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LLL 2: CarpeGuitarrem ([Past]/Peace/Law) vs. Zejety ([Future]/Anarchy/Growth)


#1

@Zejety GLHF! Let’s see if I have the hang of Past/Peace now…

P1T1


StartingHand Workers

STARTING HAND
Neo Plexus
Plasmodium
Forgotten Fighter
Battle Suits
Tinkerer


WORKERS
Neo Plexus


NextHand

Hardened Mox
Time Spiral
Fading Argonaut
Temporal Research
Nullcraft


Discard

Battle Suits
Plasmodium
Forgotten Fighter
Tinkerer


My Notes

First things first, let’s look at codexes. I know how Past/Peace works, more or less, so how does Law contribute to that? I lose the ability to get mad attack buffs (and unit theft with Kidnapping), compared with Blood. But what I get instead is some lockdown spells. How does that help me? It helps to clear the way for an aggressive field of low-tech units.

So what tricks does Future/Anarchy/Growth have up its sleeve? Well, for starters, Assimilate is a scary spell. Makes me question the wisdom of Battle Suits, overall. Second Chances, too. (Amusingly, taking control of Slow-Time Generator does nothing to me and kinda helps me.) It also affects Flagstone Garrison and Censorship Council–and a stolen Censorship Council could really hurt me. Overall, it looks like big units are my biggest threat, but I have Injunction, Judgment Day, and Community Service to deal with that.

Dinosized Void Star is probably one big goal of this deck. Dinosized Unphased Omegacron is another possible issue–that’s 15 attack to the base!

Sanatorium is a building to watch out for from Tech II Anarchy.

So now, my first turn. MVP Mox doesn’t come around until Turn 2, sadly. I also don’t have much in the way of time rune manipulation. That makes Neo Plexus my best option here, or else a hero. Actually, Onimaru seems pretty good as an opener here, into Nullcraft next turn for a potential hero kill or else a good trade.

Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Summon Onimaru - ($1)

Float ($1)
Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Onimaru L1 2/3 +a frenzy 1
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5

#2

P2T1

[details=Turn secrets]* Hand: Hardened Mox, Battle Suits, Plasmodium, Temporal Research, Tinkerer

  • Worker: Temporal Research
  • Tech:
  • Thoughts: If I read this MU correctly, Carpe will go for either of those 3 speccs’ default T2 plan, and I should try to rush base or Pirate Gunship. My deck definitely has some options for big surprise damage although it might get tricky to get around purple defense. MoLaC + Hive looks hilarious but I’m not sure how much of a wrench Rewind might throw into that plan.
    Regarding this turn: A simple Arg Wisp should be enough to avoid any problems while setting up for a Plasmodium turn. Forgotten Fighter could take out Arg but would expose Oni to a Zane trade that I would come out ahead off, unless he midbands Oni and skips T1.
    [/details]

Turn:

  • Start of turn:
  • Collect 5 gold (5)
  • Main phase:
  • Worker (4)
  • Argagarg (2)
  • Plasmodium (0)
  • End of turn:
  • Discard 3, draw 5
  • Float 0

Patrol:

  • :psblueshield: Leader: WIsp (0/1A)
  • :psfist: Elite:
  • :ps_: Scavenger: L1 Argagarg (1/3)
  • :pschip: Technician:
  • :target: Lookout:

Board:

  • Characters:
  • Characters (in the future):
  • ⧖⧖⧖ Plasmodium (4/4 | haste)
  • Buildings:
  • :psgem: Base (20)

Economy:

  • Workers: 6
  • Gold: 0
  • Hand: 5
  • Deck: 0
  • Discard: 3
New hand

Nullcraft, Neo Plexus, Fading Argonaut, Forgotten Fighter, Time Spiral

Discard

Tinkerer, Battle Suits, Hardened Mox


#3

Oh, and GL HF! :flushed:


#4

P1T2


Tech StartingHand Workers

TECH
Tax Collector
Boot Camp


STARTING HAND
Hardened Mox
Fading Argonaut
Nullcraft
Temporal Research
Time Spiral


WORKERS
Neo Plexus
Time Spiral


NextHand

Temporal Research
Forgotten Fighter
Plasmodium
Tinkerer
Nullcraft


My Notes

Kinda kicking myself for not thinking of Tinkerer on T1 to deal with enemy units like Plasmodium. Perpetual lockdown is not bad. Still, this is a great setup for Mox. Teching Tax Collector to help deal with Gilded Glaxx, should Zejety go that route. Boot Camp to help Onimaru score some early kills, or to buff Mox, as I’ve learned from the game vs. Eric.

Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Summon Hardened Mox - ($2)
Build Tech I - ($0)
Onimaru kills your poor Wisp

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hardened Mox 1/1+a
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Onimaru L1 2/3 frenzy 1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

#5

P2T2

[details=Turn secrets]* Hand: Nullcraft, Neo Plexus, Fading Argonaut, Forgotten Fighter, Time Spiral

  • Worker: Forgotten Fighter
  • Tech: 2x Calypso Vystari
  • Thoughts: Not very confident in my tech and worker choices. Considered Assimiliate but I don’t know how long Arg will survive. If Carpe has Boot Camp, Arg will die this turn.
    [/details]

Turn:

  • Start of turn:
  • Tech 2 cards
  • Collect 6 gold (6)
  • Main phase:
  • Fading Argonaut (4)
  • Worker (3)
  • Tech I Building (1)
  • End of turn:
  • Discard 3, reshuffle, draw 5
  • Float 1

Patrol:

  • :psblueshield: Leader:
  • :psfist: Elite: ⧗⧗⧗ Fading Argonaut (3/3)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Board:

  • Characters:
  • L1 Argagarg (1/3)
  • Characters in the future:
  • ⧗⧗ Plasmodium (4/4 | haste)
  • Buildings:
  • :psgem: Base (20)
  • :ps1gem: T1 (5)

Economy:

  • Workers: 7
  • Gold: 1
  • Hand: 5
  • Deck: 3
  • Discard: 0
New hand

Time Spiral, Tinkerer, Calypso Vystari, Nullcraft, Battle Suits

[details=Discard][/details]


#6

P1T3


Tech StartingHand Workers

TECH
Overeager Cadet
Stewardess of the Undone


STARTING HAND
Temporal Research
Forgotten Fighter
Tinkerer
Nullcraft
Plasmodium
Battle Suits (drawn from Temporal Research)


WORKERS
Neo Plexus
Time Spiral
Plasmodium


NextHand

Fading Argonaut
Boot Camp
Nullcraft
Tinkerer
Tax Collector


My Notes

That Argo is safe from Forgotten Fighter. Mildly annoying. I shan’t get my free hero kill this turn. Nullcraft isn’t even doing much for me right now. I could sac Oni into the Argo, but that gives Arg two free levels and gets him close to maxbanding, which I don’t want. And it keeps Arg a 1/4, which I can’t really dent much–Mox and Nullcraft just ding him down to 1/2, and if he maxbands for 2 gold, there’s a 3/3 with anti-air waiting.

Boot Camp is also something I might want to cast, I think I need sidelining. May have to unfortunately throw Tinkerer out there as a sacrifice. Other options: pay (3) and Temporal Research, leaving me with (2), enough to play any of the cards in my deck.

  1. Boot Camp, letting me get an Arg kill in exchange for making Fading Argo 3/4. (1) left over, which isn’t enough to play anything left in my deck or hand. Mox has to patrol against a 3/4, a potential Zane, and a potential Plasmodium. Zane kills the Mox, Argo kills Oni, Zane gets two free levels, all for (2). Ew. Alternately, if I draw Boot Camp, I can still play Tinkerer instead, giving me a 1/2 versus a 2/3, a 1/3 Arg, a potential 4/4 Plasmodium.
  2. Battle Suits, making Mox a 2/1 and letting me…not kill Arg or the Argo. Bleh. That leaves me with effectively a 2/2 Mox and 2/3 Onimaru against 1/3 Arg, 2/3 Argo, potential 4/4 Plasmodium. If Zejety casts Time Spiral, that’s a kill on Onimaru (netting (1) but paying a card).
  3. Fading Argo, letting me set up a 2/3 patroller against 1/3 Arg, 2/3 Argo, and a potential 4/4 Plasmodium. Zejety needs Time Spiral and Forgotten Fighter to kill Onimaru, and that’s a dear price to pay for just a hero kill.
  4. Tax Collector, giving me (1) left over (and sapping one from Zejety), letting me set up a 2/3 patroller against 1/3 Arg, 2/3 Argo, and a potential 4/4 Plasmodium. Same as #3 at this point.

That might not be as bad as I’d feared.

Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Play Temporal Research, drawing 1 card (no time runes to spot) - ($2)
Play Battle Suits - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hardened Mox 2/1+a
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Onimaru L1 2/3 frenzy 1
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

#7

P2T3

[details=Turn secrets]* Hand: Time Spiral, Tinkerer, Calypso Vystari, Nullcraft, Battle Suits

  • Worker: Tinkerer
  • Tech: Assimilate, Disguised Monkey
  • Thoughts: With my current board control, rushing Gunship seems to be the safest way to victory. Tech2 choice did not seem very obvious. Anarchy is the natural choice to avoid having to pay for Tech Lab. Growth would have been great for MiLaC which I might have been able to trigger next turn. However, that’s pretty much the only attractive card for me as I lack the means to get much value out of Blooming Ancient. Future might have been fun but most of the interesting cards are somewhat weak to Prynn’s bounces.
    [/details]

Turn:

  • Start of turn:
  • Tech 2 cards
  • Removing time runes…
  • Collect 7 gold +float (8)
  • Main phase:
  • Worker (7)
  • Anarchy Tech II Building (3)
  • Nullcraft (1)
  • Calypso Vystari (0)
  • Nullcraft and Arg “kill” Hardened Mox; Arg takes 2 damage
  • Fading Argonaut kills Oni, taking 2 damage; Arg levels to mid and heal; you draw a card
  • End of turn:
  • Discard 2, draw 3, reshuffle, draw 1
  • Float 0

Patrol:

  • :psblueshield: Leader: Calypso Vystari (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Board:

  • Characters:
  • L3 Argagarg (1/4)
  • ⧗⧗ Fading Argonaut (2/1)
  • Nullcraft (1/1 | flying, haste, no :target: buffs or debuffs)
  • Characters in the future:
  • ⧗ Plasmodium (4/4 | haste)
  • Buildings:
  • :psgem: Base (20)
  • :ps1gem: T1 (5)
  • :ps2gem: T2 (5)
  • Spec: Anarchy

Economy:

  • Workers: 8
  • Gold: 0
  • Hand: 4
  • Deck: 3
  • Discard: 0
New hand

Neo Plexus, Calypso Vystari, Hardened Mox, Assimilate

[details=Discard][/details]


#8

P1T4


Tech StartingHand Workers

TECH
Boot Camp
Overeager Cadet


STARTING HAND
Tax Collector
Fading Argonaut
Boot Camp
Nullcraft
Tinkerer


WORKERS
Neo Plexus
Time Spiral
Plasmodium
Tinkerer


NextHand

Overeager Cadet
Stewardess of the Undone
Forgotten Fighter
Temporal Research


Discard

Boot Camp
Fading Argonaut
Boot Camp
Overeager Cadet


[details=My Notes]Right, Nullcraft. Well, I messed that one up bad. And here comes Assimilate to steal my Battle Suits, too. I’ve probably lost at this point, but time will tell. Those Steam Tanks are gonna hurt, though. I think if I get a good Boot Camp turn, I can maybe swing things around.
[/details]

Tech 2 card(s)
Get Paid - ($7)
Scavenger bonus - ($8)
Summon Nullcraft - ($6)
Nullcraft and Mox kill Vystari
Summon Tax Collector, you have no gold to steal - ($4)
Worker a card - ($3)
Build a Tower - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Tax Collector 2/3
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Nullcraft 1/1 flying
  • Hardened Mox 2/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

#9

P2T4

[details=Turn secrets]* Hand: Neo Plexus, Calypso Vystari, Hardened Mox, Assimilate

  • Worker: Hardened Mox
  • Tech: Dinosize, Stampede
  • Vir’d top card: Battle Suits
  • Thoughts: Stealing suits would have been fun, but I don’t think it’s worth it. Neither is going down furthe ron cards to play NP.
    [/details]

Turn:

  • Start of turn:
  • Removing time runes… Plasmodium arrives!
  • Tech 2 cards
  • Collect 8 gold (8)
  • Main phase:
  • Worker (7)
  • Vir (5)
  • Vir peaks at my top card (5)
  • Calypso Vystari (4)
  • :exhaust: Argagarg to buff Fading Argonaut
  • Fading Argonaut trades with Tax Collector, you get 1 gold
  • Plasmodium destroys your tower, taking 1 damage; your base takes 2 damage
  • Nullcraft deals 1 damage to your Tech I building
  • Level Argagarg to 5/max (2)
  • End of turn:
  • Discard 2, draw 3, reshuffle, draw 1
  • Float 2

Patrol:

  • :psblueshield: Leader: Water Elemental (3/3A | anti-air)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Calypso Vystari (2/2)
  • :target: Lookout:

Board:

  • Characters:
  • MAX Argagarg (1/5)
  • L1 Vir (2/3)
  • Plasmodium (4/3 | haste)
  • Nullcraft (1/1 | flying, haste, no :target: by buffs or debuffs)
  • Buildings:
  • :psgem: Base (20)
  • :ps1gem: T1 (5)
  • :ps2gem: T2 (5)
  • Spec: Anarchy

Economy:

  • Workers: 9
  • Gold: 2
  • Hand: 4
  • Deck: 5
  • Discard: 0
New hand

Time Spiral, Battle Suits, Disguised Monkey, Stampede

[details=Discard][/details]


#10

@CarpeGuitarrem quick reminder.
No pressure though!


#11

P1T5


Tech StartingHand Workers

TECH
Second Chances
Tax Collector


STARTING HAND
Temporal Research
Overeager Cadet
Stewardess of the Undone
Forgotten Fighter


WORKERS
Neo Plexus
Time Spiral
Plasmodium
Tinkerer
Temporal Research


NextHand

Boot Camp
Boot Camp
Fading Argonaut


My Notes

Okay, not much to note here, just that I really need to deal with this board, I’m badly falling behind.

Tech 2 card(s)
Get Paid - ($8)
Stewardess of the Undone, bouncing your Elemental (which effectively destroys it) - ($5)
Worker - ($4)
Summon Prynn - ($2)
Forgotten Fighter to bounce your Vystari - ($0)
Mox and Nullcraft kill Vir, Prynn levels twice
Scavenger bonus - ($1)

Float ($1)
Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Stewardess of the Undone 2/3 +a
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Prynn L3 1/3 {4}
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Nullcraft 1/1 flying
  • Hardened Mox 2/1
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9

#12

P2T5

[details=Turn secrets]* Hand: Time Spiral, Battle Suits, Disguised Monkey, Stampede, Calypso Vystari (bounced)

  • Worker: -
  • Tech: 2x Pirate Gunship
  • Thoughts: Delaying T3 for a high-impact turn. I would have had to downgrade the turn severely if I had wanted to build my T3 this turn AND get a small chance to draw a gunship afterwards; basically just play and midband Zane, worker and T3. Instead, this turn destroys Carpe’s board and T1 building and sets his base up for destruction when a gunship hits at the latest.
    [/details]

Turn:

  • Start of turn:
  • Tech 2 cards
  • Collect 9 gold +2 float (11)
  • Main phase:
  • :degrey: Disguised Monkey (9)
  • Stampede! (3)
  • Zane (1)
  • Level Zane to 2 (0)
  • Plasmodium kills Stewardess of the Undone and deals 3 damage to your base
  • Disguised Monkey kills Prynn and deals 3 damage to your base; Zane mid-bands
  • Zane and Arg destroy your Tech I Building; your base takes 2 damage
  • My Nullcraft destroys your Nullcraft and deals 3 damage to your base
  • I think your base is at 7 life now.
  • End of turn:
  • You see through Disguised Monkey’s disguise :disguisedmonkey:
  • Discard 3, draw 5
  • Float 0

Patrol:

  • :psblueshield: Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Board:

  • Characters:
  • MAX Arg (1/5)
  • L4 Zane (3/3 | haste)
  • Plasmodium (4/3 | haste)
  • Disguised Monkey (3/3 | haste)
  • Nullcraft (1/1 | flying, no :target: by buffs or debuffs)
  • Buildings:
  • :psgem: Base (20)
  • :ps1gem: T1 (5)
  • :ps2gem: T2 (5)
  • Spec: Anarchy

Economy:

  • Workers: 9
  • Gold: 0
  • Hand: 5
  • Deck: 0
  • Discard: 6
New hand

Fading Argonaut, Assimilate, Calypso Vystari, Dinosize, Neo Plexus

Discard

Pirate Gunship, Pirate Gunship, Stampede, Calypso Vystari, Battle Suits, Time Spiral


#13

P1T6


Tech StartingHand Workers

TECH
Rewind
Stewardess of the Undone


STARTING HAND
Boot Camp
Fading Argonaut
Boot Camp
Tax Collector


WORKERS
Neo Plexus
Time Spiral
Plasmodium
Tinkerer
Temporal Research
Tax Collector


NextHand

Overeager Cadet
Second Chances
Overeager Cadet
Forgotten Fighter
Tax Collector


Discard

Stewardess of the Undone
Nullcraft
Fading Argonaut
Boot Camp
Boot Camp
Rewind
Stewardess of the Undone


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Rebuild Tech I
Summon, Maxband Onimaru - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Soldier 1/1+a sparkshot
  • :psfist: [I]Elite[/I]: Hardened Mox 3/1
  • :ps_: [I]Scavenger[/I]: Soldier 1/1 sparkshot
  • :pschip: [I]Technician[/I]: Soldier 1/1 sparkshot
  • :target: [I]Lookout[/I]: Onimaru 4/5
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 7
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

#14

P2T7

[details=Turn secrets]* Hand: Fading Argonaut, Assimilate, Calypso Vystari, Dinosize, Neo Plexus

  • Zane draws: Battle Suits, Calypso Vystari
  • Worker: Neo Plexus
  • Tech: Disguised Monkey, Chameleon Lizzo
  • Thoughts: Was trying for a base K.O. this turn. If Zane had drawn either of three cards (Monkey, Lizzo, Stampede), I would have won right here. The penalty for missing this wasn’t very big so it was worth going for. Next turn, I’ll get a guaranteed Gunship unless I am missing some great trickshot.
    [/details]

Turn:

  • Start of turn:
  • Tech 2 cards
  • Collect 9 gold (9)
  • Main phase:
  • Disguised Monkey kills SQL Soldier, taking 1 damage
  • Zane kills the Technician Soldier, taking 1 damage; we both draw a card
  • Plasmodium and Nullcraft kill Onimaru; Plasmodium dies and Zane levels to max
  • Zane’s maxband shoves the remaining Soldier to the Technician slot and kills it; we both draw another card
  • Worker (8)
  • Build Tech III Building (3)
  • Calpyso Vystari (2)
  • Calpyso Vystari (1)
  • End of turn:
  • Discard 4, draw 5
  • Float 1

Patrol:

  • :psblueshield: Leader: Calpyso Vystari (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Calpyso Vystari (2/2)
  • :pschip: Technician:
  • :target: Lookout: MAX Argagarg (1/5)

Board:

  • Characters:
  • MAX Zane (4/4 | haste)
  • Nullcraft (1/1 | flying, haste, no :target: by buffs and debuffs)
  • Disguised Monkey (3/2 | haste)
  • Buildings:
  • :psgem: Base (20)
  • :ps1gem: T1 (5)
  • :ps2gem: T2 (5)
  • :ps3gem: T3 (5)
  • Spec: Anarchy

Economy:

  • Workers: 10
  • Gold: 1
  • Hand: 5
  • Deck: 1
  • Discard: 5
New hand

Stampede, Chameleon Lizzo, Disguised Monkey, Time Spiral, Pirate Gunship

Discard

Plasmodium, Battle Suits, Dinosize, Assimilate, Fading Argonaut


#15

P1T7


StartingHand Workers

STARTING HAND
Second Chances
Overeager Cadet
Tax Collector
Forgotten Fighter
Overeager Cadet
Stewardess of the Undone
Nullcraft


WORKERS
Neo Plexus
Time Spiral
Plasmodium
Tinkerer
Temporal Research
Tax Collector


NextHand

Stewardess of the Undone
Fading Argonaut
Boot Camp
Rewind


Discard

Forgotten Fighter
Second Chances
Stewardess of the Undone


Tech 0 card(s)
Get Paid - ($10)
Summon Tax Collector, stealing your 1 gold float - ($9)
Summon Prynn - ($7)
Cast Forgotten Fighter on your SQL Vystari to bounce it to your hand - ($5)
Mox kills your Scavenger Vystari, giving you your 1 gold back
Summon Nullcraft - ($3)
Summon Overeager Cadet x2
Build Tower - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Nullcraft 1/1+a flying
  • :psfist: [I]Elite[/I]: Overeager Cadet 4/2
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Overeager Cadet 3/2
  • :target: [I]Lookout[/I]: Tax Collector 2/3
    [B]In Play:[/B]
  • Battle Suits
  • Prynn L1 1/3 {4}
  • Hardened Mox 2/1
    [B]Buildings:[/B]
  • :heart: Base HP: 7
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

#16

P2T7

[details=Turn secrets]* Hand: Stampede, Chameleon Lizzo, Disguised Monkey, Time Spiral, Pirate Gunship

  • Worker: -
  • Tech: -
  • Thoughts:
    [/details]

Turn:

  • Start of turn:
  • Tech 0 cards
  • Collect 10 gold (10)
  • Main phase:
  • Pirate Gunship (4)
  • Gunship starts to attack Nullcraft, but that gets obliterated; switches targets and destroys your base

GG!


#17

Ah, there it is. I had hoped you hadn’t drawn into it. GG! I think I did a lot of thrashing about to no effect once I couldn’t figure out what to do with your rush.


#18

I drew all remaining cards this turn. :slight_smile:
This was my first time seeing Stampede in action and WOW is that spell scary!

@EricF, game is over.


#19

Yeah, that Stampede turn was a doozy of a scary swing. Not that I wasn’t already on the back foot, but that pretty much sealed it.