Custom format: Mix & Match Variable size starters (see above)
Game 4, Player 2, Turn 8
P2 Nightmare Custom vs P1 Legen-waitforit-dary Custom
Starting Hand
Star-Crossed Starlet
Deteriorate
Tenderfoot
Thieving Imp
Dark Pact
Nimble Fencer + Death Rites (DP)
Events of Turn:
Upkeep:
Get Gold (8)
Tech 2 cards in (except for turn 1)
All Teched Cards
Nether Drain, Dark Pact
Shadow Blade, Leaping Lizard
Star-Crossed Starlet, Death Rites
Nimble Fencer, Nether Drain
Grounded Guide, Dark Pact
Maestro x2
Star-Crossed Starlet, Nimble Fencer
Main:
Grounded Guide from Grave (3)
Vandy (1)
Dark Pact, draw 1 rs draw 1
Deteriorate Boulder
Nimble Fencer, free, smacks Boulder around
Star-Crossed Starlet, free from hand, kills Boulder
Tenderfoot, free from hand, kills your Vandy, you get a card, my Vandy to level 3
Maestro kills Arg, my Vandy maxbands, dooms my remaining Starlet, you get a gold
Starlet hits your base for 8, now at 12
Worker (0)
Workers
Death Rites, Timely Messenger, Wither, Pestering Haunt
Patrol as below
Discard 1 Draw 3
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 18
Tech1 HP: 5
Tech2 HP: 5 FINESSE
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout: Vandy (4/5+1armor)
In Play:
Maestro (4/4)
Star-Crossed Starlet (6/2)
Grounded Guide (4/4)
Star-Crossed Starlet (8/4, doomed)
Nimble Fencer (4/3)
Graveyard (3hp, holding Maestro and Tenderfoot)
Economy Info:
Cards:
Gold:
End of Turn Hand
Nimble Fencer
Nether Drain
Leaping Lizard
End of Turn Discard
My Thoughts
Okay, finally the dam breaks and I can rally enough troops to rip through. I think with 8 attack, I should just go straight face. I’m not that afraid of Strength T2 with all those dead spells in the deck
GG WP, i was super impressed how well that mega buff plan fared! You hung with me pretty dang well without a tech 1 for way longer than made sense.
I’ll start the next one tomorrow, gnight!
1 Like
Okay back on P1, GL HF Nekoatl!
Custom format: Mix & Match Variable size starters (see above)
Game 5, Player 1, Turn 1
P1 Nightmare Custom vs P2 Legen-waitforit-dary Custom
Starting Hand
Wither
Sacrifice the Weak
Deteriorate
Thieving Imp
Bloom
Events of Turn:
Upkeep:
Get Gold (4)
Tech 2 cards in (except for turn 1)
All Teched Cards
Main:
Thieving Imp, you discard #5 of 5 (1)
Worker (0)
Workers
Patrol as below
Discard 3 Draw 4 rs Draw 1
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Timely Messenger
Pestering Haunt
Graveyard
Tenderfoot
Deteriorate
End of Turn Discard
My Thoughts
Neither my 1 or 0-drop units is a bit of a bummer, but should be okay.
Nekoatl
December 3, 2018, 6:30pm
87
P2T1
StartingHand Workers
STARTING HAND
Rampant Growth
Thieving Imp
Deteriorate
Bloom
Reputable Newsman
WORKERS
Bloom
NextHand
Jandra, the Negator
Thieving Imp
Safe Attacking
Deteriorate
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Vandy Anadrose - ($2)
Reputable Newsman, $2 blocked - ($0)
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
Squad Leader : L1 Vandy Anadrose (2/3A) Sparkshot
Elite :
Scavenger :
Technician : Reputable Newsman (0/3) $2 blocked
Lookout :
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
Custom format: Mix & Match Variable size starters (see above)
Game 5, Player 1, Turn 2
P1 Nightmare Custom vs P2 Legen-waitforit-dary Custom
Starting Hand
Timely Messenger
Pestering Haunt
Graveyard
Tenderfoot
Deteriorate
Events of Turn:
Upkeep:
Get Gold (5)
Tech 2 cards in (except for turn 1)
All Teched Cards
Main:
Tenderfoot (4)
Graveyard (2)
Worker (1)
Tech 1 (0)
Workers
Patrol as below
Discard 2 Draw 2 rs Draw 2
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
In Patrol:
Squad Leader: Thieving Imp (2/2+1armor)
Elite:
Scavenger: Tenderfoot (1/2)
Technician:
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Sacrifice the Weak
Wither
Deteriorate
Timely Messenger
End of Turn Discard
My Thoughts
This seems safe to keep him burning cards. DP + Fencer, hope I don’t whiff both.
…
Jinxed it, ugh, well maybe it’ll be a replay Imp kind of turn then
Nekoatl
December 3, 2018, 8:40pm
89
P2T2
Tech StartingHand Workers
TECH
Dark Pact
Dark Pact
STARTING HAND
Jandra, the Negator
Safe Attacking
Deteriorate
Thieving Imp
WORKERS
Bloom
Safe Attacking
NextHand
Dark Pact
Rampant Growth
Deteriorate
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Deteriorate Thieving Imp
Vandy kills Imp
Thieving Imp, discard #3 of 4 - ($2)
Tech I - ($0)
Float ($0)
Discard 1, draw 1, reshuffle, draw 2
Board Info:
In Patrol:
Squad Leader : Thieving Imp (2/2A)
Elite :
Scavenger :
Technician : Reputable Newsman (0/3) $2 blocked
Lookout :
In Play:
L1 Vandy Anadrose (2/2) Sparkshot [1 damage]
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Custom format: Mix & Match Variable size starters (see above)
Game 5, Player 1, Turn 3
P1 Nightmare Custom vs P2 Legen-waitforit-dary Custom
Starting Hand
Sacrifice the Weak
Wither
Deteriorate (discarded)
Timely Messenger
Events of Turn:
Upkeep:
Get Gold (6)
Tech 2 cards in (except for turn 1)
All Teched Cards
Star-Crossed Starlet, Nimble Fencer
Nimble Fencer, Dark Pact
Main:
Thieving Imp from the grave, you discard #1 of 3 (3)
Vandy (1)
Worker (0)
Workers
Wither, Pestering Haunt, Bloom
Patrol as below
Discard 2 Draw 2 rs Draw 2
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
In Patrol:
Squad Leader: Thieving Imp (2/2+1armor)
Elite:
Scavenger: Tenderfoot (1/2)
Technician:
Lookout:
In Play:
Vandy (2/3 lvl 1)
Graveyard (3hp)
Economy Info:
Cards:
Gold:
End of Turn Hand
Nimble Fencer
Dark Pact
Timely Messenger
Star-Crossed Starlet
End of Turn Discard
My Thoughts
Yea, I guess just Imp + Vandy… Vandy should be safe enough?
Nekoatl
December 3, 2018, 9:39pm
91
P2T3
Tech StartingHand Workers
TECH
Morningstar Pass
Morningstar Pass
STARTING HAND
Rampant Growth
Dark Pact
Deteriorate
WORKERS
Bloom
Safe Attacking
Rampant Growth
NextHand
Jandra, the Negator
Dark Pact
Discard
Dark Pact
Deteriorate
Morningstar Pass
Morningstar Pass
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Deteriorate Thieving Imp
Vandy kills Imp
Midband Vandy - ($4)
Tech II: Strength - ($0)
Float ($0)
Discard 0, draw 2
Board Info:
In Patrol:
Squad Leader : Thieving Imp (2/2A)
Elite :
Scavenger :
Technician : Reputable Newsman (0/3) $2 blocked
Lookout :
In Play:
L3 Vandy Anadrose (3/4) Sparkshot, resist 1
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Strength)
Economy Info:
Cards:
Gold:
Custom format: Mix & Match Variable size starters (see above)
Game 5, Player 1, Turn 4
P1 Nightmare Custom vs P2 Legen-waitforit-dary Custom
Starting Hand
Nimble Fencer
Dark Pact
Timely Messenger
Star-Crossed Starlet
Events of Turn:
Upkeep:
Get Gold (7)
Tech 2 cards in (except for turn 1)
All Teched Cards
Maestro, Nether Drain
Star-Crossed Starlet, Nimble Fencer
Nimble Fencer, Dark Pact
Main:
Dark Pact, base to 18 draw 2
Deteriorate Imp, Vandy kills it
Nimble Fencer (5)
Worker (4)
Tech 2 Finesse (0)
Workers
Timely Messenger, Wither, Pestering Haunt, Bloom
Patrol as below
Discard 2 Draw 1 rs Draw 3
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 18
Tech1 HP: 5
Tech2 HP: 5 FINESSE
In Patrol:
Squad Leader: Nimble Fencer (2/3+1armor)
Elite:
Scavenger: Tenderfoot (1/2)
Technician:
Lookout:
In Play:
Vandy (2/2 lvl 1)
Graveyard (3hp, holding Thieving Imp)
Economy Info:
Cards:
Gold:
End of Turn Hand
Sacrifice the Weak
Nimble Fencer
Maestro
Nether Drain
End of Turn Discard
My Thoughts
Safe enough indeed. He’s way down on cards so hopefully this works out safely enough where w/ another DP help if needed, I can dig up the Maestro and maybe maxband Garth in the process!
Nekoatl
December 4, 2018, 2:04am
93
P2T4
Tech StartingHand Workers
TECH
Mythmaking
Mythmaking
STARTING HAND
Dark Pact
Jandra, the Negator
Thieving Imp
Morningstar Pass
WORKERS
Bloom
Safe Attacking
Rampant Growth
NextHand
Mythmaking
Dark Pact
Deteriorate
Discard
Dark Pact
Jandra, the Negator
Tech 2 card(s)
Get Paid - ($8)
Dark Pact my base
Morningstar Pass - ($4)
Thieving Imp, discard #2 of 4 - ($1)
Tech Lab: Demonology - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
Squad Leader : Thieving Imp (2/2A)
Elite :
Scavenger :
Technician : Reputable Newsman (0/3) $2 blocked
Lookout :
In Play:
Morningstar Pass (4)
L3 Vandy Anadrose (3/4) Sparkshot, resist 1
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Strength)
Tech Lab HP: 4 (Demonology)
Economy Info:
Cards:
Gold:
Custom format: Mix & Match Variable size starters (see above)
Game 5, Player 1, Turn 5
P1 Nightmare Custom vs P2 Legen-waitforit-dary Custom
Starting Hand
Sacrifice the Weak
Nimble Fencer (discarded, sigh)
Maestro
Nether Drain
Events of Turn:
Upkeep:
Get Gold (8)
Tech 2 cards in (except for turn 1)
All Teched Cards
Star-Crossed Starlet, Nether Drain
Maestro, Nether Drain
Star-Crossed Starlet, Nimble Fencer
Nimble Fencer, Dark Pact
Main:
Maestro (5)
Garth (3)
Nether Drain your Vandy, my Garth to level 3 (1)
Fencer + Tenderfoot kill SQL
Tenderfoot back from the Grave for free, smacks newsman
Vandy kills techn, you get a card
Make a skeleton (0)
Workers
Timely Messenger, Wither, Pestering Haunt, Bloom
Patrol as below
Discard 1 Draw 3
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 18
Tech1 HP: 5
Tech2 HP: 5 FINESSE
In Patrol:
Squad Leader: Maestro (3/5+1armor)
Elite:
Scavenger: Skeleton (1/1)
Technician:
Lookout:
In Play:
Vandy (2/2 lvl 1)
Garth (1/3 lvl 3)
Tenderfoot (1/2)
Nimble Fencer (2/1)
Graveyard (3hp, holding Thieving Imp)
Economy Info:
Cards:
Gold:
End of Turn Hand
Deteriorate
Star-Crossed Starlet
Dark Pact
End of Turn Discard
My Thoughts
Demonz doesn’t really scare me all that bad, though I suppose he’s trying to set up Terras + DeGrey? He doesn’t have the money for that yet, so I have time to deal with it
Nekoatl
December 4, 2018, 6:10pm
95
You’ll have to pay $1 if you want to attack my building.
1 Like
In that case, I’ll give the Nether Drain levels to Garth, and just have tenderfoot + Vandy kill the Newsman. Pass can remain unscathed.
Nekoatl
December 4, 2018, 7:00pm
97
P2T5
Tech StartingHand Workers
TECH
Bird’s Nest
Soul Stone
STARTING HAND
Dark Pact
Deteriorate
Mythmaking
Mythmaking
Morningstar Pass
Reputable Newsman
WORKERS
Bloom
Safe Attacking
Rampant Growth
Mythmaking
NextHand
Thieving Imp
Soul Stone
Dark Pact
Jandra, the Negator
Discard
Dark Pact
Deteriorate
Reputable Newsman
Morningstar Pass
Tech 2 card(s)
Get Paid - ($8)
Dark Pact my base
Worker - ($7)
Deteriorate Nimble Fencer
Mythmaking - ($5)
Argagarg Garg - ($3)
Float ($3)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader : Wisp (0/1A)
Elite :
Scavenger : L1 Argagarg Garg (1/3)
Technician : L1 Vandy Anadrose (2/3) Sparkshot
Lookout :
In Play:
Mythmaking
Morningstar Pass (6)
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Strength)
Tech Lab HP: 4 (Demonology)
Economy Info:
Cards:
Gold:
Custom format: Mix & Match Variable size starters (see above)
Game 5, Player 1, Turn 6
P1 Nightmare Custom vs P2 Legen-waitforit-dary Custom
Starting Hand
Deteriorate
Star-Crossed Starlet
Dark Pact
Nimble Fencer + Star-Crossed Starlet
Events of Turn:
Upkeep:
Get Gold (8)
Tech 2 cards in (except for turn 1)
All Teched Cards
Dark Pact, Grounded Guide
Star-Crossed Starlet, Nether Drain
Maestro, Nether Drain
Star-Crossed Starlet, Nimble Fencer
Nimble Fencer, Dark Pact
Main:
Maxband Garth, fetch Grounded Guide (4)
Dark Pact, rs draw 2
Deteriorate wisp
Nimble Fencer from hand, free
Ressurect Fencer from graveyard, free
Star-Crossed Starlet, free from hand
Star-Crossed Starlet, free from hand
Garth kills Arg, Vandy Midbands, you get 1g
Vandy kills your Vandy, you get a card, my Vandy maxbands and dooms a fencer
Doomed Fencer breaks your Pass (3)
Fencer, Starlet, Starlet, Tenderfoot, Skeleton and Maestro deal 23 damage to your base, gg wp!
Finesse Machine with Vandy and Garth, man, too strong
1 Like
Hobusu
December 4, 2018, 7:23pm
99
FrozenStorm:
Finesse Machine
For some reason I mis-read this as “fitness machine” for a second.
1 Like
Nekoatl
December 4, 2018, 7:25pm
100
P1T1
StartingHand Workers
STARTING HAND
Thieving Imp
Bloom
Deteriorate
Reputable Newsman
Rampant Growth
WORKERS
Reputable Newsman
NextHand
Jandra, the Negator
Bloom
Rampant Growth
Deteriorate
Safe Attacking
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Thieving Imp, discard #5 of 5 - ($0)
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger : Thieving Imp (2/2)
Technician :
Lookout :
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
GL HF!
Custom format: Mix & Match Variable size starters (see above)
Game 6, Player 2, Turn 1
P2 Nightmare Custom vs P1 Legen-waitforit-dary Custom
Starting Hand
Sacrifice the Weak
Thieving Imp
Sacrifice the Weak
Thieving Imp
Graveyard
Pestering Haunt
Wither (discarded)
Events of Turn:
Upkeep:
Get Gold (5)
Tech 2 cards in (except for turn 1)
All Teched Cards
Main:
Vandy (3)
Graveyard (1)
Worker (0)
Workers
Patrol as below
Discard 2 Draw 4
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
In Patrol:
Squad Leader:
Elite:
Scavenger: Vandy (2/3 lvl 1)
Technician:
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Bloom
Deteriorate
Tenderfoot
Timely Messenger
End of Turn Discard
My Thoughts
I’m okay being vulnerable to Rampant Growth and Bloom, him using Arg early to do so is okay for me. Graveyard is just too good for this deck
Nekoatl
December 4, 2018, 7:51pm
102
P1T2
Tech StartingHand Workers
TECH
Bird’s Nest
Bird’s Nest
STARTING HAND
Jandra, the Negator
Safe Attacking
Rampant Growth
Deteriorate
Bloom
WORKERS
Reputable Newsman
Bloom
NextHand
Safe Attacking
Bird’s Nest
Bird’s Nest
Rampant Growth
Deteriorate
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Jandra, the Negator - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader :
Elite : Jandra, the Negator (4/3) Overpower
Scavenger :
Technician :
Lookout :
In Play:
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold: