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LLL 2: EricF ([Past]/Peace/Blood) vs. CarpeGuitarrem ([Blood]/Strength/Growth)


#1

@CarpeGuitarrem - good luck, have fun!

[details=P1, Turn 1]Time Spiral -> Worker
Hardened Mox
Forgotten Fighter
Temporal Research
Battle Suits[/details]
4 gold (4)
Worker (3)
Mox (0)
Discard 3, Draw 5.

SQL - Mox (1/1 +1)

Base - 20

5 workers, 0 gold
Hand: 5
Deck: 0
Discard: 3


#2

Oh, crap. This is like…the karma-est karma for my game vs. Barrelfish. Good luck, have fun!

P2T1


StartingHand Workers

STARTING HAND
Pillage
Bloodrage Ogre
Mad Man
Makeshift Rambaster
Bombaster


WORKERS
Pillage


NextHand

Nautical Dog
Scorch
Bloodburn
Careless Musketeer
Charge


Discard

Bombaster
Makeshift Rambaster
Mad Man


My Notes

Okay, kicking things off. I already know a little bit about how this deck works. It can go the Blood Beatdown with Battle Suits and Mox, or it can go a slower path that ramps into Flagstone Garrison engine into Nullcraft. It’s important to recognize which line it’s following, and fast. So what can I do about those?

Mox is a perpetual speed bump against any counter-rush I can attempt, which sucks. I can try and stall out with, um, Argagarg’s Wisp (countered by Stewardess) and Entangling Vines (Entangling will hard-counter Mox, which is a really hefty investment, but at least it otherwise forces Eric to trade in other units?) but not much else.

How do I win? Undo and Rewind, along with Kidnapping, make any single-unit strategy (like Dinosize Colossus) really questionable, unless I’m able to haste out the unit. Stalling into hasted Land Octopus and other Tech II Blood might be the best strategy here.

Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Garus Rook - ($2)
Summon Bloodrage Ogre - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bloodrage Ogre 3/2
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garus Rook 2/4
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

#3

[details=P1, Turn 2]Neo Plexus
Tinkerer
Plasmodium -> Worker
Nullcraft
Fading Argonaut

Tech in 2x Boot Camp
[/details]
5 gold (5)
Worker (4)
Nullcraft (2)
Nullcraft and Mox kill Ogre
Fading Argo (0)
Discard 2, rs, Draw 4

Elite - Fading Argo (3/3) [3]

Nullcraft (1/1)
Hardened Mox (1/1)

Base - 20

6 workers, 0 gold
Hand: 4
Deck: 3
Discard: 0

[details=Next Hand]Battle Suits
Temporal Research
Tinkerer
Forgotten Fighter //interesting…[/details]


#4

P2T2


Tech StartingHand Workers

TECH
Bird’s Nest
Ardra’s Boulder


STARTING HAND
Careless Musketeer
Charge
Bloodburn
Nautical Dog
Scorch


WORKERS
Pillage
Bloodburn


NextHand

Scorch
Mad Man
Bloodrage Ogre
Charge


My Notes

Well, that’s not very nice. I’m certainly a bit worried about that Nullcraft, but Bird’s Nest is a good counter to that. Ardra’s Boulder is a must to stave off the Mox and other ground units. Uuuuuuuuuuuunfortunately I didn’t draw anything really good in my next hand.

Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Summon Nautical Dog - ($4)
Build Tech I - ($2)
Summon Careless Musketeer - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Careless Musketeer 2/1
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Nautical Dog 1/1 frenzy 1
    [B]In Play:[/B]
  • Garus Rook 2/4
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

#5

[details=P1, Turn 3]Tinkerer -> Worker
Forgotten Fighter
Temporal Research
Battle Suits

Tech in Blood Lust and Stewardess
[/details]
6 gold (6)
Worker (5)
Fading Argo kills Musketeer
Nullcraft kills Dog
Onimaru (3)
Tech I (1)
Discard 3, Draw 3, rs, Draw 1. Float 1 gold.

SQL - Hardened Mox (1/1 +1)
Scavenger - L1 Onimaru (2/3)

Fading Argo (2/1) [2]
Nullcraft (1/1)

Base - 20
Tech 1 - 5

7 workers, 1 gold
Hand: 5
Deck: 3
Discard: 0

[details=Next hand]Forgotten Fighter
Stewardess of the Undone
Neo Plexus
Boot Camp
Boot Camp
[/details]


#6

P2T3


Tech StartingHand Workers

TECH
Ogre Recruiter
Crashbarrow


STARTING HAND
Charge
Scorch
Bloodrage Ogre
Mad Man


WORKERS
Pillage
Bloodburn
Charge


NextHand

Bombaster
Ardra’s Boulder
Bird’s Nest
Makeshift Rambaster


Discard

Careless Musketeer
Nautical Dog
Mad Man
Scorch
Ogre Recruiter
Crashbarrow


My Notes

Nothing really of note here. Whether or not he kills Rook, I have a line of play.

Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Summon Bloodrage Ogre - ($4)
Build Tech II – Blood - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bloodrage Ogre 3/2+a
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garus Rook 2/4
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

#7

[details=P1, Turn 4]Forgotten Fighter
Stewardess of the Undone
Neo Plexus
Boot Camp
Boot Camp

Tech in Overeager Cadet x2

Draw into Temporal Research and Battle Suits

Worker Temporal Research
[/details]
7 gold (8)
Stewardess, bounce Ogre (5)
Mox pokes Rook for 1
Double Boot Camp on Mox (3)
Fading Argo (dies) and Nullcraft (survives) team up to kill Rook, Oni to L3
Oni pokes your Tech II building for 3 damage
Hero’s Hall (1)
Worker (0)
Discard 3, Draw 1, rs, Draw 4.

Technician - Stewardess of the Undone (2/3)

Hardened Mox (3/3)
L3 Onimaru (2/3)
Nullcraft (1/1)

Base - 20
Tech 1 - 5
Hero’s Hall - 4

8 workers, 0 gold
Hand: 5
Deck: 4
Discard: 0

[details=Next Hand]Blood Lust
Forgotten Fighter
Boot Camp
Battle Suits
Boot Camp

Tech Draw (will be reshuffled if my Stewardess doesn’t actually die: Overeager Cadet
Rest of Deck: Cadet, Argo, Plexus[/details]


#8

P2T4


Tech StartingHand Workers

TECH
Bloodlust
Kidnapping


STARTING HAND
Makeshift Rambaster
Bird’s Nest
Ardra’s Boulder
Bombaster


WORKERS
Pillage
Bloodburn
Charge
Makeshift Rambaster


NextHand

Mad Man
Ogre Recruiter
Crashbarrow
Kidnapping
Bird’s Nest


My Notes

This is really bad. I forgot about Stewardess. My one hope is to tech up, not die to that massive Mox, and try to beat Eric down with the Tech II and Tech III that he’s refusing to go to.

Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Summon Ardra’s Boulder - ($5)
Summon Argagarg - ($3)
Build Tower - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Wisp 0/1+a
  • :psfist: [I]Elite[/I]: Ardra’s Boulder 1/6
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Argagarg 1/3
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 2 (Blood)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

#9

[details=P1, Turn 5]Forgotten Fighter
Battle Suits
Boot Camp
Boot Camp
Blood Lust

So… this is pretty easy, I think?
Defense: 2, 6 // 2, 5, 3, 4 [20]
Attack: 2, 3, 3+, 1
FF: cost 3 or 4 for 6
BS: cost 2 for 2
Blood Lust: cost 4 for ~5
Level Drakk: cost 3 for +3
8 gold available (6 if I plan to 2x Boot Camp)

Check for lethal:
8 gold (8)
Boot Camp both blockers (6)
Drakk (4)
Cadet (4)
Blood Lust (2)
Battle Suits (0)
Drakk (2), Cadet (4), Oni (3), Nullcraft (1), Stewardess (3) and Mox (4) hit base for 17. If I had hit base with Oni last turn, that would just be lethal right there. Since that isn’t happening, we’ll go with a slightly slower plan, but still BC the boulder, rather than FF it.

Tech in 2x War Drums (since he won’t be able to play anything dangerous next turn, this should end things cleanly the turn after)

Draws:
Fading Argo
Neo Plexus - #fail.

Worker the Neo Plexus
[/details]
8 gold (8)
Boot Camp the Boulder, I draw (7)
Stewardess kills Wisp
Drakk (5)
Mox kills Arg, Drakk to L3
Boot Camp Mox (4)
Blood Lust Drakk and Boulder (2)
Drakk breaks Tech II
Level Drakk to 4 (1)
Worker (0)
Onimaru and Nullcraft break Tech 1, Nullcraft dies.
Discard 3, Draw 2, rs, Draw 3. Drakk and Boulder take a point of damage each.

No Patrol

Stewardess of the Undone (2/2)
Hardened Mox (4/4) (with 2 damage)
L3 Onimaru (2/2)
L4 Drakk (2/2)

Base - 20
Tech 1 - 5
Hero’s Hall - 4

9 workers, 0 gold
Hand: 5
Deck: 6
Discard: 0

[details=Next Hand]Nullcraft
Forgotten Fighter
Blood Lust
Overeager Cadet
Overeager Cadet //well, at least I didn’t draw any War Drums in this hand.
[/details]


#10

P2T5


Tech StartingHand Workers

TECH
Entangling Vines
Ogre Recruiter


STARTING HAND
Ogre Recruiter
Kidnapping
Bird’s Nest
Crashbarrow
Mad Man


WORKERS
Pillage
Bloodburn
Charge
Makeshift Rambaster
Bird’s Nest


NextHand

Bloodlust
Bombaster
Nautical Dog
Bloodrage Ogre


Discard

Kidnapping
Crashbarrow
Ogre Recruiter
Entangling Vines
Ogre Recruiter


[details=“My Notes”]
Okay, I don’t know exactly what my victory looks like here, but Kidnapping was clutch to draw right now. That swung my board state right around, and I can continue with my prior plan. If I can keep stalling out the board state, I might make it to Tech III…[/details]

Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Summon Drakk - ($6)
Cast Kidnapping on Stewardess - ($2)
Stewardess trades with your Drakk (my base takes 1 damage), my Drakk levels up twice
Level up Drakk to L4 (midband) - ($1)
Ardra’s Boulder kills Onimaru and takes 2 damage; Drakk Maxbands
Summon Mad Man ($0)
Rebuild Tech I

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Mad Man 1/1 frenzy 1
    [B]In Play:[/B]
  • Ardra’s Boulder 1/4 frenzy 1
  • Drakk L6 3/4
    [B]Buildings:[/B]
  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

#11

Attacking my mox there does nothing except cost you a card and gold, since it will just ready on my turn. Feel free to edit your turn as needed.


#12

Doesn’t it also remove the runes from Mox? Or are those not counted as “attachments”?


#13

No. Attachments are spells like Entangling Vines or Spirit of the Panda.


#14

Man, there’s some newfound respect gained for the horrifying power of Hardened Mox.

@EricF I still want to summon Mad Man, but I’m sticking him in Lookout and sticking Drakk behind the patrol zone instead.


#15

That’s kind of the whole point of the Past/Peace/X deck :smiley:

I have my turn figured, i just need to decide what to tech, and how to patrol.

Preview:
(Dont take your turn, but at least tou can start thinking)
9 gold (9)
Prynn (7)
Nullcraft (5)
Nullcraft kills Mad Man
Mox kills Drakk
Prynn to L4 (4)
Worker (3)
2x Overeager Cadet
To be continued…


#16

I feel like I was really underutilizing the Peace synergy in my prior game now. I kinda made up for it with Mox/Blood synergy, but Past/Peace is really really tight.


#17

[details=P1, Turn 6]Nullcraft
Forgotten Fighter
Blood Lust -> Worker
Overeager Cadet
Overeager Cadet

Add replacement Blood Lust and one Desperation
[/details]
9 gold (9)
Prynn (7)
Nullcraft (5)
Nullcraft trades with Mad Man #thanksTower
Mox kills Drakk, Prynn to L3, my base takes 1
Prynn to L4 (4)
Worker (3)
2x Overeager Cadet (3)
Discard 1, Draw 3. Float 3 gold. //I hope you don’t have Pillage in hand!

Scavenger - Overeager Cadet (2/2)
Technician - Overeager Cadet (2/2)

L4 Prynn (2/4) [4]
Hardened Mox (4/4)

Base - 19
Tech 1 - 5
Hero’s Hall - 4

10 workers, 3 gold
Hand: 3
Deck: 3
Discard: 5

[details=Next Hand]Battle Suits
Boot Camp
War Drums
[/details]


#18

P2T6


StartingHand Workers

STARTING HAND
Bombaster
Bloodrage Ogre
Bloodlust
Nautical Dog


WORKERS
Pillage
Bloodburn
Charge
Makeshift Rambaster
Bird’s Nest


NextHand

Scorch
Kidnapping
Ogre Recruiter
Careless Musketeer


My Notes

Still in the game! I have a bad feeling about this, though. Rewind would suck a little, at least. Kidnapping would hurt, too. But I have a decent wall up, which is good. Being able to maxband Arg gives me a lot of beefy defense, and getting Ogre Recruiter plus Kidnapping next turn is going to be nice. Thinking of stealing Mox, trading into a unit, then trashing it with Ogre Recruiter.

Tech 0 card(s)
Get Paid - ($10)
Rebuild Tech II
Summon Bombaster - ($8)
Summon Bloodrage Ogre - ($6)
Summon Argagarg - ($4)
Maxband Argagarg - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ardra’s Boulder 1/4+a
  • :psfist: [I]Elite[/I]: Bloodrage Ogre 4/2
  • :ps_: [I]Scavenger[/I]: Bombaster 2/2
  • :pschip: [I]Technician[/I]: Wisp 0/1
  • :target: [I]Lookout[/I]: Water Elemental 3/3 anti-air resist 1
    [B]In Play:[/B]
  • Argagarg 1/5
    [B]Buildings:[/B]
  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

#19

[details=P1, Turn 7]Alright, let’s see if I can break the Tech II by using the two Cadets, leaving Arg in play to block Drakk, and patrolling some “stuff” to soak up a big boulder hit:
13 gold (13)
Onimaru (11)
Boot Camp Boulder (10)
Prynn kills Bombaster
Prynn to L7 (7)
Mox kills Ogre
Banish Wisp and Elemental (6)
Battle Suits (4)
Cadets break Tech II … ok! just need to modify based on my draw from Boot Camp

Teching nothing, of course.

Draw: Boot Camp //which means I get to keep Prynn alive
Draw2: Fading Argo
[/details]
Tech nothing
10 gold (13)
Onimaru (11)
Boot Camp the Boulder, again (10)
Prynn kills Bombaster
Mox kills Water Elemental
Max Prynn, healing (7)
Prynn Banishes the BRO [2 runes left]
Boot Camp the Wisp (6)
Battle Suits (4)
2x Overeager Cadet break your Tech II
Fading Argo (2)
Discard 1, Draw 1, rs, Draw 2. Float 2 gold.

SQL - Fading Argo (3/3 +1) [3]
Tech - L1 Onimaru (2/3)

Overeager Cadet (3/1)
Overeager Cadet (3/1)
L7 Prynn (3/5) [2] {Bloodrage Ogre}
Hardened Mox (5/4)

Base - 19
Tech 1 - 5
Hero’s Hall - 4

Battle Suits
10 workers, 2 gold
Hand: 3
Deck: 6
Discard: 0

[details=Next Hand]Boot Camp
Blood Lust
War Drums[/details]


#20

P2T7


StartingHand Workers

STARTING HAND
Scorch
Careless Musketeer
Kidnapping
Ogre Recruiter


WORKERS
Pillage
Bloodburn
Charge
Makeshift Rambaster
Bird’s Nest


NextHand

Nautical Dog
Crashbarrow
Ogre Recruiter
Entangling Vines
Bloodlust


Discard

Ogre Recruiter
Kidnapping
Scorch


Tech 0 card(s)
Get Paid - ($10)
Scavenger gold - ($11)
Summon Careless Musketeer - ($9)
Rebuild Tech II

Float ($9)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ardra’s Boulder 2/5+a
  • :psfist: [I]Elite[/I]: Careless Musketeer 3/1
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Wisp 1/2
  • :target: [I]Lookout[/I]: Argagarg 1/5
    [B]In Play:[/B]
  • Bloodrage Ogre 3/2 (trashed by Prynn)
    [B]Buildings:[/B]
  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 9
  • Workers: 10