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MMM - Game 4 - P1 Red (codexnewb) vs P2 Green (charnel_mouse)

@charnel_mouse

spreadsheet

Red: 1
Green: 2

Game 1: Red - Hasted Molting Firebird
Game 2: Green - Verdant Tree, Hasted Mimics
Game 3 - Green - Verdant Tree, Blooming Ancients

[b]P1T1[/b]
StartingHand Workers

STARTING HAND
Nautical Dog
Bombaster
Bloodrage Ogre
Careless Musketeer
Bloodburn


WORKERS
Bloodburn


NextHand

Mad Man
Charge
Pillage
Makeshift Rambaster


Discard

Bombaster
Careless Musketeer


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
nautical dog - ($2)
brogre - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bloodrage Ogre
  • Nautical Dog

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

i think i just need to go standard game blood at this point. fire won’t work as well against growth or balance.

1 Like

So many Ogre openings…

P2T1

Starting hand: 5

Tiger Cub
Young Treant
Verdant Tree
Rich Earth
Rampant Growth

Thoughts

Bit of an awkward starting hand, lots of utility cards I don’t want at the start. I think SQL Tiger Cub and Elite Wisp is my best opening against Ogre and Dog.


Get paid - ($5)
Worker - ($4)
Tiger Cub - ($2)
Argagarg Garg, Wisp arrives - ($0)
Discard 3, draw 5


:psblueshield: Squad Leader: Tiger Cub 2/2+1A
:psfist: Elite: Wisp 1+0/1

Argagarg L1 1/3

:heart: Base HP: 20


Hand: 5

Merfolk Prospector
Playful Panda
Ironbark Treant
Spore Shambler
Forest’s Favor

Deck: 0
Discard: 3

Young Treant
Verdant Tree
Rampant Growth

Card-count check (opponent-viewable)

Expected: 10
1 on board
5 in hand
0 in deck
3 in discard
1 in workers
Total: 10


Gold: 0
Workers: 6

5 x start
T1: Rich Earth

yeah…at least he’s gone now?

[b]P1T2[/b]
Tech StartingHand Workers

TECH
Gunpoint Taxman
Gunpoint Taxman


STARTING HAND
Mad Man
Charge
Pillage
Makeshift Rambaster


WORKERS
Bloodburn
Pillage


NextHand

Gunpoint Taxman
Bloodrage Ogre
Charge
Scorch


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tech 1 - ($3)
brogre trades with tiger cub
zane, kills wisp - ($1)
mad man - ($0)
dog hits your base to 18

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Mad Man (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Zane, lvl 1, (2/1)
  • Nautical Dog (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

hope all is well! friendly ping.

1 Like

Thanks. Just needed a day or two’s break, handling our kid’s school work on top of our own during lockdown is occasionally knocking us for six. I can handle adding plots on the data thread, but I can’t handle an actual game! I’ll be back to this soon.

1 Like