LLL 2: robinz ([Future]/Anarchy/Growth) vs. Barrelfish ([Past]/Peace/Finesse)

aagh, getting really confused here. Of course the Wisp can’t attack, having only just come into play. I’ll redo my turn yet again :confused:

@Barrelfish:

Apologies for all the incorrect turns and confusion. Provided I haven’t made another stupid mistake, my final turn is below. I’m almost ready to concede this one anyway with what’s on your board, but I’ll wait till it’s a bit more conclusive :slight_smile:

P1T7


Tech StartingHand Workers

TECH
Might of Leaf and Claw
Chaos Mirror


STARTING HAND
Battle Suits
Spirit of the Panda
Calypso Vystari
Nullcraft


WORKERS
Tinkerer
Plasmodium
Time Spiral
Hardened Mox
Temporal Research
Nullcraft


NextHand

Blooming Ancient
Blooming Ancient


Discard

Might of Leaf and Claw
Chaos Mirror


Tech 2 card(s)
Get Paid - ($9)
fading Argonaut now at 2 runes
Arg + Wisp - ($7)
Arg casts Spirit of the Panda on - yes, the Panda this time - ($3)
Battle Suits - ($1)
Panda kills Scavenger solider, you get $1, as do I - ($2)
Calypso Vystari - ($1)
worker - ($0)

Float ($0)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut (3/3+A, 2 runes)
  • :psfist: [I]Elite[/I]: lvl 1 Arg (1+1/3)
  • :ps_: [I]Scavenger[/I]: Calypso Vystari (3/2)
  • :pschip: [I]Technician[/I]: wisp (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Giant Panda (4/5)
  • Spirit of the Panda (Healing 1, attached to Giant Panda)
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tech Lab HP: 4 (Future)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 7
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

This should be sufficiently conclusive I think :stuck_out_tongue: GG! @EricF

No worries on turn errors. I screw stuff up all the time.

P2T7


StartingHand Workers

STARTING HAND
Overeager Cadet
Nimble Fencer
Flagstone Garrison
Overeager Cadet
Flagstone Garrison
Boot Camp
Fading Argonaut
Forgotten Fighter
Stewardess of the Undone
Battle Suits


WORKERS
Plasmodium
Hardened Mox
Tinkerer
Time Spiral
Temporal Research


NextHand

Battle Suits
Forgotten Fighter
Boot Camp
Flagstone Garrison
Neo Plexus


Tech 0 card(s)
Get Paid + float + Scavenger - ($12)
Flagstone Garrison - ($9)
Overeager Cadet #1. Draw, 1 rune on sergeant
Overeager Cadet #2. Draw, 2 runes on sergeant
Nimble Fencer #2. Draw, 3 runes on sergeant - ($7)
Fading Argonaut. Draw, 4 runes on sergeant - ($5)
Stewardess of the Undone zaps Wisp. Draw, 5 runes on sergeant - ($2)
Boot Camp FArgonaut, exhuasting him out of the patrol. I draw nothing because I have no cards left - ($1)
Neo Plexus suicides into Arg
Soldier #1 trades with Arg and sparkshots Calypso Vystari
Soldier #3 trades with Calypso Vystari
Drill Sergeant hits your base for 8. It’s down to 8 HP
Frenzied Oni hits it to 3 HP
Nimble Fencer #1 hits it to 1 HP
Nullcraft pings you to 0 HP GG!

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Nimble Fencer #1 (2/1)
  • Drill Sergeant (3/3) [+5 runes]
  • Lvl 8 Onimaru (4/5)
  • Nullcraft (1/1)
  • Flagstone Garrison (4 HP)
  • Overeager Cadet (2/2)
  • Overeager Cadet (2/2)
  • Nimble Fencer #2 (2/3)
  • Fading Argonaut (2/3) @3
  • Stewardess of the Undone (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
Thoughts

Draws (in order): Boot Camp, FArgonaut, Forgotten Fighter, Stewardess of the Undone, Battle Suits

1 Like

GG, Drill Sergeants are a b****r to deal with. If only I could have ever got my own Blooming Ancients out :slight_smile: