so many choices…i hope i chose correctly.
[b]P1T8[/b]
Tech StartingHand Workers
TECH
Maximum Anarchy
Burning Volley
STARTING HAND
Pirate-Gang Commander
Crashbarrow
Nautical Dog (1/1)
Bombaster
WORKERS
Bloodburn
Pillage
Scorch
Careless Musketeer
Mad Man (1/1)
Gunpoint Taxman
NextHand
Pirate-Gang Commander
Makeshift Rambaster
Shoddy Glider
Land Octopus
Bloodrage Ogre
Tech 2 card(s)
Get Paid - ($10)
max zane, shove Cal to scav - ($3)
Zane kills Cal, takes 3, we both get gold, jaina to lvl 3 - ($4)
drak kills midori, takes 2, jaina to lvl 5
max jaina, tap, kill mimic - ($2)
…bugblatter, your base to 11
bombaster, gains haste - ($0)
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Bombaster (2/2+A)
-
Elite:
-
Scavenger:
-
Technician: Captured Bugblatter (4/3)
-
Lookout:
In Play:
- Drak, lvl 6, (3/2)
- Jaina, lvl 7, (4/3)
- Zane, lvl 6, (4/1)
Buildings:
-
Base HP: 16
-
Tech I HP: 5
-
Tech II HP: 5 (Blood)
-
Tech III HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
option 1- Big Board Dimplomacy
gg10
zane->cal, midori L4 (8)
drak kills cal, jaina to lvl 3
mid jaina (7)
jaina->midori, goes to lvl 6
max jaina, heals (6)
pirate gang commander, gains haste(0)
crashbarrow for free
barow dies end of turn, their base to 10
pro - huge board
con - leaves 8 atk flying, and haste on my board. they can drop second mimic to nearly kill my base
Option 2 - Hero’s Only - No Haste
same, but max jaina and no units to keep haste off the board
pro - no haste on board, strong hero’s, large gold float, tech double surprise attack for huge swing turn.
con - leave mimic on board, 8 flying atk, can still play second mimic.
Option 3 - Strong Hero’s - Haste - Clear Board
gg 10
max zane (3)
shove Cal to scav
Zane kill Cal, we both get gold, jaina to lvl 3 (4)
drak kills midori, jaina to lvl 5,
max jaina, tap, kill wandering mimic (2)
bombaster, gains haste (0)
pro - kill mimic, several max hero’s, shoddy glider next turn to kill fairy dragon.
con - haste on board
I think Option 3 is best. if they can play a second mimic either way, there is no real net risk of leaving haste on the board. at least this way i get to swing back with Zane and make them pay for the second mimic
tech-wise, i need some options. i think burning volley and maximum anarchy would be best. help to get at that base-health even when moment’s peace comes back.