So 4-1 Red as P1, let’s see if I can do Blue a little more proud on P1. GL HF @Dreamfire!
Game 6 Player 1, Turn 1
P1 Blue vs P2 Red
Starting Hand
Bluecoat Musketeer
Building Inspector
Traffic Director
Porkhand Magistrate
Jail
Events of Turn:
Upkeep:
- Get Gold (4)
- Tech 2 cards in (except turn 1)
All Teched Cards
Main:
- Onimaru (2)
- Traffic Director (1)
- Worker (0)
Workers
-
-
Patrol as below
- Discard 3 Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
In Patrol:
-
Squad Leader: Onimaru (2/3+1armor)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Lawful Search
Reputable Newsman
Arrest
Manufactured Truth
Spectral Aven
End of Turn Discard
Jail
Porkhand Magistrate
Building Inspector
My Thoughts
I had some bad breaks in my P2 games, but I’m still a little disappointed I couldn’t pull more than 1 win. Hoping P1 is 2-3 or 3-2, I know Blue is relatively weak but I want to do it a little more justice than I feel like I’m doing.
GL HF! I’m guessing this would be a fairer match, since I’m already feeling a bit oppressed
P2T1
StartingHand Workers
STARTING HAND
Pillage
Bombaster
Careless Musketeer
Nautical Dog
Charge
WORKERS
Careless Musketeer
NextHand
Makeshift Rambaster
Bloodrage Ogre
Scorch
Mad Man
Bloodburn
Discard
Charge
Nautical Dog
Pillage
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Bombaster - ($2)
Float ($2)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Bombaster (3/2)
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Jaina on elite might be able to stand up to Oni for now, and keep an attacker safe in the backline. I would’ve liked to play Musketeer behind her as insurance against Aven, but MTruth would let Frozen get a free kill by copying him. In which case, I might as well just play Bombaster on elite and float the rest. I won’t have Charge, but I should have enough gold for a midband hero+Mad Man. Also not going to build tech 1 early, since Arrest would let Frozen set up to break it on T3.
Sorry for the delay, busy weekend!
Game 6 Player 1, Turn 2
P1 Blue vs P2 Red
Starting Hand
Lawful Search
Reputable Newsman
Arrest
Manufactured Truth
Spectral Aven
Events of Turn:
Upkeep:
- Get Gold (5)
- Tech 2 cards in (except turn 1)
All Teched Cards
Main:
- Oni trades with Bombaster
- Spectral Aven (3)
- Worker (2)
- Tech 1 (1)
Workers
Arrest, Bluecoat Musketeer
-
-
Patrol as below
- Discard 3 Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
In Patrol:
-
Squad Leader: Traffic Director (1/1+1armor)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Scribe
Reputable Newsman
Building Inspector
Spectral Hound
Lawful Search
End of Turn Discard
My Thoughts
Okay, trading Oni is an unfortunate necessity here I think. He’s too liable to give away levels otherwise. I should have room to Aven after that, though, tech up, and use Newsman to make a Spectral Hound really scary. I’ll tech a scribe to keep him out in the meantime (Scribe is so good in this matchup)
…
Nice RS Draw! I can Newsie + Scribe + Hound and be in pretty great shape!
P2T2
Tech StartingHand Workers
TECH
Gunpoint Taxman
Bloodlust
STARTING HAND
Makeshift Rambaster
Mad Man
Bloodburn
Bloodrage Ogre
Scorch
WORKERS
Careless Musketeer
Bloodburn
NextHand
Makeshift Rambaster
Gunpoint Taxman
Mad Man
Bloodlust
Pillage
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech 1 - ($6)
Drakk, to midband - ($1)
Mad Man, trades with Traffic Director - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Drakk lvl 4 (2/3A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Bloodburn feels a tad too slow as an answer to Aven here, especially since I’m not sure to get any runes on it by next turn. So I’ll tech my usual answers, and pose my own threat with midband Drakk. If he gets tagged by Aven, I’ll just maxband him and bring in something hasty (and still be able to afford Bloodlust! Being P2 isn’t too bad).
…
Got both my teched cards! I’ll probably play both, or one and a HH.
P2T3
Tech StartingHand Workers
TECH
Gunpoint Taxman
Ember Sparks
STARTING HAND
Gunpoint Taxman
Makeshift Rambaster
Bloodlust
Pillage
Mad Man
WORKERS
Careless Musketeer
Bloodburn
Pillage
NextHand
Scorch
Charge
Nautical Dog
Discard
Bloodlust
Gunpoint Taxman
Ember Sparks
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Drakk to maxband - ($4)
Gunpoint Taxman, gains haste - ($2)
Taxman kills Scribe, steal your floating gold - ($3)
Drakk kills Hound, you draw
Mad Man, hits your tech 1 - ($2)
Makeshift Rambaster, breaks tech 1, your base to 18 - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Drakk lvl 6 (3/1)
- Gunpoint Taxman (3/2)
- Mad Man (1/1)
- Makeshift Rambaster (1/2)
Buildings:
-
Base HP: 20
-
Tech I HP: 3
Economy Info:
Cards:
Gold:
Thoughts
In retrospect, Bloodburn would’ve been awesome.
I have no way of getting at Newsman, so Aven is certain to survive. If I play defensively, Frozen can Arrest my Taxman and get a cheap kill on Drakk. If I play offensively, he gets an even cheaper kill, but at least I can clear some of his other stuff? I don’t know, I feel like I kinda messed up already…
You call it interesting, I just call it bad
P2T4
Tech StartingHand Workers
TECH
Steam Tank
Steam Tank
STARTING HAND
Scorch
Nautical Dog
Charge
WORKERS
Careless Musketeer
Bloodburn
Pillage
Scorch
NextHand
Steam Tank
Bloodrage Ogre
Charge
Bombaster
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tech 2 (Anarchy) - ($3)
Tower - ($0)
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Gunpoint Taxman (3/2A)
-
Elite:
-
Scavenger:
-
Technician: Mad Man (1/1)
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 3
-
Tech II HP: 5 (Anarchy)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Feels equally rough from this side of the table lol
Game 6 Player 1, Turn 5
P1 Blue vs P2 Red
Starting Hand
Traffic Director
Lawful Search
Spectral Hound
Spectral Tiger
Spectral Hound (LS)
Events of Turn:
Upkeep:
- Get Gold (8+1float)
- Tech 2 cards in (except turn 1)
All Teched Cards
Reteller of Truths, Free Speech
Macciatus, the Whisperer, Spectral Tiger
Free Speech, Spectral Hound
Scribe, Spectral Hound
Main:
- Lawful Search, draw 1 and check your hand out (8) No hasty baddies at least…
- Maxband Quince (6)
- Spectral Hound, mirror copies it (5)
- Mirror Hound trades with Taxman
- Aven smacks your tech 2 to 3hp, takes 1 from tower
- Tech 2 Truth (1)
- Traffic Director (0)
Workers
Spectral Tiger, Porkhand Magistrate, Lawful Search, Arrest, Bluecoat Musketeer
-
-
Patrol as below
- Discard 2 Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 TRUTH
In Patrol:
-
Squad Leader: Traffic Director (1/1+1armor)
-
Elite: Quince (1+1/5 lvl 5)
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Spectral Hound (3/3)
- Reputable Newsman (0/3 blocking 2-cost)
- Spectral Aven (2/1)
Economy Info:
Cards:
Gold:
End of Turn Hand
Manufactured Truth
Scribe
Free Speech
Macciatus, the Whipserer
End of Turn Discard
My Thoughts
Using LS here, despite the gamble that I could draw something I want to use next turn, as I feel like I need to keep the cycle moving & find out what he’s up to.
…
Looks like a tech 3 rush. Going to skip worker to get TD in SQL (as that seemed to be one of my greatest factors of success in warm-ups) and Quince in Elite (he has enough gold to max drakk + Brogre, not enough to kill Quince. Same with Mid Drakk + Zane or Max Zane, so I think this is pretty safe. I just need quince alive enough to do mirroring and Free Speech. Skipping worker hurts for a potential tech 3 race, but I have to protect the board. Hoping with Macciatus I can start generating some real pressure.
P2T5
Tech StartingHand Workers
TECH
Pirate Gunship
Pirate Gunship
STARTING HAND
Bombaster
Bloodrage Ogre
Steam Tank
Charge
WORKERS
Careless Musketeer
Bloodburn
Pillage
Scorch
Bloodrage Ogre
NextHand
Nautical Dog
Makeshift Rambaster
Gunpoint Taxman
Steam Tank
Discard
Gunpoint Taxman
Bombaster
Charge
Pirate Gunship
Pirate Gunship
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Steam Tank - ($5)
Tech 3 - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Steam Tank (3/6A)
-
Elite:
-
Scavenger:
-
Technician: Mad Man (1/1)
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 3
-
Tech II HP: 3 (Anarchy)
-
Tech III HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Only now teching Gunships, but Frozen doesn’t know that (wish I could tech nothing this turn to really sell it, as it wouldn’t change when I actually draw them). I have nothing better to do with my gold this turn anyway.
And what do you know, he skipped a worker. I might really win this tech race.
…
Would’ve liked Ember Sparks in my next hand, though I’m kinda expecting another Free Speech.
Yeah ugh, now I have to play the “does Dreamfire have a Gunship?” game…
Game 6 Player 1, Turn 6
P1 Blue vs P2 Red
Starting Hand
Manufactured Truth
Scribe
Free Speech
Macciatus, the Whipserer
Events of Turn:
Upkeep:
- Get Gold (8)
- Tech 2 cards in (except turn 1)
All Teched Cards
Spectral Roc, Boot Camp
Reteller of Truths, Free Speech
Macciatus, the Whisperer, Spectral Tiger
Free Speech, Spectral Hound
Scribe, Spectral Hound
Main:
- Free Speech (6)
- Make a Mirror (4)
- Macciatus, the Whisperer (2)
-
Manufacture Newsman into an Aven, smacks your tech 3 to 2hp (1)
- Real Aven breaks your tech 3, your base to 18
Workers
Porkhand Magistrate, Lawful Search, Arrest, Bluecoat Musketeer
-
-
Patrol as below
- Discard 2 Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 TRUTH
In Patrol:
-
Squad Leader: Spectral Hound (4/4+1armor)
-
Elite:
-
Scavenger: Traffic Director (1/1)
-
Technician: Quince (1/5 lvl 5)
-
Lookout:
In Play:
- Macciatus, the Whisperer (3/3)
- Reputable Newsman (0/2 blocking 2-cost)
- Spectral Aven (3/1)
- Mirror Illusion (1/2)
Economy Info:
Cards:
Gold:
End of Turn Hand
Jail
Spectral Roc
Lawful Search
End of Turn Discard
My Thoughts
All I have seen of teched cards are Taxman and that Steam Tank… I suspect Bloodlust was one of the OG techs, but that leaves 3 unknowns that are still in his deck. Could be Kidnapping, could be Marauder, could be Disguised Monkey or Lizzo, maybe Surprise Attack or Lobber, but the #1 concern is a Gunship. Easily could have teched 1, likely would have it in hand. I feel pretty obligated to prevent that. How I do that, though, and what to tech to keep it that way, is a tough call.
Making it to tech 3 and keeping his down doesn’t feel like it will be feasible. So I need to abuse Mirrors and Roc or Tiger to accomplish it. Keeping the deck moving is going to be important, too, so Boot Camp feels like a decent choice to do that whilst giving me an avenue to continue pounding the tech buildings. Injunction is arguably better? Doesn’t help me cycle and is more expensive though.
This is really tough drawing 2 of a 10-card discard and hoping / praying I land on a Spectral Roc or something to help RS… But it does feel like the best possible avenue.
…
What a lucky 20% draw! I may pull this off yet!
It’s an easier game for Blue than for any other color.
P2T6
Tech StartingHand Workers
TECH
Disguised Monkey
Disguised Monkey
STARTING HAND
Gunpoint Taxman
Makeshift Rambaster
Nautical Dog
Steam Tank
WORKERS
Careless Musketeer
Bloodburn
Pillage
Scorch
Bloodrage Ogre
NextHand
Bloodlust
Gunpoint Taxman
Bombaster
Ember Sparks
Tech 2 card(s)
Get Paid - ($10)
Rebuild tech 3
Steam Tank - ($7)
Gunpoint Taxman - ($5)
Float ($5)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Steam Tank (3/6A)
-
Elite: Steam Tank (4/6)
-
Scavenger: Mad Man (1/1)
-
Technician: Gunpoint Taxman (3/3)
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 18
-
Tech I HP: 3
-
Tech II HP: 3 (Anarchy)
-
Tech III HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Yeah, there’s the Free Speech, so I guess it’s a good thing I didn’t draw Ember Sparks after all. Nothing to do now but stall stall stall. Next turn is gonna hurt, though.
Teching a couple of Monkeys to try and get Macciatus/Newsman off the board, and open up some popping options.
Kinda expecting Injunction to move my Steam Tanks out of the way and lock me out of the game. I could add a hero to the patrol to make that just a tad trickier, but honestly if that happens I might as well just throw in the towel.
I drew incredibly luckily…
Game 6 Player 1, Turn 7
P1 Blue vs P2 Red
Starting Hand
Jail
Spectral Roc
Lawful Search
Free Speech (off LS, noice)
Events of Turn:
Upkeep:
- Get Gold (8+1float)
- Tech 2 cards in (except turn 1)
All Teched Cards
Reteller of Truths, Boot Camp
Spectral Roc, Boot Camp
Reteller of Truths, Free Speech
Macciatus, the Whisperer, Spectral Tiger
Free Speech, Spectral Hound
Scribe, Spectral Hound
Main:
- Lawful Search, check for gunship (8) phew
-
Spectral Roc, mirror copies it (4)
- Mirror Roc breaks your tech 2, your base to 16, takes 4 damage
- Aven breaks your tech 1, your base to 14, Aven dies
- Free Speech (2)
- Make another Mirror Illusion (0)
Workers
Porkhand Magistrate, Lawful Search, Arrest, Bluecoat Musketeer
-
-
Patrol as below
- Discard 2 Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 TRUTH
In Patrol:
-
Squad Leader: Spectral Hound (4/4+1armor)
-
Elite:
-
Scavenger: Traffic Director (1/1)
-
Technician: Reputable Newsman (0/2 blocking 2-cost)
-
Lookout:
In Play:
- Macciatus, the Whisperer (3/3)
- Quince (1/5 lvl 5)
- Spectral Roc (5/6)
- Mirror Roc (5/2)
- Mirror Illusion (1/2)
Economy Info:
Cards:
Gold:
End of Turn Hand
Free Speech
Spectral Tiger
Spectral Hound
End of Turn Discard
Reteller of Truths
Boot Camp
Lawful Search
Spectral Aven
Free Speech
Jail
My Thoughts
I’m 100% safe in the backline and can set up lethal next turn with Quince Midband, should be GG, what a lucky Roc draw on 20%!! I definitely should have teched 2 of them to improve my odds
P2T7
StartingHand Workers
STARTING HAND
Bloodlust
Ember Sparks
Gunpoint Taxman
Bombaster
WORKERS
Careless Musketeer
Bloodburn
Pillage
Scorch
Bloodrage Ogre
NextHand
Disguised Monkey
Nautical Dog
Pirate Gunship
Disguised Monkey
Charge
Discard
Bombaster
Mad Man
Ember Sparks
Gunpoint Taxman
Bloodlust
Tech 0 card(s)
Get Paid + float - ($15)
Rebuild tech 1
Steam Tank #1 hits SQL
Bombaster, detonate to kill SQL - ($12)
Mad Man trades with Traffic Director, you get 1 gold
Gunpoint Taxman kills Newsman, steal your scav gold, you draw ($13)
Steam Tank #2 kills Macciatus
Drakk - ($11)
Jaina - ($9)
Float ($8)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Drakk lvl 1 (1/3A)
-
Elite:
-
Scavenger:
-
Technician: Jaina lvl 1 (2/3)
-
Lookout:
In Play:
- Steam Tank (3/2)
- Steam Tank (3/3)
- Gunpoint Taxman (3/3)
Buildings:
-
Base HP: 14
-
Tech I HP: 5
-
Tech III HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Faaak lol forgot about bombaster. There goes my lethal!
Game 6 Player 1, Turn 8
P1 Blue vs P2 Red
Starting Hand
Reteller of Truths
Boot Camp
Lawful Search
Spectral Aven
Free Speech
Jail
Events of Turn:
Upkeep:
- Get Gold (8+1float)
- Tech 2 cards in (except turn 1)
All Teched Cards
Injunction, Macciatus, the Whisperer
Reteller of Truths, Boot Camp
Spectral Roc, Boot Camp
Reteller of Truths, Free Speech
Macciatus, the Whisperer, Spectral Tiger
Free Speech, Spectral Hound
Scribe, Spectral Hound
Main:
-
Spectral Tiger, mirror copies it (5)
- Spectral Hound (4)
- Onimaru (2)
- Free Speech (0)
- Mirror Roc kills Drakk, dies to tower, Oni to level 3
- Real Roc kills Jaina, you get a card, Oni to level 5
- Mirror Tiger breaks your tech 3, your base to 12
- Quince pings your base to 11hp
Workers
Porkhand Magistrate, Lawful Search, Arrest, Bluecoat Musketeer
-
-
Patrol as below
- Discard 1 Draw 3
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 TRUTH
In Patrol:
-
Squad Leader: Spectral Hound (3/3+1armor)
-
Elite:
-
Scavenger:
-
Technician: Onimaru (3/4 lvl 5)
-
Lookout:
In Play:
- Quince (1/5 lvl 5)
- Spectral Roc (4/4)
- Mirror Tiger (5/4)
- Spectral Tiger (5/5)
Economy Info:
Cards:
Gold:
End of Turn Hand
Free Speech
Spectral Tiger
Spectral Hound
End of Turn Discard
Reteller of Truths
Boot Camp
Lawful Search
Spectral Aven
Free Speech
Jail
Traffic Director
Macciatus, the Whipserer
Spectral Hound
Reputable Newsman
Free Speech
Injunction
Macciatus, the Whipserer
Manufactured Truth
My Thoughts
Not 100% safe, darn Bombaster! Oh well, hopefully we can clear the path for lethal next turn? Boot Camp should certainly help
Heh, I just wanted to see if you could sneak that 2 extra damage in. GG WP! Cool to see the Spectral menagerie get some time in the spotlight
Big mistake on my part on turn 2, throwing all that gold into Drakk when I knew you could block Bloodlust with Newsman. Should’ve went with Bloodburn instead.
GG WP! Bloodburn is my kryptonite, please don’t use it Seriously though, this was on a knife’s edge and hitting that draw for Roc was insanely lucky. Without that draw, I would have had to really gamble on the previous turn that you didn’t pre-tech a Gunship (I was sure you had) and break the Tech 1 and 2, hoping to break the hero wall you’d almost certainly throw behind Steam Tank. .
I felt a lot better about this matchup during warmups, now it feels like a miracle any time I’m close to a win. I haven’t tried Law T2 at all, but I really don’t see how I would win with it; You could pretty quickly rip GatG to shreds, Censorship Council gets quickly owned by Detonate, Justice Juggernauts can’t lock down effectively enough, and stalling for Lawbringer Gryphon is no good as it gets wrecked by Gunship. Feels like Peace Engine and AoW are my only primary options, with Truth T3 as a backup.
I’ll start a new game in a bit, GG WP!
I’m on the road the next couple of days, but I’ll try to reply later in the weekend.
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Don’t sweat it, works been kinda nuts for me, 3 man band of a dev team is down to 2 for the next couple weeks and buncha deadlines are in this span, so I probably should be spending less time on this
2 Likes