[Custom] Nekoatl Demonology/Growth/Strength vs FrozenStorm Demonology/Necromancy/Finesse

Custom format: Mix & Match Variable size starters (see above)

Game 4, Player 2, Turn 8

P2 Nightmare Custom vs P1 Legen-waitforit-dary Custom

Starting Hand

Star-Crossed Starlet
Deteriorate
Tenderfoot
Thieving Imp
Dark Pact
Nimble Fencer + Death Rites (DP)

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Nether Drain, Dark Pact
Shadow Blade, Leaping Lizard
Star-Crossed Starlet, Death Rites
Nimble Fencer, Nether Drain
Grounded Guide, Dark Pact
Maestro x2
Star-Crossed Starlet, Nimble Fencer


Main:

  • Grounded Guide from Grave (3)
  • Vandy (1)
  • Dark Pact, draw 1 rs draw 1
  • Deteriorate Boulder
  • Nimble Fencer, free, smacks Boulder around
  • Star-Crossed Starlet, free from hand, kills Boulder
  • Tenderfoot, free from hand, kills your Vandy, you get a card, my Vandy to level 3
  • Maestro kills Arg, my Vandy maxbands, dooms my remaining Starlet, you get a gold
  • Starlet hits your base for 8, now at 12
  • Worker (0)
Workers

Death Rites, Timely Messenger, Wither, Pestering Haunt

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 FINESSE

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Vandy (4/5+1armor)

In Play:

  • Maestro (4/4)
  • Star-Crossed Starlet (6/2)
  • Grounded Guide (4/4)
  • Star-Crossed Starlet (8/4, doomed)
  • Nimble Fencer (4/3)
  • Graveyard (3hp, holding Maestro and Tenderfoot)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Nimble Fencer
Nether Drain
Leaping Lizard

End of Turn Discard
My Thoughts

Okay, finally the dam breaks and I can rally enough troops to rip through. I think with 8 attack, I should just go straight face. I’m not that afraid of Strength T2 with all those dead spells in the deck


I’ll GG it there.

1 Like

GG WP, i was super impressed how well that mega buff plan fared! You hung with me pretty dang well without a tech 1 for way longer than made sense.

I’ll start the next one tomorrow, gnight!

1 Like

Okay back on P1, GL HF Nekoatl!

Custom format: Mix & Match Variable size starters (see above)

Game 5, Player 1, Turn 1

P1 Nightmare Custom vs P2 Legen-waitforit-dary Custom

Starting Hand

Wither
Sacrifice the Weak
Deteriorate
Thieving Imp
Bloom

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Main:

  • Thieving Imp, you discard #5 of 5 (1)
  • Worker (0)
Workers

Bloom

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 4 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Thieving Imp (2/2)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Timely Messenger
Pestering Haunt
Graveyard
Tenderfoot
Deteriorate

End of Turn Discard
My Thoughts

Neither my 1 or 0-drop units is a bit of a bummer, but should be okay.


P2T1


StartingHand Workers

STARTING HAND
Rampant Growth
Thieving Imp
Deteriorate
Bloom
Reputable Newsman


WORKERS
Bloom


NextHand

Jandra, the Negator
Thieving Imp
Safe Attacking
Deteriorate


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Vandy Anadrose - ($2)
Reputable Newsman, $2 blocked - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Vandy Anadrose (2/3A) Sparkshot
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Reputable Newsman (0/3) $2 blocked
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

Custom format: Mix & Match Variable size starters (see above)

Game 5, Player 1, Turn 2

P1 Nightmare Custom vs P2 Legen-waitforit-dary Custom

Starting Hand

Timely Messenger
Pestering Haunt
Graveyard
Tenderfoot
Deteriorate

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Nimble Fencer, Dark Pact


Main:

  • Tenderfoot (4)
  • Graveyard (2)
  • Worker (1)
  • Tech 1 (0)
Workers

Pestering Haunt, Bloom

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 2 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Tenderfoot (1/2)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3hp)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Sacrifice the Weak
Wither
Deteriorate
Timely Messenger

End of Turn Discard
My Thoughts

This seems safe to keep him burning cards. DP + Fencer, hope I don’t whiff both.

Jinxed it, ugh, well maybe it’ll be a replay Imp kind of turn then


P2T2


Tech StartingHand Workers

TECH
Dark Pact
Dark Pact


STARTING HAND
Jandra, the Negator
Safe Attacking
Deteriorate
Thieving Imp


WORKERS
Bloom
Safe Attacking


NextHand

Dark Pact
Rampant Growth
Deteriorate


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Deteriorate Thieving Imp
Vandy kills Imp
Thieving Imp, discard #3 of 4 - ($2)
Tech I - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Reputable Newsman (0/3) $2 blocked
  • :target: Lookout:

In Play:

  • L1 Vandy Anadrose (2/2) Sparkshot [1 damage]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Custom format: Mix & Match Variable size starters (see above)

Game 5, Player 1, Turn 3

P1 Nightmare Custom vs P2 Legen-waitforit-dary Custom

Starting Hand

Sacrifice the Weak
Wither
Deteriorate (discarded)
Timely Messenger

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Star-Crossed Starlet, Nimble Fencer
Nimble Fencer, Dark Pact


Main:

  • Thieving Imp from the grave, you discard #1 of 3 (3)
  • Vandy (1)
  • Worker (0)
Workers

Wither, Pestering Haunt, Bloom

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 2 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Tenderfoot (1/2)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Vandy (2/3 lvl 1)
  • Graveyard (3hp)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Nimble Fencer
Dark Pact
Timely Messenger
Star-Crossed Starlet

End of Turn Discard
My Thoughts

Yea, I guess just Imp + Vandy… Vandy should be safe enough?


P2T3


Tech StartingHand Workers

TECH
Morningstar Pass
Morningstar Pass


STARTING HAND
Rampant Growth
Dark Pact
Deteriorate


WORKERS
Bloom
Safe Attacking
Rampant Growth


NextHand

Jandra, the Negator
Dark Pact


Discard

Dark Pact
Deteriorate
Morningstar Pass
Morningstar Pass


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Deteriorate Thieving Imp
Vandy kills Imp
Midband Vandy - ($4)
Tech II: Strength - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Reputable Newsman (0/3) $2 blocked
  • :target: Lookout:

In Play:

  • L3 Vandy Anadrose (3/4) Sparkshot, resist 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8

Custom format: Mix & Match Variable size starters (see above)

Game 5, Player 1, Turn 4

P1 Nightmare Custom vs P2 Legen-waitforit-dary Custom

Starting Hand

Nimble Fencer
Dark Pact
Timely Messenger
Star-Crossed Starlet

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Maestro, Nether Drain
Star-Crossed Starlet, Nimble Fencer
Nimble Fencer, Dark Pact


Main:

  • Dark Pact, base to 18 draw 2
  • Deteriorate Imp, Vandy kills it
  • Nimble Fencer (5)
  • Worker (4)
  • Tech 2 Finesse (0)
Workers

Timely Messenger, Wither, Pestering Haunt, Bloom

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 FINESSE

In Patrol:

  • :psblueshield: Squad Leader: Nimble Fencer (2/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Tenderfoot (1/2)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Vandy (2/2 lvl 1)
  • Graveyard (3hp, holding Thieving Imp)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Sacrifice the Weak
Nimble Fencer
Maestro
Nether Drain

End of Turn Discard
My Thoughts

Safe enough indeed. He’s way down on cards so hopefully this works out safely enough where w/ another DP help if needed, I can dig up the Maestro and maybe maxband Garth in the process!


P2T4


Tech StartingHand Workers

TECH
Mythmaking
Mythmaking


STARTING HAND
Dark Pact
Jandra, the Negator
Thieving Imp
Morningstar Pass


WORKERS
Bloom
Safe Attacking
Rampant Growth


NextHand

Mythmaking
Dark Pact
Deteriorate


Discard

Dark Pact
Jandra, the Negator


Tech 2 card(s)
Get Paid - ($8)
Dark Pact my base
Morningstar Pass - ($4)
Thieving Imp, discard #2 of 4 - ($1)
Tech Lab: Demonology - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Reputable Newsman (0/3) $2 blocked
  • :target: Lookout:

In Play:

  • Morningstar Pass (4)
  • L3 Vandy Anadrose (3/4) Sparkshot, resist 1

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tech Lab HP: 4 (Demonology)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 8

Custom format: Mix & Match Variable size starters (see above)

Game 5, Player 1, Turn 5

P1 Nightmare Custom vs P2 Legen-waitforit-dary Custom

Starting Hand

Sacrifice the Weak
Nimble Fencer (discarded, sigh)
Maestro
Nether Drain

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Star-Crossed Starlet, Nether Drain
Maestro, Nether Drain
Star-Crossed Starlet, Nimble Fencer
Nimble Fencer, Dark Pact


Main:

  • Maestro (5)
  • Garth (3)
  • Nether Drain your Vandy, my Garth to level 3 (1)
  • Fencer + Tenderfoot kill SQL
  • Tenderfoot back from the Grave for free, smacks newsman
  • Vandy kills techn, you get a card
  • Make a skeleton (0)
Workers

Timely Messenger, Wither, Pestering Haunt, Bloom

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 FINESSE

In Patrol:

  • :psblueshield: Squad Leader: Maestro (3/5+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Vandy (2/2 lvl 1)
  • Garth (1/3 lvl 3)
  • Tenderfoot (1/2)
  • Nimble Fencer (2/1)
  • Graveyard (3hp, holding Thieving Imp)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Deteriorate
Star-Crossed Starlet
Dark Pact

End of Turn Discard
My Thoughts

Demonz doesn’t really scare me all that bad, though I suppose he’s trying to set up Terras + DeGrey? He doesn’t have the money for that yet, so I have time to deal with it


You’ll have to pay $1 if you want to attack my building.

1 Like

In that case, I’ll give the Nether Drain levels to Garth, and just have tenderfoot + Vandy kill the Newsman. Pass can remain unscathed.

P2T5


Tech StartingHand Workers

TECH
Bird’s Nest
Soul Stone


STARTING HAND
Dark Pact
Deteriorate
Mythmaking
Mythmaking
Morningstar Pass
Reputable Newsman


WORKERS
Bloom
Safe Attacking
Rampant Growth
Mythmaking


NextHand

Thieving Imp
Soul Stone
Dark Pact
Jandra, the Negator


Discard

Dark Pact
Deteriorate
Reputable Newsman
Morningstar Pass


Tech 2 card(s)
Get Paid - ($8)
Dark Pact my base
Worker - ($7)
Deteriorate Nimble Fencer
Mythmaking - ($5)
Argagarg Garg - ($3)

Float ($3)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp (0/1A)
  • :psfist: Elite:
  • :ps_: Scavenger: L1 Argagarg Garg (1/3)
  • :pschip: Technician: L1 Vandy Anadrose (2/3) Sparkshot
  • :target: Lookout:

In Play:

  • Mythmaking
  • Morningstar Pass (6)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tech Lab HP: 4 (Demonology)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 3
  • Workers: 9

Custom format: Mix & Match Variable size starters (see above)

Game 5, Player 1, Turn 6

P1 Nightmare Custom vs P2 Legen-waitforit-dary Custom

Starting Hand

Deteriorate
Star-Crossed Starlet
Dark Pact
Nimble Fencer + Star-Crossed Starlet

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Dark Pact, Grounded Guide
Star-Crossed Starlet, Nether Drain
Maestro, Nether Drain
Star-Crossed Starlet, Nimble Fencer
Nimble Fencer, Dark Pact


Main:

  • Maxband Garth, fetch Grounded Guide (4)
  • Dark Pact, rs draw 2
  • Deteriorate wisp
  • Nimble Fencer from hand, free
  • Ressurect Fencer from graveyard, free
  • Star-Crossed Starlet, free from hand
  • Star-Crossed Starlet, free from hand
  • Garth kills Arg, Vandy Midbands, you get 1g
  • Vandy kills your Vandy, you get a card, my Vandy maxbands and dooms a fencer
  • Doomed Fencer breaks your Pass (3)
  • Fencer, Starlet, Starlet, Tenderfoot, Skeleton and Maestro deal 23 damage to your base, gg wp!

Finesse Machine with Vandy and Garth, man, too strong

1 Like

For some reason I mis-read this as “fitness machine” for a second.

1 Like

P1T1


StartingHand Workers

STARTING HAND
Thieving Imp
Bloom
Deteriorate
Reputable Newsman
Rampant Growth


WORKERS
Reputable Newsman


NextHand

Jandra, the Negator
Bloom
Rampant Growth
Deteriorate
Safe Attacking


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Thieving Imp, discard #5 of 5 - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Thieving Imp (2/2)
  • :pschip: Technician:
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 5

GL HF!

Custom format: Mix & Match Variable size starters (see above)

Game 6, Player 2, Turn 1

P2 Nightmare Custom vs P1 Legen-waitforit-dary Custom

Starting Hand

Sacrifice the Weak
Thieving Imp

Sacrifice the Weak
Thieving Imp
Graveyard
Pestering Haunt
Wither (discarded)

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Main:

  • Vandy (3)
  • Graveyard (1)
  • Worker (0)
Workers

Pestering Haunt

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Vandy (2/3 lvl 1)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3hp)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Bloom
Deteriorate
Tenderfoot
Timely Messenger

End of Turn Discard
My Thoughts

I’m okay being vulnerable to Rampant Growth and Bloom, him using Arg early to do so is okay for me. Graveyard is just too good for this deck


P1T2


Tech StartingHand Workers

TECH
Bird’s Nest
Bird’s Nest


STARTING HAND
Jandra, the Negator
Safe Attacking
Rampant Growth
Deteriorate
Bloom


WORKERS
Reputable Newsman
Bloom


NextHand

Safe Attacking
Bird’s Nest
Bird’s Nest
Rampant Growth
Deteriorate


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Jandra, the Negator - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Jandra, the Negator (4/3) Overpower
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Thieving Imp (2/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6