No worries, here’s my turn
P1T7
Tech StartingHand Workers
TECH
Gorgon
Death and Decay
STARTING HAND
Sparring Partner
Rampant Growth
Spore Shambler
Galina Glimmer(3/1) 1(+)
WORKERS
Tiger Cub
Rich Earth
Verdant Tree
Ironbark Treant
Young Treant(0/2a)
NextHand
Sickness
Plague Lab
Plague Spitter(3/3a)
Discard
Giant panda(2/4)
Blooming Ancient(6/8) 4(+)
Merfolk Prospector(1/1)
Rampant Growth
Gorgon
Death and Decay
Tech 2 card(s)
Get Paid + scav, tech draw - ($10)
Hire Grave - ($8)
Midband orpal - ($7)
Merfolk suicides to remove armour from sql
Orpal deals 2 runes to rook, panda kills him and orpal maxbands
sacrifice wisp to put -rune on flagbearer
Hire Spartner - ($6)
Hire Galina - ($5)
hire spore shambler - ($2)
Build tech lab disease - ($1)
Float ($1)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Spore Shambler(2/3a) 2(+)
-
Elite: Grave(2/3)
-
Scavenger: Galina Glimmer(2/2)
-
Technician: Sparring Partner(2/2)
-
Lookout:
In Play:
- L6 Orpal gloor(2/5)
- Playful Panda(2/2)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Growth)
-
Tech Lab HP: 4 (Disease)
Economy Info:
Cards:
Gold:
[b]P2T7[/b]
Tech StartingHand Workers
TECH
Entangling Vines
Reversal
STARTING HAND
Discord
Doubling Barbarbarian
Doubling Barbarbarian
WORKERS
Fox Viper
Fox Primus
Smoker
NextHand
Grappling Hook
Two Step
Two Step
Whitestar Grappler
Tech 2 card(s)
Get Paid + float - ($9)
river - ($7)
fencer safely hits shambler, takes 1
sparter safely kills shambler, takes 1
stand up spartner twice, runes to both birds - ($3)
tap sensei, boost a bird
birds kill orpal, river to lvl 3
doubleing barbarian - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Doubling Barbarbarian (3/5+AA)
-
Elite:
-
Scavenger:
-
Technician: River, lvl 3, (2/4)
-
Lookout:
In Play:
- Safe Attacking
- Bird (2/2)+
- Bird (2/2)+
- Nimble Fencer (2/1)
- Sparring Partner (2/1)
- Aged Sensei (1/1)
- Morningstar Flagbearer (1/1) [-1r]
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Strength)
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
1 Like
P1T8
TechStartingHand Workers
TECH
Sickness
Plague Lord
STARTING HAND
Plague Spitter(3/3a)
Plague Lab
Sickness
WORKERS
Tiger Cub
Rich Earth
Verdant Tree
Ironbark Treant
Young Treant(0/2a)
Plague Spitter(3/3a)
NextHand
Plague Lab
Forest’s Favor
Blooming Ancient(4/6) 2(+)
Discard
Giant panda(2/4)
Blooming Ancient(6/8) 4(+)
Merfolk Prospector(1/1)
Rampant Growth
Gorgon
Death and Decay
Spore Shambler(2/3a) 2(+)
Sickness
Sickness
Plague Lord
Tech 0 card(s)
Get Paid + float + galina’s gatherings - ($11)
Build Plague lab, (-) rune on all your units, pine after my lost orpal who would’ve spread the disease to your birds xd - ($8)
Midband grave - ($6)
tap spartner to rune glimmer
Glimmer and Grave kill the (2/4aa) barbarian
maxband grave - ($2)
tap grave to sword river, no discord allowed pls
worker - ($1)
Float ($1)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Playful Panda(2/2a)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Plague lab(4) pay 2 and tap to duplicate rune
- Sparring Partner(2/2)
- L7 Grave(4/5) readiness sparkshot
- Galina Glimmer(3/1) (+)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Growth)
-
Tech Lab HP: 4 (Disease)
Economy Info:
Cards:
Gold:
im feeling like this is not going well.
[b]P2T8[/b]
Tech StartingHand Workers
TECH
Martial Mastery
Martial Mastery
STARTING HAND
Grappling Hook
Two Step
Two Step
Whitestar Grappler
Snapback
WORKERS
Fox Viper
Fox Primus
Smoker
Grappling Hook
NextHand
Reversal
Doubling Barbarbarian
Discord
Entangling Vines
Bird’s Nest
Discard
Doubling Barbarbarian (3/5)
Nimble Fencer (2/1)
Sparring Partner (2/1)
Aged Sensei (1/1)
Morningstar Flagbearer (1/1) [-1r]
Snapback
Two Step
Two Step
Martial Mastery
Martial Mastery
Tech 2 card(s)
Get Paid - ($8)
tech draw
worker - ($7)
whitestar grappler - ($4)
rook - ($2)
grave - ($0)
birds kill spartner
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Whitestar Grappler (3/5+A)
-
Elite:
-
Scavenger:
-
Technician: Grave, lvl 1, (2/3)
-
Lookout:
In Play:
- Safe Attacking
- Bird (1/1)
- Bird (1/1)
- Rook, lvl 1, (2/4)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Strength)
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Are you sure that (+) runes and (-) runes actually fizzle out of existence? 2 applications: can i kill the birds with a plague lab tap? And does a doubling barbarbarian with one of each not end up with +1/+1? Nvm, looked it up myself cos i thought i shouldn’t be lazy
yeah it was looking rocky for me in the middle there but now i’d say it looks worse for you…
P1T9
Tech StartingHand Workers
TECH
Stampede
Stampede
STARTING HAND
Blooming Ancient(4/6) 2(+)
Plague Lab
Forest’s Favor
WORKERS
Tiger Cub
Rich Earth
Verdant Tree
Ironbark Treant
Young Treant(0/2a)
Plague Spitter(3/3a)
NextHand
Forest’s Favor
Giant Panda
Blooming Ancient(6/8) 4(+)
Tech 2 card(s)
Get Paid + float + glimmer’s foraging squad - ($12)
Hire Blooming Ancient - ($8)
Hire Arg, two runes - ($6)
Build Plague lab 2, birds die, grappler to 2/4a - ($3)
move one rune to panda
tap plague lab, grappler to 1/3a, panda, ancient and glimmer gain +rune - ($1)
Panda kills grappler, takes 1
Grave readily kills his twin, arg maxbands
move 2 rune from ancient to Galina, she kills rook, takes 2 and Arg midbands
move rune that ancient just got off elemental to wisp
Float ($1)
Discard 1, draw 1, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Elemental(3/3a)
-
Elite:
-
Scavenger:
-
Technician: wisp(1/2) (+)
-
Lookout:
In Play:
- Plague lab(4) pay 2 and tap to duplicate rune
- Plague Lab2(4)
- L7 Grave(4/3) readiness sparkshot
- Galina Glimmer(6/2) 4(+)
- L5 Arg(1/5)
- Blooming Ancient(2/4)
- Playful Panda(4/3) 2(+)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Growth)
-
Tech Lab HP: 4 (Disease)
Economy Info:
Cards:
Gold:
rune count: started with 1 on Galina, gained two when I hired arg, gained 3 on plague lab tap, gained 1 when elemental arrived, 1+2+3+1=7 on board
Thoughts
woah i got the dream combo off in first game with runes-heavy deck, that was fun!
well i think you got me. ill GG it right there.
run it back?
[b]P1T1[/b]
StartingHand Workers
STARTING HAND
Snapback
Savior Monk
Sensei’s Advice
Aged Sensei
Fox Viper
WORKERS
Fox Viper
NextHand
Grappling Hook
Safe Attacking
Fox Primus
Smoker
Morningstar Flagbearer
Discard
Sensei’s Advice
Snapback
Savior Monk
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
grave - ($1)
aged sensei - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Grave, lvl 1, (2/3)
- Aged Sensei (1/1)
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
GG, just for the record if u didnt kill anything i couldve got up to 29 runes spread across my units in my next turn, plague labs don’t seem so poisonous (still not rlly convinced it’s worth tech labing over instead of just using blooming elm but it was fun)
P2T1
StartingHand Workers
STARTING HAND
Ironbark Treant
Rich Earth
Forest’s Favor
Merfolk Prospector
Tiger Cub
WORKERS
Rich Earth
NextHand
Verdant Tree
Rampant Growth
Young Treant
Spore Shambler
Playful Panda
Discard
Forest’s Favor
Ironbark Treant(1/2aaa)
Tiger Cub
Merfolk Prospector
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Hire arg - ($2)
forest favour arg - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Wisp(0/1)
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
[b]P1T2[/b]
Tech StartingHand Workers
TECH
Nimble Fencer
Nimble Fencer
STARTING HAND
Safe Attacking
Fox Primus
Morningstar Flagbearer
Grappling Hook
Smoker
WORKERS
Fox Viper
Fox Primus
NextHand
Sensei’s Advice
Nimble Fencer
Morningstar Flagbearer
Nimble Fencer
Savior Monk
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tech 1 - ($3)
safe attacking - ($2)
aged sensei kills wisp
mid grave, hits your base to 17 - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Grave, lvl 3, (3/4+A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Safe Attacking
- Aged Sensei (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
P2T2
Tech StartingHand Workers
TECH
Sparring Partner
Plague Spitter
STARTING HAND
Playful Panda
Spore Shambler
Young Treant
Verdant Tree
Rampant Growth
Plague Spitter
WORKERS
Rich Earth
Verdant Tree
NextHand
Ironbark Treant(1/2aaa)
Merfolk Prospector
Sparring Partner
Tiger Cub
Forest’s Favor
Discard
Plague Spitter
Spore Shambler
Rampant Growth
Tech 2 card(s)
Get Paid+scav - ($7)
Worker - ($6)
Tech 1 - ($4)
Young treant, reshuffle draw 1 - ($2)
Playful Panda - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Wisp(0/1a)
-
Elite:
-
Scavenger: Young Treant(0/2)
-
Technician:
-
Lookout:
In Play:
- L1 Arg(2/4)
- Playful Panda(2/2)
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
nooo got the plague spitter with my treant draw, i didnt like have a larger than nornal discard so thought id risk it but oh well; lost any agression from arg here too
[b]P1T3[/b]
Tech StartingHand Workers
TECH
Star-Crossed Starlet
Grounded Guide
STARTING HAND
Sensei’s Advice
Morningstar Flagbearer
Nimble Fencer
Nimble Fencer
Savior Monk
WORKERS
Fox Viper
Fox Primus
Savior Monk
NextHand
Smoker
Grounded Guide
Snapback
Grappling Hook
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
x2 nimble fencer - ($1)
grave kills wisp
fencer kills wisp
fencer safely kills panda, takes 1
aged sensei hits your base to 16
Float ($1)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Grave, lvl 3, (3/4+A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Safe Attacking
- Nimble Fencer (2/2)
- Nimble Fencer (2/3)
- Aged Sensei (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
P2T3
Tech StartingHand Workers
TECH
Abomination
Plague Lab
STARTING HAND
Sparring Partner
Merfolk Prospector
Tiger Cub
Ironbark Treant(1/2aaa)
Forest’s Favor
WORKERS
Rich Earth
Verdant Tree
Merfolk Prospector
NextHand
Ironbark Treant(1/2aaa)
Plague Lab
Forest’s Favor
Playful Panda(2/2)
Tech 2 card(s)
Get Paid +scav - ($8)
Worker - ($7)
Tech 2 disease - ($3)
hire spartner - ($2)
hire tiger cub - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Tiger Cub(2/2a)
-
Elite:
-
Scavenger: Spartner(2/2)
-
Technician:
-
Lookout: L1 Arg(2/4)
In Play:
*
Buildings:
-
Base HP: 16
-
Tech I HP: 5
-
Tech II HP: 5 (Disease)
Economy Info:
Cards:
Gold:
Thoughts
a bit risky, depending on his cards might lose the game here tbh
[b]P1T4[/b]
Tech StartingHand Workers
TECH
Star crossed starlet
Maestro
STARTING HAND
Snapback
Smoker
Grappling Hook
Grounded Guide
WORKERS
Fox Viper
Fox Primus
Savior Monk
Smoker
NextHand
Morningstar Flagbearer
Star-Crossed Starlet
Sensei’s Advice
Grounded Guide
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
tech 2 finesse - ($3)
Grappling hook sql to elite
Injured fencer trades with elite
Healthy fencer safely kills scav, takes 1
Tap sensei, boost grave
Grave kills arg, takes 1, to lvl 5
Float ($3)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Grave, lvl 5, (3/3+A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Safe Attacking
- Nimble Fencer (2/2)
- Aged Sensei (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Finesse)
Economy Info:
Cards:
Gold:
P2T4
Tech StartingHand Workers
TECH
Spreading Plague
Gorgon
STARTING HAND
Playful Panda(2/2)
Plague Lab
Ironbark Treant(1/2aaa)
Forest’s Favor
WORKERS
Rich Earth
Verdant Tree
Merfolk Prospector
Forest’s Favor
NextHand
Young Treant(0/2)
Abomination
Spore Shambler
Discard
Tiger Cub(2/2a)
Spartner(2/2)
Plague Lab
Spreading Plague
Gorgon
Tech 2 card(s)
Get Paid + scav - ($9)
Worker - ($8)
Ironbark Treant - ($5)
Playful Panda - ($3)
Grave - ($1)
Float ($1)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Ironbark Treant(1/2aaa)
-
Elite:
-
Scavenger: Wisp(0/1)
-
Technician:
-
Lookout: Grave(2/3)sparkshot
In Play:
Buildings:
-
Base HP: 16
-
Tech I HP: 5
-
Tech II HP: 5 (Disease)
Economy Info:
Cards:
Gold:
Thoughts
a bit risky, depending on his cards might lose the game here tbh
[b]P1T5[/b]
Tech StartingHand Workers
TECH
Blademaster
Blademaster
STARTING HAND
Sensei’s Advice
Morningstar Flagbearer
Star-Crossed Starlet
Grounded Guide
WORKERS
Fox Viper
Fox Primus
Savior Monk
Smoker
Sensei’s Advice
NextHand
Star crossed starlet
Grappling Hook
Nimble Fencer (2/2)
Discard
Morningstar Flagbearer
Blademaster
Blademaster
Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
grounded guide - ($5)
star crossed starlet - ($3)
rook - ($1)
starlet (5/3) safely kills treant,
grave readily kills grave, mine maxbands and heals
sensei kills wisp
fencer hits your tech 2 down to 1
Float ($1)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Rook, lvl 1, (2/4+A)
-
Elite:
-
Scavenger:
-
Technician: Grounded Guide (4/4)
-
Lookout:
In Play:
- Safe Attacking
- Grave, lvl 7, (4/5)*
- Nimble Fencer (4/3)
- Aged Sensei (2/1)
- Star-Crossed Starlet (5/3)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Finesse)
Economy Info:
Cards:
Gold:
Yh there’s no way i can stop you getting both my tech buildings with just what’s on your board. GG and well played, can you go first again i think i could do better than i just did?
Oh just looked at ur final hand too, probably could’ve finished my base off actually
no worries!
[b]P1T1[/b]
StartingHand Workers
STARTING HAND
Fox Primus
Safe Attacking
Sensei’s Advice
Fox Viper
Smoker
WORKERS
Fox Primus
NextHand
Snapback
Morningstar Flagbearer
Aged Sensei
Grappling Hook
Savior Monk
Discard
Sensei’s Advice
Fox Viper
Safe Attacking
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
grave - ($1)
smoker - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Smoker
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
spectators and codexnewb after the game pls look at my thoughts here
P2T1
StartingHand Workers
STARTING HAND
Rampant Growth
Spore Shambler
Forest’s Favor
Young Treant
Playful Panda
Merfolk Prospector
WORKERS
Forest’s Favor
NextHand
Verdant Tree
Ironbark Treant
Tiger Cub
Spore Shambler
Rich Earth
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Hire Grave - ($2)
Hire Young Treant - ($0)
Float ($0)
Discard 4, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Young Treant(0/2)
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
rlly wish i’d had tiger cub instead of treant here
if anyone watching (or codexnewb after the game) can see a better play here i’d welcome advice because I just can’t see a better way to build board presence with this hand but using treant just for a chump blocker is poor, especially when it forces early reshuffle
panda leaves me open to efficient kill from Grave (either i patrol a hero with the wisp and the hero dies or I don’t and the panda is killed by Grave)
spore shambler is poor in this situation - it would be killed for less that 3g and a card
forest’s favour could only be cast on Arg, open to snapback or grappling hook to death
you got it!
[b]P1T2[/b]
Tech StartingHand Workers
TECH
Nimble Fencer
Sparring Partner
STARTING HAND
Grappling Hook
Snapback
Aged Sensei
Savior Monk
Morningstar Flagbearer
WORKERS
Fox Primus
Savior Monk
NextHand
Safe Attacking
Morningstar Flagbearer
Grappling Hook
Snapback
Sparring Partner
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tech 1 - ($3)
hero’s hall - ($1)
aged sensei - ($0)
grave kils treant, you reshuffle and draw
smoker pings your base
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Aged Sensei (1/1)
-
Lookout:
In Play:
- Grave, lvl 1, (2/3)
- Smoker (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
P2T2
Tech StartingHand Workers
TECH
Plague Spitter
Sparring Partner
STARTING HAND
Ironbark Treant
Tiger Cub
Rich Earth
Verdant Tree
Spore Shambler
Merfolk Prospector
WORKERS
Forest’s Favor
Rich Earth
NextHand
Verdant Tree
Ironbark Treant
Spore Shambler
Playful Panda(2/2)
Rampant Growth
Tech 2 card(s)
Get Paid, tech draw (no reshuffle as i’d already done that with treant draw) - ($6)
Worker - ($5)
Tech 1 - ($3)
Grave kills sensei
Hire tiger cub - ($1)
Hire Merfolk Prospector - ($0)
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Tiger Cub(2+1/2)
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Grave(2/2)
- Merfolk Prospector(1/1)
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
choice between tiger cub and midband Grave i think here; midband grave means more mencaing patroller, tiger cub means grave has better chance of surviving and thins deck for tech 1 draw, we go for the cub