This Calamandra design looks interesting, but I’m slightly worried about this part! I haven’t actually tested it, but getting a damage boost + access to virtual Aces sounds slightly too good to me. (I could easily be wrong, though!) I think that Gigadon could actually cost more than four Aces, given the Allies clause. Like… six, or so? Not sure if the damage/speed would change with that. Would that be too wild?
And the Behind The Ferns ability seems flavorful (ye allies are hanging out in the forest after helping ye & occasionally dash out & strike), but I don’t think ye just want it to be, “Discard an attached Ally and this card to deal 5 damage to the opponent.” Lum’s 7 has to hit an Ace to get 7 damage & another card, Poker Flourishes require a bit more setup (Though four-of-a-kind-ing with Aces seems somewhat reliable to do about once per game, the damage could actually be dealt to Lum himself), Persephone’s counters can be used as a fireball of sorts against an unaware Geiger, but that requires dealing damage with a 3.0 speed attack, and Gloria can trade ten life of hers for ten life of the opponent - but that doesn’t do much unless she’s pretty far ahead. It seems weird how reliable & easily accessible the damage from Behind the Ferns could be while costing not that much (One normal attack/dodge in a lategame-ish situation & a card that may have already dealt damage?).
It’s probably best to test out this version before changing anything, though, to see what the most solid pieces are!