News Shop
Events Forums

[LDT2] rathyAro ([Finesse]/Peach/Truth) vs. Zhavier ([Anarchy]/Strength/Growth)


#1

@zhavier

have fun!

"P1T1


StartingHand Workers

STARTING HAND
Fruit Ninja
Bloom
Spark
Older Brother
Granfalloon Flagbearer


WORKERS
Granfalloon Flagbearer


NextHand

Timely Messenger
Tenderfoot
Helpful Turtle
Wither
Brick Thief


Discard

Older Brother
Spark
Bloom


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Fruit Ninja - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fruit Ninja (2/2+1Armor)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
    "

#2

Movin’ to the country,
gonna eat a lot of peaches. (Title typo inspired)

"P2T1


StartingHand Workers

STARTING HAND
Bloodburn
Bloodrage Ogre
Makeshift Rambaster
Bombaster
Scorch


WORKERS
Bloodburn


NextHand

Nautical Dog
Mad Man
Charge
Pillage
Careless Musketeer


Discard

Scorch
Makeshift Rambaster
Bombaster


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Bloodrage Ogre - ($2)

Float ($2)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bloodrage Ogre 3/2
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 6
Thoughts

interesting opening. ogre is a relatively easy counter, even with wither it kills the Ninja. more like he blocks and ogre gets to trade or maybe mad man helps me get a hero kill. floating the other 2 gold to make zane extra scary. but really I want to tank and rush tech 2 growth. wither on rook here would suck, but that’s blocked easily with lookout at least at this stage. probably his ideal play is just tenderfoot hero tech 1. I can expect fencers I think, but really his only chance is breaking my tech 2. and even then I have zane shenanigans.

"


#3

Haha, took me a while to see what you meant

"P1T2


Tech StartingHand Workers

TECH
Nimble Fencer
Nimble Fencer


STARTING HAND
Wither
Tenderfoot
Helpful Turtle
Brick Thief
Timely Messenger


WORKERS
Granfalloon Flagbearer
Helpful Turtle


NextHand

Spark
Nimble Fencer
Fruit Ninja (2/2+1Armor)
Timely Messenger
Bloom


Tech 2 card(s)
Get Paid - ($5)
Fruit Ninja trades with Blood Ogre, you get 1 gold
River - ($3)
Worker - ($2)
Tech I - ($1)
Tenderfoot - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tenderfoot (1/2+1Armor)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: River (2/3, Level 1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
    "

#4

"P2T2


Tech StartingHand Workers

TECH
Bird’s Nest
Blooming Ancient


STARTING HAND
Pillage
Careless Musketeer
Charge
Nautical Dog
Mad Man


WORKERS
Bloodburn
Pillage


NextHand

Careless Musketeer
Blooming Ancient
Bird’s Nest
Bloodrage Ogre


Tech 2 card(s)
Get Paid + float + scav - ($9)
Worker - ($8)
Tech 1 - ($6)
Mad Man - ($5)
Nautical Dog - ($4)
Argagarg - ($2)

Float ($2)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Mad Man 1/1+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp 0/1
  • :pschip: [I]Technician[/I]: Nautical Dog 1/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Argagarg 1/3, lvl 1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 7
Thoughts

hmm there’s enough haste options for him to do a real number on any defenders I aim for. I could kill river and tenderfoot, but it’s pretty costly. either 2 or 3 cards. so rook as defense. I need to make sure anything he uses to kill rook also dies, barring wither. Midband rook is really expensive though. throwing out 2 1/1s and an arg though, Guess I’m betting for fencers over discord…

"


#5

"P1T3


Tech StartingHand Workers

TECH
Star-Crossed Starlet
Star-Crossed Starlet


STARTING HAND
Timely Messenger
Nimble Fencer
Spark
Bloom
Fruit Ninja (2/2+1Armor)


WORKERS
Granfalloon Flagbearer
Helpful Turtle
Fruit Ninja (2/2+1Armor)


NextHand

Nimble Fencer
Brick Thief
Older Brother


Discard

Spark
Star-Crossed Starlet
Star-Crossed Starlet
Bloom


Tech 2 card(s)
Get Paid - ($6)
Nimble Fencer - ($4)
Nimble Fencer kills Mad Man
Timely Messenger - ($3)
Timely Messenge kills Wisp, you get 1 gold
Tenderfoot kills Nautical Dog, you get 1 card
Bloom on River - ($1)
River kills Argagarg, River to level 3 midband
Worker - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Nimble Fencer (2/2)
  • Timely Messenger (1/1)
  • River (3/5, Level 3, +1/+1 rune)
  • Tenderfoot (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 1
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
    "

#6

your card counts are off, bloom is probably not in your discard? I make that mistake all the time.

P2T3


Tech StartingHand Workers

TECH
Might of Leaf and Claw
Surprise Attack


STARTING HAND
Careless Musketeer
Blooming Ancient
Bloodrage Ogre
Bird’s Nest
Charge


WORKERS
Bloodburn
Pillage
Careless Musketeer


NextHand

Makeshift Rambaster
Scorch
Charge
Blooming Ancient
Bombaster


Tech 2 card(s)
Get Paid + float + Scav - ($10)
Worker - ($9)
Tech 2 Growth - ($5)
Bloodrage Ogre - ($3)
Rook - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bloodrage Ogre 3/2+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Rook 2/4
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
Thoughts

Did not expect to have him go so far down on cards. Oh well, I should still be able to leverage that


#7

Your instincts were right, good catch.

"P1T4


Tech StartingHand Workers

TECH
Flagstone Garrison
Flagstone Garrison


STARTING HAND
Older Brother
Brick Thief
Nimble Fencer


WORKERS
Granfalloon Flagbearer
Helpful Turtle
Fruit Ninja (2/2+1Armor)
Older Brother


NextHand

Nimble Fencer
Star-Crossed Starlet
Wither
Bloom


Tech 2 card(s)
Get Paid - ($7)
Nimble Fencer and Timely Messenger trade with Bloodrage Ogre
River attacks Rook down to 1
Tenderfoot trades with Rook, River up to level 5 maxband, you get 1 gold
Worker - ($6)
Tech II Peace - ($2)

Float ($2)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • River (4/5, Level 5, 1/+1 rune)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 8
    "

#8

P2T4


Tech StartingHand Workers

TECH
Blooming Ancient
Spirit of the Panda


STARTING HAND
Scorch
Makeshift Rambaster
Bombaster
Blooming Ancient
Charge


WORKERS
Bloodburn
Pillage
Careless Musketeer


NextHand

Mad Man
Might of Leaf and Claw
Nautical Dog
Surprise Attack


Discard

Bloodrage Ogre
Charge
Scorch
Blooming Ancient
Spirit of the Panda


Tech 2 card(s)
Get Paid + float + Scav - ($10)
Blooming Ancient - ($6)
Makeshift Rambaster, BA+1 - ($4)
Bombaster, BA+1 - ($2)
Argagarg, BA+2 - ($0)
Move 2 runes to Makeshift, break your tech 1, base to 18
move rune to wisp

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Blooming Ancient 3/5+A, +1 Runes
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp 1/2, +1 Rune
  • :pschip: [I]Technician[/I]: Bombaster 2/2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Argagarg 1/3
  • Makeshift Rambaster 3/4, +2 Runes
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

yup, traded away his units, good, now I shall break his haste engine, tech 1, and should have this locked up


#9

"P1T5


Tech StartingHand Workers

TECH
Overeager Cadet
Overeager Cadet


STARTING HAND
Wither
Nimble Fencer
Star-Crossed Starlet
Bloom


WORKERS
Granfalloon Flagbearer
Helpful Turtle
Fruit Ninja (2/2+1Armor)
Older Brother
Bloom


NextHand

Flagstone Garrison
Flagstone Garrison
Brick Thief
Tenderfoot (1/1)
Star-Crossed Starlet


Discard

Wither
Star-Crossed Starlet
Nimble Fencer
Overeager Cadet
Overeager Cadet


Tech 2 card(s)
Get Paid + float - ($10)
Rebuild Tech I
Worker - ($9)
Onimaru - ($7)
Onimaru levels up to 8 maxband, make 3 soldiers - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Onimaru (4/5, Level 8)
  • :psfist: [I]Elite[/I]: Soldier (1/1) #3
  • :ps_: [I]Scavenger[/I]: Soldier (1/1) #1
  • :pschip: [I]Technician[/I]: Soldier (1/1) #2
  • :target: [I]Lookout[/I]: River (4/5, Level 5, 1/+1 rune)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II Peace HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
    "

#10

I didn’t bother showing the +5/+5 from MOLAC.

P2T5


Tech StartingHand Workers

TECH
Surprise Attack
Blooming Elm


STARTING HAND
Nautical Dog
Mad Man
Surprise Attack
Might of Leaf and Claw
Bird’s Nest


WORKERS
Bloodburn
Pillage
Careless Musketeer
Surprise Attack


NextHand

Scorch
Bird’s Nest
Spirit of the Panda


Tech 2 card(s)
Get Paid - ($8)
Might of Leaf and Claw - ($5)
Mad Man, BA+1 - ($4)
Zane, BA+1 - ($2)
Nautical Dog, BA+1 - ($1)
Blooming Ancient kills Onimaru, MOLAC+1, Zane to lvl 3
Move 3 Runes to Bombaster, kills River, Zane to lvl 5, MOLAC+1
Wisp kills Scav, MOLAC+1
Zane kills Technician, we both draw a card too, MOLAC+1
Maxband Zane, move Elite to scav, we both get 1g
Makeshift Rambaster breaks tech 2, MOLAC ACTIVE
Arg breaks Tech 1
Mad Man hits base to 8
Worker - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Nautical Dog 1/1
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Might of Leaf and Claw ACTIVE
  • Argagarg 1/3, lvl 1
  • Makeshift Rambaster 3/4, +2 Runes
  • Mad Man 1/1
  • Blooming Ancient 3/1, +1 Runes
  • Bombaster 5/1, +3 Runes
  • Zane 4/4, lvl 6
  • Wisp 1/1, +1 Rune
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

#11
For after

Just realized there was a winning play there. I thought I was one short of lethal, but I could have killed blooming and moved the last rune to get the lethal.


#12

That’ll probably do it. I’ll play it out anyway.

"P1T6


Tech StartingHand Workers

TECH
Hallucination
Dreamscape


STARTING HAND
Flagstone Garrison
Brick Thief
Star-Crossed Starlet
Flagstone Garrison
Tenderfoot (1/1)
Timely Messenger (1/1)


WORKERS
Granfalloon Flagbearer
Helpful Turtle
Fruit Ninja (2/2+1Armor)
Older Brother
Bloom


NextHand

Hallucination
Dreamscape
Overeager Cadet
Nimble Fencer (2/2)
Spark


Tech 2 card(s)
Get Paid - ($9)
Scavenger - ($11)
Rebuild Tech 1
Quince, Mirror Illusion - ($9)
Tenderfoot - ($8)
Brick Thief, your base down to 19, my base up to 17 - ($6)
Timely Messenger - ($5)
Surplus - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tenderfoot (1/1)
  • :psfist: [I]Elite[/I]: Quince (1/3, Level 1)
  • :ps_: [I]Scavenger[/I]: Timely Messenger (1/1)
  • :pschip: [I]Technician[/I]: Brick Thief (2/1)
  • :target: [I]Lookout[/I]: Mirror Illusion (0/1) #1
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Surplus HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
    "

#13

note: your base is at 8, now 9, not 17…

5 of my 8 eligible things attack and clear patrol, the rest hit your base for massive damage. GG!

@Bob199


#14

Especially inspired given he started with Fruit Ninja, the whole premise of that video. :smile:


#15

yes, that was part of the inspiration!


#16

Good game! I feel very outplayed.


#17

That may be, but it’s also a hard match-up. MoLaC on its own is really tough to deal with without some explicit upgrade removal (Versatile Style/Assimilate). Add in Blooming Ancient on cheap red critters and Arg’s inate freebie critters, and early MoLaC triggers from hasty red and Rook’s birds, and getting Tech II up is almost an auto-win for him.

I don’t know if there’s anything you could have done to break his Tech before then, given that you only drew 1 fencer on Turn 3. Arg made for solid defense (and having Rook as backup didn’t hurt).

Maybe starting with Oni instead of Fruit Ninja/River, and teching Bootcamp or Elite Training to help you break through early? He might not have been able to handle an early Max Oni, either (if you could get him there incrementally with some hero kills), and Art of War would stop that Tech II nonsense. The trick would be getting him to survive Zane/red.


#18

Discord is also pretty potent. But the main point to be made is growth engine is generally faster than peace engine, so you have to plan on tripping up the growth engine while still setting up the peace engine. Ideally you setup for a double tech kill, but with Zane retaliation that can have a bit of backfire.