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IsotopeX (MonoGreen) vs DreamFire (MonoRed)


#1

Good luck, @Dreamfire! Let me know if I can answer any questions.

"P1T1


StartingHand Workers

STARTING HAND
Tiger Cub
Playful Panda
Young Treant
Rich Earth
Ironbark Treant


WORKERS
Rich Earth


NextHand

Merfolk Prospector
Spore Shambler
Forest’s Favor
Rampant Growth
Verdant Tree


Discard

Young Treant
Tiger Cub
Playful Panda


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Ironbark Treant - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Ironbark Treant (1/2+2A)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
    "

#2

@IsotopeX Good luck!
I won’t be able to post my next turn until tomorrow (it’s 3am here), I hope that’s ok.

P2T1


[details=StartingHand Workers]Mad Man
Charge
Scorch
Pillage - worker
Makeshift Rambaster[/details]

[details=NextHand]Bloodrage Ogre
Bombaster
Bloodburn
Nautical Dog
Careless Musketeer[/details]

[details=Discard]Charge
Scorch
Makeshift Rambaster[/details]

Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Mad Man - ($3)
Jaina - (1$)

Float (1$)
Discard 3, draw 5


Board info:
*Squad leader:
*Elite: Mad Man (1+1/1)
*Scavenger:
*Technician:
*Lookout:
In play:
*Jaina lvl 1 (2/3)

Buildings:
*Base HP: 20

Economy info:
Cards:
*Hand: 5
*Deck: 0
*Disc: 3
Gold:
*Gold: 1
*Workers: 6


#3

Don’t worry about posting speed. @Dreamfire

"P1T2


Tech StartingHand Workers

TECH
Centaur (Tech I Cost 3)
Centaur (Tech I Cost 3)


STARTING HAND
Forest’s Favor
Rampant Growth
Spore Shambler
Verdant Tree
Merfolk Prospector


WORKERS
Rich Earth
Verdant Tree


NextHand

Spore Shambler
Centaur (Tech I Cost 3)
Tiger Cub
Rampant Growth
Forest’s Favor


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($3)
Arg + Wisp - ($1)
Merfolk Prospector - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Wisp (0/1+1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Ironbark Treant (1/2+2A)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Arg Lv. 1 (1/3)
  • Merfolk Prospector (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
    "

#4

@IsotopeX

P2T2


[details=Tech StartingHand Workers]Tech
LobberX2


Starting Hand
Bloodrage Ogre
Bombaster
Bloodburn
Nautical Dog
Careless Musketeer - w


Workers
Careless Musketeer, Pillage[/details]

[details=NextHand]Lobber
Lobber
Nautical Dog
Scorch
Charge[/details]

Discard

Bombaster, Nautical Dog, Bloodburn

Tech 2 cards
Get paid + float - ($7)
Worker - ($6)
Tech I - ($5)
Jaina kills wisp
Bloodrage Ogre - ($3)
Heroes’ Hall - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bloodrage Ogre (3/2+1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Mad Man (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
    *Jaina lvl 1 (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

#5

"P1T3


Tech StartingHand Workers

TECH
Tiny Basilisk (Tech 1 Cost 2)
Polymorph: Squirrel (Growth Magic Cost 3)


STARTING HAND
Centaur (Tech I Cost 3)
Forest’s Favor
Tiger Cub
Rampant Growth
Spore Shambler


WORKERS
Rich Earth
Verdant Tree
Tiger Cub


NextHand

Tiny Basilisk (Tech 1 Cost 2)
Centaur (Tech I Cost 3)
Young Treant
Playful Panda


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tap Merfolk Prospector - ($6)
Centaur - ($3)
Arg casts Forest’s Favor on Centaur - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ironbark Treant (1/2+3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Centaur (4/5 Overpower) (has +1/+1 rune)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Arg Lv. 1 (1/3)
  • Merfolk Prospector (1/1) exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
    "

#6

P2T3


Tech StartingHand Workers

Tech
War DrumsX2


Starting Hand
Lobber
Lobber
Nautical Dog
Scorch - w
Charge

Workers
Scorch, Careless Musketeer, Pillage


[details=NextHand]Bloodburn
Bombaster
Makeshift Rambaster
Charge

[/details]

[details=Discard]Nautical Dog, Charge

[/details]
Tech 2 cards
Get paid + float - ($8)
Worker - ($7)
Midband Drak - ($2)
Lobber - ($1)
Jaina and frenzied Lobber kill Ironbark
Ogre and Mad Man (both frenzied) trade with Centaur - you get a card
Another Lobber - ($0)
Second frenzied Lobber kills Arg - Drak to max lvl

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Drak lvl 6 (3/4+1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jaina lvl 1 (2/2)
  • Lobber A (2/1)
  • Lobber B (2/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

[details=Thoughts]Lobbers are just a super efficient card, aren’t they?
I feel pretty confident that I can keep Drak alive for another couple turns to set up War Drums. Don’t know yet which Tech II I’ll go for, or even if I’ll try to finish the game at Tech I![/details]


#7

"P1T4


Tech StartingHand Workers

TECH
Blooming Ancient (Tech II Growth Cost 4)
Murkwood Allies (Feral Magic Cost 5)


STARTING HAND
Centaur (Tech I Cost 3)
Playful Panda
Young Treant
Tiny Basilisk (Tech 1 Cost 2)
Spore Shambler


WORKERS
Rich Earth
Verdant Tree
Tiger Cub
Spore Shambler


NextHand

Polymorph: Squirrel
Centaur
Rampant Growth
Blooming Ancient (Tech II Growth Cost 4)


Tech 2 card(s)
Get Paid + float - ($8)
Exhaust Merfolk Prospector - ($9)
Centaur - ($6)
Tiny Basilisk - ($4)
Worker - ($3)
Calamandra - ($1)

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Centaur (3/4+1A Overpower)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Tiny Basilisk (1/2 Deathtouch)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (1/1) exhausted
  • Calamandra Lv 1 (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
    "

#8

P2T4


[details=Tech StartingHand Workers]Tech
Molting Firebird, Bamstamper Lizzo


Starting Hand
Bloodburn - w
Bombaster
Makeshift Rambaster
Charge


Workers
Bloodburn, Scorch, Careless Musketeer, Pillage


[/details]

[details=NextHand]Mad Man
War Drums
Nautical Dog
Bloodrage Ogre[/details]

[details=Discard]Makeshift Rambaster, Charge


[/details]
Tech 2 cards
Get paid - ($8) [I didn’t actually float any gold last turn, I mistyped that]
Worker - ($7)
Bombaster - ($5), gets haste from Drak’s maxband
Bombaster and first Lobber trade with Centaur
Remaining Lobber trades with Tiny Basilisk - you get 1 gold
Drak kills Calamandra - Jaina to lvl 3
Jaina kills Merfolk
Jaina to midband - ($4), she heals
Tech II Fire - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Drak lvl 6 (3/2)
  • Jaina lvl 4 (3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II (Fire) HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

Thoughts

I opted to kill Calamandra rather than break Tech I, cause I was worried about her assassinating my heroes. Getting Firebird and Bamstamper to help keep his board clear + go for a Tech kill with Drak’s maxband.


#9

Ugh. This is going poorly. At least your units wiped…but dammit, Drakk!

"P1T5


Tech StartingHand Workers

TECH
Oversized Rhino (Growth Tech II)
Oversized Rhino (Growth Tech II)


STARTING HAND
Rampant Growth
Polymorph: Squirrel
Centaur
Blooming Ancient (Tech II Growth Cost 4)


WORKERS
Rich Earth
Verdant Tree
Tiger Cub
Spore Shambler


NextHand

Ironbark Treant
Young Treant
Oversized Rhino (Growth Tech II)
Murkwood Allies (Feral Magic Cost 5)
Playful Panda


Tech 2 card(s)
Get Paid + float+Scavenger - ($10)
Tech II (Growth) - ($6)
Centaur - ($3)
Arg + Wisp - ($1)

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Centaur (3/4+1A Overpower)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Arg Lv. 1 (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
    "

#10

Yeah, I’m going all in here. Let’s see if it works!

P2T5


[details=Tech StartingHand Workers]Tech
Molting Firebird, Bamstamper Lizzo


Starting Hand
Mad Man
War Drums
Nautical Dog
Bloodrage Ogre


Workers
Bloodburn, Scorch, Careless Musketeer, Pillage


[/details]

[details=NextHand]War Drums
Mad Man

[/details]

[details=Discard][/details]

Tech 2 cards
Get paid - ($9)
Skip worker
Drakk casts War Drums - ($7)
Recruit Bloodrage Ogre - ($5), he gets haste from Drakk’s maxband
Recruit Mad Man - ($4)
Recruit Nautical Dog - ($3)
Mad Man with +4 ATK (frenzy+War Drums) trades with Centaur!
Drakk kills wisp - you get 1 gold
Jaina kills Arg - goes to lvl 6
Bloodrage Ogre breaks Tech II

Float ($3)
Discard 0, draw 1, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Nautical Dog (3/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Drakk lvl 6 (3/2), channeling War Drums (+2 ATK to units)
  • Jaina lvl 6 (3/2)
  • Bloodrage Ogre (5/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II (Fire) HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 9

Thoughts

I could’ve played more conservatively, kept some cards in my hand, and still cleared the board with Zane. But the temptation of using War Drums (and doubling it next turn!) was too great. And I can still bring in Zane next turn (I definitely have the gold for it…).


#11

Yeah, I have no recovery here. Nicely done!


#12

If you’re interested in another round, I might switch to White.


#13

That’ll be a new match-up for me, but sure, let’s do it! Do we continue in the same thread?


#14

Sure, same thread is fine. You decide if you want to go first or second.


#15

Ok then, I’ll go first this time.

P1T1


StartingHand Workers

STARTING HAND
Charge
Scorch
Bloodrage Ogre
Makeshift Rambaster
Bloodburn


WORKERS
Scorch


NextHand

Careless Musketeer
Mad Man
Pillage
Bombaster
Nautical Dog


Discard

Charge
Bloodburn
Bloodrage Ogre


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Recruit Makeshift Rambaster - ($1)
Hit your base for 3

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Makeshift Rambaster
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5

#16

That’s OK, I didn’t want those base hit points anyway.

P2T1


StartingHand Workers

STARTING HAND
Snapback
Morningstar Flagbearer
Safe Attacking
Sensei’s Advice
Aged Sensei


WORKERS
Morningstar Flagbearer


NextHand

Smoker
Fox Primus
Grappling Hook
Fox Viper
Savior Monk


Discard

Safe Attacking
Sensei’s Advice
Snapback


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Rook - ($2)
Aged Sensei - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook Lv. 1 (2/4+1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Aged Sensei (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 17

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
Thoughts

Red has no hard Hero removal, so going big on Rook seems to make sense. I’m leaning toward Ninjitsu, largely because I haven’t tried it yet, and Glorious Ninja is so wonderful. Pretty straightforward early teching: Sparry, Birdies, Cat Twin and something else.

"


#17

Why hello there, person-shaped brick wall. Do you like puppies?

P1T2


Tech StartingHand Workers

TECH
Lobber
Lobber


STARTING HAND
Bombaster
Pillage
Careless Musketeer
Mad Man
Nautical Dog


WORKERS
Scorch
Careless Musketeer


NextHand

Lobber
Mad Man
Bloodburn
Bloodrage Ogre
Pillage


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Recruit Nautical Dog - ($4)
Build a tower - ($1)
Build Tech I - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Nautical Dog
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Makeshift Rambaster
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

#18

"P2T2


Tech StartingHand Workers

TECH
Sparring Partner (Tech 1 Cost 1)
Bird’s Nest (Strength Magic Cost 2)


STARTING HAND
Savior Monk
Smoker
Grappling Hook
Fox Primus
Fox Viper


WORKERS
Morningstar Flagbearer
Fox Primus


NextHand

Sensei’s Advice
Sparring Partner (Tech 1 Cost 1)
Smoker
Safe Attacking


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tech 1 - ($5)
Savior Monk - ($3)
Aged Sensei tells Rook "“punch that dog really hard”"
Rook Grapples Nautical Dog into Lookout
Rook kills Nautical Dog, takes 1 damage from Tower
Tower - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Savior Monk (2/2+1A Healing 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rook Lv. 1 (2/3) exhausted
  • Aged Sensei (1/1) exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
    "

#19

P1T3


Tech StartingHand Workers

TECH
Crash Bomber
Crash Bomber


STARTING HAND
Bloodburn
Bloodrage Ogre
Mad Man
Lobber
Pillage


WORKERS
Scorch
Careless Musketeer
Pillage


NextHand

Charge
Lobber
Crash Bomber
Bombaster


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Recruit Lobber - ($4)
Lobber lobs a glob at your base for 1
Recruit Bloodrage Ogre - ($2)

Float ($2)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bloodrage Ogre
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Makeshift Rambaster
  • Lobber
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 7

#20

"P2T3


Tech StartingHand Workers

TECH
Glorious Ninja (Tech II Cost 5)
Entangling Vines (Strength Magic Cost 3)


STARTING HAND
Safe Attacking
Sparring Partner (Tech 1 Cost 1)
Sensei’s Advice
Smoker


WORKERS
Morningstar Flagbearer
Fox Primus
Smoker


NextHand

Snapback
Grappling Hook
Fox Viper
Bird’s Nest (Strength Magic Cost 2)


Discard

Savior Monk (2/2 Healing 1)
Safe Attacking
Sensei’s Advice
Glorious Ninja (Tech II Cost 5)
Entangling Vines (Strength Magic Cost 3)


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Savior Monk heals Rook for 1 damage
Sparring Partner - ($5)
Aged Sensei tells Savior Monk "“Less healing, more punching!”"
Savior Monk trades with Bloodrage Ogre
Tech II (Ninjitsu) - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook Lv. 1 (2/4+1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Sparring Partner (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Aged Sensei (1/1) exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
    "