Map Card list

  • FURY ROAD: Players can only have one patroller at a time.
  • FLAGSTONE MINES: Players can hire any number of workers per turn.
  • BIG GAME HUNTERS: Each player gets an extra [2 gold] during each of their upkeeps.
  • HARD TIMES MILL: Workers cost an extra [1 gold] to hire.
  • NO RUSH 15 MINUTES: Prevent all damage until after each player has taken 4 turns.
  • DAGGERFALL PRISON CAMP: Hiring workers doesn’t cost a card. (Track how many workers you have some other way.)
  • MYSTICAL FOREST: Whenever you would ready a unit or hero during your turn, you may put a +1/+1 rune on it instead.
  • BURIAL GROUNDS: Whenever a hero dies, it’s gone forever this game.
  • PINNACLE: Heroes can cast ultimate spells even if they aren’t max level and even if they arrived that turn. Dead heroes must wait an extra turn to be resummoned.
  • VORTOSS RUINS: Players can’t build the heroes’ hall or tech lab add-ons, but automatically get their effects.
  • BLOODBOWL: All units have +1 ATK and haste.
  • LOST TEMPLE: Players ignore all tech building requirements and don’t need heroes to cast spells.
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