I’ve played one 3-player offline with @NikoBolas and @Alhazard, but we made a few rules mistakes and forgot about bounties and base repair. So this will definitely be a learning experience for me, too!
P3T1
StartingHand Workers
STARTING HAND
Fruit Ninja
Helpful Turtle
Brick Thief
Tenderfoot
Spark
Tech 0 card(s)
Get Paid - ($5)
Mercenary May the Rabbit joins up because Troq looks like a confident leader
Worker - ($4)
Summon Troq! - ($2)
Recruit Tenderfoot to keep him in line - ($1)
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Tenderfoot (1/2+a), needs new shoes
[I]Elite[/I]:
[I]Scavenger[/I]: Troq Bashar, Lv. 1 (2/3), chewin’ the cud
[I]Technician[/I]:
[I]Lookout[/I]: May the Rabbit (1/1, Resist 1), watching Troq chew the cud
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 3
[B]Gold:[/B]
Gold: 1
Workers: 6
[details=Thoughts]
So many things I’ll want in my first tech next turn. Cadets, Iron Men, Owls, and Final Smash. I really want Final Smash.
I knew someone would give me a free rune to get bloodburn started
P1T2
Tech StartingHand Workers
TECH
Bloodlust
Gunpoint Taxman
STARTING HAND
Makeshift Rambaster
Charge
Bombaster
Bloodrage Ogre
Mad Man
WORKERS
Careless Musketeer
Bombaster
NextHand
Gunpoint Taxman
Charge
Bloodlust
Pillage
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Mad Man suicides on @ARMed_PIrate Tenderfoot’s armor, bloodburn to 2 runes, points Vandy in that direction - ($3)
Tap Bloodburn to destroy @Shadow_Night_Black Nullcraft, Bloodburn to 1, I get bounty - ($4)
Tech 1 - ($2)
Bloodrage Ogre - ($0)
Edit: Thanks @EricF. Don’t know how I missed it!
P3T2
Tech StartingHand Workers
TECH
Gemscout Owl
Gemscout Owl
STARTING HAND
Granfalloon Flagbearer
Bloom
Timely Messenger
Older Brother
Wither
WORKERS
Fruit Ninja
Granfalloon Flagbearer
NextHand
Spark
Wither
Brick Thief
Bloom
Tenderfoot
Tech 2 card(s)
Get Paid + float - ($7)
Discard from Imp
Worker - ($6)
Troq: “Hey, where Troq friends go!?” Looks at Javelineer. “You smash Troq friends!? Troq smash YOU!” @Kaelii Troq kills Javelineer, taking 1 - ($7)
Troq to Lv. 5, healing “Troq strongest there is!” - ($3)
Build Tech I - ($1)
Build Tech Lab (Balance) - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Troq Bashar, Lv. 5 (3/4) Strongest There Is
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech Lab (Balance) HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 5
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 7
[details=Thoughts]
Should have swapped Troq and Rabbit in patrol. Live and learn.
I’m counting on comedy and the promise of horselords to protect me!
[/details]
@feathers You’re up. Midband Rook could take out Vandy easy. (Just sayin’.)
P4T2
What’s with all the suggestions of violence? This big rock is peace-loving! @Shadow_Night_Black you’re up!
Tech StartingHand Workers
TECH
Mythmaking
Andra’s Boulder
STARTING HAND
Forest’s Favor
Verdant Tree
Ironbark Treant
Tiger Cub
Rampant Growth
WORKERS
Spore Shambler
Tiger Cub
NextHand
Young Treant
Ironbark Treant
Mythmaking
Forest’s Favor
Playful Panda
Tech 2 card(s)
Get Paid + float - ($6)
Worker
Verdant Tree - ($4)
Midband Rook - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Mid Rook (3/5+1), sitting large and pretty
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Peter Rabbit (1/1), picked the wrong day to quit sniffing carrots
[I]Lookout[/I]:
[B]In Play:[/B]
Rich Earth
Verdant Tree (3)
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 3
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 7
Thoughts
I feel my deck is pretty well suited for FFA survival. The plan is to develop a well-protected board with strong survivability while not threatening anyone and making attacks my way unfavorable, then win at Tech III with Oathkeeper + Growth shenanigans. Going Strength Tech II and Tech Lab Growth, Mythmaking-juiced Morningstar Pass protects buildings against burn and further discourages attacking, Artisan Mantis gives me a massive advantage as he essentially gives me 9 gold’s value for 4 in healing that precious base health, Entangling Vines protects me against threatening units, Assimilate protects me against… being Assimilated, and gives me options on further doubling down on the upgrade/building plan. For offense I’ve got Doubling Barbarbarians which combo very well with Growth, and options to go Colossus/Ancient/MoLC for win conditions should I wish. I’ve got an assortment of strong upgrades/buildings/units/heroes for board presence, so if any one part gets destroyed by Judgment Day/Origin Story/Nature Reclaims etc I won’t be too affected. Let’s see how it goes, but I have a good feeling about this (which I will probably regret saying in a few turns).
For this turn attacking with Rook is tempting but with my hand I really need to put down Verdant Tree for my long-term plan and so had to have something big to stuff the patrol with.
I agree with the peace option. You should all lay down your weapons, and obey the law! The past is behind us now, and raising the dead will not help us through this. @zhavier, do your duty!
P5T2
Tech StartingHand Workers
TECH
Stewardess of the Undone
Hooded Executioner
STARTING HAND
Neo Plexus
Temporal Research
Forgotten Fighter
Fading Argonaut
Hardened Mox
WORKERS
Plasmodium
Forgotten Fighter
NextHand
Temporal Research
Stewardess of the Undone
Fading Argonaut
Tinkerer
Battle Suits
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Alice and Eve mourn over their lost brother Bob
Tech 1 - ($4)
Hardened Mox - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Hardened Mox(1/1 + A) Defending the innocent
[I]Elite[/I]:
[I]Scavenger[/I]: Alice (1/1) sobbing
[I]Technician[/I]: Eve (1/1) reassuring Alice that everything will be okay
[I]Lookout[/I]:
[B]In Play:[/B]
Bigby (lvl 1, 2/3) Proposing new laws to stop the slaughter of innocents
[B]Buildings:[/B]
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Troq: “Hey! Stop killing bunny friends!” Can’t figure out where fire came from, assumes Vandy did it all. @Kaelii Troq casts Wither, killing Eve skeleton, but no bounty from debuff rune - ($4) @Kaelii Troq casts Spark, killing Alice skeleton; you get a card - ($3)
Troq does not see the irony in killing undead bunny friends; I get a gold from the bounty - ($4) @Kaelii Troq kills Vandy, taking 2 damage and going to Lv. 7; your base takes 1 from Troq midband
Troq maxbands - ($3)
Troq casts Bloom on himself - ($1)
“TROQ IS STRONGEST THERE IS!”
Float ($1)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Troq Bashar, Lv. 8 (5/6, including +1/+1 rune) STRONGEST THERE IS
[B]Buildings:[/B]
STARTING HAND
Young Treant
Ironbark Treant
Mythmaking
Forest’s Favor
Playful Panda
Andra’s Boulder (Treant draw)
WORKERS
Spore Shambler
Tiger Cub
Ironbark Treant
NextHand
Doubling Barbarbarian
Merfolk Prospector
Rampant Growth
Playful Panda
Tech 2 card(s)
Get Paid - ($7)
Worker
Rook kills Bigby (“we don’t want Flagstone’s corrupt laws here”), goes to L7 @Shadow_Night_Black
Peter Rabbit bravely sacrifices himself on a Imp to rid the world of demon monstrosities @Kaelii - ($8)
Tech I - ($6)
Exhaust Verdant Tree, Tech I builds instantly
Young Treant, draw 1 - ($4)
Mythmaking - ($2)
Andra’s Boulder - ($0)
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Andra’s Boulder (2/8+1), “we will rock you”
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Young Treant (0/2), between a rock and a hard place
[I]Lookout[/I]:
[B]In Play:[/B]
Rich Earth
Mythmaking
Verdant Tree (3)
L7 Rook (3/3), punishing the corrupt
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 2
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 8
Thoughts
The buildings/upgrades strategy seems to be working well… to the point where I was startled to find that I only had 6 cards left in my deck on second reshuffle, which is definitely a new experience. Considering I’m planning to put down Bird’s Nest and Morningstar Pass later, I’d say I might have the fastest deck cycling out of anyone in this FFA, which is a potent advantage but hard to notice or punish.
The “don’t antagonize anyone” plan fell apart after a 2-turn streak, gold is gold. Hopefully with eveyone hitting Kaelli and Shadow_Night one more person jumping on the bandwagon won’t be out of place. Plan on going to Tech II, putting down one of Doubling Barbarbarian/Bird’s Nest whichever one I draw (Codex gods forbid I draw neither) and maxbanding Rook next turn, which should put me in a pretty nice place. So far every turn is more or less going according to plan. If all’s well Morningstar Pass and Spirit of the Panda would most likely be the next techs, though with these token decks on the table it might be a good idea to add DeGrey to the deck.
Mox watches as everything he knows and holds dear dies, and he promises, he will find a way to undo what has happened
EDIT: actually made a worker, rather then just payed for one… P5T3
Tech StartingHand Workers
TECH
Rememberer
Seer
STARTING HAND
Tinkerer
Battle Suits
Stewardess of the Undone
Temporal Research
Fading Argonaut
Nullcraft (1/1, flying) - Loves free gold
STARTING HAND
Mad Man
Nautical Dog
Makeshift Rambaster
Bloodlust
WORKERS
Careless Musketeer
Bombaster
Charge
Mad Man
NextHand
Bloodrage Ogre
Pillage
Rickety Mine
Ready or Not
Discard
Bloodlust
Nautical Dog
Hyperion
Immortal
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Tech 2 (Present) - ($5)
Bloodburn hits @feathers base for 1
Makeshift Rambaster hits @ARMed_Pirate base to 17, because Troq said it was ok. - ($3)
STARTING HAND
Timely Messenger
Gemscout Owl
Older Brother
WORKERS
Fruit Ninja
Granfalloon Flagbearer
Tenderfoot
Timely Messenger
NextHand
Final Smash
Gemscout Owl
Helpful Turtle
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Build Tech II (Bashing) - ($4)
Rook summons Gemscout Owl Pip - ($3)
“Hooti bird! You want nest in Troq hair more comfy than Rook birds? You go make Troq dat money!”
“No one hurt hootie bird, unnerstand!?”
Float ($3)
Discard 1, draw 2, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Troq Bashar, Lv. 8 (5/6+a, including +1/+1 rune) Readiness, Damages base when attacking, STRONGEST THERE IS
Well, didn’t expect the antagonism to spread that fast. Thought I’d at least have a turn or two more before the act is blown. Guess I’m preparing myself for the long haul, then. Dinosize for removal and oppurtune DB plays, Morningstar Pass to turtle up even more. Save MoLC in my back pocket, if Pirate was going to remove my upgrades we’ll let him hit some less consequential ones before dropping MoLC and end the game right then and there, hopefuly with some Tech III/Promise of Payment shenanigans.