"P2T1
StartingHand Workers
STARTING HAND
Poisonblade Rogue
Skeleton Javelineer
Sacrifice the Weak
Thieving Imp
Skeletal Archery
WORKERS
Skeletal Archery
NextHand
Deteriorate
Jandra, the Negator
Graveyard
Pestering Haunt
Summon Skeletons
Discard
Thieving Imp
Poisonblade Rogue
Sacrifice the Weak
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Rook - ($2)
sk jav - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Rook (2/4+A)
-
Elite:
-
Scavenger: sk jav (1/1)
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
P1T2
Tech StartingHand Workers
TECH
Bone Collector
Hooded Executioner
STARTING HAND
Sacrifice the Weak
Skeletal Archery
Thieving Imp
Deteriorate
Poisonblade Rogue
WORKERS
Summon Skeletons
Skeletal Archery
NextHand
Thieving Imp
Hooded Executioner
Sacrifice the Weak
Bone Collector
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($2)
Deteriorate Javelineer, you get 1 gold.
Haunt pings your base for 1 damage.
Poisonblade Rogue - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Garth lvl 1 (1/3A)
-
Elite:
-
Scavenger: Skeleton (1/1)
-
Technician: Poisonblade Rogue (2/1)
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
I was expecting Vandy, but I can see why codexnewb would go with Rook: his midband + Deteriorate means Garth is not at all safe in the backline. But with Jav gone and no Grappling Hook available, heâs likely to survive in SQL.
Edit: totally forgot about birds! Shouldâve teched GPT instead of Bone Collector.
"P2T2
Tech StartingHand Workers
TECH
birds nest
galina glimmer
STARTING HAND
Graveyard
Jandra, the Negator
Summon Skeletons
Deteriorate
Pestering Haunt
WORKERS
Skeletal Archery
Summon Skeletons
NextHand
birds nest
sk jav (1/1)
Thieving Imp
galina glimmer
Tech 2 card(s)
Get Paid + float - ($7)
scav gold - ($8)
Worker - ($7)
tech 1 - ($5)
deteriorate rogue - ($4)
jandra - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Rook (2/4+A)
-
Elite:
-
Scavenger:
-
Technician: Jandra (3/3)
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
so probably not rushing tech 2 with the current split. teching birds nest and galina. goal is to get galina and jandra in gravyard as 2 main units. birds protect against deteriorate / stw.
long term plan is still flexible. jandra to tech in case of STW.
"
Edit: note your base should be at 19 from last turnâs ping.
P1T3
Tech StartingHand Workers
TECH
Versatile Style
Gunpoint Taxman
STARTING HAND
Hooded Executioner
Bone Collector
Sacrifice the Weak
Thieving Imp
Skeleton Javelineer
WORKERS
Summon Skeletons
Skeletal Archery
Skeleton Javelineer
NextHand
Jandra, the Negator
Poisonblade Rogue
Deteriorate
Graveyard
Tech 2 card(s)
Get Paid - ($6)
Technician draw.
Worker - ($5)
Sacrifice the Weak, kills my skeleton and your Jandra, you draw - ($3)
Bone Collector - ($1)
Make a new skeleton - ($0)
Haunt pings your tech 1 to 4.
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Bone Collector (3/3A)
-
Elite:
-
Scavenger: Garth lvl 1 (1/3)
-
Technician:
-
Lookout: Skeleton (1/1)
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Iâll go ahead and pre-tech Versatile Style, hoping I donât hit the 1/6 to draw it early.
I debated between GPT and Nether Drain for my 2nd tech. I settled on the latter, cause I donât think codexnewb is gonna invest gold in Rook before he has more stuff on the board.
"P2T3
Tech StartingHand Workers
TECH
Blackhand Dozer
Terras Q
STARTING HAND
sk jav (1/1)
galina glimmer
birds nest
Thieving Imp
Deteriorate
WORKERS
Skeletal Archery
Summon Skeletons
sk jav (1/1)
NextHand
Poisonblade Rogue
Sacrifice the Weak
Graveyard
Discard
Jandra (3/3)
Deteriorate
Blackhand Dozer
Terras Q
Tech 2 card(s)
Get Paid + float - ($8)
tech draw
Worker - ($7)
gaina glimmer - ($6)
birds nest - ($4)
theiving imp, discard #2 of 4 - ($1)
Float ($1)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Theiving Imp (2/2+A)
-
Elite:
-
Scavenger: Bird (1/1)
-
Technician: galina glimmer (2/2)
-
Lookout: Bird (1/1)
In Play:
Buildings:
-
Base HP: 19
-
Tech I HP: 4
Economy Info:
Cards:
Gold:
Thoughts
too risky to rush tech 2. just let him decide how to trade into me. dozer and Q for now.
"
P1T4
Tech StartingHand Workers
TECH
Steam Tank
Nether Drain
STARTING HAND
Graveyard
Deteriorate
Jandra, the Negator
Poisonblade Rogue (discarded)
WORKERS
Summon Skeletons
Skeletal Archery
Skeleton Javelineer
Jandra, the Negator
NextHand
Hooded Executioner
Thieving Imp
Discard
Poisonblade Rogue
Deteriorate
Steam Tank
Nether Drain
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Bone Collector kills Imp, I get a new skeleton.
Graveyard - ($4)
Old skeleton and Haunt trade with Galina, you draw.
Deteriorate scavenger bird, you get 1 gold.
Tech 2 (Anarchy) - ($0)
Float ($0)
Discard 0, draw 2
Board Info:
In Patrol:
-
Squad Leader: Skeleton (1/1A)
-
Elite:
-
Scavenger:
-
Technician: Garth lvl 1 (1/3)
-
Lookout:
In Play:
- Graveyard (3), holding Pestering Haunt
- Bone Collector (3/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Anarchy)
Economy Info:
Cards:
Gold:
Thoughts
Iâm gonna go ahead and tech up here, despite the considerable risk of losing Garth. The only way I can make sure he survives is by midbanding him, which wonât leave enough gold for HH+Graveyard. Since that Imp theft really hurt, I know I want Graveyard, but I also need to be able to bring Grave in for Versatile Style. Long story short, Iâm willing to risk Garth dying.
"P2T4
Tech StartingHand Workers
TECH
terras Q
jefferson degrey
STARTING HAND
Poisonblade Rogue
Sacrifice the Weak
Graveyard
Pestering Haunt
WORKERS
Skeletal Archery
Summon Skeletons
sk jav (1/1)
Pestering Haunt
NextHand
Theiving Imp (2/2+A)
jefferson degrey
Graveyard
Jandra (3/3)
Terras Q
Tech 2 card(s)
Get Paid + float - ($9)
tech draw
scav gold - ($10)
revive a bird
Worker - ($9)
bird kills bone collector
tech 2 demon - ($5)
tech lab strength - ($4)
Float ($4)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Rook (2/4+A)
-
Elite:
-
Scavenger: Bird (1/1)
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 19
-
Tech I HP: 4
-
Tech II HP: 5 (Demonology)
-
Tech Lab HP: 4 (Strength)
Economy Info:
Cards:
Gold:
Thoughts
tough choice what to tech. i need degrey for sure. but do i go with a second Q, or something else? with 5 in hand and 6 in deck, im 2 turns minimum away from a reshuffle. i think id rather have 2 copies of Q. worst case scenario is draw grey and neither QâŚ
he can max garth to kill rook, but i dont need him anymore. just the birds. which should stick around. if he kills the lab, i ca rebuild and sill drop Q.
"
P1T5
Tech StartingHand Workers
TECH
Disguised Monkey
Chaos Mirror
STARTING HAND
Hooded Executioner
Thieving Imp
WORKERS
Summon Skeletons
Skeletal Archery
Skeleton Javelineer
Jandra, the Negator
Thieving Imp
NextHand
Sacrifice the Weak
Versatile Style
Gunpoint Taxman
Discard
Poisonblade Rogue
Deteriorate
Steam Tank
Nether Drain
Hooded Executioner
Disguised Monkey
Chaos Mirror
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Zane - ($5)
Zane to maxband, shove scavenger bird to die in elite - ($0)
Zane and skeleton kill Rook, Garth to lvl 3, Birdsâ Nest to discard.
Exhaust Graveyard to replay Haunt.
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Garth lvl 3 (1/3)
-
Lookout:
In Play:
- Zane lvl 6 (4/2)
- Graveyard (3), holding Bone Collector
- Pestering Haunt (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Anarchy)
Economy Info:
Cards:
Gold:
Thoughts
I could maxband Garth to fetch Chameleon Lizzo and break something, but not the tech 2. Since codexnewb doesnât have hasty options, Iâd rather keep my options open for now, and kill Rook with a Zane play instead.
Iâm expecting Terras Q + DeGrey, which I should be able to handle with StW + a fetched Monkey. Iâll tech a Chaos Mirror on the off-chance I get to turn that 15 ATK against itself.
"P2T5
Tech StartingHand Workers
TECH
mythmaking
Dinosize
STARTING HAND
Jandra (3/3)
Theiving Imp (2/2+A)
Terras Q
Graveyard
jefferson degrey
WORKERS
Skeletal Archery
Summon Skeletons
sk jav (1/1)
Pestering Haunt
NextHand
Poisonblade Rogue
Sacrifice the Weak
galina glimmer (2/2)
Blackhand Dozer
Discard
birds nest
Jandra (3/3)
Theiving Imp (2/2+A)
mythmaking
Dinosize
Tech 2 card(s)
Get Paid + float - ($13)
bird kills haunt
terras Q, summon tokens - ($7)
jerrerson degrey, wipe out tokens - ($4)
Arg, wisp - ($2)
Graveyard - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: jefferson degrey (4/3+A)
-
Elite:
-
Scavenger: Arg (1/3)
-
Technician: Terras (15/15)
-
Lookout:
In Play:
Buildings:
-
Base HP: 19
-
Tech I HP: 4
-
Tech II HP: 5 (Demonology)
-
Tech Lab HP: 4 (Strength)
Economy Info:
Cards:
Gold:
Thoughts
hmmm, not an ideal board, but hopefully he doesnt have STW at the moment. dropping graveyard in case he does.
"
P1T6
Tech StartingHand Workers
TECH
Chameleon Lizzo
Pirate Gunship
STARTING HAND
Versatile Style
Sacrifice the Weak
Gunpoint Taxman
WORKERS
Summon Skeletons
Skeletal Archery
Skeleton Javelineer
Jandra, the Negator
Thieving Imp
NextHand
Pirate Gunship
Steam Tank
Gunpoint Taxman
Hooded Executioner
Tech 2 card(s)
Get Paid - ($9)
Garth to maxband, fetch Chameleon Lizzo from discard - ($5)
Chameleon Lizzo trades with DeGrey.
Zane kills Arg, we both get 1 gold, levels fizzle - ($6)
Exhaust Graveyard to replay Lizzo - ($2)
Lizzo stealthily kills wisp.
Sacrifice the Weak, kills my Lizzo and your Terras Q, you draw - ($0)
Garth breaks Graveyard.
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Garth lvl 7 (3/4)
- Zane lvl 6 (4/1)
- Graveyard (3), holding Bone Collector, Pestering Haunt, and Chameleon Lizzo
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Anarchy)
Economy Info:
Cards:
Gold:
Thoughts
Thatâs a strong play by codexnewb. Terras + DeGrey is as expected, but the Graveyard and Arg wisp are a nice touch.
Fortunately, I have everything I need to answer that.
1 Like
lol. nice answer. not much i can do about that.
"P2T6
Tech StartingHand Workers
TECH
zarmamond
jefferson degrey
STARTING HAND
Sacrifice the Weak
Blackhand Dozer
galina glimmer (2/2)
Poisonblade Rogue
Deteriorate
WORKERS
Skeletal Archery
Summon Skeletons
sk jav (1/1)
Pestering Haunt
Deteriorate
NextHand
Theiving Imp (2/2+A)
zarmamond
terras Q
Dinosize
Sacrifice the Weak
Tech 2 card(s)
Get Paid - ($9)
scav gold, tech draw - ($10)
Worker - ($9)
blackhand dozer - ($5)
tech 3 - ($0)
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Blackhand Dozer (7/6)
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 19
-
Tech I HP: 4
-
Tech II HP: 5 (Demonology)
-
Tech III HP: 5
-
Tech Lab HP: 4 (Strength)
Economy Info:
Cards:
Gold:
Thoughts
ugh, should have seen that. but not much i could have done about it anyways. he had STW. okay, well, just tech up ans see if we can come back from this.
"
P1T7
Tech StartingHand Workers
TECH
Pirate Gunship
Martial Mastery
STARTING HAND
Hooded Executioner
Steam Tank
Gunpoint Taxman
Pirate Gunship
WORKERS
Summon Skeletons
Skeletal Archery
Skeleton Javelineer
Jandra, the Negator
Thieving Imp
Steam Tank
NextHand
Deteriorate
Sacrifice the Weak
Poisonblade Rogue
Versatile Style
Discard
Gunpoint Taxman
Pirate Gunship
Pirate Gunship
Martial Mastery
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Hooded Executioner, boosted to kill your Dozer, you get 1 gold - ($3)
Garth and Zane break tech 3, your base to 18.
Heroesâ Hall - ($1)
Make a skeleton - ($0)
Exhaust Graveyard to replay Haunt.
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Skeleton (1/1)
-
Technician:
-
Lookout: Hooded Executioner (3/3)
In Play:
- Garth lvl 7 (3/4)
- Zane lvl 6 (4/1)
- Graveyard (3), holding Bone Collector and Chameleon Lizzo
- Pestering Haunt (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Anarchy)
-
Heroesâ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Executing Dozer and breaking tech 3 goes without saying. The question is whether to replay BC, or build HH and replay Haunt. The former gives me more board presence, but the latter threatens unstoppable tech building breakage, plus bringing in Grave as an additional answer to big demons.
Workering Steam Tank rather than GPT cause I want to keep some AA in the deck.
"P2T7
StartingHand Workers
STARTING HAND
terras Q
Dinosize
Theiving Imp (2/2+A)
zarmamond
Sacrifice the Weak
WORKERS
Skeletal Archery
Summon Skeletons
sk jav (1/1)
Pestering Haunt
Deteriorate
NextHand
Graveyard 3HP
mythmaking
jefferson degrey (4/3+A)
galina glimmer (2/2)
jefferson degrey
Discard
Blackhand Dozer (7/6)
Sacrifice the Weak
Dinosize
terras Q
zarmamond
Theiving Imp (2/2+A)
Tech 0 card(s)
Get Paid - ($10)
scav gold - ($11)
rebuild tech 3, base to 17
max rook - ($2)
vandy - ($0)
Float ($0)
Discard 5, draw 5
Board Info:
In Patrol:
-
Squad Leader: Rook, lvl 8, (4/6+A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 17
-
Tech I HP: 4
-
Tech II HP: 5 (Demonology)
-
Tech III HP: 5
-
Tech Lab HP: 4 (Strength)
Economy Info:
Cards:
Gold:
Thoughts
ugh, should have seen that. but not much i could have done about it anyways. he had STW. okay, well, just tech up ans see if we can come back from this.
"
P1T8
StartingHand Workers
STARTING HAND
Versatile Style
Poisonblade Rogue
Sacrifice the Weak
Deteriorate
Chaos Mirror
WORKERS
Summon Skeletons
Skeletal Archery
Skeleton Javelineer
Jandra, the Negator
Thieving Imp
Steam Tank
NextHand
Sacrifice the Weak
Disguised Monkey
Poisonblade Rogue
Nether Drain
Versatile Style
Chameleon Lizzo (bounced)
Tech 0 card(s)
Get Paid - ($10)
Make and sac a skeleton, I draw - ($9)
Tech 3 - ($4)
Exhaust Graveyard to replay Lizzo - ($0)
Lizzo and Haunt break tech 3, your base to 16.
At discard/draw, Lizzo bounces back to my hand.
Float ($0)
Discard 5, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Hooded Executioner (3/3A)
-
Elite:
-
Scavenger: Zane lvl 6 (4/1)
-
Technician:
-
Lookout: Skeleton (1/1)
In Play:
- Garth lvl 7 (3/4)
- Graveyard (3), holding Bone Collector
- Pestering Haunt (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Anarchy)
-
Tech III HP: 5
-
Heroesâ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
I have a guaranteed kill on the tech 3, but if I can dig up Nether Drain (or Chaos Mirror, I guess) I could bust through Rook too.
âŚ
I got Chaos Mirror, but I forgot to take the cost of replaying Lizzo into account (which leaves me with just enough gold to tech up). Oops. So Rook gets to live another turn.
"P2T8
Tech StartingHand Workers
TECH
polymorph squirrel
polymorph squirrel
STARTING HAND
jefferson degrey (4/3+A)
galina glimmer (2/2)
jefferson degrey
mythmaking
Graveyard 3HP
WORKERS
Skeletal Archery
Summon Skeletons
sk jav (1/1)
Pestering Haunt
Deteriorate
Graveyard 3HP
NextHand
birds nest
Jandra (3/3)
Poisonblade Rogue
Terras (15/15)
Discard
Blackhand Dozer (7/6)
Sacrifice the Weak
Dinosize
terras Q
zarmamond
Theiving Imp (2/2+A)
jefferson degrey
mythmaking
polymorph squirrel
polymorph squirrel
Tech 2 card(s)
Get Paid - ($10)
rebuild tech 3, my base to 15
galina glimmer - ($9)
max vandy, boost galina and haunt (haunt is 1/3) - ($5)
vandy kill HE, takes 3.
jefferson degrey, destroys skeleton - ($2)
rook kills garth, lvls fizzle
worker - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Galina Glimmer (4/4+A) boosted
-
Elite:
-
Scavenger:
-
Technician: Jefferson Degrey (4/3)
-
Lookout:
In Play:
- Vandy, lvl 5, (4/2)
- Rook, lvl 8, (4/3)
Buildings:
-
Base HP: 15
-
Tech I HP: 4
-
Tech II HP: 5 (Demonology)
-
Tech III HP: 5
-
Tech Lab HP: 4 (Strength)
Economy Info:
Cards:
Gold:
Thoughts
teching squirrelâs so i can defend against gunships. tower next turn probably.
"
P1T9
StartingHand Workers
STARTING HAND
Disguised Monkey
Nether Drain
Sacrifice the Weak
Poisonblade Rogue
Versatile Style
WORKERS
Summon Skeletons
Skeletal Archery
Skeleton Javelineer
Jandra, the Negator
Thieving Imp
Steam Tank
NextHand
Deteriorate
Chaos Mirror
Martial Mastery
Gunpoint Taxman
Pirate Gunship
Chameleon Lizzo
Discard
Graveyard
Hooded Executioner
Bone Collector
Pestering Haunt
Disguised Monkey
Versatile Style
Nether Drain
Poisonblade Rogue
Sacrifice the Weak
Tech 0 card(s)
Get Paid - ($10)
Grave - ($8)
Disguised Monkey - ($6)
Monkey kills Vandy, Grave to midband.
Exhaust Graveyard to replay Monkey - ($4)
Monkey trades with DeGrey, you draw.
Chameleon Lizzo - ($0)
Lizzo and Haunt break tech 3, your base to 13.
After discard/draw, Chameleon bounces back to my hand.
During your upkeep, Haunt dies and my Graveyard explodes.
Float ($0)
Discard 4, draw 5
Board Info:
In Patrol:
-
Squad Leader: Grave lvl 3 (3/4A)
-
Elite:
-
Scavenger: Zane lvl 6 (4/1)
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Anarchy)
-
Tech III HP: 5
-
Heroesâ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
I donât think codexnewb could break my tech 3 through a patrol of 2 heroes (without Vandy to play Shadow Blade), which should be GG.
"P2T9
StartingHand Workers
STARTING HAND
birds nest
Poisonblade Rogue
Jandra (3/3)
Terras (15/15)
terras Q
polymorph squirrel
WORKERS
Skeletal Archery
Summon Skeletons
sk jav (1/1)
Pestering Haunt
Deteriorate
Graveyard 3HP
Jandra (3/3)
NextHand
mythmaking
Sacrifice the Weak
Dinosize
Blackhand Dozer (7/6)
Theiving Imp (2/2+A)
Discard
Galina Glimmer
Poisonblade Rogue (2/1)
terras Q
polymorph squirrel
Tech 0 card(s)
Get Paid + float - ($12)
tech draw
galina dies
Break tech lab, base to 11, build tower - ($9)
birds nest - ($7)
max Arg, wisp, water elemental - ($1)
Rebuild tech 3
worker - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Water Elemental (4/3)
-
Elite: Rook, lvl 8, (5/3)
-
Scavenger: Bird (1/1)
-
Technician: Bird (1/1)
-
Lookout: Arg, lvl 5, (1/5)
In Play:
Buildings:
-
Base HP: 11
-
Tech I HP: 4
-
Tech II HP: 5 (Demonology)
-
Tech III HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
hmmm, thats probably it. he must have a gunship by now. well, at least i have the birds nest to help deal with it fora turn. ill need arg to survive, and also draw the polymorph next turn.
"
P1T10
StartingHand Workers
STARTING HAND
Martial Mastery
Pirate Gunship
Deteriorate
Chaos Mirror
Gunpoint Taxman
WORKERS
Summon Skeletons
Skeletal Archery
Skeleton Javelineer
Jandra, the Negator
Thieving Imp
Steam Tank
Gunpoint Taxman
NextHand
Bone Collector
Chaos Mirror
Versatile Style
Pirate Gunship
Martial Mastery
Tech 0 card(s)
Get Paid - ($10)
Worker - ($9)
Garth - ($7)
Deteriorate scavenger bird, you get 1 gold.
Pirate Gunship - ($1)
Gunship attacks, obliterates Water Elemental and technician bird, you draw.
Gunship breaks tech 3, takes tower damage, your base to 9.
Make a skeleton - ($0)
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Skeleton (1/1A)
-
Elite: Zane lvl 6 (5/1)
-
Scavenger: Grave lvl 3 (3/4)
-
Technician:
-
Lookout:
In Play:
- Pirate Gunship (7/5)
- Garth lvl 1 (1/3)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Anarchy)
-
Tech III HP: 5
-
Heroesâ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
I wonât play Martial Mastery, cause I want to make sure I draw my second Gunship next turn.
ill just gg it here. i can STW gunship, but canât get anything going of my own. I think your response turn 6 was the definitive turning point.
"P1T1
StartingHand Workers
STARTING HAND
Sacrifice the Weak
Poisonblade Rogue
Skeletal Archery
Skeleton Javelineer
Pestering Haunt
WORKERS
Skeletal Archery
NextHand
Jandra, the Negator
Deteriorate
Summon Skeletons
Thieving Imp
Discard
Poisonblade Rogue
Sacrifice the Weak
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Vandy - ($1)
sk jav - ($0)
pesting haunt
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: sk jav
-
Technician:
-
Lookout:
In Play:
- Pestering Haunt
- Vandy, lvl 1, (2/3)
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
okay, going a diffeerernt route this time soul\ stone jandra.
"
GG WP! For what itâs worth, I thought the Graveyard was a very nice touch to accompany Terras Q + DeGrey, but I just had too many tools to answer with.
P2T1
StartingHand Workers
STARTING HAND
Pestering Haunt
Skeletal Archery
Poisonblade Rogue
Graveyard
Sacrifice the Weak
WORKERS
Poisonblade Rogue
NextHand
Deteriorate
Summon Skeletons
Thieving Imp
Skeleton Javelineer
Jandra, the Negator
Discard
Sacrifice the Weak
Skeletal Archery
Graveyard
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Grave, to midband - ($0)
Pestering Haunt.
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Grave lvl 3 (4/4)
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Scary opening play from codexnewb, and not a lot I can do to answer it. I could lose Grave to maxband Vandy, but at least I wonât give up free lvls.