Hand : feroz,now,hype,hound,mc
Tech: now+MC
Thoughts : ugh, 2 gold left. with red means that he could maxzane, shove a patroller like in scav, and do bad stuff. better to spend my gold in bricks, where it’s safe from pillaging. [/details]
Your quince got his turn to shine in this game, mirrors and FS sealed the deal for you. Something I’m seeing in your deck though is that it lacks direct removal of neither units or upgrades. I teched in Rhinos late, but played early would they have given you trouble? Also your early game plan seems to be just going with straightforward good stats and value without much tricks/flexibility aside from Ferocity, which might have trouble against disruptive gameplans? Advice for my play is appreciated, I think my main issue is attempting to rush to MoLC asap and not taking the time to establish a stable board presence first.
indeed i lack units and upgrades. Units i can get rid with quince, either via mind control (teched one, and draw it just when u had no units )and via mirrors (quince midb). Aside from that, i buit this deck actually to support truth, present as a cheap hero with powerful tech II to use when truth would suck (like in this case). Except molac, tho, i do not see much problem with upgrades since giger+hyperion can give 15 dmgs+3attacks+3draws for a blast.
Interested in a rematch (maybe using a build that will not force me go present? prtty plz!)?
Also i concur, if u did not rush to molac, i would have lost what saved me was your low unit presence and hig tech II present payoff.
Sure, I’ll have a go at MoLC decks some other time. I was going to propose a disruption/discard deck I’ve been thinking about when I remembered your luck . Trying out a fun one that’ll hopefully leave enough space for you to go Truth, [Past]/Disease/Discipline, your turn to go first this time.
P1T1 it seems that T1 mox is impossible for me. Wtf, i managed to do that like 3 times in all my codex life!
[details=Secrets]
Hand : nullc,tr,neop,ffight,ts
Tech: 0
Thoughts : how the heck is possible that even if the chance is 50% i almost never get a frigging mox? [/details]
Get 4 Gold (4), tech 0 cards
Worker (3)
Calamandra (1)
disc 4 draw 5
[details=Secrets]
Workers : [spoiler]4+TR/spoiler]
Discard : TS, nullc,ffight, neop
New Hand : plasmo, tinker, battle s, fargo and mox[/details]
P1T2 if i whiff again both my tech I cards, i’m gonna cry!
[details=Secrets]
Hand : plasmo, tinker, battle s, fargo and mox
Tech: argo+feroz
Thoughts : no biggie, mox can be removed with ff that luckily i have not workered. double argo+feroz incoming [/details]
Get 5 Gold+f (6), tech 2 cards
Worker (5)
Tech I (3)
fading argo (1)
disc 3 rs draw 5
[details=Secrets]
Workers : 4+TR+tink
Discard : 0
New Hand : argo,ff,mox,feroz,bs hmm frigging perfect hand! yay![/details]
no, simply cuz he has “fatigue”, so unless u haste him he has to wait. nex turn, tho he can attack, then be readied and spar as much as ur gold allows. sorry.