[b]P1T3[/b]
Tech StartingHand Workers
TECH
Bird’s Nest
Reversal
STARTING HAND
Morningstar Flagbearer
Grappling Hook
Sparring Partner
Safe Attacking
Snapback
Nimble Fencer
WORKERS
Fox Primus
Savior Monk
Safe Attacking
NextHand
Grappling Hook
Reversal
Fox Viper
Sensei’s Advice
Nimble Fencer
Tech 2 card(s)
Get Paid - ($6)
tech draw
Worker - ($5)
rook - ($3)
nimble fencer - ($1)
sparring partner - ($0)
fencer trades with tiger
grave kills grave, midbands and heals
smoker pings your tech 1
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Rook, lvl 1, (2/4+A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Sparring Partner (2/2)
In Play:
- Grave, lvl 3, (3/4)
- Smoker (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
The fact that i whiffed didnt help but rlly i cant seem to keep a tech building standing with green starter here…
P2T3
Tech StartingHand Workers
TECH
Sickness
Crypt Crawler
STARTING HAND
Playful Panda(2/2)
Rampant Growth
Verdant Tree
Spore Shambler
Ironbark Treant
WORKERS
Forest’s Favor
Rich Earth
NextHand
Rampant Growth
Young Treant(0/2)
Tiger Cub(2+1/2)
Sparring Partner
Plague Spitter
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Merfolk digs - ($7)
Arg - ($5)
little panda - ($3)
Big treant - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Ironbark Treant(1/2aaa)
-
Elite: Arg(1+1/3)
-
Scavenger: Wisp(0/1)
-
Technician: Wisp(0/1)
-
Lookout:
In Play:
- Playful Panda(2/2)
- Merfolk Prospector(1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 4
Economy Info:
Cards:
Gold:
Thoughts
ive lost again…, just cant get green starter to work here at all; 0 chance of tech 1 surviving
i think your base is at 19 from smoker pinging it on turn 2
yeah, P2 T3 whiff is really hard to come back from. i will say this this codex (discipline, strength, finesse) is really oppressive as P1.
also, the one you’re playing might do a little better with either black or white starter? im happy to mix it up to find out, et…
[b]P1T4[/b]
Tech StartingHand Workers
TECH
Earthquake
Earthquake
STARTING HAND
Sensei’s Advice
Fox Viper
Nimble Fencer
Grappling Hook
Reversal
WORKERS
Fox Primus
Savior Monk
Safe Attacking
Fox Viper
NextHand
Snapback
Grappling Hook
Bird’s Nest
Aged Sensei (1/1)
Morningstar Flagbearer
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
nimble fencer - ($4)
spartner hits IBT
ready spartner, rune to fencer, kills IBT - ($2)
ready spartner, rune to rook, kills arg, takes 2, rook to lvl 3 - ($0)
grave kills scav and tech wisps
smoker hits your base to 18
.
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Grave, lvl 3, (3/4+A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Rook, lvl 3, (3/3)+
- Nimble Fencer (3/3)+
- Sparring Partner (2/1)
- Smoker (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
P2T4
Tech StartingHand Workers
TECH
Carrion Curse
Plague Spitter
STARTING HAND
Young Treant(0/2)
Plague Spitter
Sparring Partner
Rampant Growth
Tiger Cub(2+1/2)
Sickness
WORKERS
Forest’s Favor
Rich Earth
Verdant Tree
NextHand
Carrion Curse
Crypt Crawler
Ironbark Treant(1/2aaa)
Spore Shambler
Tech 2 card(s)
Get Paid + scav, technician draw - ($9)
Hire young treant, draw - ($7)
tap merfolk - ($8)
Hire orpal - ($6)
Cast Sickness, rune to spartner and rook - ($4)
Hire Spartner - ($3)
Hire Plague Spitter - ($0)
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Plague Spitter(3/3)anti-air hits u with plague
-
Elite: Sparring Partner(2/2)
-
Scavenger: Young Treant(0/2)
-
Technician: Playful Panda(2/2)
-
Lookout:
In Play:
- L1 Orpal(1/3)
- Merfolk Prospector(1/1)
Buildings:
-
Base HP: 18
-
Tech I HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Well my tech 1 is still up so let’s keep playing!
I forgot to move worker across on turn 3, so hand was actually 4 cards before technician draw, hope that’s okay?
1 Like
[b]P1T5[/b]
Tech StartingHand Workers
TECH
Sparring Partner
Nimble Fencer
STARTING HAND
Snapback
Aged Sensei (1/1)
Morningstar Flagbearer
Bird’s Nest
Grappling Hook
WORKERS
Fox Primus
Savior Monk
Safe Attacking
Fox Viper
NextHand
Sensei’s Advice
Reversal
Earthquake
Earthquake
Discard
Sparring Partner (2/1)
Grappling Hook
Nimble Fencer (3/3)+
Smoker (1/1)
Aged Sensei (1/1)
Snapback
Sparring Partner
Nimble Fencer
Tech 2 card(s)
Get Paid - ($8)
spartner dies from sickness
rook loses +1 rune due to sicknes, now lvl 3 (2/2)
morningstar flagbearer - ($5)
birds nest - ($3)
mid rook, heals - ($1)
grappling hook plague spitter to lookout
fencer trades with plague spitter
grave readily kills treant, sparkshot spartner
smoker trades with spartner
Rook midband lets him bypass single patroller…kill orpal, goes to lvl 7, rook gains a -1 rune
max rook, keeps -1 rune - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Grave, lvl 3, (3/4+A)
-
Elite:
-
Scavenger: Bird (1/1)
-
Technician: Morningstar Flagbearer (2/2)
-
Lookout: Bird (1/1)
In Play:
- Bird’s Nest
- Rook, lvl 8, (3/5) [-1r]
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
P2T5
Tech StartingHand Workers
TECH
Spreading Plague
Gorgon
STARTING HAND
Crypt Crawler
Spore Shambler
Carrion Curse
Ironbark Treant(1/2aaa)
WORKERS
Forest’s Favor
Rich Earth
Verdant Tree
Spore Shambler
NextHand
Rampant Growth
Tiger Cub(2+1/2)
Sickness
Plague Spitter
Discard
Plague Spitter(3/3)anti-air hits u with plague
Sparring Partner(2/2)
Young Treant(0/2)
Ironbark Treant(1/2aaa)
Carrion Curse
Spreading Plague
Gorgon
Tech 2 card(s)
Get Paid + scav - ($9)
Worker - ($8)
Crypt Crawler - ($6)
Hire Arg - ($4)
tap prospector - ($5)
Maxband Arg - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Crypt Crawler(3/3a)
-
Elite: Playful Panda(2/2)
-
Scavenger: Wisp(0/1)
-
Technician: Elemental(3/3a)
-
Lookout: L5 Arg(1/5)
In Play:
Buildings:
-
Base HP: 18
-
Tech I HP: 4
Economy Info:
Cards:
Gold:
Thoughts
as far as i can see no point in a tech 2 that’ll just be destroyed before i can use it (if there’s not earthquakes soon they are bluffing very well and perhaps pointlessly because i think thete should be earthquakes, sad that i cant carrion curse any without orpal
[b]P1T6[/b]
Tech StartingHand Workers
TECH
Martial Mastery
Martial Mastery
STARTING HAND
Earthquake
Sensei’s Advice
Earthquake
Reversal
WORKERS
Fox Primus
Savior Monk
Safe Attacking
Fox Viper
NextHand
Sparring Partner (2/1)
Martial Mastery
Sensei’s Advice
Nimble Fencer (3/3)+
Tech 2 card(s)
Get Paid - ($8)
earthquake - ($3)
…your base to 14 since it already had damage
…4 damage to your tech 1 since it was already damanaged, break tech 1, your base to 12
sensei’s advise to birds - ($2)
birds kills crypt crawler
grave kills water elemental, sparkshot wisp
rook kill panda
Float ($2)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Morningstar Flagbearer (2/2+A)
-
Elite:
-
Scavenger:
-
Technician: Grave, lvl 3, (3/1)
-
Lookout:
In Play:
- Bird’s Nest
- Rook, lvl 8, (3/2) [-1r, 2 3mg]
- Bird (1/1)
- Bird (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
P2T6
Tech StartingHand Workers
TECH
Plague Lab
Sickness
STARTING HAND
Rampant Growth
Plague Spitter
Tiger Cub(2+1/2)
Sickness
Plague Spitter(3/3)anti-air hits u with plague
Gorgon
WORKERS
Forest’s Favor
Rich Earth
Verdant Tree
Spore Shambler
Gorgon
NextHand
Spreading Plague
Ironbark Treant(1/2aaa)
Carrion Curse
Plague Spitter(3/3)anti-air hits u with plague
Young Treant(0/2)
Discard
Playful Panda(2/2)
Plague Lab
Sickness
Rampant Growth
Sickness
Plague Spitter
Tech 2 card(s)
Get Paid + float + scav, technician draw - ($11)
start rebuilding tech 1
Build a tower - ($8)
Hire Tiger Cub - ($6)
Worker - ($5)
Float ($5)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: L5 Argagarg(1/5)
-
Elite:
-
Scavenger: Merfolk Prospector(1/1)
-
Technician:
-
Lookout: Tiger Cub(2/2)
In Play:
*
Buildings:
-
Base HP: 12
-
Tech I HP: 5
Tower 4 hp
Economy Info:
Cards:
Gold:
Thoughts
darnnnnn no way that i can kill arg off to get out orpal and burn those birds; i actually misread their turn and wrote out my whole turn where I rampant growthed his Grave to kill my Arg into… (i thought i still had a panda to get through SQL)
Edited to record the tower’s hp
[b]P1T7[/b]
Tech StartingHand Workers
TECH
Two Step
Two Step
STARTING HAND
Sensei’s Advice
Nimble Fencer (3/3)+
Sparring Partner (2/1)
Martial Mastery
Nimble Fencer
Aged Sensei (1/1)
WORKERS
Fox Primus
Savior Monk
Safe Attacking
Fox Viper
NextHand
Grappling Hook
Reversal
Smoker (1/1)
Discard
Sparring Partner (2/1)
Martial Mastery
Sensei’s Advice
Aged Sensei (1/1)
Two Step
Two Step
Tech 2 card(s)
Get Paid + float - ($10)
martial mastery, discard 1, draw 2 - ($9)
x2 nimble fencer - ($5)
sensei’s advice birds - ($4)
birds break tower, armor absorbs damage, your base to 10
fencer/fencer/rook kills arg, grave to lvl 5
max grave, heals - ($2)
grave readily kills tiger cub
Float ($2)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Grave, lvl 7, (4/3+A)*
-
Elite:
-
Scavenger:
-
Technician: Flagbearer (2/2)
-
Lookout:
In Play:
- Bird’s Nest
- Rook, lvl 8, (3/1) [-1r, 4 dmg]
- Nimble Fencer (2/2)
- Nimble Fencer (2/2)
- Bird (1/1)
- Bird (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Sorry that I didn’t add the building in, but i built a tower, want to do anything differently?
sounds good. all updated!
no surrender!
P2T7
Tech StartingHand Workers
TECH
Gorgon
Death and Decay
STARTING HAND
Young Treant(0/2)
Plague Spitter(3/3)anti-air hits u with plague
Ironbark Treant(1/2aaa)
Carrion Curse
Spreading Plague
Crypt Crawler(3/3a)
WORKERS
Forest’s Favor
Rich Earth
Verdant Tree
Spore Shambler
Gorgon
NextHand
Ironbark Treant(1/2aaa)
Plague Spitter
Sparring Partner(2/2)
Spreading Plague
Tech 2 card(s)
Get Paid + float - ($15)
Hire Orpal - ($13)
Carrion Curse… bah no earthquake still u csn discard both those spells - ($10)
Hire Young Treant, draw - ($8)
Tap Merfolk - ($9)
Hire Crypt Crawler - ($7)
Hire plague Spitter - ($4)
Build tech 2 disease - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Plague Spitter(3/3)anti-air hits u with plague
-
Elite:
-
Scavenger: Young Treant(0/2)
-
Technician:
-
Lookout: Crypt Crawler(3/3)
In Play:
- Merfolk Prospector(1/1)
- L1 Orpal(1/3)
Buildings:
-
Base HP: 10
-
Tech I HP: 5
-
Tech II HP: 5 (Disease)
Economy Info:
Cards:
Gold:
Thoughts
well at least i’m making them choose between tech building, base and orpal
hahaha. i would do the same
[b]P1T8[/b]
Tech StartingHand Workers
TECH
Maestro
Star-Crossed Starlet
STARTING HAND
Grappling Hook
Reversal
Smoker (1/1)
WORKERS
Fox Primus
Savior Monk
Safe Attacking
Fox Viper
NextHand
Snapback
Earthquake
Martial Mastery
Discard
Sparring Partner (2/1)
Martial Mastery
Sensei’s Advice
Aged Sensei (1/1)
Two Step
Two Step
Sparring Partner
Grappling Hook
Reversal
Nimble Fencer (2/2)
Smoker (1/1)
Maestro
Star-Crossed Starlet
Tech 2 card(s)
Get Paid + float - ($10)
tap grave, sword rune plague spitter
flagbearer kills treant
fencer runs into crypt crawler
bird finishes crawler
rook kills orpal, takes -1 rune, dies, gains crumbling rune, heals to 2/4 [-2 runes]
fencer hits your base to 8
bird kills merfolk
build tech 2 finesse - ($6)
break hero’s hall, base to 18, build surplus - ($1)
Float ($1)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Bird’s Nest
- Grave, lvl 7, (4/3)
- Rook, lvl 8, (2/4) [-2r] *crumbled
- Nimble Fencer (2/2)
- Morningstar Flagbearer (2/2)
- Bird (1/1)
- Bird (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5
-
Surplus HP: 4
Economy Info:
Cards:
Gold:
Well i didnt even draw any tech 2s, i had a spreading plague that would’ve got rook but sensibly u killed orpal, and no matter how i defend 2 birds and an earthquake will kill me so GG! I might try [disease]/discipline/something else if your good to play another game and i dont mind whether u stick or change your deck
sounds good! ill go [finesse]/peace/truth.
you can go first!
i’m guessing it still counts as monocolour when you put finesse first.
Had to go and look up the neutral starter though, havent used that since I was learning codex!
My deck: [disease]/discipline/present
P1T1
StartingHand Workers
STARTING HAND
Thieving Imp
Pestering Haunt
Deteriorate
Summon Skeletons
Sacrifice the Weak
WORKERS
Summon Skeletons
NextHand
Graveyard
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery
Skeleton Javelineer
Discard
Pestering Haunt
Deteriorate
Sacrifice the Weak
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire Thieving Imp, rn(1-5) = 1 - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Thieving Imp(2/2)
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
yeah, so i wont have to pay the multicolor penalty for my first building, and blue hero’s dont have to pay the multicolor to use the neutral spells.
if it was reversed, river would have to pay 1 extra to use a blue spell.
good luck, and have fun!!! im learning a lot from these games!
[b]P2T1[/b]
StartingHand Workers
STARTING HAND
Tenderfoot
Fruit Ninja
Timely Messenger
Brick Thief
Helpful Turtle
WORKERS
Helpful Turtle
NextHand
Granfalloon Flagbearer
Older Brother
Wither
Spark
Discard
Fruit Ninja
Tenderfoot
Timely Messenger
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
brick thief, ping your base - ($2)
Oni - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Oni, lvl 1, (2/3+A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Brick Thief (2/1)
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
P1T2
Tech StartingHand Workers
TECH
Sparring Partner
Rambasa Twin
STARTING HAND
Poisonblade Rogue
Skeletal Archery
Graveyard
Jandra, the Negator
Skeleton Javelineer
WORKERS
Summon Skeletons
Skeletal Archery
NextHand
Deteriorate
Graveyard
Pestering Haunt
Sacrifice the Weak
Jandra, the Negator
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($2)
hire javelineer - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Skeleton Javelineer(1/1) javelin
-
Technician: Thieving Imp(2/2)
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Tech 1 5ph
Economy Info:
Cards:
Gold:
[b]P2T2[/b]
Tech StartingHand Workers
TECH
Flagstone Garrison
Flagstone Garrison
STARTING HAND
Older Brother
Wither
Granfalloon Flagbearer
Spark
WORKERS
Helpful Turtle
Wither
NextHand
Fruit Ninja
Bloom
Spark
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tech 1 - ($4)
spark javlineer - ($3)
oni kill imp
brick thief hits tech 1 to 3, ability hits it to 2
flagfalloon flagbearer - ($0)
Float ($0)
Discard 1, draw 1, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Granfalloon Flagbearer (2/2)
-
Technician:
-
Lookout:
In Play:
- Brick Thief (2/1)
- Oni, lvl 1, (2/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold: