Dreamfire [Necro]/Discipline/Anarchy vs codexnewb [Necro]/Feral/Anarchy

Ouch.

P2T4


Tech StartingHand Workers

TECH
Maximum Anarchy
Rambasa Twin


STARTING HAND
Thieving Imp
Skeletal Archery
Sacrifice the Weak
Pestering Haunt
Graveyard


WORKERS
Poisonblade Rogue
Summon Skeletons
Jandra, the Negator
Skeletal Archery


NextHand

Sacrifice the Weak
Steam Tank
Disguised Monkey
Gunpoint Taxman
Skeleton Javelineer


Tech 2 card(s)
Get Paid + float - ($9)
Technician draw.
Worker - ($8)
Garth to midband - ($5)
Garth kills SQL.
Garth to maxband, fetch Rambasa Twins from discard - ($2)
Make a skeleton - ($1)
Pestering Haunt.

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Skeleton (2/1)
  • :ps_: Scavenger: Rambasa Twin (3/2)
  • :pschip: Technician: Rambasa Twin (3/2)
  • :target: Lookout:

In Play:

  • Garth lvl 7 (3/4)
  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

That’s probably GG, but I’ll try to fight back for a while longer. If I can stabilize, I’ll go straight for Gunships.

tech 2 and tower?

Sorry, I ended up not going for either of those. I’ve edited them out.

lol…totally started out at playing Finesse/Feral/Anarchy, and then just teched in Bone Collectors anyways. hahaha. i say we just call it and start over.

"P1T1


StartingHand Workers

STARTING HAND
Timely Messenger
Wither
Granfalloon Flagbearer
Fruit Ninja
Bloom


WORKERS
Wither


NextHand

Tenderfoot
Helpful Turtle
Brick Thief
Older Brother
Spark


Discard

Bloom
Fruit Ninja
Granfalloon Flagbearer


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Cal - ($1)
timely messenger - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Cal, lvl 1, (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Timely Messenger (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

lol.

"

1 Like

lmk if you’re interested in running it back with me as P1. im also down to switch it up if you want.

lol, I didn’t question those Bone Collectors for a second :sweat_smile:

I’m interested in running it back, I just have some stuff I have to finish up first, so I may not get to it today.

1 Like

So far it looks like we just rewinded back a couple of turns.

P2T1


StartingHand Workers

STARTING HAND
Skeletal Archery
Jandra, the Negator
Skeleton Javelineer
Summon Skeletons
Poisonblade Rogue


WORKERS
Summon Skeletons


NextHand

Deteriorate
Thieving Imp
Pestering Haunt
Graveyard
Sacrifice the Weak


Discard

Poisonblade Rogue
Skeleton Javelineer
Skeletal Archery


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Jandra, the Negator - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Jandra, the Negator (4/3)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6

lol, yeah.

"P1T2


Tech StartingHand Workers

TECH
Huntress
Huntress


STARTING HAND
Spark
Brick Thief
Helpful Turtle
Tenderfoot
Older Brother


WORKERS
Wither
Brick Thief


NextHand

Fruit Ninja
Older Brother
Bloom
Huntress
Granfalloon Flagbearer


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tech 1 - ($2)
mid cal - ($0)

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Cal, lvl 3, (3/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Timely Messenger (1/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

this time, putting messenger into tech. i doubt he’ll go as hard with jandra and zane. the thing is, if i get to jandra, then he can’t play much of a board. i can just drop huntress, or stealth cal if i whiff.

"

Then it’s time to change it up!

P2T2


Tech StartingHand Workers

TECH
Lich’s Bargain
Nether Drain


STARTING HAND
Pestering Haunt
Thieving Imp
Graveyard
Deteriorate
Sacrifice the Weak


WORKERS
Summon Skeletons
Pestering Haunt


NextHand

Graveyard
Skeleton Javelineer
Poisonblade Rogue
Deteriorate
Lich’s Bargain


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Thieving Imp, discard #2 - ($3)
Tech 1 - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Jandra, the Negator (4/3)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Thieving Imp (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Nothing I really want to worker here, but Haunt is probably the least impactful.

"P1T3


Tech StartingHand Workers

TECH
steamtank
steamtank


STARTING HAND
Granfalloon Flagbearer
Huntress
Bloom
Fruit Ninja
Older Brother


WORKERS
Wither
Brick Thief
Fruit Ninja


NextHand

Spark
Helpful Turtle
Huntress


Discard

Older Brother
Bloom
Granfalloon Flagbearer
steamtank
steamtank


Tech 2 card(s)
Get Paid - ($6)
discard #2
Worker - ($5)
bloom cal - ($3)
cal kills jandra, takes 4
huntress - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Huntress (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Timely Messenger (1/1)
  • :target: Lookout:

In Play:

  • Cal, lvl 3, (4/1)+

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

probably working the flagbearer, fruit ninja, and spark.

okay, i can either max cal to kill jandra, ot bloom her going down on cards.

the bloom is vulnerable to gg 8, worker 7, garth 5, deteriorate 4, make a skeleton 3, STW 1, that’s assuming he has both of them. I like this option because he can’t suicide zane into huntress without maxing cal.

ill tech in steamtanks for now. for sure going anarchy. ill delay the cycle for now and maybe tech in some river spells next turn.

"

P2T3


Tech StartingHand Workers

TECH
Chaos Mirror
Hooded Executioner


STARTING HAND
Poisonblade Rogue
Lich’s Bargain
Graveyard
Deteriorate
Skeleton Javelineer


WORKERS
Pestering Haunt
Poisonblade Rogue


NextHand

Lich’s Bargain
Skeletal Archery
Sacrifice the Weak
Nether Drain
Jandra, the Negator


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Garth - ($5)
Lich’s Bargain, my base to 16, trash a worker - ($3)
Tower - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Zombie (2/2)
  • :pschip: Technician: Thieving Imp (2/2)
  • :target: Lookout:

In Play:

  • Garth lvl 1 (1/3)
  • Horror (3/3)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

I planned out a whole turn with maxband Zane clearing patrol and Imp trading with Cal, before I remembered her midband ability…
Lich’s Bargain + Tower would have to do.

"P1T4


Tech StartingHand Workers

TECH
sanitorium
gunpoint taxman


STARTING HAND
Spark
Huntress
Helpful Turtle


WORKERS
Wither
Brick Thief
Fruit Ninja
Helpful Turtle


NextHand

gunpoint taxman
Tenderfoot


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
huntress - ($5)
huntress #1 kills skeleton, takes 2
spark Imp - ($4)
timely messenger trades with imp
tech 2 anarchy - ($0)

Float ($0)
Discard 0, draw 1, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Huntress (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Cal, lvl 3, (4/1)+
  • :target: Lookout:

In Play:

  • Huntress (3/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

just going to tech up and leave cal on backline as a target. not much else to do with the current hand. id rather get the rewards than give them to him.

"

P2T4


Tech StartingHand Workers

TECH
Death Rites
Rambasa Twin


STARTING HAND
Sacrifice the Weak
Nether Drain
Skeletal Archery
Jandra, the Negator
Lich’s Bargain
Hooded Executioner


WORKERS
Pestering Haunt
Poisonblade Rogue
Jandra, the Negator


NextHand

Chaos Mirror
Skeletal Archery
Graveyard
Deteriorate
Skeleton Javelineer


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Nether Drain kills Calamandra, Garth to lvl 5, you draw - ($5)
Make a skeleton - ($4)
Sacrifice the Weak, my skeleton and your SQL Huntress die - ($2)
Garth kills backline Huntress.
Maxband Garth, fetch Rambasa Twins from discard - ($0)
Horror and Zombie break tech 2, your base to 18.

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rambasa Twin (3/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Rambasa Twin (3/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Garth lvl 7 (3/4)
  • Horror (3/3)
  • Zombie (2/2)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

I can either Boost my Hoodie or StW a skelly to get through SQL. The former leaves me with a 3/3 on board, the latter lets me maxband Garth for two 3/2s, plus reshuffle into Death Rites. Let’s do it.

"P1T5


Tech StartingHand Workers

TECH
pirate gunship
liches bargain


STARTING HAND
Tenderfoot
gunpoint taxman
Timely Messenger (1/1+A)


WORKERS
Wither
Brick Thief
Fruit Ninja
Helpful Turtle
Timely Messenger (1/1+A)


NextHand

Bloom
Older Brother


Discard

Huntress (3/3+A)
Huntress (3/1)
pirate gunship
liches bargain


Tech 2 card(s)
Get Paid - ($8)
tech draw
worker - ($7)
rebuild tech 2, base to 18
tower - ($4)
gunpoint taxman - ($2)
tenderfoot - ($1)

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2)+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: GPT (3/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 5
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

just going to tech up and leave cal on backline as a target. not much else to do with the current hand. id rather get the rewards than give them to him.

"

for codexnewb

You teched lichs bargain but ditched Necro, dude :wink:

P2T5


Tech StartingHand Workers

TECH
Pirate Gunship
Pirate Gunship


STARTING HAND
Graveyard
Chaos Mirror
Deteriorate
Skeleton Javelineer
Skeletal Archery


WORKERS
Pestering Haunt
Poisonblade Rogue
Jandra, the Negator
Skeletal Archery


NextHand

Thieving Imp
Hooded Executioner
Nether Drain
Sacrifice the Weak


Discard

Deteriorate
Graveyard
Chaos Mirror
Pirate Gunship
Pirate Gunship


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tech 2 (Anarchy) - ($3)
Deteriorate Tenderfoot.
Zombie kills Tenderfoot, takes 1 damage from tower.
Rambasa #1 trades with Taxman, you draw.
Garth and Horror break tech 2, your base to 16.
Skeleton Javelineer - ($2)
Make a skeleton - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rambasa Twin (3/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton Javelineer (1/1)
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Garth lvl 7 (3/3)
  • Horror (3/2)
  • Zombie (2/1)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Just keep the tech 2 down, and rush to Gunships.

hmmm, i think i need to gg it there. i need to respect the board flood of LB. that’s a nice mid-game codex with the max garth into Rambasa Twins.

1 Like

GG WP!

Thanks, the Garth+Rambasa combo is one of the things I built this codex around.

Do you want to keep going, with the same or different codices?

i think ill switch to Demon\Strength\Growth. that one sounded interesting a while back when i first saw it. P1 to you.

Sounds scary. GL HF!

P1T1


StartingHand Workers

STARTING HAND
Jandra, the Negator
Graveyard
Pestering Haunt
Summon Skeletons
Skeleton Javelineer


WORKERS
Summon Skeletons


NextHand

Skeletal Archery
Sacrifice the Weak
Thieving Imp
Deteriorate
Poisonblade Rogue


Discard

Jandra, the Negator
Skeleton Javelineer
Graveyard


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Garth - ($1)
Make a skeleton - ($0)
Pestering Haunt.

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Garth lvl 1 (1/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Against Strength, I may not want to rely on Lich’s Bargain. On the bright side, I have Versatile Style to deal with Mythmaking (which could moonlight as a detector in case Meta happens), and even without it, Hoodie and StW are effective answers to buffed up legendaries.