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#1

@zhavier [Blood/Anarchy]/Present
@Kaelii [Demon]/Ninjutsu/Feral
@ARMed_PIrate [Bashing]/Balance/Peace
@feathers [Growth]/Strength/Future
@Shadow_Night_Black [Past]/Necromancy/Law

Table Talk Thread

P1T1


StartingHand Workers

STARTING HAND
Scorch
Bloodburn
Careless Musketeer
Pillage
Nautical Dog


WORKERS
Careless Musketeer


NextHand

Makeshift Rambaster
Bombaster
Bloodrage Ogre
Mad Man
Charge


Discard

Pillage
Nautical Dog
Scorch


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Bloodburn - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bloodburn (0 Charges)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

@Kaelii Your Turn!


Free For Draft Table Talk
#2

First FFA game, here’s to probably making a rookie mistake.

P2T1


StartingHand Workers

STARTING HAND
Pestering Haunt
Skeletal Archery
Jandra, the Negator
Deteriorate
Summon Skeletons


WORKERS
Skeletal Archery


NextHand

Thieving Imp
Poisonblade Rogue
Sacrifice the Weak
Graveyard
Skeleton Javelineer


Discard

Jandra, the Negator
Deteriorate
Summon Skeletons


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Vandy - ($2)
Tech 1 - ($0)
Haunt, AKA HEY GUYS FREE GOLD

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Vandy level 1 (2/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt – FREE GOLD
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

@ARMed_PIrate you’re up


#3

I’ve played one 3-player offline with @NikoBolas and @Alhazard, but we made a few rules mistakes and forgot about bounties and base repair. So this will definitely be a learning experience for me, too!

P3T1


StartingHand Workers

STARTING HAND
Fruit Ninja
Helpful Turtle
Brick Thief
Tenderfoot
Spark

WORKERS

Fruit Ninja

NextHand

Granfalloon Flagbearer
Older Brother
Wither
Bloom
Timely Messenger

Discard

Helpful Turtle
Brick Thief
Spark

Tech 0 card(s)
Get Paid - ($5)
Mercenary May the Rabbit joins up because Troq looks like a confident leader
Worker - ($4)
Summon Troq! - ($2)
Recruit Tenderfoot to keep him in line - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tenderfoot (1/2+a), needs new shoes
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Troq Bashar, Lv. 1 (2/3), chewin’ the cud
  • :exhaust: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: May the Rabbit (1/1, Resist 1), watching Troq chew the cud
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6

[details=Thoughts]
So many things I’ll want in my first tech next turn. Cadets, Iron Men, Owls, and Final Smash. I really want Final Smash.

[/details]

@feathers You’re up! Enjoy your two mercs!


#4

P4T1
Alright, let’s do this! @Shadow_Night_Black go ahead with your turn!

Tech StartingHand Workers

TECH


STARTING HAND
Prospector
Rich Earth
Young Treant
Playful Panda
Spore Shambler


WORKERS
Spore Shambler


NextHand

Forest’s Favor
Verdant Tree
Ironbark Treant
Tiger Cub
Rampant Growth


Tech 2 card(s)
Get Paid - ($5)
Rich Earth - ($2)
Worker - ($2)
Rook - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook (2/4+1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Peter Rabbit (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Benjamin Bunny (1/1)
    [B]In Play:[/B]
  • Rich Earth

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

#5

@zhavier, your up!

P5T1


StartingHand Workers

STARTING HAND
Battle Suits
Nullcraft
Time Spiral
Plasmodium
Tinkerer


WORKERS
Plasmodium


NextHand

Forgotten Fighter
Hardened Mox
Fading Argonaut
Temporal Research
Neo Plexus


Discard

Tinkerer
Battle Suits
Time Spiral


Tech 0 card(s)
Get Paid - ($5)
Get three 1/1 Mercenaries (Alice, Bob, Eve)
Worker - ($4)
Summon Bigby - ($2)
Summon Nullcraft - ($0)
Nullcraft spots the “FREE GOLD HERE” sign and can’t resist, killing haunt @Kaelii, bloodburn to 1 rune @zhavier - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bigby (lvl 1, 2/3)
  • :psfist: [I]Elite[/I]: Eve (1/1)
  • :ps_: [I]Scavenger[/I]: Alice (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Bob (1/1)
    [B]In Play:[/B]
  • Nullcraft (1/1, flying) - Loves free gold
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
Thoughts

#6

I knew someone would give me a free rune to get bloodburn started :slight_smile:

P1T2


Tech StartingHand Workers

TECH
Bloodlust
Gunpoint Taxman


STARTING HAND
Makeshift Rambaster
Charge
Bombaster
Bloodrage Ogre
Mad Man


WORKERS
Careless Musketeer
Bombaster


NextHand

Gunpoint Taxman
Charge
Bloodlust
Pillage


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Mad Man suicides on @ARMed_PIrate Tenderfoot’s armor, bloodburn to 2 runes, points Vandy in that direction - ($3)
Tap Bloodburn to destroy @Shadow_Night_Black Nullcraft, Bloodburn to 1, I get bounty - ($4)
Tech 1 - ($2)
Bloodrage Ogre - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Bloodrage Ogre 3/2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bloodburn (1 Charge(s))
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

@Kaelii Your Turn!


#7

P2T2


Tech StartingHand Workers

TECH
Shuriken Hail
Twilight Baron


STARTING HAND
Thieving Imp
Poisonblade Rogue
Skeleton Javelineer
Sacrifice the Weak
Graveyard


WORKERS
Skeletal Archery
Graveyard


NextHand

Deteriorate
Sacrifice the Weak
Summon Skeletons


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Vandy takes tenderfoot @armed_pirate - ($6)
Sacrifice the Weak, @zhavier ogre and bloodburn charged 4 @armed_pirate @feathers @shadow_night_black lookout mercs are ALL DEAD AH HAHAHAHAHAHAA. - ($4)
Thieving Imp Random.org 1:4 targets poor @Armed_Pirate card #5 - ($1)
Skeleton Javelineer - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton Javelineer with rune (1/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Thieving Imp (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vandy level 1 (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

@ARMed_PIrate you’re up!


#8

Edit: Thanks @EricF. Don’t know how I missed it!

P3T2


Tech StartingHand Workers

TECH

Gemscout Owl
Gemscout Owl


STARTING HAND
Granfalloon Flagbearer
Bloom
Timely Messenger
Older Brother
Wither

WORKERS

Fruit Ninja
Granfalloon Flagbearer

NextHand

Spark
Wither
Brick Thief
Bloom
Tenderfoot

Tech 2 card(s)
Get Paid + float - ($7)
Discard from Imp
Worker - ($6)
Troq: “Hey, where Troq friends go!?” Looks at Javelineer. “You smash Troq friends!? Troq smash YOU!”
@Kaelii Troq kills Javelineer, taking 1 - ($7)
Troq to Lv. 5, healing “Troq strongest there is!” - ($3)
Build Tech I - ($1)
Build Tech Lab (Balance) - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Troq Bashar, Lv. 5 (3/4) Strongest There Is
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech Lab (Balance) HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

[details=Thoughts]
Should have swapped Troq and Rabbit in patrol. Live and learn.
I’m counting on comedy and the promise of horselords to protect me!

[/details]

@feathers You’re up. Midband Rook could take out Vandy easy. (Just sayin’.)


#9

@ARMed_PIrate


#10

P4T2
What’s with all the suggestions of violence? This big rock is peace-loving!
@Shadow_Night_Black you’re up!

Tech StartingHand Workers

TECH
Mythmaking
Andra’s Boulder


STARTING HAND
Forest’s Favor
Verdant Tree
Ironbark Treant
Tiger Cub
Rampant Growth


WORKERS
Spore Shambler
Tiger Cub


NextHand

Young Treant
Ironbark Treant
Mythmaking
Forest’s Favor
Playful Panda


Tech 2 card(s)
Get Paid + float - ($6)
Worker
Verdant Tree - ($4)
Midband Rook - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Mid Rook (3/5+1), sitting large and pretty
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Peter Rabbit (1/1), picked the wrong day to quit sniffing carrots
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Verdant Tree (3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

I feel my deck is pretty well suited for FFA survival. The plan is to develop a well-protected board with strong survivability while not threatening anyone and making attacks my way unfavorable, then win at Tech III with Oathkeeper + Growth shenanigans. Going Strength Tech II and Tech Lab Growth, Mythmaking-juiced Morningstar Pass protects buildings against burn and further discourages attacking, Artisan Mantis gives me a massive advantage as he essentially gives me 9 gold’s value for 4 in healing that precious base health, Entangling Vines protects me against threatening units, Assimilate protects me against… being Assimilated, and gives me options on further doubling down on the upgrade/building plan. For offense I’ve got Doubling Barbarbarians which combo very well with Growth, and options to go Colossus/Ancient/MoLC for win conditions should I wish. I’ve got an assortment of strong upgrades/buildings/units/heroes for board presence, so if any one part gets destroyed by Judgment Day/Origin Story/Nature Reclaims etc I won’t be too affected. Let’s see how it goes, but I have a good feeling about this (which I will probably regret saying in a few turns).

For this turn attacking with Rook is tempting but with my hand I really need to put down Verdant Tree for my long-term plan and so had to have something big to stuff the patrol with.


#11

I agree with the peace option. You should all lay down your weapons, and obey the law! The past is behind us now, and raising the dead will not help us through this.
@zhavier, do your duty!

P5T2


Tech StartingHand Workers

TECH
Stewardess of the Undone
Hooded Executioner


STARTING HAND
Neo Plexus
Temporal Research
Forgotten Fighter
Fading Argonaut
Hardened Mox


WORKERS
Plasmodium
Forgotten Fighter


NextHand

Temporal Research
Stewardess of the Undone
Fading Argonaut
Tinkerer
Battle Suits


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Alice and Eve mourn over their lost brother Bob
Tech 1 - ($4)
Hardened Mox - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hardened Mox(1/1 + A) Defending the innocent
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Alice (1/1) sobbing
  • :pschip: [I]Technician[/I]: Eve (1/1) reassuring Alice that everything will be okay
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bigby (lvl 1, 2/3) Proposing new laws to stop the slaughter of innocents
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
Thoughts

#12

P1T3


Tech StartingHand Workers

TECH
Ready or Not
Rickety Mine


STARTING HAND
Gunpoint Taxman
Bloodlust
Pillage
Charge
Scorch


WORKERS
Careless Musketeer
Bombaster
Charge


NextHand

Mad Man
Nautical Dog
Makeshift Rambaster
Bloodlust


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bloodburn kills @Shadow_Night_Black Alice, we both get 1g - ($6)
Drakk - ($4)
Gunpoint Taxman - ($2)
Pillage @Shadow_Night_Black, stealing 2g, and putting base to 18 - ($3)

Float ($3)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gunpoint Taxman 3/3+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Drakk 1/3
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bloodburn (3 Charge(s) 4ever)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 7

@Kaelii Your Turn!


#13

P2T3


Tech StartingHand Workers

TECH
Fox’s Den School
Porcupine


STARTING HAND
Sacrifice the Weak
Deteriorate
Summon Skeletons


WORKERS
Skeletal Archery
Graveyard
Deteriorate


NextHand

Pestering Haunt – FREE GOLD
Twilight Baron
Jandra, the Negator


Discard

Skeleton Javelineer
Summon Skeletons
Sacrifice the Weak
Fox’s Den School
Porcupine


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech 2, Ninjutsu - ($2)
Vandy sidelines Mox, taking 1 damage @Shadow_Night_Black
Imp bips Eve. She’s going to a better place. @Shadow_Night_Black Draw a card - ($3)
Summon Alice and Eve Skeletons - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Eve Skeleton (1/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Alice Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vandy level 1 (2/1)
  • Thieving Imp (2/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 2
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

@ARMed_PIrate

Edit: swapping worker.


#14

P3T3


Tech StartingHand Workers

TECH

Dothram Horselord
Dothram Horselord


STARTING HAND
Bloom
Wither
Spark
Brick Thief
Tenderfoot

WORKERS

Fruit Ninja
Granfalloon Flagbearer
Tenderfoot

NextHand

Gemscout Owl
Older Brother
Timely Messenger

Discard

Wither
Spark
Bloom
Brick Thief
Dothram Horselord
Dothram Horselord

Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Troq: “Hey! Stop killing bunny friends!” Can’t figure out where fire came from, assumes Vandy did it all.
@Kaelii Troq casts Wither, killing Eve skeleton, but no bounty from debuff rune - ($4)
@Kaelii Troq casts Spark, killing Alice skeleton; you get a card - ($3)
Troq does not see the irony in killing undead bunny friends; I get a gold from the bounty - ($4)
@Kaelii Troq kills Vandy, taking 2 damage and going to Lv. 7; your base takes 1 from Troq midband
Troq maxbands - ($3)
Troq casts Bloom on himself - ($1)
“TROQ IS STRONGEST THERE IS!”

Float ($1)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Troq Bashar, Lv. 8 (5/6, including +1/+1 rune) STRONGEST THERE IS
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech Lab HP: 4 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 2
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8

[details=Thoughts]
STRONGEST THERE IS!

[/details]

@feathers It’s you. (:


#15

P4T3
@Shadow_Night_Black my heart goes out to you.

Tech StartingHand Workers

TECH
Bird’s Nest
Doubling Barbarbarian


STARTING HAND
Young Treant
Ironbark Treant
Mythmaking
Forest’s Favor
Playful Panda
Andra’s Boulder (Treant draw)


WORKERS
Spore Shambler
Tiger Cub
Ironbark Treant


NextHand

Doubling Barbarbarian
Merfolk Prospector
Rampant Growth
Playful Panda


Tech 2 card(s)
Get Paid - ($7)
Worker
Rook kills Bigby (“we don’t want Flagstone’s corrupt laws here”), goes to L7 @Shadow_Night_Black
Peter Rabbit bravely sacrifices himself on a Imp to rid the world of demon monstrosities @Kaelii - ($8)
Tech I - ($6)
Exhaust Verdant Tree, Tech I builds instantly
Young Treant, draw 1 - ($4)
Mythmaking - ($2)
Andra’s Boulder - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Andra’s Boulder (2/8+1), “we will rock you”
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Young Treant (0/2), between a rock and a hard place
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Mythmaking
  • Verdant Tree (3)
  • L7 Rook (3/3), punishing the corrupt
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

The buildings/upgrades strategy seems to be working well… to the point where I was startled to find that I only had 6 cards left in my deck on second reshuffle, which is definitely a new experience. Considering I’m planning to put down Bird’s Nest and Morningstar Pass later, I’d say I might have the fastest deck cycling out of anyone in this FFA, which is a potent advantage but hard to notice or punish.

The “don’t antagonize anyone” plan fell apart after a 2-turn streak, gold is gold. Hopefully with eveyone hitting Kaelli and Shadow_Night one more person jumping on the bandwagon won’t be out of place. Plan on going to Tech II, putting down one of Doubling Barbarbarian/Bird’s Nest whichever one I draw (Codex gods forbid I draw neither) and maxbanding Rook next turn, which should put me in a pretty nice place. So far every turn is more or less going according to plan. If all’s well Morningstar Pass and Spirit of the Panda would most likely be the next techs, though with these token decks on the table it might be a good idea to add DeGrey to the deck.


#16

Mox watches as everything he knows and holds dear dies, and he promises, he will find a way to undo what has happened
EDIT: actually made a worker, rather then just payed for one…
P5T3


Tech StartingHand Workers

TECH
Rememberer
Seer


STARTING HAND
Tinkerer
Battle Suits
Stewardess of the Undone
Temporal Research
Fading Argonaut
Nullcraft (1/1, flying) - Loves free gold


WORKERS
Plasmodium
Forgotten Fighter
Nullcraft (1/1, flying) - Loves free gold


NextHand

Time Spiral
Tinkerer
Neo Plexus
Fading Argonaut
Hooded Executioner


Tech 2 card(s)
Get Paid + float - ($8)
Scav, then daylight robbery - ($7)
Tech Draw
Worker - ($6)
Tech 2 (Past) - ($2)
Battle suits - ($0)

Float ($0)
Discard 4, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Hardened Mox(2 + 1/1)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

#17

P1T4


Tech StartingHand Workers

TECH
Hyperion
Immortal


STARTING HAND
Mad Man
Nautical Dog
Makeshift Rambaster
Bloodlust


WORKERS
Careless Musketeer
Bombaster
Charge
Mad Man


NextHand

Bloodrage Ogre
Pillage
Rickety Mine
Ready or Not


Discard

Bloodlust
Nautical Dog
Hyperion
Immortal


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Tech 2 (Present) - ($5)
Bloodburn hits @feathers base for 1
Makeshift Rambaster hits @ARMed_Pirate base to 17, because Troq said it was ok. - ($3)

Float ($3)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gunpoint Taxman 3/3+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Drakk 1/3, lvl 1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bloodburn (2 Charge(s) 4ever)
  • Makeshift Rambaster 1/2
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 8

@Kaelii Your Turn!


#18

"P2T4


Tech StartingHand Workers

TECH
Fox’s Den Students
Jade Fox, Den’s Headmistress


STARTING HAND
Pestering Haunt – FREE GOLD
Twilight Baron
Jandra, the Negator
Shuriken Hail


WORKERS
Skeletal Archery
Graveyard
Deteriorate
Pestering Haunt


NextHand

Poisonblade Rogue
Fox’s Den School
Jade Fox, Den’s Headmistress
Fox’s Den Students


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Setsuki - ($5)
Calamandra - ($3)
Jandra, the Implyer - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Jandra, the Implyer (2/2+A) Stupid mythmaking
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Calamandra (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Setsuki (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

@Armed_pirate your turn!


#19

P3T4


Tech StartingHand Workers

TECH

Final Smash
Potent Basilisk


STARTING HAND
Timely Messenger
Gemscout Owl
Older Brother

WORKERS

Fruit Ninja
Granfalloon Flagbearer
Tenderfoot
Timely Messenger

NextHand

Final Smash
Gemscout Owl
Helpful Turtle

Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Build Tech II (Bashing) - ($4)
Rook summons Gemscout Owl Pip - ($3)
“Hooti bird! You want nest in Troq hair more comfy than Rook birds? You go make Troq dat money!”
“No one hurt hootie bird, unnerstand!?”

Float ($3)
Discard 1, draw 2, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Troq Bashar, Lv. 8 (5/6+a, including +1/+1 rune) Readiness, Damages base when attacking, STRONGEST THERE IS
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Owl Pip (0/1, Flying, Resist 1+1)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Bashing)
  • :heart: Tech Lab HP: 4 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 9

[details=Thoughts]
Basilisk might help against those Rook shenanigans.

[/details]

@feathers You’re up.


#20

P4T4
@Shadow_Night_Black you’re up!

Tech StartingHand Workers

TECH
Morningstar Pass
Dinosize


STARTING HAND
Bird’s Nest
Forest’s Favor
Rampant Growth
Playful Panda


WORKERS
Spore Shambler
Tiger Cub
Ironbark Treant
Merfolk Prospector


NextHand

Bird’s Nest
Forest’s Favor
Playful Panda
Morningstar Pass


Tech 2 card(s)
Get Paid - ($8)
Worker
Rook kills Jandra - ($9)
Tech II - Strength - ($5)
Doubling Barbarbarian - ($2)
Maxband Rook - ($1)
Tech Lab - Growth - ($0)

Float ($8)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Doubling Barbarbarian (3/5+2)
  • :psfist: [I]Elite[/I]: Andra’s Boulder (2+!/8)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Young Treant (0/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Mythmaking
  • Verdant Tree (3)
  • Max Rook (4/6)
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tech Lab HP: 4 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

Well, didn’t expect the antagonism to spread that fast. Thought I’d at least have a turn or two more before the act is blown. Guess I’m preparing myself for the long haul, then. Dinosize for removal and oppurtune DB plays, Morningstar Pass to turtle up even more. Save MoLC in my back pocket, if Pirate was going to remove my upgrades we’ll let him hit some less consequential ones before dropping MoLC and end the game right then and there, hopefuly with some Tech III/Promise of Payment shenanigans.