Decktesting

P2T7

[details=Secrets]

Hand : feroz,now,hype,hound,mc
Tech: now+MC
Thoughts : ugh, 2 gold left. with red means that he could maxzane, shove a patroller like in scav, and do bad stuff. better to spend my gold in bricks, where it’s safe from pillaging. [/details]


  1. Get 10 Gold (10), tech 0 cards
  2. skip Worker
  3. quince pokes arg and gets poked back
  4. Geiger (8)
  5. Hyperion(3). mirror becomes a hyperion
  6. Real hyperion kills arg, geiger lv 3 i draw 1
  7. mirrorperion kills rook geiger lv 5 flickers hyperion.
  8. hyperion kills ur tech II, base takes 2 more i draw
  9. free speech (1)
  10. hound (0)
  11. disc 5 draw 5

[details=Secrets]

Workers : 5+TR+ts+mox+plamso+ff
Discard : 0
New Hand : feroz,now,hype,hound,mc[/details]


Board:

Patrol:

  • :psblueshield: Squad Leader:geiger 3/4+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: hound 3/3

In Play : battle suits, Quince 1/3, hyerion 5/5 Free speech

  • Base : 17
  • Tech I: 5
  • tech II Present: 5
  • Discard : 6
  • Deck : 2
  • Workers : 10
  • Gold: 0
  • Hand : 5

I’m going to concede here. GG!

Your quince got his turn to shine in this game, mirrors and FS sealed the deal for you. Something I’m seeing in your deck though is that it lacks direct removal of neither units or upgrades. I teched in Rhinos late, but played early would they have given you trouble? Also your early game plan seems to be just going with straightforward good stats and value without much tricks/flexibility aside from Ferocity, which might have trouble against disruptive gameplans? Advice for my play is appreciated, I think my main issue is attempting to rush to MoLC asap and not taking the time to establish a stable board presence first.

1 Like

indeed i lack units and upgrades. Units i can get rid with quince, either via mind control (teched one, and draw it just when u had no units :frowning: )and via mirrors (quince midb). Aside from that, i buit this deck actually to support truth, present as a cheap hero with powerful tech II to use when truth would suck (like in this case). Except molac, tho, i do not see much problem with upgrades since giger+hyperion can give 15 dmgs+3attacks+3draws for a blast.
Interested in a rematch (maybe using a build that will not force me go present? prtty plz!)?
Also i concur, if u did not rush to molac, i would have lost :frowning2: what saved me was your low unit presence and hig tech II present payoff.

Sure, I’ll have a go at MoLC decks some other time. I was going to propose a disruption/discard deck I’ve been thinking about when I remembered your luck :stuck_out_tongue:. Trying out a fun one that’ll hopefully leave enough space for you to go Truth, [Past]/Disease/Discipline, your turn to go first this time.

1 Like

P1T1 it seems that T1 mox is impossible for me. Wtf, i managed to do that like 3 times in all my codex life!

[details=Secrets]

Hand : nullc,tr,neop,ffight,ts
Tech: 0
Thoughts : how the heck is possible that even if the chance is 50% i almost never get a frigging mox? [/details]


  1. Get 4 Gold (4), tech 0 cards
  2. Worker (3)
  3. Calamandra (1)
  4. disc 4 draw 5

[details=Secrets]

Workers : [spoiler]4+TR/spoiler]
Discard : TS, nullc,ffight, neop
New Hand : plasmo, tinker, battle s, fargo and mox[/details]


Board:

Patrol:

  • :psblueshield: Squad Leader:Calamandra 2/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play :

  • Base : 20
  • Discard : 4
  • Deck : 0
  • Workers : 5
  • Gold: 1
  • Hand : 5

P2T1
Talking about which… :wink:

StartingHand Workers

STARTING HAND
Hardened Mox
Tinkerer
Neo Plexus
Time Spiral
Nullcraft

WORKERS

Tinkerer

NextHand

Forgotten Fighter
Battle Suits
Fading Argonaut
Temporal Research
Plasmodium

Discard

Neo Plexus
Nullcraft
Time Spiral

Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Hardened Mox - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Mox (1/1+1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6

[details=Thoughts][spoiler]

[/spoiler]

[/details]

P1T2 if i whiff again both my tech I cards, i’m gonna cry!

[details=Secrets]

Hand : plasmo, tinker, battle s, fargo and mox
Tech: argo+feroz
Thoughts : no biggie, mox can be removed with ff that luckily i have not workered. double argo+feroz incoming [/details]


  1. Get 5 Gold+f (6), tech 2 cards
  2. Worker (5)
  3. Tech I (3)
  4. fading argo (1)
  5. disc 3 rs draw 5

[details=Secrets]

Workers : 4+TR+tink
Discard : 0
New Hand : argo,ff,mox,feroz,bs hmm frigging perfect hand! yay![/details]


Board:

Patrol:

  • :psblueshield: Squad Leader:F Argo 2/3+A
  • :psfist: Elite:
  • :ps_: Scavenger: Calamandra 2/3
  • :exhaust: Technician:
  • :target: Lookout:

In Play :

  • Base : 20
  • Tech I: 5
  • Discard : 0
  • Deck : 4
  • Workers : 6
  • Gold: 1
  • Hand : 5

Since this is a casual match anyways: can Sparring Partner give a +1/+1 rune the turn he arrived if I pay 2 gold?

no, simply cuz he has “fatigue”, so unless u haste him he has to wait. nex turn, tho he can attack, then be readied and spar as much as ur gold allows. sorry.

P2T2
Thanks for the clarification!

Tech StartingHand Workers

TECH

Sparring Partner
Seer


STARTING HAND
Forgotten Fighter
Temporal Research
Battle Suits
Plasmodium
Fading Argonaut

WORKERS

Tinkerer
Plasmodium

NextHand

Sparring Partner
Temporal Research
Time Spiral
Neo Plexus

Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tech I - ($4)
Fading Argo - ($2)
Battle Suits - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argo (3/3+1)
  • :psfist: [I]Elite[/I]: Mox (2+1/1)
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

[details=Thoughts][spoiler]

[/spoiler]

[/details]

P1T3 damn! watch this, then!

[details=Secrets]

Hand : argo,ff,mox,feroz,bs
Tech: macciatus+flagb
Thoughts : this prevents my argonaut! dammit. gonna truth fast! [/details]


  1. Get 6 Gold+f (7), tech 2 cards
  2. Worker (6)
  3. battle suits (4)
  4. ferocity meow! (2)
  5. my argo safely kills yours. (armor p+swift s)
  6. disc 2 draw 4

[details=Secrets]

Workers : 4+TR+tink+mox
Discard : feroz,argo,ff,macciatus, flagb
New Hand : plasmo,nc,neop,ts no cycle :frowning2: [/details]


Board:

Patrol:

  • :psblueshield: Squad Leader: Calamandra 2/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play : F Argo 3/3 swift S+Armor pierce, battle suits

  • Base : 20
  • Tech I: 5
  • Discard : 5
  • Deck : 0
  • Workers : 7
  • Gold: 2
  • Hand : 4

@Legion Mox is terrible against Past anyway…

this does not change the fact that i never have it in hand t1!

:joy:
Turn coming in a bit.

P2T3


Tech StartingHand Workers

TECH

Origin Story
Rememberer


STARTING HAND
Neo Plexus
Temporal Research
Time Spiral
Sparring Partner

WORKERS

Tinkerer
Plasmodium
Neo Plexus

NextHand

Forgotten Fighter
Rememberer
Seer
Nullcraft

Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech II - Past - ($2)
Sparring Partner - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Mox (2/1+1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]: Sparring Partner (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8

[details=Thoughts][spoiler]

[/spoiler]

[/details]

P1T4

[details=Secrets]

Hand : plasmo,nc,neop,ts
Tech: macciatus+reteller
Thoughts : bleah hand, and no way in sight to get back my 5th card [/details]


  1. Get 7 Gold+f (9), tech 2 cards
  2. Worker (8)
  3. Tech II truth (4)
  4. Cala sidelines mox
  5. fargo kills spar, u draw.
  6. neop (2)
  7. midcala (0)
  8. disc 2 rs draw 4

[details=Secrets]

Workers : 4+TR+tink+mox+plasmo
Discard : 0
New Hand : macc,argo,frpz,ts[/details]


Board:

Patrol:

  • :psblueshield: Squad Leader: neop 3/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play : F Argo 3/1, battle suits Calamandra 3/4

  • Base : 20
  • Tech I: 5
  • Tech II truth: 5
  • Discard : 0
  • Deck : 5
  • Workers : 8
  • Gold: 0
  • Hand : 4

P2T4
Helpful reminder that FArgo fades on your turn.

Tech StartingHand Workers

TECH

Golgurt
Plague Lab


STARTING HAND
Temporal Research
Origin Story
Fading Argo
Time Spiral

WORKERS

Tinkerer
Plasmodium
Neo Plexus

NextHand

Plague Lab
Fading Argo
Origin Story
Temporal Research

Tech 1 card(s)
Get Paid + float - ($9)
Rememberer - ($4)
Seer, remove a rune from Rememberer, summon Yesterday’s Golgurt - ($3)
Nullcraft - ($1)
Tech Lab - Disease ($0)
Nullcraft and Mox kill Neo Plexus

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Yesterday’s Golgurt (6/4+1)
  • :psfist: [I]Elite[/I]: Rememberer (3+1/3) [2 runes]
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]: Seer (3/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Mox (2/1)
  • Nullcraft (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

[details=Thoughts][spoiler]

[/spoiler]

[/details]

Rememberer gets Battle Suits bonus as well - do you want to change where you patrol it?

1 Like

P1T5 plz add tech buildings to ur stats

[details=Secrets]

Hand : macc,argo,frpz,ts
Tech: tigerx2
Thoughts : bleah hand, again [/details]


  1. Get 8 Gold (8), tech 2 cards fargo fades
  2. Worker (7)
  3. time spiral your golgort(5) will die next upkeeo for fading :wink:
  4. Quince (3)
  5. Macciatus (1)
  6. disc 1 draw 3

[details=Secrets]

Workers : 4+TR+tink+mox+plasmo+argo
Discard : 0
New Hand : macc,flagb, reteller[/details]


Board:

Patrol:

  • :psblueshield: Squad Leader: Calamandra 3/4+A
  • :psfist: Elite:
  • :ps_: Scavenger: Quince 1/3
  • :exhaust: Technician: Mirror 1/2
  • :target: Lookout:

In Play : battle suits, macciatus 3/3

  • Base : 20
  • Tech I: 5
  • Tech II truth: 5
  • Discard : 6
  • Deck : 2
  • Workers : 8
  • Gold: 1
  • Hand : 3

P2T5
Ah, nice one, forgot you could do that. Purple on Purple could lead to interesting things.

Tech StartingHand Workers

TECH

Sickness
Vortoss Emblem


STARTING HAND
Temporal Research
Origin Story
Fading Argo
Plague Lab

WORKERS

Tinkerer
Plasmodium
Neo Plexus

NextHand

Time Spiral
Forgotten Fighter
Sparring Partner (2/2)
Fading Argo

Tech 2 card(s)
Get Paid - ($8)
Rememberer fades, resurrect Golgurt
Plague Lab - ($5)
Prynn - ($3)
Origin Story Cala - ($0)
Nullcraft kills mirror
Seer kills Quince, Prynn to L3

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Yesterday’s Golgurt (6/4+1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]: Rememberer (4/3) [1 rune]
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Nullcraft
  • L3 Prynn (1/3) [4 runes]
  • Plague Lab (3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech Lab HP: 4 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

[details=Thoughts][spoiler]

[/spoiler]

[/details]