I assume the two “banez” you teched are Banefire Golems?
[/details]


#11

I should GG with my technician draw here… Super pits draws lol

Game 10, Player 2, Turn 4

P1 Black vs P2 White

[details=Starting Hand]
Morningstar Flagbearer
Sparring Partner
Bird’s Nest
Snapback
Smoker (returned)
Rambasa Twin (techn, dammmmmit)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8)
  • Draw 1 techn
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Glorious Ninja, Porcupine
Rambasa Twins, Reversal
Bird’s Nest, Sparring Partner
[/details]


###Main:

  • Rebuild tech 1
  • Grave (6)
  • Smoker (5)
  • Morningstar Flagbearer (2)
  • Worker (1)

[details=Workers]
Bird’s Nest, Grappling Hook, Fox Viper, Fox Primus
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tower HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Grave (2/4+1 armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger: Smoker (1/1)
  • :exhaust: Technician: Morningstar Flagbearer (2/2)
  • :target: Lookout:

####In Play:

  • nothing

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

####Gold:

  • Gold: 1
  • Workers: 9

[details=End of Turn Hand]
Savior Monk
Sensei’s Advice
Safe Attacking
Aged Sensei
Reversal
[/details]

[details=End of Turn Discard]
Glorious Ninja
Porcupine
Rambasa Twin
Snapback
Sparring Partner
[/details]

[details=My Thoughts]
I think I’m basically fucked, but we’ll try for Ninjas to strike back. He’s not really far behind on anything though, and with Rambasa on the technician I’m going to have a rough next turn…
[/details]


#12

T5:

Gold (8)
Garth (6)
Vandy > Grave, Garth to L3
Maxband Garth, resurrect a bulldozer (2)
BC ()

dc3 d3 rs d2

Patrol:
Leader: 3/3A BC
Elite:
Scavenger: 2/1 Imp
Technician: 1/1 Skele
Lookout:

Other - ,4/2 Max Vandy ,7/6 Bulldozer , 3/4 Max Garth , 1/1 Skele

Buildings:
Base: 18
Tech I : 5
Demonology II : 5

Economy:
Workers: 8
Spare gold: 0
Hand: 5
Deck: 8
Discard: 0

Summary

H: playd / BC draino Jan
W: arch rog sum StW
T: TesserQ SoFK


#13

lol uhh you’re laying 21 damage? I think I’ll go ahead and concede now :wink:

GG WP, 5-5 series I’m impressed with both of us! It’s funny that we alternated each game winning exactly.

6-4 in favor of P1, not surprising :slight_smile:


#14

ggs

Probably could have taken another game or two had I not tried out Necro builds, but overall happy with how the match played out.

And yes, P1 advantage is real in this MU, lol