P2T7
StartingHand Workers
STARTING HAND
Sacrifice the Weak
Sparring Partner
Mind-Parry Monk
Thieving Imp
Death Rites
Reversal
WORKERS
Summon Skeletons
Graveyard
Skeletal Archery
Poisonblade Rogue
Jandra, the Negator
NextHand
Doom Grasp
Focus Master
Skeleton Javelineer
Pirate Gunship
Reversal
Tech 0 card(s)
Get Paid - ($10)
Garth - ($8)
Exhaust Training Grounds to maxband Garth, fetch Young Lightning Dragon from discard.
Make and sacrifice a skeleton, I draw - ($7)
Reversal kills Bone Collector, paying resist, you draw - ($3)
Sparring Partner - ($2)
Sacrifice the Weak, kills Sparring Partner and Stalking Tiger - ($0)
Grave readily breaks tech 2, your base to 16.
Zane breaks tech 1, your base to 14.
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Garth lvl 7 (4/4A)
-
Elite:
-
Scavenger: Grave lvl 7 (5/1), sword-less
-
Technician: Young Lightning Dragon (3/3)
-
Lookout:
In Play:
- Zane lvl 6 (5/1)
- Training Grounds (4)
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Discipline)
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
If I can get the 50% Reversal off of a skeleton, I can break both tech buildings (the other option is Doom Grasp, which would cost too much because of Cal’s midband). It’s definitely worth a shot.
…
Got it!
1 Like
okay, ill GG it there. i think im getting the hang of what works best on this codex. P1 to you.
GG, and GL in the next one!
P1T1
StartingHand Workers
STARTING HAND
Skeletal Archery
Jandra, the Negator
Thieving Imp
Poisonblade Rogue
Sacrifice the Weak
WORKERS
Poisonblade Rogue
NextHand
Graveyard
Summon Skeletons
Deteriorate
Pestering Haunt
Skeleton Javelineer
Discard
Sacrifice the Weak
Skeletal Archery
Jandra, the Negator
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Thieving Imp, discard #4 - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Thieving Imp (2/2)
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
I like Imp better than Jandra to start off here. codexnewb could respond with something like midband Cal, but I’ll have Graveyard and Haunt next turn to keep applying pressure.
"P2T1
StartingHand Workers
STARTING HAND
Summon Skeletons
Skeletal Archery
Pestering Haunt
Deteriorate
Skeleton Javelineer
WORKERS
Summon Skeletons
NextHand
Thieving Imp
Jandra, the Negator
Graveyard
Poisonblade Rogue
Discard
Deteriorate
Skeletal Archery
Skeleton Javelineer (1/1)*
Tech 0 card(s)
Get Paid - ($5)
discard #4
Worker - ($4)
mid cal - ($0)
pestering haunt
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Cal, lvl 3, (3/4)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
hmmm, okay, wall up, hope he has a bad draw and has to tech 3 or something. not loooking good, that’s for sure.
"
P1T2
Tech StartingHand Workers
TECH
Lich’s Bargain
Gunpoint Taxman
STARTING HAND
Deteriorate
Summon Skeletons
Graveyard
Pestering Haunt
Skeleton Javelineer
WORKERS
Poisonblade Rogue
Summon Skeletons
NextHand
Gunpoint Taxman
Lich’s Bargain
Skeletal Archery
Deteriorate
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($2)
Graveyard - ($0)
Pestering Haunt.
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Thieving Imp (2/2)
-
Technician:
-
Lookout:
In Play:
- Graveyard (3)
- Pestering Haunt (1/1)
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
So far, this is playing out similarly to our first game. Let’s see if anything changes on codexnewb’s side.
"P2T2
Tech StartingHand Workers
TECH
ferocity
BC
STARTING HAND
Jandra, the Negator
Graveyard
Poisonblade Rogue
Thieving Imp
WORKERS
Summon Skeletons
Jandra, the Negator
NextHand
Poisonblade Rogue
Skeleton Javelineer (1/1)*
Graveyard
Sacrifice the Weak
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tech 1 - ($3)
cal kills imp
theiving imp, you discard #1 of 4 - ($0)
haunt pings your tech 1
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: theving imp (2/2)
-
Lookout:
In Play:
- Pestering Haunt
- Cal, lvl 3, (3/2)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
going down on cards here with his imp in garveyard. can use cal to catchup if needed. also can rush tech 2. good thing is that he also is down on cards.
ha can STW into zane, but ti would be a trade, so doesnt make too much sense. teching a ferocity and BC since that’s the case. putting Ti on tech in case he get sacrificed.
"
P1T3
Tech StartingHand Workers
TECH
Nether Drain
Chaos Mirror
STARTING HAND
Gunpoint Taxman
Deteriorate
Lich’s Bargain
Skeletal Archery
WORKERS
Summon Skeletons
Skeletal Archery
NextHand
Sacrifice the Weak
Jandra, the Negator
Skeleton Javelineer
Discard
Gunpoint Taxman
Lich’s Bargain
Deteriorate
Nether Drain
Chaos Mirror
Tech 2 card(s)
Get Paid - ($6)
Scav gold - ($7)
Worker - ($6)
Garth - ($4)
Lich’s Bargain, trash a worker, my base to 16 - ($2)
Make a skeleton - ($1)
Haunt trades with your Haunt.
Exhaust Graveyard to replay Haunt.
Float ($1)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Zombie (2/2A)
-
Elite: Garth lvl 1 (2/3)
-
Scavenger: Skeleton (1/1)
-
Technician: Skeleton (1/1)
-
Lookout:
In Play:
- Graveyard (3), holding Thieving Imp
- Horror (3/3)
- Pestering Haunt (1/1)
Buildings:
-
Base HP: 16
-
Tech I HP: 4
Economy Info:
Cards:
Gold:
Thoughts
I’m expecting a Ferocity or Behind the Ferns, but with Garth in elite I don’t think codexnewb can get free lvls anyway.
My next hand is pretty weak, so I’ll probably just replay Imp and build HH (or if Garth ends up dead, bring in a hero).
"P2T3
Tech StartingHand Workers
TECH
steamtank
steamtank
STARTING HAND
Sacrifice the Weak
Poisonblade Rogue
Graveyard
Skeleton Javelineer (1/1)*
WORKERS
Summon Skeletons
Jandra, the Negator
Graveyard
NextHand
Deteriorate
Skeletal Archery
BC
Discard
Pestering Haunt
Sacrifice the Weak
steamtank
steamtank
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
tower - ($3)
skeleton javlineer - ($2)
poisonbalde rogue - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Sk Jav (1/1+A)
-
Elite:
-
Scavenger: theving imp (2/2)
-
Technician: Cal, lvl 3, (3/2)
-
Lookout: Pisonblade Rogue (2/1)
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
okay, time to wall up. teching doubel steamtank since i know i’ll want them later.
"
P1T4
Tech StartingHand Workers
TECH
Rambasa Twin
Death Rites
STARTING HAND
Jandra, the Negator
Skeleton Javelineer
Sacrifice the Weak
WORKERS
Summon Skeletons
Skeletal Archery
Jandra, the Negator
NextHand
Sacrifice the Weak
Gunpoint Taxman
Nether Drain
Death Rites
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Garth to midband - ($3)
Garth kills Javelineer.
Zombie trades with Calamandra, you draw, Garth to lvl 6.
Garth to maxband, fetch Rambasa Twins from discard - ($2)
Heroes’ Hall - ($0)
Haunt trades with Rogue.
Exhaust Graveyard to replay Haunt.
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Rambasa Twin (3/2A)
-
Elite:
-
Scavenger: Skeleton (1/1)
-
Technician: Rambasa Twin (3/2)
-
Lookout: Skeleton (1/1)
In Play:
- Garth lvl 7 (3/4)
- Graveyard (3), holding Thieving Imp
- Horror (3/3)
- Pestering Haunt (1/1)
Buildings:
-
Base HP: 16
-
Tech I HP: 4
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
I wonder if codexnewb whiffed again, or just decided that a Cal spell won’t do much good here. As for me, I’ll just keep building board presence.
"P2T4
Tech StartingHand Workers
TECH
LB
LB
STARTING HAND
BC
Deteriorate
Skeletal Archery
ferocity
WORKERS
Summon Skeletons
Jandra, the Negator
Graveyard
Skeletal Archery
NextHand
ferocity
steamtank
steamtank
Pisonblade Rogue (2/1)
Tech 2 card(s)
Get Paid - ($8)
tech draw
Worker - ($7)
tech 2 anarchy - ($3)
bone collector - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: BC (3/3+A)
-
Elite:
-
Scavenger:
-
Technician: theving imp (2/2)
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Anarchy)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
okay, time to wall up. teching doubel steamtank since i know i’ll want them later.
"
P1T5
Tech StartingHand Workers
TECH
Surprise Attack
Death Rites
STARTING HAND
Gunpoint Taxman
Nether Drain
Death Rites
Sacrifice the Weak
Deteriorate
WORKERS
Summon Skeletons
Skeletal Archery
Jandra, the Negator
Nether Drain
NextHand
Chaos Mirror
Deteriorate
Skeleton Javelineer
Lich’s Bargain
Death Rites
Tech 2 card(s)
Get Paid - ($7)
Death Rites - ($3)
Sac a skeleton to draw, your Imp dies, you draw.
Pestering Haunt runs into your tower, your Bone Collector dies.
Exhaust Graveyard to replay Haunt.
Rambasa #1 breaks tower, your base to 18.
Rambasa #2 and Horror break tech 2, your base to 16.
Zane - ($1)
Garth and Zane break tech 1, your base to 14.
Worker - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Skeleton (1/1)
In Play:
- Garth lvl 7 (3/4)
- Zane lvl 1 (2/2)
- Graveyard (3), holding Thieving Imp
- Horror (3/3)
- Rambasa Twin (3/2)
- Rambasa Twin (3/1)
- Pestering Haunt (1/1)
Buildings:
-
Base HP: 16
-
Tech I HP: 4
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
edit: forgot to pay for worker. updated float gold.
"P2T5
Tech StartingHand Workers
TECH
disguised monkey
behind the ferns
STARTING HAND
ferocity
steamtank
Pisonblade Rogue (2/1)
steamtank
Pestering Haunt
WORKERS
Summon Skeletons
Jandra, the Negator
Graveyard
Skeletal Archery
Pestering Haunt
NextHand
LB
Deteriorate
LB
Sacrifice the Weak
Sk Jav (1/1+A)
Discard
theving imp (2/2)
BC (3/3+A)
steamtank
ferocity
steamtank
disguised monkey
behind the ferns
Tech 2 card(s)
Get Paid + float - ($10)
tech draw
rebuild tech 1, my base to 14
tower - ($7)
zane - ($5)
poisonblade rogue - ($3)
worker (2)
Float ($2)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: zane (2/2+A)
-
Elite:
-
Scavenger: Pisonblade Rogue (2/1)
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 14
-
Tech I HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
that is not a good reshuffle…lol.
"
GG WP!
Turn 3 Lich’s Bargain for the win, I guess…
P1T6
Tech StartingHand Workers
TECH
Pirate Gunship
Pirate Gunship
STARTING HAND
Lich’s Bargain
Skeleton Javelineer
Chaos Mirror
Death Rites
Deteriorate
WORKERS
Summon Skeletons
Skeletal Archery
Jandra, the Negator
Nether Drain
NextHand
Sacrifice the Weak
Surprise Attack
Death Rites
Gunpoint Taxman
Death Rites
Tech 2 card(s)
Get Paid + float - ($9)
Rambasa #1 trades with your Zane, returns to codex, my Zane to lvl 3.
Zane to maxband, shove Rogue to die in lookout - ($6)
Garth, Zane, Rambasa #2, Horror, Skeleton and Haunt hit your base for 15 and lethal.
Float ($6)
Discard 5, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Garth lvl 7 (3/3)
- Zane lvl 6 (4/3)
- Graveyard (3), holding Thieving Imp and Pestering Haunt
- Horror (3/2)
- Rambasa Twin (3/1)
Buildings:
-
Base HP: 16
-
Tech I HP: 4
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
1 Like
yeah. do you mind if i swap necro for finesse? i think that might have a little more balance.
"P1T1
StartingHand Workers
STARTING HAND
Older Brother
Granfalloon Flagbearer
Helpful Turtle
Timely Messenger
Wither
WORKERS
Granfalloon Flagbearer
NextHand
Brick Thief
Spark
Fruit Ninja
Tenderfoot
Bloom
Discard
Wither
Older Brother
Helpful Turtle
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
cal - ($1)
timely messenger, hits your base to 19 - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Timely Messenger
- Cal, lvl 1, (2/3)
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Sure, go for it.
P2T1
StartingHand Workers
STARTING HAND
Pestering Haunt
Jandra, the Negator
Poisonblade Rogue
Thieving Imp
Graveyard
WORKERS
Poisonblade Rogue
NextHand
Summon Skeletons
Skeletal Archery
Deteriorate
Sacrifice the Weak
Skeleton Javelineer
Discard
Thieving Imp
Pestering Haunt
Graveyard
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Jandra, the Negator - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Jandra, the Negator (4/3)
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
I considered playing midband Grave in elite, or Rogue and something behind her, but Wither would kick my ass in both cases. Jandra seems like my best bet, though it sucks that Haunt is useless behind her.
"P1T2
Tech StartingHand Workers
TECH
Bone Collector
Bone Collector
STARTING HAND
Spark
Brick Thief
Fruit Ninja
Tenderfoot
Bloom
WORKERS
Granfalloon Flagbearer
Fruit Ninja
NextHand
Spark
tenderfoot (1/2+A)
Bloom
Bone Collector
Older Brother
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tech 1 - ($2)
mid cal - ($0)
Float ($0)
Discard 4, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Cal, lvl 3, (3/4+A)
-
Elite:
-
Scavenger:
-
Technician: Timely Messenger (1/1)
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
P2T2
Tech StartingHand Workers
TECH
Gunpoint Taxman
Hooded Executioner
STARTING HAND
Skeletal Archery
Summon Skeletons
Sacrifice the Weak
Skeleton Javelineer
Deteriorate
WORKERS
Poisonblade Rogue
Summon Skeletons
NextHand
Hooded Executioner
Deteriorate
Gunpoint Taxman
Skeleton Javelineer
Jandra, the Negator
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tech 1 - ($4)
Zane - ($2)
Jandra and Zane trade with Calamandra, levels fizzle.
Garth - ($0)
Deteriorate Timely Messenger, you draw.
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Garth lvl 1 (1/3A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
I suspect codexnewb teched at least one Cal spell, so killing her now seems like a good idea. A Nimble Fencer would net a cheap on my Garth, but if that happens I’ll just rush tech 2.
"P1T3
Tech StartingHand Workers
TECH
ferocity
liches bargain
STARTING HAND
Older Brother
tenderfoot (1/2+A)
Spark
Bone Collector
Bloom
Bone Collector
WORKERS
Granfalloon Flagbearer
Fruit Ninja
Spark
NextHand
Helpful Turtle
Wither
ferocity
Brick Thief
Tech 2 card(s)
Get Paid - ($6)
tech draw
Worker - ($5)
bone collector - ($3)
bone collector - ($1)
tenderfoot - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: tenderfoot (1/2+A)
-
Elite:
-
Scavenger: Bone Collector (3/3)
-
Technician: Bone Collector (3/3)
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
teching ferocity and lb to have options. ideal is to have ferocity next hand, bring cal back out, swing the board.
"
P2T3
Tech StartingHand Workers
TECH
Steam Tank
Disguised Monkey
STARTING HAND
Gunpoint Taxman
Hooded Executioner
Deteriorate
Skeleton Javelineer
Jandra, the Negator
WORKERS
Poisonblade Rogue
Summon Skeletons
Jandra, the Negator
NextHand
Pestering Haunt
Skeletal Archery
Sacrifice the Weak
Thieving Imp
Discard
Skeleton Javelineer
Deteriorate
Steam Tank
Disguised Monkey
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Hooded Executioner - ($4)
Gunpoint Taxman - ($2)
Make a skeleton - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Hooded Executioner (3/3A)
-
Elite: Skeleton (2/1)
-
Scavenger:
-
Technician: Gunpoint Taxman (3/3)
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Well, looks like I was wrong about the Cal spells. No way am I teching up right now, I’ll just have to sit tight for the moment.
P1T4
Tech StartingHand Workers
TECH
steam tank
behind the ferns
STARTING HAND
Helpful Turtle
Brick Thief
Wither
ferocity
WORKERS
Granfalloon Flagbearer
Fruit Ninja
Spark
Brick Thief
NextHand
liches bargain
Bloom
Older Brother
Timely Messenger (1/1)
Discard
ferocity
Wither
Helpful Turtle
steam tank
behind the ferns
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Cal - ($4)
ferocity - ($2)
hero's hall - ($0)
Bone collector swift strike armor pierces hooded executioner
tenderfoot swift strike kills skeleton
bone collector swift strikes gunpoint taxman
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Skeleton (1/1+A)
-
Elite:
-
Scavenger: Skeleton (1/1)
-
Technician:
-
Lookout:
In Play:
- Cal, lvl 1, (2/3)
- tenderfoot (1/2)
- Bone Collector (3/3)
- Bone Collector (3/3)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Heroes' Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
that's what happens when you get teh 20% draw. not skill as much as luck. but ill take it.
1 Like