gg, i want to be the second: need to get, how p2 red can do thing vs p1 purple
P1T1
StartingHand Workers
STARTING HAND
Tinkerer
Battle Suits
Fading Argonaut
Nullcraft
Hardened Mox
WORKERS
Tinkerer
NextHand
Temporal Research
Forgotten Fighter
Time Spiral
Plasmodium
Neo Plexus
Discard
Nullcraft
Battle Suits
Fading Argonaut
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
hardened mox - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Hardened Mox(1/1a)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 5
P2T1
StartingHand Workers
STARTING HAND
Makeshift Rambaster
Scorch
Pillage
Bloodrage Ogre
Charge
WORKERS
Scorch
NextHand
Careless Musketeer
Nautical Dog
Bombaster
Mad Man
Bloodburn
Discard
Pillage
Makeshift Rambaster
Charge
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Jaina - ($2)
Brogre - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Brogre(3/2)A
- Elite:
- Scavenger:
- Technician:
- Lookout: Jaina(2/3)
In Play:
*
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 6
@dwarddd’s turn!
sorry for making you wait!
P1T2
the annoying thing is the 50% chance you don’t have pillage and so i’m restricting my options for no reason xd
Tech StartingHand Workers
TECH
Now!
Origin Story
STARTING HAND
Forgotten Fighter
Time Spiral
Plasmodium
Neo Plexus
Temporal Research
WORKERS
Tinkerer
Plasmodium
NextHand
Nullcraft
Forgotten Fighter
Time Spiral
Now!
Battle Suits
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
hire Neo Plexus - ($2)
Hire Max - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader: Hardened Mox(1/1a)
- Elite:
- Scavenger:
- Technician: Neo Plexus(2/2)
- Lookout:
In Play:
- Max(2/3) sparkshot
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
Thoughts
if i get my tech 1 i have to leave a float, if I get a hero out they’ll probably die
P2T2
if any1 will read this, i would glad to know, how i can improve this my turn. I don’t feel good about it.
Tech StartingHand Workers
TECH
Ogre Recruiter
Crashbarrow
STARTING HAND
Nautical Dog
Bloodburn
Mad Man
Careless Musketeer
Bombaster
WORKERS
Scorch
Bloodburn
NextHand
Makeshift Rambaster
Ogre Recruiter
Careless Musketeer
Crashbarrow
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Jaina takes out your SQL
Bombaster+detonate your techink, you draw - ($2)
Bro kills max, Jaina lvl 3
T1 - ($1)
Nautical Dog - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: Nautical Dog(1/1)A
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Jaina lvl 3 (2/2)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Thoughts
i see 3 main ways to play this turn: 1) BR0 -> sql, bombaster+detonate -> tech, jaina + madman->max, mid Jaina and tech 2 ulties. Problems - low cards, bad card cycle, old T2. 2) Same but Bro goes for Max, so i can go for early T2, so i can tech 2 T2 units. 3). do something more defensive.
…
the worst draw ever… i guess would be more bad if only i have no units, who ever can patrol.
@dwarddd’s turn!
P1T3
Tech StartingHand Workers
TECH
Argonaut
Stewardess of the Undone
STARTING HAND
Nullcraft
Time Spiral
Now!
Battle Suits
Forgotten Fighter
Temporal Research
WORKERS
Tinkerer
Plasmodium
Time Spiral
NextHand
Origin Story
Fading Argonaut
Temporal Research
Nullcraft
Neo Plexus(2/2)
Tech 2 card(s)
Get Paid, tech draw - ($6)
Worker - ($5)
Battle Suits - ($3)
Tech 1 - ($2)
hire Vir - ($0)
Mox kills nautical dog
Float ($0)
Discard 4, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader: Vir(2/3a)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Battle Suits
- Hardened Mox(2/1)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Thoughts
with Vir in SQL theres a decent chance they pump some gold into Jaina so I can origin story, (especially considering they are low on cards) but if not then I have some decently sixed tech 1s to get out (if my draw is kind)
editted thoughts last turn
P2T3
Tech StartingHand Workers
TECH
Bloodlust
Land Octopus
STARTING HAND
Ogre Recruiter
Careless Musketeer
Makeshift Rambaster
Crashbarrow
WORKERS
Scorch
Bloodburn
Makeshift Rambaster
NextHand
Pillage
Mad Man
Brogre(3/2)A
Bombaster
Charge
Discard
Nautical Dog(1/1)A
Crashbarrow
Careless Musketeer
Ogre Recruiter
Bloodlust
Land Octopus
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Mid Jaina - ($5)
T2 Blood - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Jaina, lvl 4 (3/3)A
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 6
Gold:
- Gold: 1
- Workers: 8
Thoughts
Max Jaina looks bad, need to do many thing and prepare big T2 board turn next time
@dwarddd’s turn!
Ill be surprised if my tech building survives till next turn xd
P1T4
Tech StartingHand Workers
TECH
Immortal
Hyperion
STARTING HAND
Origin Story
Fading Argonaut
Nullcraft
Temporal Research
Neo Plexus(2/2)
WORKERS
Tinkerer
Plasmodium
Time Spiral
Temporal Research
NextHand
Argonaut
Hyperion
Now!
Forgotten Fighter
Stewardess of the Undone
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
peek cos y not
hire Fargo - ($4)
tech 2 present - ($0)
Vir and mox kill Jaina , Vir dies
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: Fading Argonaut(3/3) fading3
- Lookout:
In Play:
- Battle Suits
- Hardened Mox(2/1a)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Present)
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
Thoughts
scary that they hv tech2 and i havent seen a single teched card… looking like this will be similar to game 1 where they get consecutive tech breaks until i get lucky enough to plant an immortal (it needs to be a game-changing card at this point)
P2T4
Tech StartingHand Workers
TECH
Crashbarrow
Land Octopus
STARTING HAND
Pillage
Brogre(3/2)A
Bombaster
Mad Man
Charge
WORKERS
Scorch
Bloodburn
Makeshift Rambaster
Mad Man
NextHand
Crashbarrow
Land Octopus
Careless Musketeer
Pillage
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Bro - ($6)
Bombaster - ($4)
Float ($4)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: Broogre(3/2)A
- Elite:
- Scavenger:
- Technician: Bombaster(2/2)
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Blood)
Economy Info:
Cards:
- Hand: 4
- Deck: 6
- Disc: 0
Gold:
- Gold: 4
- Workers: 9
@dwarddd’s turn!
seems to me like you got unlucky on the draw and I got lucky, which i think is a shame considering this was meant to be a warm up match for you to try new technique but I guess that’s how it goes…
P1T5
Tech StartingHand Workers
TECH
Promise of Payment
Tricycloid
STARTING HAND
Now!
Stewardess of the Undone
Forgotten Fighter
Argonaut
Hyperion
Origin Story
WORKERS
Tinkerer
Plasmodium
Time Spiral
Temporal Research
NextHand
Neo Plexus(2/2)
Immortal
Origin Story
Argonaut
Nullcraft
Tech 2 card(s)
Get Paid - ($8)
Stewardess, bounce your brogre - ($5)
Hardened Mox kills Bombaster, you draw
Hire Hyperion, it destroys your tech 2, i draw, Mox is trashed - ($0)
Float ($0)
Discard 4, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader: Fading Argonaut(3/3a) fading 2
- Elite:
- Scavenger: Stewardess of the Undone(3/3)
- Technician:
- Lookout:
In Play:
- Battle Suits
- Hyperion(5/5) attacks draw a card
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Present)
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
Thoughts
i think getting ahead this turn is important, as with an immortal in hand next turn my economy can start to recover once I get that out
gg can’t come back. let’s run an another? i want to be p2 again
i played mass T2 units but it didn’t pay back
yeah your t3 anti-whiff was real annoying! if you’d had that crashbarrow turn 4 you could hv done some real damage…
P1T1
StartingHand Workers
STARTING HAND
Fading Argonaut
Plasmodium
Neo Plexus
Forgotten Fighter
Battle Suits
WORKERS
Forgotten Fighter
NextHand
Hardened Mox
Tinkerer
Temporal Research
Nullcraft
Time Spiral
Discard
Fading Argonaut
Battle Suits
Plasmodium
Neo Plexus
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire Max and one level - ($0)
Float ($0)
Discard 4, draw 5
Board Info:
In Patrol:
- Squad Leader: Max(2/3a)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 4
Gold:
- Gold: 0
- Workers: 5
Thoughts
hopefully no brogre for them as it can patrol very favourably against this; however letting him pillage my gold would be worse
looking at next hand this isnt gonna be fun, i’ve already drawn both neo plexus and fargo
P2T1
StartingHand Workers
STARTING HAND
Pillage
Makeshift Rambaster
Nautical Dog
Charge
Scorch
WORKERS
Scorch
NextHand
Bloodrage Ogre
Bombaster
Mad Man
Careless Musketeer
Bloodburn
Discard
Makeshift Rambaster
Charge
Pillage
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Jaina - ($2)
Dog - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Jaina(2/3)A
- Elite:
- Scavenger:
- Technician: Dog(1/1)
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 1
- Workers: 6
Thoughts
bad starting hand, but ok
@dwarddd’s turn!
Remind me, when i kill nautical dog does it go to your discard before or after you reshuffle and draw??
P1T2
Tech StartingHand Workers
TECH
Sentry
Now!
STARTING HAND
Tinkerer
Hardened Mox
Time Spiral
Temporal Research
Nullcraft
WORKERS
Forgotten Fighter
Time Spiral
NextHand
Now!
Hardened Mox
Battle Suits
Tinkerer
Sentry
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tech 1 - ($3)
Nullcraft - ($1)
Max deals 1 to Jaina after armour
midband Max - ($0)
Nullcraft kills Nautical dog, you draw
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Max(2/4) sparkahot
- Nullcraft(1/1)flying
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
Thoughts
He’s got over 50% chance of having a rambaster in hand, which would let him break my tech 2… other option would be to midband jaina, then kill max with her and something small, only letting him maxband if the thing is a madman; so basically either my tech building or max might be gone next turn !
Ndog goes to discard, then shuflle and draw.
P2T2
To obses, may be after the game: what would u’ve done in such situation? I’ve written my minds.
Tech StartingHand Workers
TECH
Crashbarrow
Crashbarrow
STARTING HAND
Bombaster
Bloodburn
Mad Man
Bloodrage Ogre
Careless Musketeer
Makeshift Rambaster
WORKERS
Scorch
Bloodburn
NextHand
Charge
Crashbarrow
Dog(1/1)
Pillage
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
T1 - ($5)
Rambaster + Jaina destroy your T1 - ($3)
Bro - ($1)
Mad Man - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader: Mad man(1/1)A
- Elite:
- Scavenger:
- Technician: Broogre(3/2)
- Lookout:
In Play:
- Jaina(2/2)
- Rambaster(1/2)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Thoughts
Only pillage could be a problem to draw, this one is good.
Ways to play:
- Max Jaina: mid+mad+max = 5 gold, could even T1
- Destroy T1: wall-up or midband Jaina?
- Just wall-up and prepare for fast T2 building
So, what’s the problem? He tech 2 cards, Origin story counter 1)(countered by 2-3), Now! counter 2.2) countered by(1) 3) countered by now!, so the most effective to him is to tech now! Also he sees that i need only 1 dmg with 3 gold left so dog+charge/mad man/ rambaster kills his Max. So. i have an psycology game position.(he knows that i knows that he knows)
@dwarddd’s turn!
P1T3
Tech StartingHand Workers
TECH
Ready or Not
Argonaut
STARTING HAND
Battle Suits
Tinkerer
Now!
Hardened Mox
Sentry
WORKERS
Forgotten Fighter
Time Spiral
Tinkerer
NextHand
Fading Argonaut
Temporal Research
Neo Plexus
Plasmodium
Discard
Sentry
Now!
Ready or Not
Argonaut
Tech 2 card(s)
Get Paid. start rebuilding tech 1 - ($6)
Worker - ($5)
Hardened Mox - ($2)
Battle Suits - ($0)
Max kills Madman
Nullcraft deals 1 to rambaster
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Hardened Mox(2/1a)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Max(2/4) sparkahot
- Nullcraft(1/1)flying
- Battle Suits
Buildings:
- Base HP: 18
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 4
Gold:
- Gold: 0
- Workers: 7
Thoughts
i can’t see an efficient use of the Now! so best to leave them guessing at my techs here i think; option 1: now! a Tinkerer - no good trades available; option 2 now! a mox, possibly a decent play to run it into brogre and finish with nullcraft but leaves me with a gold to be pillaged and otherwise seems fairly equal to what i have done anyway (however this is good because i have battlesuits out for fargo draw next turn)
P2T3
Tech StartingHand Workers
TECH
Flame Arrow
Land Octopus
STARTING HAND
Charge
Dog(1/1)
Pillage
Crashbarrow
WORKERS
Scorch
Bloodburn
Dog(1/1)
NextHand
Flame Arrow
Bombaster
Crashbarrow
Careless Musketeer
Mad man(1/1)A
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
T2 Blood - ($2)
Jaina sidelines Mox, your Max maxes
Rambaster and Bro breaks your T1 again
Drakk - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader: Drakk(1/3)A
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Rambaster(1/1)
- Broogre(3/2)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Blood)
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
@dwarddd’s turn!