Tech StartingHand Workers
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tech 1 - ($3)
savior monk - ($1)
aged sensei - ($0)
Discard 2, reshuffle, draw 4
Squad Leader: Savior Monk (2/2+A)
Technician: Rook, lvl 1, (2/4)
- Safe Attacking
- Aged Sensei (1/1)
Base HP: 20
Tech I HP: 5
welll, i can drop savior monk and aged sensei. last time, he went gg 8, mid zane 3->monk, max zane, shove sensei to scav 2, bb->tech one, bro 0.
a different route could be rook out front? mid zane can still clear patrol, but it would look like gg 8, worker 7, mid zane 2, zane/bb->rook, bro 0.
if i tech double spartners, i kind of like that second line better. allows me to throw hero fodder out there for free, at least one turn. the only bad thing is there is no tech draw.
third line will be sm out front. forces a 2 for 1 (or a mid zane. but at least rook can be a little stronger in teh tech spot.
no tech draw, but the possibility of preserving the board to swing well turn 3 is encouraging. let’s go with that.
teching in twins and spartner since they wre so useful last time. willing to drop them both and go down on cards if needed. getting baord presence is key here
possible worst case is gg 8, worker 7, mid zane 2, brogre 0. zane-sm, sql: bro, tech: bb.
also bro, charge, mad man, zane would clear my board. but that’s an expensive trade im willing to take.
im guanteed to draw one of (twin, spartner, hook, adivse). so ill have SOMETHING to do next hand