MapMatch: Blue V Black - FrozenStorm and Zhavier

Well, this turn could have been much better with a different hand.

P2T3


Tech StartingHand Workers

TECH
Flagstone Garrison
Tax Collector


STARTING HAND
Overeager Cadet
Jail
Overeager Cadet
Arrest


WORKERS
Bluecoat Musketeer
Spectral Aven
Jail


NextHand

Manufactured Truth
Porkhand Magistrate
Lawful Search


Discard

Building Inspector
Arrest
Flagstone Garrison
Tax Collector


Tech 2 card(s)
Get Paid - ($7)
Worker - ($5)
Tech 2 Peace - ($1)
Overeager Cadet
Overeager Cadet
Oni trades with BC, Vandy to lvl 3

Float ($1)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Overeager Cadet 2/2+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Overeager Cadet 2/2
  • :pschip: [I]Technician[/I]: Reputable Newsman 0/3, naming 0
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 19
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Peace)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 1
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8

That seems like a decent hand :wink:

Game 7, Player 1, Turn 4

Map: Hard Times Mill - Workers cost an extra [1 gold] to hire.
P1 Black vs P2 Blue

[details=Starting Hand]
Summon Skeletons
Thieving Imp
Sacrifice the Weak
Dark Pact
Skeletal Archery
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7+1float)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Dark Pact, Metamorphosis
Nether Drain, Bone Collector
Dark Pact, Bone Collector
[/details]


###Main:

  • Sacrifice the Weak, Newsman dies, you get a card (6)
  • Vandy kills SQL, takes 2 damage
  • Pestering Haunt pokes your tech 2 to 4hp
  • Thieving Imp, discard #1 of 4 (3)
  • Garth (1)
  • Skeleton (0)
  • skip worker

[details=Workers]
Graveyard, Poisonblade Rogue, Jandra, The Negator
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 4 rs Draw 1
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Vandy (3/2 lvl 3)
  • Garth (1/3 lvl 1)
  • Pestering Haunt (1/1)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 7

[details=End of Turn Hand]
Bone Collector
Skeleton Javelineer
Deteriorate
Nether Drain
Dark Pact
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Got free levels off Oni death, that works nicely, next turn we’ll set up Meta threat, him being so low on cards and board position I should be able to break the tech 2 as he recycles here.
[/details]

P2T4


Tech StartingHand Workers

TECH
Flagstone Garrison
Free Speech


STARTING HAND
Porkhand Magistrate
Manufactured Truth
Lawful Search
Traffic Director
Flagstone Garrison
Overeager Cadet
Reputable Newsman
Manufactured Truth


WORKERS
Bluecoat Musketeer
Spectral Aven
Jail


NextHand

Tax Collector
Building Inspector
Free Speech
Flagstone Garrison


Discard

Lawful Search
Manufactured Truth
Porkhand Magistrate


Tech 2 card(s)
Get Paid + float - ($9)
Quince - ($7)
Lawful Search, nice hand there, reshuffle, draw - ($6)
Flagstone Garrison - ($3)
Traffic Director, draw 1 - ($2)
Overeager Cadet, draw 1
Reputable Newsman, Naming 0, draw 1 - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Overeager Cadet 2/2+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Overeager Cadet 2/2
  • :pschip: [I]Technician[/I]: Traffic Director 1/1
  • :target: [I]Lookout[/I]: Mirror 0/1
    [B]In Play:[/B]
  • Flagstone Garrison :heart: 4
  • Quince 1/3
  • Reputable Newsman 0/3, Naming 0
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 4 (Peace)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

And THAT seems like a BETTER than ok draw… Garrison INTO OC Newsie?

Game 7, Player 1, Turn 5

Map: Hard Times Mill - Workers cost an extra [1 gold] to hire.
P1 Black vs P2 Blue

[details=Starting Hand]
Summon Skeletons
Thieving Imp
Sacrifice the Weak
Dark Pact
Skeletal Archery
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Soul Stone, Gargoyle
Dark Pact, Metamorphosis
Nether Drain, Bone Collector
Dark Pact, Bone Collector
[/details]


###Main:

  • Maxband Vandy, doom Skeleton and Newsie (5)
  • Skeleton kills SQL
  • Imp trades with Scav, you get 1 gold
  • Garth kills Techn, you get a card
  • Haunt kills lookout
  • Vandy kills Quince, Garth to level 3
  • Bone Collector (3)
  • Skeleton (2)
  • Worker (0)

[details=Workers]
Nether Drain, Graveyard, Poisonblade Rogue, Jandra, The Negator
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Bone Collector (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Vandy (4/4 lvl 5)
  • Garth (1/2 lvl 3)
  • Pestering Haunt (1/1)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 6

####Gold:

  • Gold: 0
  • Workers: 8

[details=End of Turn Hand]
Sacrifice the Weak
Dark Pact
Skeletal Archery
Metamorphosis
Summon Skeletons
[/details]

[details=End of Turn Discard]
Thieving Imp
Gargoyle
Soul Stone
Dark Pact
Deteriorate
Skeleton Javelineer
[/details]

[details=My Thoughts][spoiler]
Ugh… he hits the 42% for a Garrison, then IMMEDIATELY hits the OC, THEN HITS THE NEWSIE??? #feelsBad but whatever, better than hitting Free Speech after the OC…since he’s likely to be holding the other Garrison and Free Speech, let’s just kill Quince for a guaranteed meta. He’ll have to Tower or risk pretty serious damage. Grabbing a Gargoyle for after Meta, workering Nether Drain. Soul Stone to go with the Gargoyle or a BC

Next turn after Meta, since he’ll have a deep deck (likely), maybe I break Garrison + Tech 2 / other garrison?
[/spoiler][/details]

P2T5


Tech StartingHand Workers

TECH
Injunction
Tax Collector


STARTING HAND
Tax Collector
Flagstone Garrison
Free Speech
Building Inspector
Arrest
Lawful Search
Overeager Cadet
Traffic Director
Overeager Cadet
Arrest


WORKERS
Bluecoat Musketeer
Spectral Aven
Jail


NextHand

Tax Collector
Porkhand Magistrate
Injunction
Free Speech
Manufactured Truth


Discard

Lawful Search
Arrest
Flagstone Garrison
Tax Collector


Tech 2 card(s)
Get Paid + Scav - ($9)
Bigby - ($7)
Arrest BC - ($5)
Building Inspector, reshuffle draw - ($4)
Lawful Search, draw, scary hand - ($3)
Overeager Cadet, draw
Traffic Director, draw - ($2)
Overeager Cadet, draw
Arrest Skeleton - ($0)
Newsie kills Garth, bigby to lvl 3
Stash a Card

Float ($0)
Stash 1, Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Overeager Cadet 2/2+A
  • :psfist: [I]Elite[/I]: Bigby 3/4, lvl 3
  • :ps_: [I]Scavenger[/I]: Overeager Cadet 2/2
  • :pschip: [I]Technician[/I]: Traffic Director 1/1
  • :target: [I]Lookout[/I]: Building Inspector 1/1
    [B]In Play:[/B]
  • Flagstone Garrison :heart: 4
  • Reputable Newsman 2/4, Naming 0, doomed
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 4 (Peace)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

Double arrest, wtaf…

Game 7, Player 1, Turn 6

Map: Hard Times Mill - Workers cost an extra [1 gold] to hire.
P1 Black vs P2 Blue

[details=Starting Hand]
Sacrifice the Weak
Dark Pact
Skeletal Archery
Metamorphosis
Summon Skeletons
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Death and Decay, Gargoyle
Soul Stone, Gargoyle
Dark Pact, Metamorphosis
Nether Drain, Bone Collector
Dark Pact, Bone Collector
[/details]


###Main:

  • Orpal (6)
  • Haunt trades with lookout
  • Metamorphosis, my poor arrested souls are sacrificed to Vandy and Orpal going Super Saiyan (0)
  • Vandy breaks your tech 2, your base to 17

[details=Workers]
Nether Drain, Graveyard, Poisonblade Rogue, Jandra, The Negator
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 4 Draw 1 rs Draw 3
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Orpal (4/7+1armor lvl 6)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Vandy (6/6 lvl 5)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 11
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 8

[details=End of Turn Hand]
Bone Collector
Skeleton Javelineer
Death and Decay
Gargoyle
Soul Stone
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
UGGGHHH lol he double-drew arrest? I suppose in a way it’s not much different than him getting a tower, he pays an extra gold but I don’t get Garth Maxband goodies. Breaking tech 2 to prevent double garrison or Quince (without Bigby suicide), he’ll have to be holding Free Speech to kill Orpal and even then, he’ll have basically no gold left. So hopefully things will turn out okay

Wow draw could not be better for next turn, either I’ll be DnD’ing him hard or throwing down some solid bodies. Free Speech sucks but not much to do about it
[/details]

P2T6


Tech StartingHand Workers

TECH
Drill Sergeant
Drill Sergeant


STARTING HAND
Free Speech
Porkhand Magistrate
Manufactured Truth
Injunction
Tax Collector
Arrest


WORKERS
Bluecoat Musketeer
Spectral Aven
Jail


NextHand

Flagstone Garrison
Free Speech
Overeager Cadet
Building Inspector
Drill Sergeant


Discard

Manufactured Truth
Injunction
Porkhand Magistrate
Arrest


Tech 2 card(s)
Get Paid - ($8)
Rebuild Tech 2
Max Bigby - ($6)
Bigby runs into Orpal and dies, now 4/5
Quince - ($4)
Free Speech - ($2)
All my units trade with Orpal, Quince to lvl 3
Tax Collector, reshuffle draw 1 - ($0)

Float ($0)
Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Tax Collector 2/3
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Flagstone Garrison :heart: 4
  • Mirror 0/1
  • Quince 1/4, lvl 3
    [B]Buildings:[/B]
  • :heart: Base HP: 17
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Peace)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

Lol well I wish I could say this is a fun game so far… I think I’ve essentially lost but I suppose we’ll have to see

Game 7, Player 1, Turn 7

Map: Hard Times Mill - Workers cost an extra [1 gold] to hire.
P1 Black vs P2 Blue

[details=Starting Hand]
Bone Collector
Skeleton Javelineer
Death and Decay
Gargoyle
Soul Stone
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Hooded Executioner, Gargoyle
Death and Decay, Gargoyle
Soul Stone, Gargoyle
Dark Pact, Metamorphosis
Nether Drain, Bone Collector
Dark Pact, Bone Collector
[/details]


###Main:

  • Vandy kills Tax collector, you get a gold
  • Gargoyle (5)
  • Bone Collector (3)
  • Worker (1)

[details=Workers]
Death and Decay, Nether Drain, Graveyard, Poisonblade Rogue, Jandra, The Negator
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Bone Collector (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Vandy (6/4 lvl 5)
  • Gargoyle (0/2 indestructible)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 4

####Gold:

  • Gold: 1
  • Workers: 9

[details=End of Turn Hand]
Metamorphosis
Dark Pact
Sacrifice the Weak
Deteriorate
[/details]

[details=End of Turn Discard]
Hooded Executioner
Gargoyle
Soul Stone
Skeleton Javelineer
[/details]

[details=My Thoughts]
This blows… lol really boring grindy game, nice hit on Garrison + OC by him turned the tide to the point where I probably don’t get to do much anymore, but I guess we’ll see
[/details]

P2T7


Tech StartingHand Workers

TECH
Air Hammer
Injunction


STARTING HAND
Drill Sergeant
Free Speech
Building Inspector
Overeager Cadet
Flagstone Garrison
Lawful Search
Drill Sergeant
Overeager Cadet
Tax Collector
Traffic Director


WORKERS
Bluecoat Musketeer
Spectral Aven
Jail


NextHand

Reputable Newsman
Air Hammer
Arrest
Porkhand Magistrate
Drill Sergeant


Tech 2 card(s)
Get Paid + Scav - ($9)
Max Quince - ($7)
Drill Sergeant, mirror becomes DS, draw 1 - ($4)
Cadet, Draw 1, +2 Runes
Building Inspector, Draw 1, +2 Runes - ($3)
Cadet, Draw 1, +2 Runes
Tax Collector, steal that 1 float, draw 1, +2 Runes - ($2)
Free Speech - ($0)
Mirror sergeant kills BC
move 2 runes to a cadet

Float ($0)
Discard 4, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Overeager Cadet 4/4+A, +2 Runes
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Overeager Cadet 2/2
  • :pschip: [I]Technician[/I]: Building Inspector 1/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Flagstone Garrison :heart: 4
  • Sergeant Mirror 7/4, +4 Runes
  • Quince 1/5, lvl 5
  • Drill Sergeant 5/5, +2 Runes
    [B]Buildings:[/B]
  • :heart: Base HP: 17
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Peace)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

GG WP :wink: Not sure if perhaps I should have broken your Garrison instead of killing Quince T5 (or patrolled harder instead of workering?), really didn’t think you’d hit draws as hard as you did.

Your turn to P1!

That double arrest was serendipitous, T4 and T5 definitely turned it around for me, it looked pretty doomed before that.

P1T1


StartingHand Workers

STARTING HAND
Traffic Director
Bluecoat Musketeer
Arrest
Reputable Newsman
Manufactured Truth


WORKERS
Bluecoat Musketeer


NextHand

Jail
Building Inspector
Spectral Aven
Porkhand Magistrate
Lawful Search


Discard

Arrest
Manufactured Truth
Reputable Newsman


Tech 0 card(s)
Get Paid - ($4)
Worker - ($2)
Traffic Director - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Traffic Director 1/1
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5

Game 8, Player 2, Turn 1

Map: Hard Times Mill - Workers cost an extra [1 gold] to hire.
P1 Blue vs P2 Black

[details=Starting Hand]
Summon Skeletons
Pestering Haunt
Sacrifice the Weak
Deteriorate
Jandra, the Negator
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards][spoiler]

[/spoiler][/details]


###Main:

  • Vandy (3)
  • Pestering Haunt
  • Worker (1)

[details=Workers]
Jandra, The Negator
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader: Vandy (2/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Pestering Haunt (1/1)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

####Gold:

  • Gold: 1
  • Workers: 6

[details=End of Turn Hand]
Skeleton Javelineer
Poisonblade Rogue
Skeletal Archery
Thieving Imp
Graveyard
[/details]

[details=End of Turn Discard]
Deteriorate
Sacrifice the Weak
Summon Skeletons
[/details]

[details=My Thoughts]
Not really sure what the strong start here is, shitty draw with both combats in t1 hand, but this seems a reasonable choice
[/details]

1 Like

"P1T2


Tech StartingHand Workers

TECH
Overeager Cadet
Tax Collector


STARTING HAND
Jail
Building Inspector
Lawful Search
Spectral Aven
Porkhand Magistrate


WORKERS
Bluecoat Musketeer
Jail


NextHand

Lawful Search
Overeager Cadet
Arrest
Reputable Newsman
Building Inspector


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($4)
Porkhand Magistrate - ($1)
Tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Traffic Director 1/1+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Porkhand Magistrate 2/3
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
    "

hope you are doing alright, just checking in :slight_smile:

Doin well, thanks man! Sorry I didn’t realize I owe a turn here! How are you man?

Game 8, Player 2, Turn 2

Map: Hard Times Mill - Workers cost an extra [1 gold] to hire.
P1 Blue vs P2 Black

[details=Starting Hand]
Skeleton Javelineer
Poisonblade Rogue
Skeletal Archery
Thieving Imp
Graveyard
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6+1float)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Dark Pact, Bone Collector
[/details]


###Main:

  • Vandy kills TD, takes 1
  • Haunt hits your base to 19
  • Thieving Imp, discard #1 of 5 (4)
  • Skeleton Javelineer (3)
  • Tech 1 (2)
  • Worker (0)

[details=Workers]
Poisonblade Rogue, Jandra, The Negator
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton Javelineer (1/1)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Vandy (2/2 lvl 1)
  • Pestering Haunt (1/1)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 7

[details=End of Turn Hand]
Sacrifice the Weak
Summon Skeletons
Graveyard
Bone Collector
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Think this is a decent play, bleed his cards and flood the board.
[/details]

P1T3


Tech StartingHand Workers

TECH
Overeager Cadet
Scribe


STARTING HAND
Lawful Search
Overeager Cadet
Arrest
Reputable Newsman
Building Inspector


WORKERS
Bluecoat Musketeer
Jail
Arrest


NextHand

Spectral Aven
Manufactured Truth
Tax Collector


Discard

Traffic Director
Lawful Search
Building Inspector
Overeager Cadet
Scribe


Tech 2 card(s)
Get Paid - ($6)
Worker - ($4)
Overeager Cadet
Reputable Newsman naming 2 - ($2)
Bigby - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Overeager Cadet 2/2+A
  • :psfist: [I]Elite[/I]: Reputable Newsman 1/3, naming 2
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Porkhand Magistrate 2/3
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bigby 2/3, lvl 1
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

ugh, imp really screws me. I can tell im going to have trouble keeping up on cards again. Bigby and newsman, or I could do tower and BI, or save a gold, but he crushes my board pretty easily then. At least with bigby and mewsman there is a chance some stuff survives.

Game 8, Player 2, Turn 3

Map: Hard Times Mill - Workers cost an extra [1 gold] to hire.
P1 Blue vs P2 Black

[details=Starting Hand]
Sacrifice the Weak
Summon Skeletons
Graveyard
Bone Collector
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Shadow Blade, Bone Collector
Dark Pact, Bone Collector
[/details]


###Main:

  • Midband Vandy kills OC, takes 2 and sparks Newsie (5)
  • Jav pulls rune off and pings Newsie, Haunt trades
  • Summon Skeletons (2)
  • Bone Collector (0)

[details=Workers]
Poisonblade Rogue, Jandra, The Negator
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician: Skeleton (1/1)
  • :target: Lookout:

####In Play:

  • Vandy (3/2 lvl 3)
  • Skeleton Javelineer (1/1)
  • Bone Collector (3/3)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 7

[details=End of Turn Hand]
Deteriorate
Skeletal Archery
Dark Pact
Pestering Haunt
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Continuing to overwhelm the board, unless he grabs a tower I’ll lay archery and go ham. If he does go tower, I’ll just tech up to Skele lords
[/details]

P1T4


Tech StartingHand Workers

TECH
Judgment Day
Judgment Day


STARTING HAND
Tax Collector
Manufactured Truth
Spectral Aven


WORKERS
Bluecoat Musketeer
Jail
Arrest
Spectral Aven


NextHand

Building Inspector
Lawful Search


Tech 2 card(s)
Get Paid - ($7)
Worker - ($5)
Manufactured Truth porkhand is a Bone Collector - ($3)
PorkBone kills Thieving Imp, I get a skeleton
Bigby kills scav Skeleton
Tax Collector, I steal that scav gold - ($2)
Midband Bigby - ($0)

Float ($0)
Discard 0, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tax Collector 2/3+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton 1/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bigby 2/4, lvl 3
  • Porkhand Magistrate 2/1
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

I desperately need to clear his board.

Game 8, Player 2, Turn 4

Map: Hard Times Mill - Workers cost an extra [1 gold] to hire.
P1 Blue vs P2 Black

[details=Starting Hand]
Deteriorate
Skeletal Archery
Dark Pact
Pestering Haunt
Summon Skeletons
Bone Collector
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Metamorphosis, Skeletal Lord
Shadow Blade, Bone Collector
Dark Pact, Bone Collector
[/details]


###Main:

  • Dark Pact, draw 2 base to 18
  • Skeletal Archery (5)
  • Deteriorate Taxman, Vandy kills him
  • Jav snipes your techn, you get a card
  • Bone Collector and remaining skeleton kill Bigby, Vandy maxbands, Porky and new skeleton from BC attack are doomed
  • Bone Collector (3)
  • Worker (1)

[details=Workers]
Pestering Haunt, Poisonblade Rogue, Jandra, The Negator
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader: Skeleton (3/3+1armor doomed)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Bone Collector (3/3)
  • :target: Lookout:

####In Play:

  • Vandy (4/5 lvl 5)
  • Skeleton Javelineer (1/1)
  • Skeleton (1/1)
  • Bone Collector (3/1)
  • Skeletal Archery

###Economy Info:

####Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 6

####Gold:

  • Gold: 1
  • Workers: 8

[details=End of Turn Hand]
Graveyard
Sacrifice the Weak
Shadow Blade
[/details]

[details=End of Turn Discard]
Thieving Imp
Skeletal Lord
Metamorphosis
Dark Pact
Deteriorate
Summon Skeletons
[/details]

[details=My Thoughts]
Getting some ownage here, it’s going to be tech 2 next turn + maybe a combat spell and/or graveyard
[/details]

P1T5


Tech StartingHand Workers

TECH
Insurance Agent
Censorship Council


STARTING HAND
Building Inspector
Judgment Day
Scribe
Overeager Cadet


WORKERS
Bluecoat Musketeer
Jail
Arrest
Spectral Aven
Building Inspector


NextHand

Overeager Cadet
Judgment Day
Reputable Newsman
Traffic Director


Discard

Tax Collector
Porkhand Magistrate
Judgment Day
Insurance Agent
Censorship Council


Tech 2 card(s)
Get Paid - ($8)
Scribe, draw 1 - ($6)
Overeager Cadet
Tech 2 Law - ($2)
Worker - ($0)

Porky causes me to draw a card in Tech slot from Doom

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Scribe 1/3+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Overeager Cadet 2/2
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

I desperately need to clear his board. And now there is the Meta plan as well :frowning: