[MMM-1] Warm-up Red (bolyarich) vs Purple (dwarddd)

gg, i want to be the second: need to get, how p2 red can do thing vs p1 purple

P1T1


StartingHand Workers

STARTING HAND
Tinkerer
Battle Suits
Fading Argonaut
Nullcraft
Hardened Mox


WORKERS
Tinkerer


NextHand

Temporal Research
Forgotten Fighter
Time Spiral
Plasmodium
Neo Plexus


Discard

Nullcraft
Battle Suits
Fading Argonaut


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
hardened mox - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox(1/1a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

P2T1


StartingHand Workers

STARTING HAND
Makeshift Rambaster
Scorch
Pillage
Bloodrage Ogre
Charge


WORKERS
Scorch


NextHand

Careless Musketeer
Nautical Dog
Bombaster
Mad Man
Bloodburn


Discard

Pillage
Makeshift Rambaster
Charge


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Jaina - ($2)
Brogre - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brogre(3/2)A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Jaina(2/3)

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

@dwarddd’s turn!

Frendly reminder @dwarddd

sorry for making you wait!

P1T2
the annoying thing is the 50% chance you don’t have pillage and so i’m restricting my options for no reason xd


Tech StartingHand Workers

TECH
Now!
Origin Story


STARTING HAND
Forgotten Fighter
Time Spiral
Plasmodium
Neo Plexus
Temporal Research


WORKERS
Tinkerer
Plasmodium


NextHand

Nullcraft
Forgotten Fighter
Time Spiral
Now!
Battle Suits


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
hire Neo Plexus - ($2)
Hire Max - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox(1/1a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Neo Plexus(2/2)
  • :target: Lookout:

In Play:

  • Max(2/3) sparkshot

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

if i get my tech 1 i have to leave a float, if I get a hero out they’ll probably die

P2T2

if any1 will read this, i would glad to know, how i can improve this my turn. I don’t feel good about it.


Tech StartingHand Workers

TECH
Ogre Recruiter
Crashbarrow


STARTING HAND
Nautical Dog
Bloodburn
Mad Man
Careless Musketeer
Bombaster


WORKERS
Scorch
Bloodburn


NextHand

Makeshift Rambaster
Ogre Recruiter
Careless Musketeer
Crashbarrow


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Jaina takes out your SQL
Bombaster+detonate your techink, you draw - ($2)
Bro kills max, Jaina lvl 3
T1 - ($1)
Nautical Dog - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nautical Dog(1/1)A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Jaina lvl 3 (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

i see 3 main ways to play this turn: 1) BR0 -> sql, bombaster+detonate -> tech, jaina + madman->max, mid Jaina and tech 2 ulties. Problems - low cards, bad card cycle, old T2. 2) Same but Bro goes for Max, so i can go for early T2, so i can tech 2 T2 units. 3). do something more defensive.

the worst draw ever… i guess would be more bad if only i have no units, who ever can patrol.

@dwarddd’s turn!

P1T3


Tech StartingHand Workers

TECH
Argonaut
Stewardess of the Undone


STARTING HAND
Nullcraft
Time Spiral
Now!
Battle Suits
Forgotten Fighter
Temporal Research


WORKERS
Tinkerer
Plasmodium
Time Spiral


NextHand

Origin Story
Fading Argonaut
Temporal Research
Nullcraft
Neo Plexus(2/2)


Tech 2 card(s)
Get Paid, tech draw - ($6)
Worker - ($5)
Battle Suits - ($3)
Tech 1 - ($2)
hire Vir - ($0)
Mox kills nautical dog

Float ($0)
Discard 4, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vir(2/3a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Hardened Mox(2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

with Vir in SQL theres a decent chance they pump some gold into Jaina so I can origin story, (especially considering they are low on cards) but if not then I have some decently sixed tech 1s to get out (if my draw is kind)

editted thoughts last turn

P2T3


Tech StartingHand Workers

TECH
Bloodlust
Land Octopus


STARTING HAND
Ogre Recruiter
Careless Musketeer
Makeshift Rambaster
Crashbarrow


WORKERS
Scorch
Bloodburn
Makeshift Rambaster


NextHand

Pillage
Mad Man
Brogre(3/2)A
Bombaster
Charge


Discard

Nautical Dog(1/1)A
Crashbarrow
Careless Musketeer
Ogre Recruiter
Bloodlust
Land Octopus


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Mid Jaina - ($5)
T2 Blood - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jaina, lvl 4 (3/3)A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Max Jaina looks bad, need to do many thing and prepare big T2 board turn next time

@dwarddd’s turn!

Ill be surprised if my tech building survives till next turn xd

P1T4


Tech StartingHand Workers

TECH
Immortal
Hyperion


STARTING HAND
Origin Story
Fading Argonaut
Nullcraft
Temporal Research
Neo Plexus(2/2)


WORKERS
Tinkerer
Plasmodium
Time Spiral
Temporal Research


NextHand

Argonaut
Hyperion
Now!
Forgotten Fighter
Stewardess of the Undone


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
peek cos y not
hire Fargo - ($4)
tech 2 present - ($0)
Vir and mox kill Jaina , Vir dies

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Fading Argonaut(3/3) fading3
  • :target: Lookout:

In Play:

  • Battle Suits
  • Hardened Mox(2/1a)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

scary that they hv tech2 and i havent seen a single teched card… looking like this will be similar to game 1 where they get consecutive tech breaks until i get lucky enough to plant an immortal (it needs to be a game-changing card at this point)

P2T4


Tech StartingHand Workers

TECH
Crashbarrow
Land Octopus


STARTING HAND
Pillage
Brogre(3/2)A
Bombaster
Mad Man
Charge


WORKERS
Scorch
Bloodburn
Makeshift Rambaster
Mad Man


NextHand

Crashbarrow
Land Octopus
Careless Musketeer
Pillage


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Bro - ($6)
Bombaster - ($4)

Float ($4)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Broogre(3/2)A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bombaster(2/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 4
  • Workers: 9

@dwarddd’s turn!

seems to me like you got unlucky on the draw and I got lucky, which i think is a shame considering this was meant to be a warm up match for you to try new technique but I guess that’s how it goes…

P1T5


Tech StartingHand Workers

TECH
Promise of Payment
Tricycloid


STARTING HAND
Now!
Stewardess of the Undone
Forgotten Fighter
Argonaut
Hyperion
Origin Story


WORKERS
Tinkerer
Plasmodium
Time Spiral
Temporal Research


NextHand

Neo Plexus(2/2)
Immortal
Origin Story
Argonaut
Nullcraft


Tech 2 card(s)
Get Paid - ($8)
Stewardess, bounce your brogre - ($5)
Hardened Mox kills Bombaster, you draw
Hire Hyperion, it destroys your tech 2, i draw, Mox is trashed - ($0)

Float ($0)
Discard 4, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut(3/3a) fading 2
  • :psfist: Elite:
  • :ps_: Scavenger: Stewardess of the Undone(3/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Hyperion(5/5) attacks draw a card

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

i think getting ahead this turn is important, as with an immortal in hand next turn my economy can start to recover once I get that out

gg can’t come back. let’s run an another? i want to be p2 again

1 Like

i played mass T2 units but it didn’t pay back :slight_smile:

yeah your t3 anti-whiff was real annoying! if you’d had that crashbarrow turn 4 you could hv done some real damage…

P1T1


StartingHand Workers

STARTING HAND
Fading Argonaut
Plasmodium
Neo Plexus
Forgotten Fighter
Battle Suits


WORKERS
Forgotten Fighter


NextHand

Hardened Mox
Tinkerer
Temporal Research
Nullcraft
Time Spiral


Discard

Fading Argonaut
Battle Suits
Plasmodium
Neo Plexus


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire Max and one level - ($0)

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Max(2/3a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

hopefully no brogre for them as it can patrol very favourably against this; however letting him pillage my gold would be worse
looking at next hand this isnt gonna be fun, i’ve already drawn both neo plexus and fargo :frowning:

P2T1


StartingHand Workers

STARTING HAND
Pillage
Makeshift Rambaster
Nautical Dog
Charge
Scorch


WORKERS
Scorch


NextHand

Bloodrage Ogre
Bombaster
Mad Man
Careless Musketeer
Bloodburn


Discard

Makeshift Rambaster
Charge
Pillage


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Jaina - ($2)
Dog - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jaina(2/3)A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Dog(1/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

bad starting hand, but ok

@dwarddd’s turn!

Remind me, when i kill nautical dog does it go to your discard before or after you reshuffle and draw??

P1T2


Tech StartingHand Workers

TECH
Sentry
Now!


STARTING HAND
Tinkerer
Hardened Mox
Time Spiral
Temporal Research
Nullcraft


WORKERS
Forgotten Fighter
Time Spiral


NextHand

Now!
Hardened Mox
Battle Suits
Tinkerer
Sentry


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tech 1 - ($3)
Nullcraft - ($1)
Max deals 1 to Jaina after armour
midband Max - ($0)
Nullcraft kills Nautical dog, you draw

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Max(2/4) sparkahot
  • Nullcraft(1/1)flying

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

He’s got over 50% chance of having a rambaster in hand, which would let him break my tech 2… other option would be to midband jaina, then kill max with her and something small, only letting him maxband if the thing is a madman; so basically either my tech building or max might be gone next turn !

Ndog goes to discard, then shuflle and draw.

1 Like

P2T2

To obses, may be after the game: what would u’ve done in such situation? I’ve written my minds.


Tech StartingHand Workers

TECH
Crashbarrow
Crashbarrow


STARTING HAND
Bombaster
Bloodburn
Mad Man
Bloodrage Ogre
Careless Musketeer
Makeshift Rambaster


WORKERS
Scorch
Bloodburn


NextHand

Charge
Crashbarrow
Dog(1/1)
Pillage


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
T1 - ($5)
Rambaster + Jaina destroy your T1 - ($3)
Bro - ($1)
Mad Man - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Mad man(1/1)A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Broogre(3/2)
  • :target: Lookout:

In Play:

  • Jaina(2/2)
  • Rambaster(1/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Only pillage could be a problem to draw, this one is good.
Ways to play:

  1. Max Jaina: mid+mad+max = 5 gold, could even T1
  2. Destroy T1: wall-up or midband Jaina?
  3. Just wall-up and prepare for fast T2 building
    So, what’s the problem? He tech 2 cards, Origin story counter 1)(countered by 2-3), Now! counter 2.2) countered by(1) 3) countered by now!, so the most effective to him is to tech now! Also he sees that i need only 1 dmg with 3 gold left so dog+charge/mad man/ rambaster kills his Max. So. i have an psycology game position.(he knows that i knows that he knows)

@dwarddd’s turn!

P1T3


Tech StartingHand Workers

TECH
Ready or Not
Argonaut


STARTING HAND
Battle Suits
Tinkerer
Now!
Hardened Mox
Sentry


WORKERS
Forgotten Fighter
Time Spiral
Tinkerer


NextHand

Fading Argonaut
Temporal Research
Neo Plexus
Plasmodium


Discard

Sentry
Now!
Ready or Not
Argonaut


Tech 2 card(s)
Get Paid. start rebuilding tech 1 - ($6)
Worker - ($5)
Hardened Mox - ($2)
Battle Suits - ($0)
Max kills Madman
Nullcraft deals 1 to rambaster

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox(2/1a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Max(2/4) sparkahot
  • Nullcraft(1/1)flying
  • Battle Suits

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

i can’t see an efficient use of the Now! so best to leave them guessing at my techs here i think; option 1: now! a Tinkerer - no good trades available; option 2 now! a mox, possibly a decent play to run it into brogre and finish with nullcraft but leaves me with a gold to be pillaged and otherwise seems fairly equal to what i have done anyway (however this is good because i have battlesuits out for fargo draw next turn)

P2T3


Tech StartingHand Workers

TECH
Flame Arrow
Land Octopus


STARTING HAND
Charge
Dog(1/1)
Pillage
Crashbarrow


WORKERS
Scorch
Bloodburn
Dog(1/1)


NextHand

Flame Arrow
Bombaster
Crashbarrow
Careless Musketeer
Mad man(1/1)A


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
T2 Blood - ($2)
Jaina sidelines Mox, your Max maxes
Rambaster and Bro breaks your T1 again
Drakk - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Drakk(1/3)A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rambaster(1/1)
  • Broogre(3/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

@dwarddd’s turn!