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[Map King] Nekoatl [Disease]/Law/Truth attacks FrozenStorm [Necromancy]/Future/Truth at the Flagstone Mines

GL HF @FrozenStorm!

"P1T1


StartingHand Workers

STARTING HAND
Graveyard
Pestering Haunt
Jandra, the Negator
Skeleton Javelineer
Poisonblade Rogue


WORKERS
Graveyard
Jandra, the Negator


NextHand

Thieving Imp
Deteriorate
Skeletal Archery
Summon Skeletons
Sacrifice the Weak


Discard

Poisonblade Rogue
Pestering Haunt
Skeleton Javelineer


Tech 0 card(s)
Get Paid - ($4)
Workers - ($2)
Tech I - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

I only want the Rogue and Imp from my starter, but I can only build one tech building per turn.

"

@Nekoatl how dare you invade these sacred mines, have at thee!

Player 2, Turn 1

P1 [Disease]/Law/Truth vs P2 [Necro]/Future/Truth

Starting Hand

Sacrifice the Weak
Poisonblade Rogue
Jandra, the Negator
Pestering Haunt
Deteriorate

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards (except tech 1)
All Teched Cards

Main:

  • Worker x2 (3)
  • Tech 1 (1)
Workers

Poisonblade Rogue, Pestering Haunt

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:


Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 7

End of Turn Hand

Graveyard
Thieving Imp
Skeleton Javelineer
Summon Skeletons
Skeletal Archery

End of Turn Discard

Sacrifice the Weak
Deteriorate
Skeleton Javelineer

My Thoughts

If he wants to tech rush me when I have Garth, he can go right ahead XD Next turn I probably go Imp + tech 2 Future and bring the noise XD


It is you who are the invaders! As Flagstone’s Lawful governing body, we hold rightful Dominion over these Mines. I speak the Truth!

"P1T2


Tech StartingHand Workers

TECH
Scribe
Scribe


STARTING HAND
Skeletal Archery
Deteriorate
Sacrifice the Weak
Thieving Imp
Summon Skeletons


WORKERS
Graveyard
Jandra, the Negator
Skeletal Archery
Summon Skeletons


NextHand

Pestering Haunt
Thieving Imp
Skeleton Javelineer
Scribe
Poisonblade Rogue


Tech 2 card(s)
Get Paid - ($6)
Workers - ($4)
Tech II - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

I had a more elaborate plan in mind when I put together this build, but right now I think my best option is to bet everything on Liberty Gryphons. I’ll tech the Gryphons next turn when I build my Tech III, so for now I should either tech Scribes to facilitie reliable Gryphon draws on turn 4, or some tech I Illusions so I can have one patrol to protect my Tech III. However, any patroller I can afford to field next turn would probably die to either Black spell, meaning I should just go for broke and rebuild the Tech III if it gets destroyed.

"

Blasphemy! We preside over these mines!

Player 2, Turn 2

P1 [Disease]/Law/Truth vs P2 [Necro]/Future/Truth

Starting Hand

Graveyard
Thieving Imp
Skeleton Javelineer
Summon Skeletons
Skeletal Archery

Events of Turn:


Upkeep:

  • Get Gold (7+1float)
  • Tech 2 cards (except tech 1)
All Teched Cards

Void Star x2


Main:

  • Quince (6)
  • Worker x2 (4)
  • Tech 2 Future (0)
Workers

Skeletal Archery, Summon Skeletons, Poisonblade Rogue, Pestering Haunt

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 FUTURE

In Patrol:

  • :psblueshield: Squad Leader: Quince (1/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Mirror (0/1)

In Play:


Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Deteriorate
Jandra, the Negator
Sacrifice the Weak
Void Star
Skeleton Javelineer

End of Turn Discard
My Thoughts

Okay then, if he wants to rush Truth he can go ahead and try, but I’ll be over here threatening a mirror warship next turn :slight_smile:


"P1T3


Tech StartingHand Workers

TECH
Liberty Gryphon
Liberty Gryphon


STARTING HAND
Poisonblade Rogue
Thieving Imp
Skeleton Javelineer
Pestering Haunt
Scribe


WORKERS
Graveyard
Jandra, the Negator
Skeletal Archery
Summon Skeletons
Poisonblade Rogue
Pestering Haunt
Skeleton Javelineer


NextHand

Deteriorate
Scribe
Thieving Imp
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($8)
Workers - ($5)
Tech III - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11

Thoughts

Future? How very interesting… I wonder what’s in store for me. Regarldless, I’ll proceed as planned.

"

We shall crush this tech rushed uprising immediately! Our miners have discovered highly aerodynamic metals and crystallic fusion powered weapons that will defend what is rightfully ours!

Player 2, Turn 3

P1 [Disease]/Law/Truth vs P2 [Necro]/Future/Truth

Starting Hand

Deteriorate
Jandra, the Negator
Sacrifice the Weak
Void Star
Skeleton Javelineer

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards (except tech 1)
All Teched Cards

Xenostalker, Omegacron
Void Star x2


Main:

  • Quince to maxband (5)
  • Void Star, mirror copies it (0)
  • Mirror Void Star wrecks your tech 3, your base to 18
  • Quince takes a shot at your tech 2, it goes to 4hp
Workers

Skeletal Archery, Summon Skeletons, Poisonblade Rogue, Pestering Haunt

  • :pspurpleshield: Patrol as below
  • Discard 4 Draw 3 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 FUTURE

In Patrol:

  • :psblueshield: Squad Leader: Quince (1/5+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger: Void Star (5/4)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Mirror Void Star (5/4)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Void Star
Thieving Imp
Graveyard
Sacrifice the Weak
Jandra, the Negator

End of Turn Discard
My Thoughts

Well I didn’t really consider that on exactly this much gold, I can’t make a chump to absorb StW, so we’ll just have to pray he doesn’t have it and I get to continue breaking stuff :slight_smile:


I love how most of this game has been “hire workers, pass.” Especially with that last turn for contrast!

1 Like

It doesn’t make a difference since I have no attackers, but Quince can’t patrol after attacking. :wink:

"P1T4


Tech StartingHand Workers

TECH
Reteller of Truths
Reteller of Truths


STARTING HAND
Sacrifice the Weak
Scribe
Deteriorate
Thieving Imp


WORKERS
Graveyard
Jandra, the Negator
Skeletal Archery
Summon Skeletons
Poisonblade Rogue
Pestering Haunt
Skeleton Javelineer


NextHand

Liberty Gryphon
Liberty Gryphon
Reteller of Truths
Scribe
Scribe


Tech 2 card(s)
Get Paid - ($11)
Rebuild Tech III
Orpal Gloor - ($9)
Sacrifice the Weak, the real Void Star dies, the mirrored copy also dies, you get $1 - ($7)

Float ($7)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: L1 Orpal Gloor (2/3)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Truth)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 7
  • Workers: 11

Thoughts

Casting Sacrifice here is a no-brainer, as is not playing Scribe (so Gryphons draw next turn). What’s less obvious is whether or not I should play the Imp to cause a discard, but I think I’m better off floating the gold.

"

Yeah, I goofed last turn by not chilling out a little more. Should have been more patient and protected Void Star from StW

Player 2, Turn 4

P1 [Disease]/Law/Truth vs P2 [Necro]/Future/Truth

Starting Hand

Void Star
Thieving Imp
Graveyard
Sacrifice the Weak
Jandra, the Negator

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards (except tech 1)
All Teched Cards

Omegacron, Hive
Xenostalker, Omegacron
Void Star x2


Main:

  • Garth + Skeleton (6)
  • Void Star (1)
  • Worker (0)
Workers

Jandra, the Negator, Skeletal Archery, Summon Skeletons, Poisonblade Rogue, Pestering Haunt

  • :pspurpleshield: Patrol as below
  • Discard 4 Draw 4 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 FUTURE
  • Tech3 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Void Star (5/4+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Garth (1/3 lvl 1)
  • :target: Lookout:

In Play:

  • Skeleton (1/1)
  • Quince (1/5 lvl 5)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Omegacron
Xenostalker
Skeleton Javelineer
Deteriorate
Sacrifice the Weak

End of Turn Discard
My Thoughts

This was foolish, I needed Hive first. Hopefully he isn’t holding both Gryphons


True, that would have been the stronger play, as I’d have been forced to burn a card to Deteriorate the Mirror before casting Sacrifice. Without a follow-up Imp, however, it probably wouldn’t have saved you, as both Gryphons were luckily still in my deck waiting to be drawn. GG

"P1T5


StartingHand Workers

STARTING HAND
Liberty Gryphon
Scribe
Liberty Gryphon
Reteller of Truths
Scribe


WORKERS
Graveyard
Jandra, the Negator
Skeletal Archery
Summon Skeletons
Poisonblade Rogue
Pestering Haunt
Skeleton Javelineer


NextHand

Reteller of Truths
Deteriorate
Sacrifice the Weak
Thieving Imp


Discard

Scribe
Scribe


Tech 0 card(s)
Get Paid + float - ($18)
Sirus Quince - ($16)
Mirror Illusion - ($14)
Level Sirus - ($10)
Liberty Gryphon, mirrored - ($7)
Liberty Gryphon, mirrored - ($4)
Reteller of Truths - ($2)
4 Gryphons unstoppably break you base, GG

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: L1 Orpal Gloor (2/3)
  • :ps_: Scavenger:
  • :pschip: Technician: Reteller of Truths (3/3)
  • :target: Lookout:

In Play:

  • L5 Sirus Quince (1/5)
  • Liberty Gryphon (5/5) {A} Flying, haste, unstoppable, unattackable, untargetable
  • Liberty Gryphon (5/5) {B} Flying, haste, unstoppable, unattackable, untargetable
  • Liberty Gryphon (5/5) {Copy of A} Flying, haste, unstoppable, unattackable, untargetable
  • Liberty Gryphon (5/5) {Copy of B} Flying, haste, unstoppable, unattackable, untargetable

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Truth)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 2

Gold:

  • Gold: 2
  • Workers: 11

Thoughts

Plan successfully executed.

"

1 Like

If i’d gone for Skeleton + Garth + Void Star on turn 3, I would have even been safe to Deteriorate + StW, that would have been the smart play. Oh well GG WP, guess I’ll have to challenge you back with Truth T3 rush :wink: For P1 it is pretty damn tough not to get it pulled off!

1 Like

Getting those pesky starter cards out of the deck quickly does wonders for consistency.

I racked my brain for a way to defend, and it’s pretty tough, but I’m as ready as I’m going to be. Don’t wait too long, though, or someone else might take me out first! :wink: