Dwarddd vs codexnewb casual match

[b]P1T3[/b]
Tech StartingHand Workers

TECH
Bird’s Nest
Reversal


STARTING HAND
Morningstar Flagbearer
Grappling Hook
Sparring Partner
Safe Attacking
Snapback
Nimble Fencer


WORKERS
Fox Primus
Savior Monk
Safe Attacking


NextHand

Grappling Hook
Reversal
Fox Viper
Sensei’s Advice
Nimble Fencer


Tech 2 card(s)
Get Paid - ($6)
tech draw
Worker - ($5)
rook - ($3)
nimble fencer - ($1)
sparring partner - ($0)
fencer trades with tiger
grave kills grave, midbands and heals
smoker pings your tech 1

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook, lvl 1, (2/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Sparring Partner (2/2)

In Play:

  • Grave, lvl 3, (3/4)
  • Smoker (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

The fact that i whiffed didnt help but rlly i cant seem to keep a tech building standing with green starter here…

P2T3


Tech StartingHand Workers

TECH
Sickness
Crypt Crawler


STARTING HAND
Playful Panda(2/2)
Rampant Growth
Verdant Tree
Spore Shambler
Ironbark Treant


WORKERS
Forest’s Favor
Rich Earth


NextHand

Rampant Growth
Young Treant(0/2)
Tiger Cub(2+1/2)
Sparring Partner
Plague Spitter


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Merfolk digs - ($7)
Arg - ($5)
little panda - ($3)
Big treant - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ironbark Treant(1/2aaa)
  • :psfist: Elite: Arg(1+1/3)
  • :ps_: Scavenger: Wisp(0/1)
  • :pschip: Technician: Wisp(0/1)
  • :target: Lookout:

In Play:

  • Playful Panda(2/2)
  • Merfolk Prospector(1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

ive lost again…, just cant get green starter to work here at all; 0 chance of tech 1 surviving

i think your base is at 19 from smoker pinging it on turn 2

yeah, P2 T3 whiff is really hard to come back from. i will say this this codex (discipline, strength, finesse) is really oppressive as P1.

also, the one you’re playing might do a little better with either black or white starter? im happy to mix it up to find out, et…

[b]P1T4[/b]
Tech StartingHand Workers

TECH
Earthquake
Earthquake


STARTING HAND
Sensei’s Advice
Fox Viper
Nimble Fencer
Grappling Hook
Reversal


WORKERS
Fox Primus
Savior Monk
Safe Attacking
Fox Viper


NextHand

Snapback
Grappling Hook
Bird’s Nest
Aged Sensei (1/1)
Morningstar Flagbearer


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
nimble fencer - ($4)
spartner hits IBT
ready spartner, rune to fencer, kills IBT - ($2)
ready spartner, rune to rook, kills arg, takes 2, rook to lvl 3 - ($0)
grave kills scav and tech wisps
smoker hits your base to 18
.

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave, lvl 3, (3/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rook, lvl 3, (3/3)+
  • Nimble Fencer (3/3)+
  • Sparring Partner (2/1)
  • Smoker (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

P2T4


Tech StartingHand Workers

TECH
Carrion Curse
Plague Spitter


STARTING HAND
Young Treant(0/2)
Plague Spitter
Sparring Partner
Rampant Growth
Tiger Cub(2+1/2)
Sickness


WORKERS
Forest’s Favor
Rich Earth
Verdant Tree


NextHand

Carrion Curse
Crypt Crawler
Ironbark Treant(1/2aaa)
Spore Shambler


Tech 2 card(s)
Get Paid + scav, technician draw - ($9)
Hire young treant, draw - ($7)
tap merfolk - ($8)
Hire orpal - ($6)
Cast Sickness, rune to spartner and rook - ($4)
Hire Spartner - ($3)
Hire Plague Spitter - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Plague Spitter(3/3)anti-air hits u with plague
  • :psfist: Elite: Sparring Partner(2/2)
  • :ps_: Scavenger: Young Treant(0/2)
  • :pschip: Technician: Playful Panda(2/2)
  • :target: Lookout:

In Play:

  • L1 Orpal(1/3)
  • Merfolk Prospector(1/1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Well my tech 1 is still up so let’s keep playing!

I forgot to move worker across on turn 3, so hand was actually 4 cards before technician draw, hope that’s okay?

1 Like
[b]P1T5[/b]
Tech StartingHand Workers

TECH
Sparring Partner
Nimble Fencer


STARTING HAND
Snapback
Aged Sensei (1/1)
Morningstar Flagbearer
Bird’s Nest
Grappling Hook


WORKERS
Fox Primus
Savior Monk
Safe Attacking
Fox Viper


NextHand

Sensei’s Advice
Reversal
Earthquake
Earthquake


Discard

Sparring Partner (2/1)
Grappling Hook
Nimble Fencer (3/3)+
Smoker (1/1)
Aged Sensei (1/1)
Snapback
Sparring Partner
Nimble Fencer


Tech 2 card(s)
Get Paid - ($8)
spartner dies from sickness
rook loses +1 rune due to sicknes, now lvl 3 (2/2)
morningstar flagbearer - ($5)
birds nest - ($3)
mid rook, heals - ($1)
grappling hook plague spitter to lookout
fencer trades with plague spitter
grave readily kills treant, sparkshot spartner
smoker trades with spartner
Rook midband lets him bypass single patroller…kill orpal, goes to lvl 7, rook gains a -1 rune
max rook, keeps -1 rune - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave, lvl 3, (3/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Bird (1/1)
  • :pschip: Technician: Morningstar Flagbearer (2/2)
  • :target: Lookout: Bird (1/1)

In Play:

  • Bird’s Nest
  • Rook, lvl 8, (3/5) [-1r]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 8

P2T5


Tech StartingHand Workers

TECH
Spreading Plague
Gorgon


STARTING HAND
Crypt Crawler
Spore Shambler
Carrion Curse
Ironbark Treant(1/2aaa)


WORKERS
Forest’s Favor
Rich Earth
Verdant Tree
Spore Shambler


NextHand

Rampant Growth
Tiger Cub(2+1/2)
Sickness
Plague Spitter


Discard

Plague Spitter(3/3)anti-air hits u with plague
Sparring Partner(2/2)
Young Treant(0/2)
Ironbark Treant(1/2aaa)
Carrion Curse
Spreading Plague
Gorgon


Tech 2 card(s)
Get Paid + scav - ($9)
Worker - ($8)
Crypt Crawler - ($6)
Hire Arg - ($4)
tap prospector - ($5)
Maxband Arg - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Crypt Crawler(3/3a)
  • :psfist: Elite: Playful Panda(2/2)
  • :ps_: Scavenger: Wisp(0/1)
  • :pschip: Technician: Elemental(3/3a)
  • :target: Lookout: L5 Arg(1/5)

In Play:

  • Merfolk Prospector(1/1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

as far as i can see no point in a tech 2 that’ll just be destroyed before i can use it (if there’s not earthquakes soon they are bluffing very well and perhaps pointlessly because i think thete should be earthquakes, sad that i cant carrion curse any without orpal

[b]P1T6[/b]
Tech StartingHand Workers

TECH
Martial Mastery
Martial Mastery


STARTING HAND
Earthquake
Sensei’s Advice
Earthquake
Reversal


WORKERS
Fox Primus
Savior Monk
Safe Attacking
Fox Viper


NextHand

Sparring Partner (2/1)
Martial Mastery
Sensei’s Advice
Nimble Fencer (3/3)+


Tech 2 card(s)
Get Paid - ($8)
earthquake - ($3)
…your base to 14 since it already had damage
…4 damage to your tech 1 since it was already damanaged, break tech 1, your base to 12
sensei’s advise to birds - ($2)
birds kills crypt crawler
grave kills water elemental, sparkshot wisp
rook kill panda

Float ($2)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Morningstar Flagbearer (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Grave, lvl 3, (3/1)
  • :target: Lookout:

In Play:

  • Bird’s Nest
  • Rook, lvl 8, (3/2) [-1r, 2 3mg]
  • Bird (1/1)
  • Bird (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 8

P2T6


Tech StartingHand Workers

TECH
Plague Lab
Sickness


STARTING HAND
Rampant Growth
Plague Spitter
Tiger Cub(2+1/2)
Sickness
Plague Spitter(3/3)anti-air hits u with plague
Gorgon


WORKERS
Forest’s Favor
Rich Earth
Verdant Tree
Spore Shambler
Gorgon


NextHand

Spreading Plague
Ironbark Treant(1/2aaa)
Carrion Curse
Plague Spitter(3/3)anti-air hits u with plague
Young Treant(0/2)


Discard

Playful Panda(2/2)
Plague Lab
Sickness
Rampant Growth
Sickness
Plague Spitter


Tech 2 card(s)
Get Paid + float + scav, technician draw - ($11)
start rebuilding tech 1
Build a tower - ($8)
Hire Tiger Cub - ($6)
Worker - ($5)

Float ($5)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L5 Argagarg(1/5)
  • :psfist: Elite:
  • :ps_: Scavenger: Merfolk Prospector(1/1)
  • :pschip: Technician:
  • :target: Lookout: Tiger Cub(2/2)

In Play:
*

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
    Tower 4 hp

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 5
  • Workers: 10
Thoughts

darnnnnn no way that i can kill arg off to get out orpal and burn those birds; i actually misread their turn and wrote out my whole turn where I rampant growthed his Grave to kill my Arg into… (i thought i still had a panda to get through SQL)

Edited to record the tower’s hp

[b]P1T7[/b]
Tech StartingHand Workers

TECH
Two Step
Two Step


STARTING HAND
Sensei’s Advice
Nimble Fencer (3/3)+
Sparring Partner (2/1)
Martial Mastery
Nimble Fencer
Aged Sensei (1/1)


WORKERS
Fox Primus
Savior Monk
Safe Attacking
Fox Viper


NextHand

Grappling Hook
Reversal
Smoker (1/1)


Discard

Sparring Partner (2/1)
Martial Mastery
Sensei’s Advice
Aged Sensei (1/1)
Two Step
Two Step


Tech 2 card(s)
Get Paid + float - ($10)
martial mastery, discard 1, draw 2 - ($9)
x2 nimble fencer - ($5)
sensei’s advice birds - ($4)
birds break tower, armor absorbs damage, your base to 10
fencer/fencer/rook kills arg, grave to lvl 5
max grave, heals - ($2)
grave readily kills tiger cub

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave, lvl 7, (4/3+A)*
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Flagbearer (2/2)
  • :target: Lookout:

In Play:

  • Bird’s Nest
  • Rook, lvl 8, (3/1) [-1r, 4 dmg]
  • Nimble Fencer (2/2)
  • Nimble Fencer (2/2)
  • Bird (1/1)
  • Bird (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 6

Gold:

  • Gold: 2
  • Workers: 8

Sorry that I didn’t add the building in, but i built a tower, want to do anything differently?

sounds good. all updated!

no surrender!

P2T7


Tech StartingHand Workers

TECH
Gorgon
Death and Decay


STARTING HAND
Young Treant(0/2)
Plague Spitter(3/3)anti-air hits u with plague
Ironbark Treant(1/2aaa)
Carrion Curse
Spreading Plague
Crypt Crawler(3/3a)


WORKERS
Forest’s Favor
Rich Earth
Verdant Tree
Spore Shambler
Gorgon


NextHand

Ironbark Treant(1/2aaa)
Plague Spitter
Sparring Partner(2/2)
Spreading Plague


Tech 2 card(s)
Get Paid + float - ($15)
Hire Orpal - ($13)
Carrion Curse… bah no earthquake :frowning: still u csn discard both those spells - ($10)
Hire Young Treant, draw - ($8)
Tap Merfolk - ($9)
Hire Crypt Crawler - ($7)
Hire plague Spitter - ($4)
Build tech 2 disease - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Plague Spitter(3/3)anti-air hits u with plague
  • :psfist: Elite:
  • :ps_: Scavenger: Young Treant(0/2)
  • :pschip: Technician:
  • :target: Lookout: Crypt Crawler(3/3)

In Play:

  • Merfolk Prospector(1/1)
  • L1 Orpal(1/3)

Buildings:

  • :heart: Base HP: 10
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

well at least i’m making them choose between tech building, base and orpal

hahaha. i would do the same

[b]P1T8[/b]
Tech StartingHand Workers

TECH
Maestro
Star-Crossed Starlet


STARTING HAND
Grappling Hook
Reversal
Smoker (1/1)


WORKERS
Fox Primus
Savior Monk
Safe Attacking
Fox Viper


NextHand

Snapback
Earthquake
Martial Mastery


Discard

Sparring Partner (2/1)
Martial Mastery
Sensei’s Advice
Aged Sensei (1/1)
Two Step
Two Step
Sparring Partner
Grappling Hook
Reversal
Nimble Fencer (2/2)
Smoker (1/1)
Maestro
Star-Crossed Starlet


Tech 2 card(s)
Get Paid + float - ($10)
tap grave, sword rune plague spitter
flagbearer kills treant
fencer runs into crypt crawler
bird finishes crawler
rook kills orpal, takes -1 rune, dies, gains crumbling rune, heals to 2/4 [-2 runes]
fencer hits your base to 8
bird kills merfolk
build tech 2 finesse - ($6)
break hero’s hall, base to 18, build surplus - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bird’s Nest
  • Grave, lvl 7, (4/3)
  • Rook, lvl 8, (2/4) [-2r] *crumbled
  • Nimble Fencer (2/2)
  • Morningstar Flagbearer (2/2)
  • Bird (1/1)
  • Bird (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 13

Gold:

  • Gold: 1
  • Workers: 8

Well i didnt even draw any tech 2s, i had a spreading plague that would’ve got rook but sensibly u killed orpal, and no matter how i defend 2 birds and an earthquake will kill me so GG! I might try [disease]/discipline/something else if your good to play another game and i dont mind whether u stick or change your deck

sounds good! ill go [finesse]/peace/truth.

you can go first!

i’m guessing it still counts as monocolour when you put finesse first.
Had to go and look up the neutral starter though, havent used that since I was learning codex!
My deck: [disease]/discipline/present

P1T1


StartingHand Workers

STARTING HAND
Thieving Imp
Pestering Haunt
Deteriorate
Summon Skeletons
Sacrifice the Weak


WORKERS
Summon Skeletons


NextHand

Graveyard
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery
Skeleton Javelineer


Discard

Pestering Haunt
Deteriorate
Sacrifice the Weak


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire Thieving Imp, rn(1-5) = 1 - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Thieving Imp(2/2)

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

yeah, so i wont have to pay the multicolor penalty for my first building, and blue hero’s dont have to pay the multicolor to use the neutral spells.

if it was reversed, river would have to pay 1 extra to use a blue spell.

good luck, and have fun!!! im learning a lot from these games!

[b]P2T1[/b]
StartingHand Workers

STARTING HAND
Tenderfoot
Fruit Ninja
Timely Messenger
Brick Thief
Helpful Turtle


WORKERS
Helpful Turtle


NextHand

Granfalloon Flagbearer
Older Brother
Wither
Spark


Discard

Fruit Ninja
Tenderfoot
Timely Messenger


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
brick thief, ping your base - ($2)
Oni - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Oni, lvl 1, (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Brick Thief (2/1)

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Sparring Partner
Rambasa Twin


STARTING HAND
Poisonblade Rogue
Skeletal Archery
Graveyard
Jandra, the Negator
Skeleton Javelineer


WORKERS
Summon Skeletons
Skeletal Archery


NextHand

Deteriorate
Graveyard
Pestering Haunt
Sacrifice the Weak
Jandra, the Negator


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($2)
hire javelineer - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton Javelineer(1/1) javelin
  • :pschip: Technician: Thieving Imp(2/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
    Tech 1 5ph

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
[b]P2T2[/b]
Tech StartingHand Workers

TECH
Flagstone Garrison
Flagstone Garrison


STARTING HAND
Older Brother
Wither
Granfalloon Flagbearer
Spark


WORKERS
Helpful Turtle
Wither


NextHand

Fruit Ninja
Bloom
Spark


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tech 1 - ($4)
spark javlineer - ($3)
oni kill imp
brick thief hits tech 1 to 3, ability hits it to 2
flagfalloon flagbearer - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Granfalloon Flagbearer (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Brick Thief (2/1)
  • Oni, lvl 1, (2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7