Ouch.
P2T4
Tech StartingHand Workers
TECH
Maximum Anarchy
Rambasa Twin
STARTING HAND
Thieving Imp
Skeletal Archery
Sacrifice the Weak
Pestering Haunt
Graveyard
WORKERS
Poisonblade Rogue
Summon Skeletons
Jandra, the Negator
Skeletal Archery
NextHand
Sacrifice the Weak
Steam Tank
Disguised Monkey
Gunpoint Taxman
Skeleton Javelineer
Tech 2 card(s)
Get Paid + float - ($9)
Technician draw.
Worker - ($8)
Garth to midband - ($5)
Garth kills SQL.
Garth to maxband, fetch Rambasa Twins from discard - ($2)
Make a skeleton - ($1)
Pestering Haunt.
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Skeleton (2/1)
-
Scavenger: Rambasa Twin (3/2)
-
Technician: Rambasa Twin (3/2)
-
Lookout:
In Play:
- Garth lvl 7 (3/4)
- Pestering Haunt (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
That’s probably GG, but I’ll try to fight back for a while longer. If I can stabilize, I’ll go straight for Gunships.
Sorry, I ended up not going for either of those. I’ve edited them out.
lol…totally started out at playing Finesse/Feral/Anarchy, and then just teched in Bone Collectors anyways. hahaha. i say we just call it and start over.
"P1T1
StartingHand Workers
STARTING HAND
Timely Messenger
Wither
Granfalloon Flagbearer
Fruit Ninja
Bloom
WORKERS
Wither
NextHand
Tenderfoot
Helpful Turtle
Brick Thief
Older Brother
Spark
Discard
Bloom
Fruit Ninja
Granfalloon Flagbearer
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Cal - ($1)
timely messenger - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Cal, lvl 1, (2/3+A)
-
Elite:
-
Scavenger: Timely Messenger (1/1)
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
lol.
"
1 Like
lmk if you’re interested in running it back with me as P1. im also down to switch it up if you want.
lol, I didn’t question those Bone Collectors for a second
I’m interested in running it back, I just have some stuff I have to finish up first, so I may not get to it today.
1 Like
So far it looks like we just rewinded back a couple of turns.
P2T1
StartingHand Workers
STARTING HAND
Skeletal Archery
Jandra, the Negator
Skeleton Javelineer
Summon Skeletons
Poisonblade Rogue
WORKERS
Summon Skeletons
NextHand
Deteriorate
Thieving Imp
Pestering Haunt
Graveyard
Sacrifice the Weak
Discard
Poisonblade Rogue
Skeleton Javelineer
Skeletal Archery
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Jandra, the Negator - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Jandra, the Negator (4/3)
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
lol, yeah.
"P1T2
Tech StartingHand Workers
TECH
Huntress
Huntress
STARTING HAND
Spark
Brick Thief
Helpful Turtle
Tenderfoot
Older Brother
WORKERS
Wither
Brick Thief
NextHand
Fruit Ninja
Older Brother
Bloom
Huntress
Granfalloon Flagbearer
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tech 1 - ($2)
mid cal - ($0)
Float ($0)
Discard 4, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Cal, lvl 3, (3/4+A)
-
Elite:
-
Scavenger:
-
Technician: Timely Messenger (1/1)
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
this time, putting messenger into tech. i doubt he’ll go as hard with jandra and zane. the thing is, if i get to jandra, then he can’t play much of a board. i can just drop huntress, or stealth cal if i whiff.
"
Then it’s time to change it up!
P2T2
Tech StartingHand Workers
TECH
Lich’s Bargain
Nether Drain
STARTING HAND
Pestering Haunt
Thieving Imp
Graveyard
Deteriorate
Sacrifice the Weak
WORKERS
Summon Skeletons
Pestering Haunt
NextHand
Graveyard
Skeleton Javelineer
Poisonblade Rogue
Deteriorate
Lich’s Bargain
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Thieving Imp, discard #2 - ($3)
Tech 1 - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Jandra, the Negator (4/3)
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Nothing I really want to worker here, but Haunt is probably the least impactful.
"P1T3
Tech StartingHand Workers
TECH
steamtank
steamtank
STARTING HAND
Granfalloon Flagbearer
Huntress
Bloom
Fruit Ninja
Older Brother
WORKERS
Wither
Brick Thief
Fruit Ninja
NextHand
Spark
Helpful Turtle
Huntress
Discard
Older Brother
Bloom
Granfalloon Flagbearer
steamtank
steamtank
Tech 2 card(s)
Get Paid - ($6)
discard #2
Worker - ($5)
bloom cal - ($3)
cal kills jandra, takes 4
huntress - ($1)
Float ($1)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Huntress (3/3+A)
-
Elite:
-
Scavenger:
-
Technician: Timely Messenger (1/1)
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
probably working the flagbearer, fruit ninja, and spark.
okay, i can either max cal to kill jandra, ot bloom her going down on cards.
the bloom is vulnerable to gg 8, worker 7, garth 5, deteriorate 4, make a skeleton 3, STW 1, that’s assuming he has both of them. I like this option because he can’t suicide zane into huntress without maxing cal.
ill tech in steamtanks for now. for sure going anarchy. ill delay the cycle for now and maybe tech in some river spells next turn.
"
P2T3
Tech StartingHand Workers
TECH
Chaos Mirror
Hooded Executioner
STARTING HAND
Poisonblade Rogue
Lich’s Bargain
Graveyard
Deteriorate
Skeleton Javelineer
WORKERS
Pestering Haunt
Poisonblade Rogue
NextHand
Lich’s Bargain
Skeletal Archery
Sacrifice the Weak
Nether Drain
Jandra, the Negator
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Garth - ($5)
Lich’s Bargain, my base to 16, trash a worker - ($3)
Tower - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Skeleton (1/1A)
-
Elite:
-
Scavenger: Zombie (2/2)
-
Technician: Thieving Imp (2/2)
-
Lookout:
In Play:
- Garth lvl 1 (1/3)
- Horror (3/3)
Buildings:
-
Base HP: 16
-
Tech I HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
I planned out a whole turn with maxband Zane clearing patrol and Imp trading with Cal, before I remembered her midband ability…
Lich’s Bargain + Tower would have to do.
"P1T4
Tech StartingHand Workers
TECH
sanitorium
gunpoint taxman
STARTING HAND
Spark
Huntress
Helpful Turtle
WORKERS
Wither
Brick Thief
Fruit Ninja
Helpful Turtle
NextHand
gunpoint taxman
Tenderfoot
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
huntress - ($5)
huntress #1 kills skeleton, takes 2
spark Imp - ($4)
timely messenger trades with imp
tech 2 anarchy - ($0)
Float ($0)
Discard 0, draw 1, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Huntress (3/3+A)
-
Elite:
-
Scavenger:
-
Technician: Cal, lvl 3, (4/1)+
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Anarchy)
Economy Info:
Cards:
Gold:
Thoughts
just going to tech up and leave cal on backline as a target. not much else to do with the current hand. id rather get the rewards than give them to him.
"
P2T4
Tech StartingHand Workers
TECH
Death Rites
Rambasa Twin
STARTING HAND
Sacrifice the Weak
Nether Drain
Skeletal Archery
Jandra, the Negator
Lich’s Bargain
Hooded Executioner
WORKERS
Pestering Haunt
Poisonblade Rogue
Jandra, the Negator
NextHand
Chaos Mirror
Skeletal Archery
Graveyard
Deteriorate
Skeleton Javelineer
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Nether Drain kills Calamandra, Garth to lvl 5, you draw - ($5)
Make a skeleton - ($4)
Sacrifice the Weak, my skeleton and your SQL Huntress die - ($2)
Garth kills backline Huntress.
Maxband Garth, fetch Rambasa Twins from discard - ($0)
Horror and Zombie break tech 2, your base to 18.
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Rambasa Twin (3/2A)
-
Elite:
-
Scavenger: Rambasa Twin (3/2)
-
Technician:
-
Lookout:
In Play:
- Garth lvl 7 (3/4)
- Horror (3/3)
- Zombie (2/2)
Buildings:
-
Base HP: 16
-
Tech I HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
I can either Boost my Hoodie or StW a skelly to get through SQL. The former leaves me with a 3/3 on board, the latter lets me maxband Garth for two 3/2s, plus reshuffle into Death Rites. Let’s do it.
"P1T5
Tech StartingHand Workers
TECH
pirate gunship
liches bargain
STARTING HAND
Tenderfoot
gunpoint taxman
Timely Messenger (1/1+A)
WORKERS
Wither
Brick Thief
Fruit Ninja
Helpful Turtle
Timely Messenger (1/1+A)
NextHand
Bloom
Older Brother
Discard
Huntress (3/3+A)
Huntress (3/1)
pirate gunship
liches bargain
Tech 2 card(s)
Get Paid - ($8)
tech draw
worker - ($7)
rebuild tech 2, base to 18
tower - ($4)
gunpoint taxman - ($2)
tenderfoot - ($1)
Float ($1)
Discard 0, draw 2
Board Info:
In Patrol:
-
Squad Leader: Tenderfoot (1/2)+A)
-
Elite:
-
Scavenger:
-
Technician: GPT (3/3)
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Anarchy)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
just going to tech up and leave cal on backline as a target. not much else to do with the current hand. id rather get the rewards than give them to him.
"
P2T5
Tech StartingHand Workers
TECH
Pirate Gunship
Pirate Gunship
STARTING HAND
Graveyard
Chaos Mirror
Deteriorate
Skeleton Javelineer
Skeletal Archery
WORKERS
Pestering Haunt
Poisonblade Rogue
Jandra, the Negator
Skeletal Archery
NextHand
Thieving Imp
Hooded Executioner
Nether Drain
Sacrifice the Weak
Discard
Deteriorate
Graveyard
Chaos Mirror
Pirate Gunship
Pirate Gunship
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tech 2 (Anarchy) - ($3)
Deteriorate Tenderfoot.
Zombie kills Tenderfoot, takes 1 damage from tower.
Rambasa #1 trades with Taxman, you draw.
Garth and Horror break tech 2, your base to 16.
Skeleton Javelineer - ($2)
Make a skeleton - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Rambasa Twin (3/2A)
-
Elite:
-
Scavenger: Skeleton Javelineer (1/1)
-
Technician: Skeleton (1/1)
-
Lookout:
In Play:
- Garth lvl 7 (3/3)
- Horror (3/2)
- Zombie (2/1)
Buildings:
-
Base HP: 16
-
Tech I HP: 5
-
Tech II HP: 5 (Anarchy)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Just keep the tech 2 down, and rush to Gunships.
hmmm, i think i need to gg it there. i need to respect the board flood of LB. that’s a nice mid-game codex with the max garth into Rambasa Twins.
1 Like
GG WP!
Thanks, the Garth+Rambasa combo is one of the things I built this codex around.
Do you want to keep going, with the same or different codices?
i think ill switch to Demon\Strength\Growth. that one sounded interesting a while back when i first saw it. P1 to you.
Sounds scary. GL HF!
P1T1
StartingHand Workers
STARTING HAND
Jandra, the Negator
Graveyard
Pestering Haunt
Summon Skeletons
Skeleton Javelineer
WORKERS
Summon Skeletons
NextHand
Skeletal Archery
Sacrifice the Weak
Thieving Imp
Deteriorate
Poisonblade Rogue
Discard
Jandra, the Negator
Skeleton Javelineer
Graveyard
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Garth - ($1)
Make a skeleton - ($0)
Pestering Haunt.
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Garth lvl 1 (1/3A)
-
Elite:
-
Scavenger: Skeleton (1/1)
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Against Strength, I may not want to rely on Lich’s Bargain. On the bright side, I have Versatile Style to deal with Mythmaking (which could moonlight as a detector in case Meta happens), and even without it, Hoodie and StW are effective answers to buffed up legendaries.