Thanks, @Hobusu, @IsotopeX
One small thing: you’ve got Rook written as lvl 3, when he should be at 5.
Tech StartingHand Workers
Mad Man (technician draw)
Tech 2 card(s)
Get Paid + float - ($11)
Draw card from technician dying
Recruit two Captured Bugblatters - ($5)
Recruit Mad Man - ($4)
Recruit Crash Bomber - ($3)
Mad Man and Rambaster suicide attack Porcupine, barely grazing him but dealing 4 damage to your base
Discard 0, draw 2
[I]Squad Leader[/I]: Crash Bomber (2/2+1A)
[I]Elite[/I]: Captured Bugblatter (5/2)
[I]Technician[/I]: Captured Bugblatter (4/2)
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Blood)
Tower HP: 4
- Hand: 2
- Deck: 5
- Disc: 5
- Gold: 2
- Workers: 9
As luck would have it, I drew both my Bugblatters, making this officially a base race.
I obviously want to patrol Crash Bomber and play the Bugs behind him. I’m highly doubtful I can keep even 1 Bugblatter alive til next turn, what with hasted ninjas and Rook’s spells sidelining any additional patrollers I might set up. Because of that, I think I’ll just suicide Mad Man and Rambaster right away, to capitalize on having the Bugblatters around. That’s worth 4 damage to base, and he’s all but guaranteed to take 3 more killing the Bugs, and maybe another 3 from Crash Bomber if he doesn’t Entangle it.
That leaves him with 4 health at most, meaning I can finish him off with a Flame Arrow and a single Lobber, or one lucky Kidnapping. Gonna keep both Jaina and Drakk off the board to avoid a Snapback.
After the draw: okay, that’s one hell of a lucky draw! I think this game might be finished.