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Jadiel [Necro]/Blood/Anarchy vs Shax [Blood]/Fire/Bashing


#1

@Jadiel
"P1T1


StartingHand Workers

STARTING HAND
Bloodburn
Nautical Dog
Careless Musketeer
Charge
Pillage


WORKERS
Bloodburn


NextHand

Scorch
Makeshift Rambaster
Mad Man
Bombaster
Bloodrage Ogre


Discard

Charge
Pillage
Careless Musketeer


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Summon Jaina - ($1)
Summon Nautical dog - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Jaina lvl1 (2/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Nautical Dog(1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
Thoughts

Very meh start with pillage in the starting hand but neither madman or rambaster. Turn 2/3 is really going to determine what pace I’ll go for.

"


#2

@Shax GL, HF

P2T1


StartingHand Workers

STARTING HAND
Jandra, the Negator
Sacrifice the Weak
Thieving Imp
Summon Skeletons
Skeleton Javelineer


WORKERS
Summon Skeletons


NextHand

Deteriorate
Graveyard
Poisonblade Rogue
Pestering Haunt
Skeletal Archery


Discard

Sacrifice the Weak
Thieving Imp
Jandra, the Negator


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Garth - ($2)
Garth makes a Skeleton - ($1)
Skeleton Javelineer - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton (1/1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton Javelineer (1/1, rune)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Garth (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

#3

"P1T2


Tech StartingHand Workers

TECH
Crash bomber
Ember sparks


STARTING HAND
Bombaster
Makeshift Rambaster
Mad Man
Scorch
Bloodrage Ogre


WORKERS
Bloodburn
Bloodrage Ogre


NextHand

Charge
Bombaster
Scorch
Careless Musketeer


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Build Tech 1 - ($3)
Nautical dog trades with SQL
Summon mad man, trade with JiveSkely and you get gold. - ($2)
Summon Makeshift rambaster - ($0)
Rambaster and Jaina hit your base for 5

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jaina lvl1 (2/3)
  • Makeshift Rambaster(1/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

Well I fully expected the dog to die but instead I get to break through! It was really a choice between killing Garth and base damage. 5 base damage is 1/4 of what I need and all Garth can really do is summon another skeleton and kill the rambaster. Killing him also allows Zane to take the floor which is bleh.

"


#4

P2T2


Tech StartingHand Workers

TECH
Bone Collector
Hooded Executioner


STARTING HAND
Skeletal Archery
Deteriorate
Pestering Haunt
Poisonblade Rogue
Graveyard


WORKERS
Summon Skeletons
Pestering Haunt


NextHand

Skeleton Javelineer
Hooded Executioner
Bone Collector
Jandra, the Negator


Tech 2 card(s)
Get Paid + scav - ($7)
Worker - ($6)
Tech I - ($4)
Garth makes a Skeleton - ($3)
Poisonblade Rogue - ($1)
Garth casts Deteriorate on Rambaster
Garth kills Rambaster

Float ($1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Poisonblade Rogue (2/1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Garth (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 15
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

#5

"P1T3


Tech StartingHand Workers

TECH
Crash bomber
Desperation


STARTING HAND
Bombaster
Charge
Scorch
Careless Musketeer


WORKERS
Bloodburn
Bloodrage Ogre
Charge


NextHand

Mad Man
Crash bomber
Pillage
Nautical Dog


Discard

Makeshift Rambaster
Careless Musketeer
Scorch
Crash bomber
Desperation


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Kill poison blade rogue with Jaina
Midband Jaina and heal - ($2)
Summon bombaster - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Bombaster(2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jaina lvl4 (3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

DAMN, missed the ember sparks of all cards on the discard/draw! 4 out of 5 cards drawn. I’m gearing up for Maxband Jaina to put on some pain. Now I actually want him to kill my bombaster.

"


#6

P2T3


Tech StartingHand Workers

TECH
Crashbarrow
Lich’s Bargain


STARTING HAND
Jandra, the Negator
Skeleton Javelineer
Bone Collector
Hooded Executioner


WORKERS
Summon Skeletons
Pestering Haunt
Jandra, the Negator


NextHand

Skeletal Archery
Graveyard
Deteriorate


Discard

Poisonblade Rogue (2/1A)
Skeleton Javelineer
Crashbarrow
Lich’s Bargain


Tech 2 card(s)
Get Paid + float - ($8)
Hooded Executioner with Boost, kills Bombaster, you draw - ($3)
Bone Collector - ($1)
Worker - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hooded Executioner (3/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bone Collector (3/3)
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Garth (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 15
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 2
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

#7

As much as I love to watch @Jadiel play, you know I’m always rooting for hardcore aggro.
:ram::psfist::redarrow::psfist::redarrow::psfist::boom:


#8

"P1T4


Tech StartingHand Workers

TECH
Ember sparks
Lobber


STARTING HAND
Crash bomber
Mad Man
Nautical Dog
Pillage
Ember sparks


WORKERS
Bloodburn
Bloodrage Ogre
Charge


NextHand

Pillage
Nautical Dog
Makeshift Rambaster
Careless Musketeer


Tech 2 card(s)
Get Paid - ($7)
Max jaina - ($4)
Use maxband ability to kill bone collector, you get gold
Summon crash bomber - ($3)
Cast pillage to steal your gold and do 2 damage to your base.
Cast ember sparks, kill skeleton(draw) and deal 2 damage to your base. - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Crash bomber(2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jaina MAX (4/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

I really didn’t want to kill the technician and instead do 1 more base damage, but now Jaina has better chances of surviving which = 3 base damage +more if I redrew ember sparks. At least now he has to trade a lot of stuff in to kill her. Jaina dying is actually good if I don’t draw her spells right away since I can have her on standby in the command zone and have Draak defend/die in the meantime.

Basically, if I can get Jaina maxed I’m happy either way.

"


#9

P2T4


Tech StartingHand Workers

TECH
Crashbarrow
Bone Collector


STARTING HAND
Skeletal Archery
Deteriorate
Graveyard
Thieving Imp


WORKERS
Summon Skeletons
Pestering Haunt
Jandra, the Negator


NextHand

Sacrifice the Weak
Crashbarrow
Hooded Executioner (3/3A)
Skeleton Javelineer
Crashbarrow


Tech 2 card(s)
Get Paid - ($8)
Midband Garth - ($5)
Garth casts Deteriorate on CB
Garth kills Bomber, 1 damage to my base
Executioner trades with Jaina, garth to L6
maxband Garth, resurecting Bone Collector - ($4)
Tech II - Blood - ($0)
Skip Worker

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Bone Collector (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L7 Garth (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 10
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

#10

"P1T5


Tech StartingHand Workers

TECH
Wrecking ball
Wrecking ball


STARTING HAND
Makeshift Rambaster
Nautical Dog
Careless Musketeer
Pillage


WORKERS
Bloodburn
Bloodrage Ogre
Charge
Nautical Dog


NextHand

Ember sparks
Crash bomber
Desperation


Discard

Crash bomber
Pillage
Makeshift Rambaster
Wrecking ball
Wrecking ball


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Summon Draak - ($4)
Summon Careless musketeer - ($2)
Pillage, 2 base damage - ($1)

Float ($1)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Careless Musketeer(2/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Draak lvl 1 (1/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 5
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
Thoughts

So this is the part where my ass starts taking a beating and I pray to RNJesus I can finish him first. When he kills Draak he’ll be down to 7 hp, and then ember sparks to 4. My tech I is likely dead so no crash bomber. I think I’ll skip workers and patrol everything in tech for better card draw.

"


#11

P2T5


Tech StartingHand Workers

TECH
Shoddy Glider
Shoddy Glider


STARTING HAND
Sacrifice the Weak
Crashbarrow
Hooded Executioner (3/3A)
Skeleton Javelineer
Crashbarrow


WORKERS
Summon Skeletons
Pestering Haunt
Jandra, the Negator


NextHand

Poisonblade Rogue (2/1A)
Bone Collector
Skeletal Archery
Graveyard
Deteriorate


Discard

Crashbarrow
Crashbarrow
Skeleton Javelineer
Hooded Executioner (3/3A)
Sacrifice the Weak
Shoddy Glider
Shoddy Glider


Tech 2 card(s)
Get Paid - ($8)
Crashbarrow #1 - ($5)
Crashbarrow #2 - ($2)
Zane - ($0)
Crashbarrow #1 kills both patrollers, you draw, my base to 7, Zane to L3
Zane and Garth destroy your Tech I, your base to 18
BC and Crashbarrow #2 swing at your base, to 9, I get a Skeleton

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton (1/1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L7 Garth (3/4)
  • Bone Collector (3/3)
  • L3 Zane (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 7
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

#12

"P1T6


Tech StartingHand Workers

TECH
Fire dart
Fire dart


STARTING HAND
Ember sparks
Desperation
Crash bomber
Lobber


WORKERS
Bloodburn
Bloodrage Ogre
Charge
Nautical Dog


NextHand

Scorch
Bombaster
Ember sparks
Mad Man


Tech 2 card(s)
Get Paid + float - ($9)
Summon jaina - ($7)
Cast ember sparks, 3 base damage - ($4)
rebuild tech I
Build heroes hall - ($2)

Float ($2)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Jaina lvl 1(2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 9
  • :heart: Tech I HP: 5
  • :heart: heroes hall HP: 4
    [B]Economy Info:[/B]
    [B]Cards:[/B]
  • Hand: 4
  • Deck:
  • Disc: 12
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 8
Thoughts

RNJesus has failed me. I am one card draw away from a good cycle.

In general, playing this deck in this fashion works better when the opponent doesn’t have access to such explosive pushback as x2 crashbarrows in a turn(although it has won against 4x crashbarrows in one turn with I had better draws). I think most meta decks are similarly explosive though.

I wonder if the better alternative would be to play out the early game like normal, but when I hit that turn where I decide between a hero/unit kill and base damage I go for the board. I then tech in some explosive midgame/tech II threat like bugblatters/hasted firebirds finish the race against what is hopefully a <15hp base.

"


#13

P2T6


StartingHand Workers

STARTING HAND
Skeletal Archery
Graveyard
Bone Collector
Deteriorate
Poisonblade Rogue (2/1A)


WORKERS
Summon Skeletons
Pestering Haunt
Jandra, the Negator


NextHand

Graveyard
Crashbarrow
Lich’s Bargain
Skeleton Javelineer
Thieving Imp


Tech 0 card(s)
Get Paid - ($8)
Zane suicides into Jaina dealing 2 damage, Jaina to L3
Drakk - ($6)
Skeleton trades with Jaina, Drakk to L3, you draw
maxband Drakk - ($3)
Bone Collector, gains Haste from Drakk maxband - ($1)
Garth, BC #1 and BC#2 deal 9 damage to your base, destroying it, I get 2 skeletons

Float ($1)
Discard 4, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L6 Drakk (3/4A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L7 Garth (3/4)
  • Bone Collector (3/3)
  • Bone Collector (3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 4
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8

#14

I think this (turn 2) is where you went wrong… first 1-3 turns you should probably play for the board, then from then on go face. He was able to get a lot of value out of Garth.


#15

GG, want to play again?


#16

I don’t know, better draws and I could have won. I maybe should have attempted to stabilize turn 4 instead of pushing face damage.


#17

Sure, shall I go first this time?


#18

Go right ahead


#19

P1T1


StartingHand Workers

STARTING HAND
Sacrifice the Weak
Graveyard
Skeleton Javelineer
Jandra, the Negator
Poisonblade Rogue


WORKERS
Poisonblade Rogue


NextHand

Summon Skeletons
Thieving Imp
Deteriorate
Skeletal Archery
Pestering Haunt


Discard

Graveyard
Skeleton Javelineer
Sacrifice the Weak


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Jandra, the Negator - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Jandra, the Negator (3/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

#20

Yeah, my Turn 4 with your hand, @Shax, probably would have been:

Tech in 2x Burning Volley
Ember Sparks Garth ($4), 2 levels to Jaina.
Max Jaina ($3), kill BC (as you did), he gets $1.
Crash Bomber (as you did) ($2), Pillage (as you did) ($1) stealing the scav ($2).
Play MM and NDog into Technician and Scav. respectively, with CB in SQL (or worker one of the weenies, or put the scav on back line). Any turn that ends in zero cards is a winner! (The next turn would be fun, then I would lose from lack of hand, with Burning Volleys likely on bottom of deck from bad luck.)