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[FFA] Nekoatl, bansa, FrozenStorm, charnel_mouse, CarpeGuitarrem

There’s no team in I :wink:

2 Likes

Sorry, I just have a vested interest in not seeing Abominations in play. I have v smol units pls no bulli

Also that big rock is scary

Board state

P5T3


Tech StartingHand Workers

TECH
Ember Sparks
Bloodlust


STARTING HAND
Crash Bomber
Crash Bomber
Nautical Dog
Careless Musketeer
Makeshift Rambaster


WORKERS
Scorch
Bloodrage Ogre
Careless Musketeer


NextHand

Bombaster 2/2
Mad Man
Charge
Pillage


Discard

Crash Bomber
Nautical Dog
Ember Sparks
Bloodlust


Tech 2 card(s)
Get Paid, scav - ($8)
Play a Crash Bomber - ($7)
Summon Zane - ($5)
Play Makeshift Rambaster from hand - ($3)
Rambaster and Zane break FrozenStorm’s tech 2
Tap Bloodburn to deal 1 to charnel_mouse’s Shambler
Worker - ($2)
Heroes Hall - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Crash Bomber 2/2
  • :target: Lookout:

In Play:

  • Makeshift Rambaster (haste) 1/1
  • Bloodburn (2 runes)
  • L1 Captain Zeno Zane (haste) 2/1

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Do not want Disease tech 2, dunno what to do about the other big threat though

@Nekoatl’s turn!

@FrozenStorm, I’ve got it covered.

P1T4


Tech StartingHand Workers

TECH
Hotter Fire
Hotter Fire


STARTING HAND
Crash Bomber
Bloodrage Ogre
Scorch
Bombaster
Charge
Maximum Anarchy


WORKERS
Mad Man
Careless Musketeer
Makeshift Rambaster
Bloodrage Ogre


NextHand

Maximum Anarchy
Hotter Fire
Nautical Dog
Maximum Anarchy
Pillage


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Bloodburn charnel’s base, InB4 Morningstar
With nothing better to do, Zane breaks Tower
Maximum Anarchy kills everyone, InB4 Students
Tech II: Fire - ($2)
Crash Bomber - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Crash Bomber (2/2)
  • :target: Lookout:

In Play:

  • Bloodburn [4 blood]

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

Thoughts

Setsuki’s ultimate is too scary to ignore, so I’m using mine to counter. Only question is, what should Zane hit first? I could break Frozen’s Tech I or Tower, or I could get a technician draw by attacking the Bomber. Looks like I won’t be using any cards I might draw, so I’ll hit a building. I’m not as worried about Disease as some other players, so I’ll hit to Tower. That’s allow me to ping charnel’s base before Morningstar lands.

@bansa’s turn!

2 Likes

Bruh, not really what I meant…

1 Like

:rofl:

FFA, what a mode

2 Likes

You gotta be kidding me. You ruined everything :dizzy_face:

3 Likes

Board state

P2T4


Tech StartingHand Workers

TECH
Morningstar Pass
Morningstar Pass


STARTING HAND
Bloom
Shuriken Hail
Granfalloon Flagbearer
Shuriken Hail
Older Brother


WORKERS
Helpful Turtle
Fruit Ninja
Spark
Granfalloon Flagbearer


NextHand

Mythmaking
Tenderfoot
Ardra’s Boulder
Timely Messenger
Brick Thief


Discard

Bloom
Older Brother
Shuriken Hail
Shuriken Hail
Morningstar Pass
Morningstar Pass


Tech 2 card(s)
Get Paid + scav + t draw - ($9)
Worker - ($8)
Troq - ($6)
Bloom Troq - ($4)
Tech II (Strength) - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Troq (3/4A), (+)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

gotta be kidding me…

It’s also hilarious that Max Anarchy pays for itself.

1 Like

@charnel_mouse you next (lmk if you want me to stop tagging)
board state.

Such an empty board, no bounties to pilfer… Sad black

FFA G1 Player 3, Turn 4

P1 (Neko) Mono Red vs
P2 (bansa) [Bashing]/Ninjutsu/Strength vs
P3 (Frozen) Mono Black vs
P4 (charnel) [Growth]/Blood/Strength vs
P5 (Carpe) Mono Red

Starting Hand

Graveyard
Summon Skeletons
Thieving Imp
Sickness
Abomination

Events of Turn:


Upkeep:

  • Get Gold (8+1scav)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Abomination, Plague Lab
Sickness, Abomination
Hooded Executioner x2


Main:

  • rebuild tech 2 (implied but w/e)
  • Theiving Imp, @CarpeGuitarrem discards #1 of 5 (6)
  • Rebuild Tower (3)
  • Orpal (1)
  • Worker (0)
Workers

Skeletal Archery, Poisonblade Rogue, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 4 rs Draw 1

Board Info:

Buildings:

  • :heart: Base HP: 14
  • Tech1 HP: 5
  • Tech2 HP: 5
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+1armor)
  • :psfist: Elite: Orpal (1+1/3 lvl 1)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Deteriorate
Skeleton Javelineer
Hooded Executioner
Sacrifice the Weak
Abomination

End of Turn Discard
My Thoughts

Max Anarchy was not what I expected, did expect to lose the tech2 at least once though… I’ve got a huge target painted it seems, gotta keep Carpe off killing me. We’ll get the other Abom and a Crow, so they’re floating around for when we need them, and let Garth / Vandy be the backup plan along with hoodies


Well… well.

(Fine without tagging, thanks.)

Board tracker

P4T4

Starting hand: 4

Verdant Tree
Forest’s Favour
Rampant Growth
Playful Panda

Thoughts

Nice play by Neko there, FrozenStorm wasn’t the only one building a big board. I need to scramble a patrol together now.

Tough worker choice here. I’d like Verdant Tree and Pass together, but the spells are nice with Doubling Barbarbarian. I suppose Playful Panda doesn’t contribute much to patrol on this turn, and isn’t really useful until I have an activated MoLaC, which will be a while. Off it goes.

Teched cards: 2

T2: Ardra’s Boulder, Mythmaking
T3: Jefferson DeGrey, Ghostly Diplomat, Morningstar Pass
T4: Doubling Barbarbarian, Might of Leaf and Claw


Get paid - (8)
Worker - (7)
Garus Rook - (5)
Midband Rook - (1)
Tech Lab: Growth - (0)
Discard 3, reshuffle 11, draw 5


:psblueshield: Rook L5 3/5+1A (can ignore lone patrollers)

Mythmaking (my legendary units are +2/+2, yours are -1/-1)

:heart: Base HP: 19
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Strength)
:heart: Tech Lab HP: 4 (Growth)


Hand: 5

Tiger Cub
Young Treant
Doubling Barbarbarian
Forest’s Favour
Rampant Growth

Deck: 6

Jefferson DeGrey, Ghostly Diplomat
Morningstar Pass
Ardra’s Boulder
Spore Shambler
Might of Leaf and Claw
Verdant Tree

Discard: 0
Card-count check (opponent-viewable)

Expected: 10 + 6 teched = 16
1 on board
5 in hand
6 in deck
0 in discard
4 in workers
Total: 16


Gold: 0
Workers: 9

5 x start
T1: Ironbark Treant
T2: Merfolk Prospector
T3: Rich Earth
T4: Playful Panda

@CarpeGuitarrem’s turn!

"P5T4


Tech StartingHand Workers

TECH
Captured Bugblatter
Captured Bugblatter


STARTING HAND
Charge
Mad Man
Pillage
Bombaster 2/2
Crash Bomber


WORKERS
Scorch
Bloodrage Ogre
Careless Musketeer
Pillage


NextHand

Nautical Dog
Crash Bomber 2/2
Bloodlust
Ember Sparks


Discard

Mad Man
Bombaster 2/2
Charge
Captured Bugblatter
Captured Bugblatter


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Play Crash Bomber - ($6)
Summon Jaina - ($4)
Tech 2 Blood - ($0)
Bloodburn hits charnel_mouse’s tech 2 for 1

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Crash Bomber 2/2+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Jaina 2/3
  • :target: Lookout:

In Play:

  • Bloodburn (2 runes)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

No big swing with Zane, no units to BB, no Jaina burn, time to tech up then

@Nekoatl’s turn!
"

Board state

P1T5


Tech StartingHand Workers

TECH
Firehouse
Firehouse


STARTING HAND
Maximum Anarchy
Pillage
Nautical Dog
Maximum Anarchy
Hotter Fire


WORKERS
Mad Man
Careless Musketeer
Makeshift Rambaster
Bloodrage Ogre
Nautical Dog


NextHand

Bombaster
Crash Bomber
Charge
Hotter Fire
Scorch


Discard

Pillage
Maximum Anarchy
Maximum Anarchy
Firehouse
Firehouse


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Hotter Fire - ($5)
Drakk Ramhorn - ($3)
Jaina Stormborne - ($1)
Bloodburn bansa’s base for 2, InB4 Morningstar

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Drakk Ramhorn (1/3A) Debase
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Crash Bomber (2/2) Explosive
  • :target: Lookout:

In Play:

  • Bloodburn [2 blood]
  • Hotter Fire
  • L1 Jaina Stormborne (2/3) Sparkshot

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 9

Thoughts

Nothing I can kill with Bloodburn yet, will chip away at Strength bases instead. Firehouse seems a bit risky, but the payoff is real, and people should be more reluctant to attack Drakk/Bombers with Hotter Fire in play. Putting Drakk in SQL so Troq will have to work a bit harder to take the kill, if he wants to go that route.

@bansa’s turn!

Are you serious? Can you stop accusing innocent people? I didn’t have the students and I don’t have morningstar. Gosh… I don’t even care about win anymore. This is about hate now. Get ready for that. No offense of course. Just enjoying FFA. :wink:

1 Like

Maybe next game I will play Eyes of the Chancellor and avoid making false accusations. :wink:

2 Likes

Board state

P2T5


Tech StartingHand Workers

TECH
Final Smash
Colossus


STARTING HAND
Ardra’s Boulder
Brick Thief
Timely Messenger
Tenderfoot
Mythmaking


WORKERS
Helpful Turtle
Fruit Ninja
Spark
Granfalloon Flagbearer
Timely Messenger


NextHand

Shuriken Hail
Wither
Morningstar Pass
Bloom


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Tenderfoot - ($7)
Brick Thief deals 1 to Nekoatl’s base and heals mine - ($5)
Mid Troq kills Nekoatl’s Drakk, Troq to L7, deals 1 to his base, others take 2, ahahahaha burn them all - ($1)
Max Troq - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Brick Thief (2/1), resist 1
  • :target: Lookout:

In Play:

  • L8 Troq (5/6), (+)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

its about hate now

Sorry how does the thief have resist?

Thief has built in resist 1

1 Like

Hey I didn’t get smoked this time!

Y’all might want to watch out, Carpe and Neko are going to be close to just polishing me off and ending this :wink:

board state.

FFA G1 Player 3, Turn 5

P1 (Neko) Mono Red vs
P2 (bansa) [Bashing]/Ninjutsu/Strength vs
P3 (Frozen) Mono Black vs
P4 (charnel) [Growth]/Blood/Strength vs
P5 (Carpe) Mono Red

Starting Hand

Deteriorate
Skeleton Javelineer
Hooded Executioner
Sacrifice the Weak
Abomination

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Nether Drain, Soul Stone
Abomination, Plague Lab
Sickness, Abomination
Hooded Executioner x2


Main:

  • Hooded Executioner + Boost, knock ons below (7)
    • Neko loses techn CBomber, draws 1, my base to 10
    • Bansa loses Tenderfoot
    • Carpe loses CBomber, my base to 9
  • Abomination, Brick Thief dies for bansa, draw 1 (1)
  • Worker (0)
Workers

Skeleton Javelineer, Skeletal Archery, Poisonblade Rogue, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 9
  • Tech1 HP: 5
  • Tech2 HP: 5
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Hooded Executioner (2/2+1armor)
  • :psfist: Elite: Orpal (1+1/3 lvl 1)
  • :pspig: Scavenger:
  • :exhaust: Technician: Thieving Imp (1/1)
  • :target: Lookout:

In Play:

  • Abomination (6/6)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Graveyard
Abomination
Hooded Executioner
Sickness

End of Turn Discard
My Thoughts

Hopefully this doesn’t prove silly. I’m getting myself closer every moment to being the first to die off, 9 base HP is very uncomfortable. Neko’s running fire and it’s already hotter, he might just be able to do it. Let’s hope someone kills that Jaina…


I went straight for Crash Bomber to discourage mass sacrificing, and you’re completely disregarding them! :laughing:

2 Likes

I’m here to play kingmaker it seems, cuz I’m clearly the goose for who’s going to eat it first :wink:

1 Like