Dreamfire [Necro]/Discipline/Anarchy vs codexnewb [Necro]/Feral/Anarchy

"P1T2


Tech StartingHand Workers

TECH
dark pact
soul stone


STARTING HAND
Jandra, the Negator
Summon Skeletons
Deteriorate
Thieving Imp


WORKERS
Skeletal Archery
Summon Skeletons


NextHand

Sacrifice the Weak
Graveyard
soul stone
dark pact


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tech 1 - ($2)
mid vandy - ($0)
deteriorate your haunt
my haunt hits your base to 19

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vandy, lvl 3, (3/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger: sk jav (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

hmmm, okay, mid grave huh. max grave could be a problem. but hopefully it’s not a god gold trade for him.

"

lmk if you’re interesting in keeping this going, or if you want a break.

Sorry about the delay, had a busy couple of days.

P2T2


Tech StartingHand Workers

TECH
Hooded Executioner
Gunpoint Taxman


STARTING HAND
Deteriorate
Summon Skeletons
Jandra, the Negator
Skeleton Javelineer
Thieving Imp


WORKERS
Poisonblade Rogue
Summon Skeletons


NextHand

Graveyard
Hooded Executioner
Skeleton Javelineer
Skeletal Archery
Pestering Haunt


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($3)
Thieving Imp, discard #1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave lvl 3 (3/4A)
  • :psfist: Elite:
  • :ps_: Scavenger: Thieving Imp (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

No real way to keep Grave safe. But if he dies I get a buffed Imp, so that’s something.

no worries. just checking in before i pick up a separate game. i normally try and limit it to one.

"P1T3


Tech StartingHand Workers

TECH
mythmaking
galina glimmer


STARTING HAND
Graveyard
Sacrifice the Weak
soul stone
dark pact
Thieving Imp
Poisonblade Rogue


WORKERS
Skeletal Archery
Summon Skeletons
Poisonblade Rogue


NextHand

Jandra, the Negator
mythmaking
Deteriorate
soul stone


Tech 2 card(s)
Get Paid - ($6)
discard #1
dark pact, draw 2, base to 18
worker - ($5)
theiving imp, you discard #2 - ($2)
hero’s hall - ($0)
haunt runs into vandy
skeleton javlineer throws spear at vandy
my vandy kills yours, maxbands, heals, boosts your imp and mine

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Theiving Imp (4/4) doomed
  • :target: Lookout:

In Play:

  • Vandy, lvl 5, (4/5)
  • sk jav (1/1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

weird turn without jandra, but we made it through. holding off on gravyard until later. also holding on soul stone for jandra.

"

P2T3


Tech StartingHand Workers

TECH
Young Lightning Dragon
Training Grounds


STARTING HAND
Graveyard
Pestering Haunt
Hooded Executioner
Skeletal Archery
Skeleton Javelineer


WORKERS
Poisonblade Rogue
Summon Skeletons
Skeletal Archery


NextHand

Sacrifice the Weak
Jandra, the Negator
Deteriorate
Gunpoint Taxman
Hooded Executioner


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Zane - ($4)
Tech 2 (Discipline) - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Thieving Imp (4/4), doomed to give me gold
  • :pschip: Technician: Zane (2/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

codexnewb can’t afford a 2 hero Meta yet, so I feel ok delaying tower for a turn. Next turn I’ll definitely need it though, so I’ll tech cheap cards to hopefully play alongside it.
Zane comes in as a sacrifical lamb, just to keep my tech 2 up (assuming no Arg spells).

P1T4


Tech StartingHand Workers

TECH
bird's nest
Blooming Ancient


STARTING HAND
Deteriorate
Jandra, the Negator
soul stone
mythmaking


WORKERS
Skeletal Archery
Summon Skeletons
Poisonblade Rogue
Deteriorate


NextHand

Sacrifice the Weak
galina glimmer
dark pact
Pestering Haunt


Discard

soul stone
mythmaking
bird's nest
Blooming Ancient


Tech 2 card(s)
Get Paid - ($7)
rook - ($5)
jandra - ($2)
vandy kills zane, rook to lvl 3
sk jav pings tech 2
worker ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook, lvl 3, (2/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Jandra (3/3)
  • :target: Lookout:

In Play:

  • Vandy, lvl 5, (4/3)
  • sk jav (1/1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Heroes' Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

hmm, discipline huh? okay, teching bird's nest and…probably Blooming Ancient. I think that vandy can help me to really drop enough units to get i going here.

You don’t get a tech draw from your own doomed Imp IIRC, since by the time your upkeep comes, it’s no longer patrolling. Does that change your turn?

Woops, sorry for the confusion. I didn’t actually draw it. I assumed the imp would die and out that down on my sheet, but I should have deleted it. I still only started my turn with 4. So no turn change.

Edit: @codexnewb whoops, looks like I clicked too fast for the spreadsheet. Fixed now.

P2T4


Tech StartingHand Workers

TECH
Versatile Style
Doom Grasp


STARTING HAND
Deteriorate
Sacrifice the Weak
Gunpoint Taxman
Jandra, the Negator
Hooded Executioner
Training Grounds


WORKERS
Poisonblade Rogue
Summon Skeletons
Skeletal Archery
Jandra, the Negator


NextHand

Graveyard
Skeleton Javelineer
Young Lightning Dragon
Pestering Haunt


Discard

Thieving Imp
Sacrifice the Weak
Deteriorate
Versatile Style
Doom Grasp


Tech 2 card(s)
Get Paid - ($8)
Scav gold and technician draw - ($9)
Worker - ($8)
Hooded Executioner - ($6)
Gunpoint Taxman - ($4)
Training Grounds - ($3)
Tower - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hooded Executioner (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Gunpoint Taxman (3/3)
  • :target: Lookout:

In Play:

  • Training Grounds (4)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Discipline)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9

looks like you reposted your previous turn a second time.

"P1T5


Tech StartingHand Workers

TECH
Blooming Ancient
thunderclap


STARTING HAND
Pestering Haunt
Sacrifice the Weak
dark pact
galina glimmer
Graveyard
Blooming Ancient


WORKERS
Skeletal Archery
Summon Skeletons
Poisonblade Rogue
Deteriorate
worker - Pestering Haunt


NextHand

mythmaking
Blooming Ancient
soul stone


Discard

dark pact
sk jav (1/1)
Sacrifice the Weak
Blooming Ancient


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
dark pact, base to 16, draw 1, reshuffle, draw 1
tech 2 growth - ($5)
sacrifice the weak, kill javlineer and executioner - ($3)
graveyard - ($1)
Jandra trades with Gunpoint Taxman
Galina Glimmer - ($0)
Vandy breaks training grounds, takes 1

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Galina Glimmer (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Rook, lvl 3, (2/4)
  • :target: Lookout:

In Play:

  • Graveyard 3HP (Jandra)
  • Vandy, lvl 5, (4/2)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

need to decide tech… a second BA and then…thunderclap, just in case i get the draw. here it goes…darn it, drew the BA.

okay, definitely need to break that training grounds. too much value for his crrent hero lineup.

question is, to attack or patrol with rook? i think ill put him in tech to be safe. i dont need to ping his tech 2 right now.

"

P2T5


Tech StartingHand Workers

TECH
Mind-Parry Monk
Nether Drain


STARTING HAND
Pestering Haunt
Young Lightning Dragon
Skeleton Javelineer
Graveyard
Sacrifice the Weak


WORKERS
Poisonblade Rogue
Summon Skeletons
Skeletal Archery
Jandra, the Negator
Graveyard


NextHand

Hooded Executioner
Doom Grasp
Versatile Style
Thieving Imp
Deteriorate


Discard

Training Grounds
Nether Drain
Young Lightning Dragon
Skeleton Javelineer
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($9)
Technician draw (with Hoodie and Taxman already in discard).
Worker - ($8)
Garth, to maxband, fetch Mind-Parry Monk from discard. - ($0)
Pestering Haunt.

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Mind-Parry Monk (5/4A)
  • :psfist: Elite:
  • :ps_: Scavenger: Garth lvl 7 (3/4)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Discipline)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Not looking great.

"P1T6


Tech StartingHand Workers

TECH
shadowblade
shadowblade


STARTING HAND
Blooming Ancient
mythmaking
soul stone


WORKERS
Skeletal Archery
Summon Skeletons
Poisonblade Rogue
Deteriorate
worker - Pestering Haunt


NextHand

blooming ancient
bird’s nest
shadowblade
thunderclap
shadowblade


Tech 2 card(s)
Get Paid - ($9)
Galina runs into monk for armor and damage
tap vandy, add demon spell to hand from codex - ($8)
Arg, wisp - ($6)
metamorphosis, kill wisp, summon water elemental - ($0)
Rook kills monk, takes 6

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Arg, lvl 5, (3/7+A)++
  • :psfist: Elite:
  • :ps_: Scavenger: Water Elemental (3/3)
  • :pschip: Technician:
  • :target: Lookout: Rook, lvl 8, (6/2)++ (6 dmg)

In Play:

  • Graveyard 3HP (Jandra, GG)
  • Vandy lvl 5, (6/4)++ (3 dmg)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

well, i played out the blooming ancient route, and i dont like it that much. id rather meta while i can, and then wipe his board. i can break any of his tech buildings next turn, but if i tech earthquaes, i can really get at his stuff. putting WE to scav just in case i draw both.

"

Vandy can’t attack if she tapped to fetch Meta.

great point, that will most likely affect my turn and tech choices. let me think and ill post back.

okay, all updated.

P2T6


Tech StartingHand Workers

TECH
Surprise Attack


STARTING HAND
Hooded Executioner
Deteriorate
Thieving Imp
Versatile Style
Doom Grasp


WORKERS
Poisonblade Rogue
Summon Skeletons
Skeletal Archery
Jandra, the Negator
Graveyard
Thieving Imp


NextHand

Young Lightning Dragon
Gunpoint Taxman
Skeleton Javelineer
Versatile Style


Tech 1 card(s)
Get Paid - ($10)
Grave - ($8)
Make a skeleton - ($7)
Doom Grasp Arg, sac my skeleton, Grave to midband - ($3)
Garth kills Elemental, you get 1 gold.
Haunt pings your Graveyard.
Hooded Executioner - ($1)
Worker - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hooded Executioner (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Grave lvl 3 (3/4)
  • :target: Lookout:

In Play:

  • Garth lvl 7 (3/1)
  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Discipline)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

Not looking great.

P1T7


Tech StartingHand Workers

TECH
artisan mantis
artisan mantis


STARTING HAND
bird's nest
thunderclap
dark pact
Metamorphosis
soul stone
Blooming Ancient
shadowblade
shadowblade


WORKERS
Skeletal Archery
Summon Skeletons
Poisonblade Rogue
Deteriorate
worker - Pestering Haunt
shadowblade


NextHand

sk jav (1/1)
Sacrifice the Weak
Blooming Ancient
dark pact


Discard

thunderclap
shadowblade
artisan mantis
artisan mantis


Tech 2 card(s)
Get Paid - ($9)
scav gold - ($10)
worker - ($9)
blooming ancient - ($5)
birds nest, 2 runes ($3)
tap graveyard, summon galina, rune - ($2)
rook triggers tower, kills HE, crumbles
Vandy breaks tech 2, your base to 18
moves runes to birds and galina

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Galina (3/3+A)+
  • :psfist: Elite:
  • :ps_: Scavenger: Vandy, lvl 5, (6/4)++ (3 dmg
  • :pschip: Technician: Rook, lvl 8, (6/8)++, bird's nest, crumbling rune
  • :target: Lookout:

In Play:

  • Graveyard 2HP (Jandra)
  • BA (2/4)
  • Bird (2/2)+
  • Bird (2/2)+

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Heroes' Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 10

P2T7


StartingHand Workers

STARTING HAND
Gunpoint Taxman
Versatile Style
Young Lightning Dragon
Skeleton Javelineer
Sacrifice the Weak
Deteriorate


WORKERS
Poisonblade Rogue
Summon Skeletons
Skeletal Archery
Jandra, the Negator
Graveyard
Thieving Imp


NextHand

Nether Drain
Mind-Parry Monk
Surprise Attack


Discard

Hooded Executioner
Skeleton Javelineer
Deteriorate
Versatile Style
Sacrifice the Weak
Pestering Haunt
Young Lightning Dragon


Tech 0 card(s)
Get Paid - ($11)
Rebuild tech 2.
Make and sac a skeleton, I draw - ($10)
Skeleton Javelineer, sac it, I draw - ($9)
Deteriorate Galina.
Grave readily kills Galina.
Sacrifice the Weak, kills a bird - ($7)
Garth runs into Vandy, levels fizzle.
Haunt trades with Vandy, Grave to lvl 5, you get 1 gold.
Grave to maxband - ($5)
Tower detects Rook.
Exhaust Grave to sword-kill Rook, levels fizzle, Birds’ Nest to discard, you draw.
Versatile Style, disables remaining bird - ($4)
Gunpoint Taxman - ($2)

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Gunpoint Taxman (3/3)
  • :target: Lookout:

In Play:

  • Grave lvl 7 (4/5), sword-less

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 7

Gold:

  • Gold: 2
  • Workers: 11
Thoughts

I can clear the patrol by maxbanding Grave and trading Garth, but let’s see if I can’t dig for something useful first.
…
StW, not especially useful atm. Let’s try again with Jav.
…
Deteriorate, not bad. That lets me keep Grave healthy, and save $2 on maxbanding him. I’ll also Then I can StW one bird, disable the other, and stick GPT in the way of Blooming Ancient, to keep my tech 2 alive (unless Blooming Elm comes in).

P1T8


Tech StartingHand Workers

TECH
blooming elm
blooming elm


STARTING HAND
sk jav (1/1)
Blooming Ancient
Sacrifice the Weak
dark pact
Metamorphosis


WORKERS
Skeletal Archery
Summon Skeletons
Poisonblade Rogue
Deteriorate
worker - Pestering Haunt
shadowblade


NextHand

mythmaking
Sacrifice the Weak
dark pact
soul stone


Tech 2 card(s)
Get Paid + float - ($12)
scav gold, tech draw - ($13)
blooming ancient #2 - ($9)
sk jav, 2 runes - ($8)
arg, wisp, 4 runes - ($6)
Tap graveyard, Galina, 2 runes - ($5)
Sacrifice the weak, wisp and taxman die - ($2)
Blooming ancient #1 breaks tech 2, your base to 15
1 rune to sk jav

Float ($2)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Arg, lvl 1, (1/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: sk jav (2/2)+
  • :pschip: Technician: Galina (2/2)
  • :target: Lookout:

In Play:

  • Graveyard 2HP (Jandra)
  • BA #1 (5/7)+3
  • BA #2 (6/8)+4
  • Bird (2/2)+

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Heroes' Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

lot of options. feeling better now. put arg in front, and he cant suicide grave to get a new hero. no tech 2, no hero's hall. he'll just have to wall up. hopefully i get an elm or thunderclap.