MMM - Game 5 - Codexnewb (Purple) vs Akiata (Green)

@Akiata

GLHF!!

Let’s see if i can get one last win.

[b]P1T1[/b]
StartingHand Workers

STARTING HAND
Tinkerer
Hardened Mox
Battle Suits
Fading Argonaut
Time Spiral


WORKERS
Time Spiral


NextHand

Temporal Research
Neo Plexus
Forgotten Fighter
Nullcraft
Plasmodium


Discard

Hardened Mox
Tinkerer
Battle Suits


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
fargo - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • fargo 2/3***

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

okay, i just ned to go back to the basics here.

Good luck!

P2T1


StartingHand Workers

STARTING HAND
Young Treant
Tiger Cub
Merfolk Prospector
Ironbark Treant
Verdant Tree


WORKERS
Ironbark Treant


NextHand

Playful Panda
Rampant Growth
Rich Earth
Spore Shambler
Forest’s Favor


Discard

Young Treant
Verdant Tree
Merfolk Prospector


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Play Tiger Cub (2/2) - ($2)
Summon Argagarg Garg (1/3), a Wisp (0/1) appears - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Tiger Cub (2/2)
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • L1 - Argagarg Garg (1/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Well I’d like to try something a little different this game. Thinking Dino-sized Centaurs might keep things spicy. Really want Cal’s midband soonish though, so I might end up going for a Heroes’ Hall if Arg survives the next few turns.

@codexnewb’s turn!

[b]P1T2[/b]
Tech StartingHand Workers

TECH
Stewardess of the Undone
Stewardess of the Undone


STARTING HAND
Forgotten Fighter
Plasmodium
Nullcraft
Temporal Research
Neo Plexus


WORKERS
Time Spiral
Nullcraft


NextHand

Tinkerer
Stewardess of the Undone
Temporal Research
Stewardess of the Undone
Battle Suits


Tech 2 card(s)
Get Paid + float - ($6)
fargo fades
Worker - ($5)
tech 1 - ($4)
neo - ($2)
fargo kills tiger cub

Float ($2)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Neo Plexus (2/2)
  • :target: Lookout:

In Play:

  • Fargo (2/1)**

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 6

P2T2


Tech StartingHand Workers

TECH
Centaur
Centaur


STARTING HAND
Rampant Growth
Spore Shambler
Rich Earth
Forest’s Favor
Playful Panda


WORKERS
Ironbark Treant
Rich Earth


NextHand

Merfolk Prospector
Spore Shambler
Tiger Cub (2/2)
Centaur


Tech 2 card(s)
Get Paid + Scavenger - ($7)
Worker - ($6)
Begin constructing Tech I building - ($5)
Argagarg casts Forest’s Favour on himself - ($3)
Argagarg casts Rampant Growth on Wisp - ($1)
Arg (now 2/3+a) kills Neo Plexus, takes 2 damage. You draw a card.
Wisp (now 2/1+AA) kills Fargo.

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • :exhaust: L1 - Argagarg Garg (2/2, +, 2 damage)
  • :exhaust: Wisp (0/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

I originally did this turn where I just played Playful Panda and built an HH. But it seemed like I was lining myself up for painful Stewardess of the Undone action that way, and I was a bit concerned that a tech break, or a hero kill would be possible. So I’m going aggressive here to try to fight for the board.

@codexnewb’s turn!

[b]P1T3[/b]
Tech StartingHand Workers

TECH
Now!
Argonaut


STARTING HAND
Tinkerer
Stewardess of the Undone
Stewardess of the Undone
Battle Suits
Temporal Research
Plasmodium


WORKERS
Time Spiral
Nullcraft
Temporal Research


NextHand

Hardened Mox
Neo Plexus (2/2)
Forgotten Fighter
Fargo (2/1)**
Now!


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
stewardess, bounce wisp - ($4)
battle suits - ($2)
geiger - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: SOTU (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Geiger, lvl 1, (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

P2T3


Tech StartingHand Workers

TECH
Dinosize
Tiny Basilisk


STARTING HAND
Tiger Cub (2/2)
Spore Shambler
Centaur
Merfolk Prospector


WORKERS
Ironbark Treant
Rich Earth
Spore Shambler


NextHand

Centaur
Verdant Tree
Playful Panda
Young Treant


Discard

Tiger Cub (2/2)
Merfolk Prospector
Dinosize
Tiny Basilisk


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Play Centaur (3/4, Overpower) - ($4)
Midband Arg, healing up - ($2)

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Centaur (3/4+A, Overpower)
  • :psfist: Elite:
  • :ps_: Scavenger: L3 - Argagarg Garg (2/5, +)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 8
Thoughts

So maxxing Arg here is super tempting. He’d be a great defender and the threat of Stampede is certianly worrying. But chances are really high that I’m looking at another Stewardess of the Undone and well it feels real wasteful to let the Water Elemental burn like that.

The possibility of hasted units this turn also looms… gotta play it a bit consiervative here I think.

@codexnewb’s turn!

[b]P1T4[/b]
Tech StartingHand Workers

TECH
Hyperion
Now!


STARTING HAND
Forgotten Fighter
Hardened Mox
Now!
Fargo (2/1)**
Neo Plexus (2/2)


WORKERS
Time Spiral
Nullcraft
Temporal Research
Hardened Mox


NextHand

Argonaut
Stewardess of the Undone
Now!
Tinkerer
Plasmodium


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
mid geiger - ($4)
fargo - ($2)
geiger/sotu kill centaur

Float ($2)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Fargo (3/3)***
  • :target: Lookout:

In Play:

  • Battle Suits
  • Geiger, lvl 3, (2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 8

P2T4


Tech StartingHand Workers

TECH
Blooming Ancient
Blooming Ancient


STARTING HAND
Playful Panda
Centaur
Verdant Tree
Young Treant
Rampant Growth


WORKERS
Ironbark Treant
Rich Earth
Spore Shambler
Verdant Tree


NextHand

Merfolk Prospector
Forest’s Favor
Centaur (3/4+A, Overpower)
Dinosize


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Play Centaur (3/4, Overpower) - ($6)
Play Young Treant (0/2, Can’t attack), I draw 1 - ($4)
Begin Constructing Tech II building … GROWTH! - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant (0/2+A, Can’t attack)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Centaur (3/4, Overpower)
  • :target: Lookout:

In Play:

  • L3 - Argagarg Garg (2/5, +)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Well here’s comes the change up, let’s see if it’ll play.

@codexnewb’s turn!

[b]P1T5[/b]
Tech StartingHand Workers

TECH
Temporal Distortion
Temporal Distortion


STARTING HAND
Argonaut
Tinkerer
Stewardess of the Undone
Plasmodium
Now!


WORKERS
Time Spiral
Nullcraft
Temporal Research
Hardened Mox
Plasmodium


NextHand

Hyperion
SOTU (3/3)
Now!


Discard

Now!
Tinkerer
Temporal Distortion
Temporal Distortion


Tech 2 card(s)
Get Paid + float - ($10)
fargo fades
Worker - ($9)
stewardess, bounce treant - ($6)
argo - ($3)
NOW argo, kills centaur, takes 3 - ($2)
fargo, geiger break tech 2, your base to 18

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: SOTU (3/3)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Geiger, lvl 3, (2/1)
  • Fargo (3/3)**
  • Argo (4/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 9

P2T5


Tech StartingHand Workers

TECH
Guargum, Eternal Sentinel
Murkwood Allies


STARTING HAND
Forest’s Favor
Centaur (3/4+A, Overpower)
Merfolk Prospector
Dinosize
Rampant Growth
Blooming Ancient


WORKERS
Ironbark Treant
Rich Earth
Spore Shambler
Verdant Tree
Forest’s Favor


NextHand

Blooming Ancient
Playful Panda
Tiny Basilisk
Tiger Cub (2/2)
Rampant Growth


Tech 2 card(s)
Get Paid + Technician draw - ($9)
Rebuild Tech II building
Replay Young Treant (2/2, Can’t attack), I draw 1 - ($7)

draw

It’s Blooming Ancient Number 1!

Play Centaur (3/4, Overpower) - ($4)
Play Merfolk Prospector (1/1) - ($3)
Worker - ($2)
Maxband Argagarg Garg, a Water Elemental arrives (3/3, Anti-air) - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L5 - Argagarg Garg (2/6+A, +)
  • :psfist: Elite: Young Treant (0+1/2, Can’t attack)
  • :ps_: Scavenger: Merfolk Prospector (1/1)
  • :pschip: Technician: Centaur (3/4, Overpower)
  • :target: Lookout: Water Elemental (3/3, Anti-Air, Resist 1)

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

For some reason I blanked on Young Treant being a viable target for the Stewardess to bounce. And now my cycle’s kinda screwed up… and I’d estimate the chances of another Stewardess coming out next turn at 100%. But still, I really want to beef up my board this turn so I have Tech II up and can play all the cards next turn!

@codexnewb’s turn!

[b]P1T6[/b]
Tech StartingHand Workers

TECH
Void Star
Void Star


STARTING HAND
Now!
SOTU (3/3)
Hyperion


WORKERS
Time Spiral
Nullcraft
Temporal Research
Hardened Mox
Plasmodium
SOTU (3/3)


NextHand

Neo Plexus (2/2)
Argo (4/1)
Forgotten Fighter
Temporal Distortion


Tech 2 card(s)
Get Paid + float - ($11)
Fargo fades
worker - ($10)
Argo runs into Arg
SOTU kills arg, Geiger maxbands, Flickr SOTU, bounce water elemental, pay resist - ($9)
Geiger kills Merfolk, sparkshot centaur
Fargo trades with centaur
Tech 2 future - ($5)
tech lab present - ($4)

Float ($4)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: SOTU (3/3)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Geiger, lvl 5, (3/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)
  • :heart: Tech Lab HP: 4 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 4
  • Workers: 10

P2T6


StartingHand Workers

STARTING HAND
Tiger Cub (2/2)
Blooming Ancient
Playful Panda
Tiny Basilisk
Rampant Growth
Guargum, Eternal Sentinel


WORKERS
Ironbark Treant
Rich Earth
Spore Shambler
Verdant Tree
Forest’s Favor
Tiger Cub (2/2)


NextHand

Blooming Ancient
Centaur (3/4, Overpower)
Dinosize
Murkwood Allies


Discard

Merfolk Prospector
Centaur
Guargum, Eternal Sentinel
Rampant Growth


Tech 0 card(s)
Get Paid + Scavenger + Technician Draw - ($11)
Worker - ($10)
Play Blooming Ancient (2/4) - ($6)
Play Playful Panda (2/2), a Wisp (0/1) arrives. +2 BA runes - ($4)
Play Tiny Basilisk (1/2, Deathtouch, An-stop/attackable by T0). +1 BA rune - ($2)
Play Calamandra Moss (2/3). +1 BA rune - ($0)
Move 2 runes to Tiny Basilisk.

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiny Basilisk (3/4+A, Deathtouch, Un-stop/attackable by T0, ++)
  • :psfist: Elite: Young Treant (0+1/2, Can’t attack)
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • L1 - Calamandra Moss (2/3)
  • Blooming Ancient (4/6, ++)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

Yeah, I dunno what I was thinking with that patrol… Look at all that floating cash over there… world of pain coming at me!

I think I need TB to be able to survive at least stewardess… So the problem with putting all my eggs into one (tiny) basket is that a max prynn can trash at will… That’s $8 to get her out… which is a lot to spend…

And if not Prynn then so many possibilities that could come out here. (Tricycloid + Now!) + SOTU into an egged up TB and it’s toast. Codexnewb would still have 2 cards and $8. Can’t pay sparkshot off again. So Geiger can only deal with one of the T0 units. The other could be handled by a a Hyperion, for example, and then TD another Hyperion to come kill the Blooming Ancient.

I’ll hedge my bets and put enough runes on TB that SOTU can’t kill outright, and leave enough on the BA that a Hyperion can’t kill it.

Eh, a couple of pretty dopey turns here have just given away too many favourable trades.

@codexnewb’s turn!

[b]P1T7[/b]
StartingHand Workers

STARTING HAND
Neo Plexus (2/2)
Forgotten Fighter
Argo (4/1)
Temporal Distortion


WORKERS
Time Spiral
Nullcraft
Temporal Research
Hardened Mox
Plasmodium
SOTU (3/3)


NextHand

Void Star
TD
Now!


Discard

FF


Tech 0 card(s)
Get Paid + float - ($14)
vir, peak - ($12)
pay to swap - ($11)
void star - ($6)
neo - ($4)
argo - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: SOTU (3/3+A)
  • :psfist: Elite: Argo (5/4)
  • :ps_: Scavenger: Neo (3/2)
  • :pschip: Technician: Vir (2/3)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Geiger, lvl 5, (3/4)
  • Void Star (5/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Present)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 1

Gold:

  • Gold: 1
  • Workers: 10

Right well, the Ancients are well and truly fired up. This will be over shortly one way or another! Have you got the minerals to go all the way here?

P2T7


Tech StartingHand Workers

TECH
Stampede
Stampede


STARTING HAND
Murkwood Allies
Blooming Ancient
Dinosize
Centaur (3/4, Overpower)


WORKERS
Ironbark Treant
Rich Earth
Spore Shambler
Verdant Tree
Forest’s Favor
Tiger Cub (2/2)


NextHand

Stampede
Murkwood Allies
Guargum, Eternal Sentinel
Stampede


Tech 2 card(s)
Get Paid - ($11)
Play Blooming Ancient “Branch” (2/4), +1 BA Rune - ($7)
Play Centaur (3/4, Overpower). +2 BA runes - ($4)
Summon Argargarg Garg (1/3), a Wisp “Wilbur” (0/1) arrives. +4 BA runes - ($2)
Level Calamandra twice, midbanding, erryone gets Resist 1 - ($0)
Move 4 runes (1 from Acorn, 3 from Branch) to Wisp “Wally”, now (4/5).
Wisp “Wally” kills SQL Stewardess, takes 3 damage.
Blooming Ancient “Acorn” (now 7/9) kills Elite Argonaut, takes 5 damage.
Cal kills Vir, takes 2 damage, levels to Arg. You draw a card.
Tiny Basilisk slips by Neo Plexus to kill Geiger.

  • Tiny Baslisk takes 3 damage.
  • Arg maxbands.
  • Water Elemental (3/3, Anti-air) arrives.
  • +2 BA Runes.

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant (0/2+A, Can’t attack, Resist 1)
  • :psfist: Elite: Water Elemental (3+1/3, Anti-air, Resist 1)
  • :ps_: Scavenger: L5 - Argagarg Garg (1/5)
  • :pschip: Technician: Centaur (3/4, Overpower, Resist 1)
  • :target: Lookout: Wisp “Wilbur” (0/1, Resist 2)

In Play:

  • Blooming Ancient “Branch” (3/5, +, Resist 1)
  • :exhaust: L3 - Calamandra Moss (3/2, 2 damage)
  • :exhaust: Blooming Ancient “Acorn” (8/6, ++++++, 5 damage, Resist 1)
  • :exhaust: Wisp “Wally” (4/2, ++++, 3 damage, Resist 1)
  • :exhaust: Tiny Basilisk (3/1, Deathtouch, Un-stop/attackable by T0, ++, 3 damage, Resist 1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

Well it’s business time here. If I play the other Blooming Ancients, play unboosted Murkwood Allies and grab Arg, I can be looking at generating eleven +1/+1 runes this turn.

But I don’t have enough bodies to get through his patrol. If I can knock out SQL, Elite and Technician, then Tiny Basilisk can sneak on past. But I don’t have lethal… I could maybe kill Geiger though… which might actually be critical.

Next turn a boosted Void Star can deal 9 damage ($7 left). Then Temporal Distorion + Now! means $4 left, which is enough to boost a second Voidstar and that’d be lethal. So I think Geiger’s gotta go to prevent (maybe?) lethal next turn.

I think I’ll put Stampedes in here. If I survive next turn, there’s a good chance Arg will be around and Stampede could win the game.

@codexnewb’s turn!

annnnnd i think ill gg it there. not much to do.

so that puts green at 4 wins and purple at 1 (for Green P2). i wonder how much better i can do with some extra gold. i hope so…

1 Like

I thought things were going pear shaped when you broke my tech building - suspect things might have worked out differently had your hands lined up a bit better.

I’ve created the next game thread.