[Map King] Zhavier [Necromancy]/Truth/Growth vs Nekoatl [Discipline]/Balance/Peace at Flagstone Mines

Try, try again!

@Nekoatl

P1T1


StartingHand Workers

STARTING HAND
Skeletal Archery
Sacrifice the Weak
Summon Skeletons
Pestering Haunt
Jandra, the Negator


WORKERS
Jandra, the Negator
Pestering Haunt


NextHand

Graveyard
Deteriorate
Thieving Imp
Skeleton Javelineer
Poisonblade Rogue


Discard

Skeletal Archery
Summon Skeletons
Sacrifice the Weak


Tech 0 card(s)
Get Paid - ($4)
Worker - ($2)
Tech 1 - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

Due to some unusual circumstances, I won’t have time to give this match the attention it deserves until late Sunday night at the absolute earliest, and most likely I’ll be too exhausted until Monday morning. Apologies in advance for the delay.

2 Likes

"P2T1


StartingHand Workers

STARTING HAND
Morningstar Flagbearer
Smoker
Savior Monk
Fox Viper
Fox Primus


WORKERS
Morningstar Flagbearer
Fox Viper
Fox Primus


NextHand

Sensei’s Advice
Grappling Hook
Aged Sensei
Snapback


Discard

Smoker
Savior Monk


Tech 0 card(s)
Get Paid - ($5)
Worker - ($2)
General Onimaru - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 General Onimaru (2/3) Frenzy 1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

Necro/Growth/Truth might be the strongest possible build I could go up against here. Necro/Growth is a very strong combo, and Truth synergizes with both and can shut down my core strategy. I’ll probably need the Mind-Parry Monk to guard against strong removal like Doom Grasp, Polymorph: Squirrel, and Mind Control. I’ll probably need Tech II Balance to remove MoLaC if he specs into Growth. I should probably save Nature Reclaims for Blooming Elm, as I expect to have a hard enough time defending without also having to worry about Overpower. Against the threat of armor buffs like Dinosize, I can really only counter with Deathtouch, so I probably should spec into Discipline and Balance regardless of his tech choices. It might be hard to keep up in terms of cards without the Garrisons, though… maybe I could rely on Circle of Life for early Tech II Balance presence, and then switch a Tech Lab from Peace to Balance once the Garrisons have been dropped, but that seems… iffy. For one thing, destroying those Garrisons should be a high priority for him, and for another, if he’s diligent with Free Speech, I might not even get the chance to cast Circle of Life. For right now, though, I just need to force him to slow down his tech progression.

"

P1T2


Tech StartingHand Workers

TECH
Lich’s Bargain
Lich’s Bargain


STARTING HAND
Deteriorate
Poisonblade Rogue
Thieving Imp
Skeleton Javelineer
Graveyard


WORKERS
Jandra, the Negator
Pestering Haunt
Poisonblade Rogue
Thieving Imp
Graveyard


NextHand

Lich’s Bargain
Summon Skeletons
Skeletal Archery
Deteriorate


Tech 2 card(s)
Get Paid - ($6)
Worker - ($3)
Garth + Skeleton - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton 1/1
  • :target: Lookout:

In Play:

  • Garth 1/3, lvl 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

As expected, he has Oni out. I can throw out my own hero and accept the slow down on tech, or let him break my tech 2 again (and have his soldiers go largely unchallenged again). I think I’ll go with extra worker and skeleton, and challenge his possible oni play with garth. I don’t have to worry about losing the tech 2 race because he has no tech 1 yet. Im going to try to overwhelm with ancients and bargains, as something he can’t really break with parry or nature reclaims. I’ll have to lockdown with free speech eventually, maybe i’ll tech an ancient and free speech next turn and the turn after.

"P2T2


Tech StartingHand Workers

TECH
Tiny Basilisk
Tiny Basilisk


STARTING HAND
Snapback
Aged Sensei
Sensei’s Advice
Grappling Hook


WORKERS
Morningstar Flagbearer
Fox Viper
Fox Primus
Sensei’s Advice
Grappling Hook
Snapback


NextHand

Safe Attacking
Tiny Basilisk


Tech 2 card(s)
Get Paid - ($8)
Tech I - ($6)
Aged Sensei - ($5)
Worker - ($2)
Heroes hall - ($0)

Float ($0)
Discard 0, draw 1, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 General Onimaru (2/3A) Frenzy 1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Aged Sensei (1/1)
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11

Thoughts

No Tech II building yet, that’s interesting. Also, Garth with no Heroes Hall. He might be planning to Doom Grasp me, but merely being able to generate a Skeleton each turn to patrol as Technician is a problem. I’m kind of tempted to Snapback him for Argagarg, but that’s a really bad trade in terms of value since he hasn’t invested any gold in levelling up. It might be better to just let him Doom Grasp. I’ll tech Basilisks to bypass those patrolling Skeletons.

"

P1T3


Tech StartingHand Workers

TECH
Blooming Ancient
Free Speech


STARTING HAND
Deteriorate
Lich’s Bargain
Summon Skeletons
Skeletal Archery


WORKERS
Pestering Haunt
Poisonblade Rogue
Thieving Imp
Graveyard
Skeletal Archery


NextHand

Skeleton Javelineer
Lich’s Bargain
Sacrifice the Weak


Discard

Deteriorate
Summon Skeletons
Blooming Ancient
Free Speech


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Deteriorate Sensei, cause I can
Tech 2 Growth - ($4)
Lich’s Bargain - ($2)
Another Skeleton - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton 1/1
  • :target: Lookout:

In Play:

  • Garth 1/3, lvl 1
  • Skeleton 1/1
  • Zombie 2/2
  • Horror 3/3
  • Skeleton 1/1

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Hmm, heroes’ hall, interesting

"P2T3


Tech StartingHand Workers

TECH
Mind-Parry Monk
Training Hall


STARTING HAND
Safe Attacking
Tiny Basilisk
Savior Monk


WORKERS
Morningstar Flagbearer
Fox Viper
Fox Primus
Sensei’s Advice
Grappling Hook
Snapback


NextHand

Savior Monk
Smoker
Training Hall
Tiny Basilisk


Tech 2 card(s)
Get Paid - ($11)
Tech II - ($7)
Tiny Basilisk - ($5)
Grave Stormborne - ($3)
Level Grave - ($1)

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiny Basilisk (1/2A) Deathtouch, avoids tech 0
  • :psfist: Elite: L1 General Onimaru (3/3) Frenzy 1
  • :ps_: Scavenger:
  • :pschip: Technician: L3 Grave Stormborne (3/4) Sparkshot, Readiness
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 11

Thoughts

Wow, Lich’s Bargain. It was a mistake to overlook that, as this is probably the ideal situation for it to be played. And, I workered my Snapback, so I have to actually attack Garth to kill him.

"

P1T4


Tech StartingHand Workers

TECH
Bone Collector
Free Speech


STARTING HAND
Sacrifice the Weak
Skeleton Javelineer
Lich’s Bargain


WORKERS
Pestering Haunt
Poisonblade Rogue
Thieving Imp
Graveyard
Skeletal Archery


NextHand

Free Speech
Blooming Ancient
Free Speech


Tech 2 card(s)
Get Paid + float - ($10)
Sacrifice the Weak, basilisk and 1 skeleton die - ($8)
Horror trades with Grave, Garth to lvl 3
Garth to lvl 4 - ($7)
Garth and 2nd Skeleton kill Oni, Garth to lvl 6
Garth to max, fetch Blooming Ancient - ($6)
Quince, +2 Runes - ($4)
Move runes zombie, 3rd skeleton and zombie break Tech 2, base to 18
Make another skeleton, +1 Rune - ($3)
Make another Mirror, +1 Rune - ($1)
Skeleton Javelineer, +1 Rune - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Garth 3/4, lvl 7
  • Zombie 4/4, +2 Rune
  • Skeleton 1/1
  • Quince 1/3, lvl 1
  • Mirror 0/1
  • Mirror 0/1
  • Skeleton 1/1
  • Blooming Ancient 5/7, +3 Rune
  • Skeleton Javelineer 1/1

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Moment’s Peace here would slow me down, but otherwise I think I’ve got this locked in. And even then free speech is likely on its way to hopefully stem the tide.

"P2T4


Tech StartingHand Workers

TECH
Mind-Parry Monk
Tyrannosaurus Rex


STARTING HAND
Smoker
Tiny Basilisk
Savior Monk
Training Hall


WORKERS
Morningstar Flagbearer
Fox Viper
Fox Primus
Sensei’s Advice
Grappling Hook
Snapback
Smoker


NextHand

Mind-Parry Monk
Safe Attacking
Aged Sensei


Discard

Tiny Basilisk
Savior Monk
Mind-Parry Monk
Tyrannosaurus Rex


Tech 2 card(s)
Get Paid + float - ($12)
Worker - ($11)
Tiny Basilisk - ($9)
Training Grounds - ($8)
Tech III - ($3)
Master Midori - ($1)
Tech Lab - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiny Basilisk (1/2A) Deathtouch, avoids tech 0
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Master Midori (3/3)
  • :target: Lookout:

In Play:

  • Training Hall (4)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Balance)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 12

Thoughts

This looks rather hopeless, but I’ll struggle a bit longer.

"

I broke your tech 2, no training hall or tech 3.

1 Like

"P2T4


Tech StartingHand Workers

TECH
Faerie Dragon
Faerie Dragon


STARTING HAND
Smoker
Tiny Basilisk
Savior Monk
Training Hall


WORKERS
Morningstar Flagbearer
Fox Viper
Fox Primus
Sensei’s Advice
Grappling Hook
Snapback
Smoker


NextHand

Aged Sensei
Mind-Parry Monk
Safe Attacking


Discard

Tiny Basilisk
Training Hall
Faerie Dragon
Faerie Dragon


Tech 2 card(s)
Get Paid + float - ($12)
Worker - ($11)
Rebuild Tech II
Tiny Basilisk - ($9)
Tech Lab - ($8)
Master Midori - ($6)
Savior Monk - ($4)

Float ($4)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiny Basilisk (1/2A) Deathtouch, avoids tech 0
  • :psfist: Elite:
  • :ps_: Scavenger: Savior Monk (2/2) Healing 1
  • :pschip: Technician: L1 Master Midori (2/3)
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tech Lab HP: 4 (Balance)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 4
  • Workers: 12

"

P1T5


Tech StartingHand Workers

TECH
Artisan Mantis
Artisan Mantis


STARTING HAND
Free Speech
Free Speech
Blooming Ancient
Lich’s Bargain
Deteriorate


WORKERS
Poisonblade Rogue
Thieving Imp
Graveyard
Skeletal Archery


Tech 2 card(s)
Get Paid - ($9)
Move 2 of 3 runes on BA to Javelineer
Javelineer walks past Basilisk, kills Midori with javelin, Quince to lvl 3
Both Mirrors become Blooming Ancients with midband - ($5)
Garth makes a skeleton, +1 Rune to each BA - ($4)
Sac newest skeleton to draw
Lich’s Bargain, +3 Runes to each BA - ($2)
Sac newest skeleton to draw again
Deteriorate Basilisk, Garth kills it safely
2 existing skeletons trade with savior Monk
both Mirror Ancients, currently 6/8, hit base for 12 down to 4
Move all 8 runes on mirror ancients to real ancient (which had 5 already), now 15/17, and hit base, GG!

GG, WP! chars