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IsotopeX (Purple) vs Gozik (Blood/Fire/Growth)


#1

Good luck, @gozik! Let me know if you have any questions.

"P1T1


StartingHand Workers

STARTING HAND
Temporal Research
Neo Plexus
Battle Suits
Fading Argonaut
Tinkerer


WORKERS
Tinkerer


NextHand

Plasmodium
Time Spiral
Nullcraft
Hardened Mox
Forgotten Fighter


Discard

Neo Plexus
Temporal Research
Battle Suits


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Fading Argonaut - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut (2/3+1A) (Fading 3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5
    "

#2

Hi, mate!
Good luck and have fun!

Player 2, Turn 1

P1 Monopurple vs P2 Blood/Fire/Growth

[details=Starting Hand]
Mad Man
Bloodburn
Nautical Dog
Scorch
Bloodrage Ogre
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (5)
  • (Tech 2 cards in OR) no techs turn 1

[details=All Teched Cards]
None
[/details]


###Main:

  • Play Bloodrage Ogre (5-2 =3)
  • Play worker(-1 =2)
  • Build Tech 1(-2 =0)

[details=Workers]
Scorch
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Float 1g, Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tier I HP: 5

####In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Nothing

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

####Gold:

  • Gold: 0
  • Workers: 6

[details=End of Turn Hand]
Charge
Pillage
Careless Musketeer
Bombaster
Makeshift Rambaster
[/details]

[details=End of Turn Discard]
Bloodburn
Mad Man
Nautical Dog
[/details]

[details=My Thoughts]
My first game at forum and first with multicolor deck.
Will try to combine MoLoC and multiple haste red units.
Oh, after revisiting purple cards, noticed Assimilate. Probabbly I should choose better plan.
[/details]


#3

@Gozik

As you’re playing a multicolour deck. you have to pay an extra 1g for your first tech building or addon, so your tech I will cost 2g, not 1g.


#4

Thanks man.

Yep it’s me from netrunner and doomtown:)


#5

Then I expect great things from you! :slight_smile:


#6

Thanks man! Will do my best.
The game is very exciting so far.


#7

"P1T2


Tech StartingHand Workers

TECH
Stewardess of the Undone
Argonaut


STARTING HAND
Hardened Mox
Time Spiral
Forgotten Fighter
Nullcraft
Plasmodium


WORKERS
Tinkerer
Plasmodium


NextHand

Time Spiral
Battle Suits
Temporal Research
Neo Plexus
Argonaut


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech I - ($4)
Nullcraft - ($2)
Geiger - ($0)
Fading Argonaut and Nullcraft kill Bloodrage Ogre, Fading Argonaut dies.

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Geiger Lv. 1 (2/3+1A Sparkshot)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Nullcraft (1/1 flying)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
    "

#8

This card is OP^^

Player 2, Turn 2

P1 Monopurple vs P2 Blood/Fire/Growth

[details=Starting Hand]
Charge
Pillage
Careless Musketeer
Bombaster
Makeshift Rambaster
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6)
  • Tech 2 cards in

[details=All Teched Cards]
Bloodlust
Firebat
[/details]


###Main:

  • Play Bombaster (6-2 =4)
  • Play worker(-1 =3)
  • Build Tower(-3 =0)

[details=Workers]
Pillage
Scorch
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3, Reshuffle, Draw 5
  • Float 0g, Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tier I HP: 5
  • Tower HP: 4

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Bombaster
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Nothing

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 7

[details=End of Turn Hand]
Bloodburn
Bloodlust
Careless Musketeer
Makeshift Rambaster
Bloodrage ogre
[/details]

[details=End of Turn Discard]
None
[/details]

[details=My Thoughts][spoiler]
Will try to lock his tier development with molten birds. Thus bloodlust instead of Ember Sparks or Flame Arrow. And more deffensive Flamestriker instead of lobber.

Damn, missed that Bloodlust can’t be casted into nullcraft^^
[/spoiler][/details]


#9

"P1T3


Tech StartingHand Workers

TECH
Argonaut
Now! (Present Magic)


STARTING HAND
Battle Suits
Neo Plexus
Argonaut
Time Spiral
Temporal Research


WORKERS
Tinkerer
Plasmodium
Time Spiral


NextHand

Hardened Mox
Fading Argonaut (2/3)
Stewardess of the Undone
Forgotten Fighter


Discard

Neo Plexus
Temporal Research
Argonaut
Now! (Present Magic)


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Argonaut - ($2)
Battle Suits - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Argonaut (4/4) (soldier)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Nullcraft (1/1 flying)
  • Geiger Lv. 1 (2/3+1A Sparkshot)
  • Upgrade: Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
    "

#10

Player 2, Turn 3

P1 Monopurple vs P2 Blood/Fire/Growth

[details=Starting Hand]
Bloodburn
Bloodlust
Careless Musketeer
Makeshift Rambaster
Bloodrage ogre
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7)
  • Tech 2 cards in

[details=All Teched Cards]
Molting Firebird, Molting Firebird
Bloodlust, Firebat
[/details]


###Main:

  • Play Bloodrage Ogre (7-2 =5)
  • Hire Drakk(-2 =3)
  • Play Bloodlust (-2 =1). Target Bloodrage Ogre and Argonaut both gain +1 attack and haste.
  • Bloodrage Ogre attacks Argonaut with 4 strength and dies. Argonaut gets 3 damage.
  • Worker up (-1 =0)
  • At the end of turn Argonaut dies from Bloodlust damage.

[details=Workers]
Bloodburn
Pillage
Scorch
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2, Draw 4
  • Float 0g, Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • :heart: Tier I HP: 5
  • :heart: Tower HP: 4

####In Patrol:

  • :psblueshield: Squad Leader:Bombaster
  • :psfist: Elite:
  • :pspig: Scavenger: Drakk Ramhorn
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • None

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

####Gold:

  • Gold: 0
  • Workers: 8

[details=End of Turn Hand]
Charge
Mad Man
Firebat
Nautical Dog
[/details]

[details=End of Turn Discard]
Bloodlust
Bloodrage ogre
Makeshift Rambaster
Careless Musketeer
Molting Firebird
Molting Firebird
[/details]

[details=My Thoughts][spoiler]
So far, so good.

I was afraid of stewards of the undone.But if he build this upgrade probabbly he will play something else (knight of the conclave or glaxx). It also probably decreeses chance of teching Sentry. So Firebirds seems like a good plan.

I have to think a way to deal with Nullcraft in patrol zone for the turn I plan to haste a bird with Charge or Bloodlust. Musketer, bombaster and Firebat are viable options. But I need one of them to stick the board for a turn before the combo.

Another good news about absense of Stewards is the fact that I can play (and max) Argargarg. He has some cool spells, probabbly should tech some next turn.

Upd: oops, battle suits baff not only soldiers but mistycs too… At least I will have 5 cards in hand, that’s reasonable I suppose.
[/spoiler][/details]


#11

Wow, it’s a nasty fate for that Argonaut to kill himself by being too angry.

"P1T4


Tech StartingHand Workers

TECH
Origin Story (Past Magic)
Hyperion (Tech II)


STARTING HAND
Stewardess of the Undone
Hardened Mox
Forgotten Fighter
Fading Argonaut (2/3)


WORKERS
Tinkerer
Plasmodium
Time Spiral
Hardened Mox


NextHand

Now! (Present Magic)
Fading Argonaut (2/3)
Hyperion (Tech II)
Argonaut


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Stewardess of the Undone - ($3)
Stewardess sends Bombaster back to your hand
Nullcraft and Geiger kill Drakk, Geiger takes 2 damage
Geiger gains 2 levels, heals
My base takes 1 from Drakk exploding
You get a gold from Scavenger
Tower - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Stewardess of the Undone (3/3) (mystic)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Nullcraft (1/1 flying)
  • Geiger Lv. 3 (2/4 Sparkshot)
  • Upgrade: Battle Suits
  • Tower
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
    "

#12

@isotopex Nullcraft would die due to tower (and should be reshuffled). Wanna take turn back?


#13

Player 2, Turn 4

P1 Monopurple vs P2 Blood/Fire/Growth

I will do my turn as like you lost your nullcraft last turn. Feel free to rewind and play that differently or continue from this point.

I have not draw my next hand yet, so I did not get any new information and can adjust to any option you are good with.

[details=Starting Hand]
Charge
Mad Man
Firebat
Nautical Dog
Bombaster
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (1+8=9)
  • Tech 2 cards in

[details=All Teched Cards]
Ember Sparks, Bamstamper Lizzo
Molting Firebird, Molting Firebird
Bloodlust, Firebat
[/details]


###Main:

  • Make Worker (8)
  • Build Tier II (Fire spec) (4)
  • Deploy Firebat (2)
  • Hire Jaina (0)

[details=Workers]
Madman
Bloodburn
Pillage
Scorch
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3, Draw 5
  • Float 0g, Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • :heart: Tier I HP: 5
  • :heart: Tier II (Fire) HP: 5
  • :heart: Tower HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Firebat
  • :psfist: Elite:
  • :pspig: Scavenger: Jaina
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • None

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 9

[details=End of Turn Hand][spoiler]
Will do after confirmation of his previous turn

upd:
Molting Firebird
Ember Sparks
Careless Musketeer
Charge
Bloodlust
[/spoiler][/details]

[details=End of Turn Discard]
None
[/details]

[details=My Thoughts]
So it seems like I setuped the combo. Now I need to get Firebird and charge or bloodlast in next hand.
My defence seems solid for now.
[/details]


#14

Yes, Nullcraft dies. Nothing else will change except my hand, I’ll adjust on my end.


#15

"P1T5


Tech StartingHand Workers

TECH
Hyperion
Tricycloid


STARTING HAND
Neo Plexus
Forgotten Fighter
Nullcraft (1/1 flying)
Argonaut (4/4) (soldier)


WORKERS
Tinkerer
Plasmodium
Time Spiral
Hardened Mox
Neo Plexus


NextHand

Argonaut
Origin Story (Past Magic)
Fading Argonaut (2/3)
Hyperion (Tech II)


Discard

Forgotten Fighter
Nullcraft (1/1 flying)
Hyperion
Tricycloid


Tech 2 card(s)
Get Paid + float - ($8)
Tech II (Present) - ($4)
Argonaut - ($1)
Worker - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Argonaut (4/4+1A Readiness Soldier)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Stewardess of the Undone (3/3 mystic)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Geiger Lv. 3 (3/4 Sparkshot)
  • Upgrade: Battle Suits
  • Tower
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
    "

#16

Player 2, Turn 5

P1 Monopurple vs P2 Blood/Fire/Growth
Here we go! Comboturn(:

[details=Starting Hand]
Molting Firebird
Ember Sparks
Careless Musketeer
Charge
Bloodlust
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (9)
  • Tech 2 cards in

[details=All Teched Cards]
Dinosize, Dinosize
Ember Sparks, Bamstamper Lizzo
Molting Firebird, Molting Firebird
Bloodlust, Firebat
[/details]


###Main:

  • Hire Molten Firebird (-4=5)
  • Play Charge into Firebird(-2 =3)
  • Play EmberSparks (-3 =0): damage 2 to Steward, and 1 to Argonaut’s armor
  • Firebat hits argonaut for 3 damage
  • Firebird hits tier II building: tier II destroyed, Argonaut and Steward dead, Geiger and Firebird suffer 1 damage, your base suffers 2 damage.
  • Skip worker

[details=Workers]
turn 5 skiped
Madman
Bloodburn
Pillage
Scorch
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2, Draw 4
  • Float 0g, Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • :heart: Tier I HP: 5
  • :heart: Tier II (Fire) HP: 5
  • :heart: Tower HP: 4

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psblueshield: Squad Leader: Jaina
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Jaina
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Molting Firebird (4/2)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 7

####Gold:

  • Gold: 0
  • Workers: 9

[details=End of Turn Hand]
Bombaster
Makeshift Rambaster
Bloodrage ogre
Nautical Dog
[/details]

[details=End of Turn Discard]
Firebat
Ember Sparks
Charge
Dinosize
Dinosize
Careless Musketeer
[/details]

[details=My Thoughts][spoiler]
Very strong turn from my opinion. I think I am ahead now, so I begin to tech to finish this game.

Bad news that I did not draw neither Bird nor Lizzo in new hand… Probabbly that gives time for my opponent to recover. I think next turn I can level up some hero.

Upd: actually I would like to trade Jaina now to get card and some big unit next turn.

  • :target: Lookout:

####In Play:

  • Molting Firebird (4/2)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 7

####Gold:

  • Gold: 0
  • Workers: 9

[details=End of Turn Hand]
Bombaster
Makeshift Rambaster
Bloodrage ogre
Nautical Dog
[/details]

[details=End of Turn Discard]
Firebat
Ember Sparks
Charge
Dinosize
Dinosize
Careless Musketeer
[/details]

[details=My Thoughts][spoiler]
Very strong turn from my opinion. I think I am ahead now, so I begin to tech to finish this game.

Bad news that I did not draw neither Bird nor Lizzo in new hand… Probabbly that gives time for my opponent to recover. I think next turn I can level up some hero.

Upd: actually I would like to trade Jaina now to get card and some big unit next turn.
Upd: There are some rule violation risks in forum gameplay for rookies…
[/spoiler][/details]

[/spoiler][/details]

Upd: Jaina in technician. Upd: Jaina in technician.
2nd upd: I think I should setup patrollers before I see my hand. So I return Jaina to Squad leader slot. Sorry for this confusion.


#17

L3 Geiger is only 2/4 - just FYI. Also, what happened to the Firebird?

ETA: Yes, you should assign patrollers before you draw your next hand.


#18

Ugh, losing Tech II that turn HURT REALLY BAD. I basically have a dead hand this turn.

"P1T6


Tech StartingHand Workers

TECH
Temporal Distortion (Present Magic)
Origin Story (Past Magic)


STARTING HAND
Hyperion (Tech II)
Fading Argonaut (2/3)
Argonaut
Origin Story (Past Magic)


WORKERS
Tinkerer
Plasmodium
Time Spiral
Hardened Mox
Neo Plexus
Fading Argonaut (2/3)


NextHand

Nullcraft (1/1 flying)
Temporal Research
Origin Story (Past Magic)
Now! (Present Magic)


Tech 2 card(s)
Get Paid+Scavenger - ($10)
Rebuild Tech II
Argonaut - ($7)
Worker - ($6)

Float ($6)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Argonaut (4/4 Readiness) (Soldier)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Geiger Lv. 3 (2/3 Sparkshot)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Upgrade: Battle Suits
  • Tower
    [B]Buildings:[/B]
  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 6
  • Workers: 10
    "

#19

Player 2, Turn 6

P1 Monopurple vs P2 Blood/Fire/Growth
That was the plan^^
Unfortunately skipping workers can backfire and now I have to commit into this…

[details=Starting Hand]
Bombaster
Makeshift Rambaster
Bloodrage ogre
Nautical Dog
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (9)
  • Tech 2 cards in

[details=All Teched Cards]
Doubleshot Archer, War Drums
Dinosize, Dinosize
Ember Sparks, Bamstamper Lizzo
Molting Firebird, Molting Firebird
Bloodlust, Firebat
[/details]


###Main:

  • Hire Drakk (7)
  • Maxband Drakk (2)
  • Play Bloodrage ogre (0). Ogre gets Haste.
  • Molten Firebird destroys Tier II (+1 for Drakk’s midband). 1 damage to Argonaut (-armor), 1 damage to Max Geiger, 1 damage to Firebird, 2 damage to your base.
  • Bloodrage ogre trades with argonaut (+1 for Drakk’s midband). Both dead.
  • Skip worker.

[details=Workers]
turn 6 skiped
turn 5 skiped
Madman
Bloodburn
Pillage
Scorch
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3, Draw 2 Reshuffle Draw 3
  • Float 0g, Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • :heart: Tier I HP: 5
  • :heart: Tier II (Fire) HP: 5
  • :heart: Tower HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Jaina (2/3A)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Drakk (3/4, 6 lvl)

####In Play:

  • Molting Firebird (4/1)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 10
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 9

[details=End of Turn Hand]
Dinosize
Molting Firebird
Bamstamper Lizzo
Bombaster
Nautical Dog
[/details]

[details=End of Turn Discard]
None
[/details]

[details=My Thoughts][spoiler]
I have to destroy tier II now. Another option instead of Drakk was to midband Jaina and ping with tap ability. That would let me worker up and have Hero slot for Argagarg and 10 credits for possible double dinosize next turn. But this play let me to clear Argonaut. I don’t want it to be turn into sentry with Max spell. That’s intresting choice…

Actually I should not count on 4/1 firebirs, as it will probabbly die to nullcraft.
[/spoiler][/details]


#20

Desperation + lots and lots of gold = STORY TIME WITH PRYNN!

"P1T7


Tech StartingHand Workers

TECH
Octavian


STARTING HAND
Now! (Present Magic)
Temporal Research
Nullcraft (1/1 flying)
Origin Story (Past Magic)
Hyperion (Tech II)
Origin Story (Past Magic)


WORKERS
Tinkerer
Plasmodium
Time Spiral
Hardened Mox
Neo Plexus
Fading Argonaut (2/3)


NextHand

Hyperion
Stewardess of the Undone (3/3 mystic)
Tricycloid
Argonaut (4/4+1A Readiness Soldier)


Discard

Argonaut (4/4 Readiness) (Soldier)
Temporal Research
Nullcraft (1/1 flying)
Origin Story (Past Magic)
Origin Story (Past Magic)
Now! (Present Magic)
Hyperion (Tech II)


Tech 1 card(s)
Get Paid + float - ($16)
Geiger suicides into Jaina, breaks her armor, does 1 damage
Jaina gains 2 levels
Summon Prynn - ($14)
Prynn casts Temporal Research, draws 2 cards
Rebuild Tech II
Nullcraft - ($12)
Nullcraft and Molting Firebird kill each other
Prynn casts Origin Story on Drakk - ($8)
Prynn casts Origin Story on Jaina - ($5)

Float ($5)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Prynn Lv 1 (1/3 Fading 4)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Upgrade: Battle Suits
  • Tower
    [B]Buildings:[/B]
  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 5
  • Workers: 10
    "