Cool cool
Custom format: Mix & Match Variable size starters (see above)
Game 3, Player 1, Turn 6
P1 Nightmare Custom vs P2 Legen-waitforit-dary Custom
Starting Hand
Sacrifice the Weak
Metamorphosis
Bone Collector (discarded)
Deteriorate
Thieving Imp
Events of Turn:
Upkeep:
Get Gold (8)
Tech 2 cards in (except for turn 1)
All Teched Cards
Appel Stomp, Star-Crossed Starlet
Nimble Fencer, Maestro
Grounded Guide, Star-Crossed Starlet
Nimble Fencer, Metamorphosis
Dark Pact, Bone Collector
Main:
Grounded Guide smacks into Boulder, deals 3 after armor
River (6)
Metamorphosis, Grounded Guide exits stage right, Garth Vandy and River demonize
Deteriorate Boulder
Vandy kills Boulder, spotted by tower, takes 2 damage
Garth sneaks past Imp and breaks your tower, your base to 16
Workers
Bloom, Pestering Haunt, Wither, Timely Messenger
Patrol as below
Discard 2 Draw 4
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 18
Tech1 HP: 5
Tech2 HP: 5 FINESSE
Hero’s Hall HP: 4
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Vandy (6/3 lvl 5 invisible)
Garth (5/4 lvl 7)
River (5/6 lvl 5)
Economy Info:
Cards:
Gold:
End of Turn Hand
Nimble Fencer
Tenderfoot
Dark Pact
Nimble Fencer
End of Turn Discard
My Thoughts
Here we go, I can go on a rampage now
Nekoatl
December 2, 2018, 1:21am
63
P2T6
Tech StartingHand Workers
TECH
Morningstar Pass
Morningstar Pass
STARTING HAND
Galina Glimmer
Ardra’s Boulder
WORKERS
Bloom
Deteriorate
Rampant Growth
Safe Attacking
Mythmaking
NextHand
Ardra’s Boulder
Galina Glimmer
Reputable Newsman
Discard
Dark Pact
Dark Pact
Ardra’s Boulder
Galina Glimmer
Morningstar Pass
Morningstar Pass
Tech 2 card(s)
Get Paid - ($10)
Tower - ($7)
Jandra, the Negator - ($4)
Tech II: Strength - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
Squad Leader :
Elite : Jandra, the Negator (6/5) Overpower
Scavenger :
Technician :
Lookout :
In Play:
Mythmaking
Thieving Imp (2/2)
Buildings:
Base HP: 16
Tech I HP: 5
Tech II HP: 5 (Strength)
Tower HP: 4
Economy Info:
Cards:
Gold:
Custom format: Mix & Match Variable size starters (see above)
Game 3, Player 1, Turn 7
P1 Nightmare Custom vs P2 Legen-waitforit-dary Custom
Starting Hand
Nimble Fencer
Tenderfoot
Dark Pact
Nimble Fencer
Graveyard + Maestro (techn)
Events of Turn:
Upkeep:
Get Gold (8)
Tech 2 cards in (except for turn 1)
All Teched Cards
Dark Pact, Appel Stomp
Appel Stomp, Star-Crossed Starlet
Nimble Fencer, Maestro
Grounded Guide, Star-Crossed Starlet
Nimble Fencer, Metamorphosis
Dark Pact, Bone Collector
Main:
Dark Pact, base to 16 draw 2
Maestro (5)
2x Nimble Fencer and Tenderfoot, for free, run into jandra and kill her
Vandy, Garth and River destroy your base, GG WP!!
Nekoatl
December 2, 2018, 3:20am
65
GG.
P1T1
StartingHand Workers
STARTING HAND
Safe Attacking
Deteriorate
Jandra, the Negator
Reputable Newsman
Thieving Imp
WORKERS
Deteriorate
NextHand
Safe Attacking
Reputable Newsman
Jandra, the Negator
Bloom
Rampant Growth
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Thieving Imp, discard #2 of 5 - ($0)
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger : Thieving Imp (2/2)
Technician :
Lookout :
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
GG WP You did a great job keeping me away from Meta for as long as you did, but it’s quite the uphill battle, idk what you could’ve done better
Custom format: Mix & Match Variable size starters (see above)
Game 4, Player 2, Turn 1
P2 Nightmare Custom vs P1 Legen-waitforit-dary Custom
Starting Hand
Pestering Haunt
Sacrifice the Weak (discarded)
Thieving Imp
Deteriorate
Timely Messenger
Events of Turn:
Upkeep:
Get Gold (5)
Tech 2 cards in (except for turn 1)
All Teched Cards
Main:
Thieving Imp, YOU discard #4 of 5 (2)
Worker (1)
Workers
Patrol as below
Discard 2 Draw 4
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
In Patrol:
Squad Leader:
Elite:
Scavenger: Thieving Imp (2/2)
Technician:
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Bloom
Graveyard
Wither
Tenderfoot
End of Turn Discard
My Thoughts
Two can play the discard game XD
Nekoatl
December 2, 2018, 4:39pm
67
P1T2
Tech StartingHand Workers
TECH
Spirit of the Panda
Spirit of the Panda
STARTING HAND
Rampant Growth
Bloom
Safe Attacking
Reputable Newsman
Jandra, the Negator
WORKERS
Deteriorate
Reputable Newsman
NextHand
Spirit of the Panda
Rampant Growth
Safe Attacking
Bloom
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Jandra, the Negator - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader : Jandra, the Negator (3/3A) Overpower
Elite :
Scavenger :
Technician : Thieving Imp (2/2)
Lookout :
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
Custom format: Mix & Match Variable size starters (see above)
Game 4, Player 2, Turn 2
P2 Nightmare Custom vs P1 Legen-waitforit-dary Custom
Starting Hand
Bloom
Graveyard
Wither
Tenderfoot
Events of Turn:
Upkeep:
Get Gold (6+1float)
Tech 2 cards in (except for turn 1)
All Teched Cards
Star-Crossed Starlet, Nimble Fencer
Main:
Graveyard (5)
Tenderfoot (4)
Vandy (2)
Tech 1 (1)
Worker (0)
Workers
Patrol as below
Discard 1 rs Draw 3
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
In Patrol:
Squad Leader: Thieving Imp (2/2+1armor)
Elite:
Scavenger:
Technician: Tenderfoot (1/2)
Lookout:
In Play:
Vandy (2/3 lvl 1)
Graveyard (3hp)
Economy Info:
Cards:
Gold:
End of Turn Hand
Bloom
Sacrifice the Weak
Star-Crossed Starlet
End of Turn Discard
My Thoughts
I suspect Soul Stone, going to make him pick between killing Vandy and Graveyard, but tech for the graveyard
Nekoatl
December 2, 2018, 5:43pm
70
P1T3
Tech StartingHand Workers
TECH
Soul Stone
Soul Stone
STARTING HAND
Bloom
Spirit of the Panda
Safe Attacking
Rampant Growth
WORKERS
Deteriorate
Reputable Newsman
Safe Attacking
NextHand
Bloom
Rampant Growth
Spirit of the Panda
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Argagarg Garg - ($4)
Rampant Growth Jandra - ($2)
Bloom Imp - ($0)
Jandra kills Thieving Imp and Tenderfoot
Thieving Imp breaks Graveyard
Float ($0)
Discard 1, draw 1, reshuffle, draw 2
Board Info:
In Patrol:
Squad Leader : L1 Argagarg Garg (1/3A)
Elite :
Scavenger :
Technician : Wisp (0/1)
Lookout :
In Play:
Jandra, the Negator (3/3) Overpower
Thieving Imp (3/3) [1+]
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
Custom format: Mix & Match Variable size starters (see above)
Game 4, Player 2, Turn 3
P2 Nightmare Custom vs P1 Legen-waitforit-dary Custom
Starting Hand
Bloom
Sacrifice the Weak
Star-Crossed Starlet
Timely Messenger
Events of Turn:
Upkeep:
Get Gold (7)
Tech 2 cards in (except for turn 1)
All Teched Cards
Maestro x2
Star-Crossed Starlet, Nimble Fencer
Main:
Midband Vandy (5)
Worker (4)
Tech 2 Finesse (0)
Workers
Timely Messenger, Wither, Pestering Haunt
Patrol as below
Discard 3 Draw 2 rs Draw 3
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
Tech2 HP: 5 FINESSE
In Patrol:
Squad Leader: Vandy (3/4+1armor lvl 3)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Nimble Fencer
Deteriorate
Bloom
Sacrifice the Weak
Thieving Imp
End of Turn Discard
My Thoughts
Still suspect soul stone (though I spose Dinosize is possible?) gonna tech up and put Vandy in front to absorb blows
Nekoatl
December 2, 2018, 7:02pm
72
P1T4
Tech StartingHand Workers
TECH
Mythmaking
Mythmaking
STARTING HAND
Spirit of the Panda
Bloom
Rampant Growth
WORKERS
Deteriorate
Reputable Newsman
Safe Attacking
Rampant Growth
NextHand
Soul Stone
Spirit of the Panda
Discard
Bloom
Mythmaking
Mythmaking
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Spirit of the Panda - ($2)
Bloom: Jandra - ($0)
Jandra kills Vandy, reduces Tech II to 4 HP - ($1)
Argagarg blesses Imp
Thieving Imp breaks Tech II
Float ($1)
Discard 0, draw 2
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician : Wisp (0/1)
Lookout :
In Play:
L3 Argagarg Garg (1/4)
Jandra, the Negator (6/3) Overpower, healing 1 {Spirit of the Panda} [1+, 3 damage]
Thieving Imp (3/3) [1+]
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
Custom format: Mix & Match Variable size starters (see above)
Game 4, Player 2, Turn 4
P2 Nightmare Custom vs P1 Legen-waitforit-dary Custom
Starting Hand
Nimble Fencer
Deteriorate
Bloom
Sacrifice the Weak
Thieving Imp
Events of Turn:
Upkeep:
Get Gold (8)
Tech 2 cards in (except for turn 1)
All Teched Cards
Grounded Guide, Dark Pact
Maestro x2
Star-Crossed Starlet, Nimble Fencer
Main:
Garth (6)
Deteriorate Wisp, you get a card
Sacrifice the Weak, Imp dies (4)
Nimble Fencer + Bloom, trade with Jandra (0)
Workers
Timely Messenger, Wither, Pestering Haunt
Patrol as below
Discard 1 Draw 3
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 18
Tech1 HP: 5
Tech2 HP: 5 FINESSE
In Patrol:
Squad Leader: Garth (1/3+1armor lvl 1)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Graveyard
Star-Crossed Starlet
Maestro
End of Turn Discard
My Thoughts
Huh, SotP. Good thing for Fencer and all these spells, I can clear the field minus Arg, and unless he wants to Dinosize for a kill on Garth, I should be in good shape for next turn
Nekoatl
December 2, 2018, 9:34pm
74
P1T5
Tech StartingHand Workers
TECH
Ardra’s Boulder
Galina Glimmer
STARTING HAND
Spirit of the Panda
Soul Stone
Soul Stone
WORKERS
Deteriorate
Reputable Newsman
Safe Attacking
Rampant Growth
NextHand
Spirit of the Panda
Bloom
Soul Stone
Soul Stone
Galina Glimmer
Tech 2 card(s)
Get Paid + float - ($9)
Maxband Argagarg - ($7)
Tech I - ($5)
Heroes’ Hall - ($3)
Float ($3)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician : Water Elemental (3/3) Anti-air
Lookout :
In Play:
Buildings:
Base HP: 20
Tech I HP: 5
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Custom format: Mix & Match Variable size starters (see above)
Game 4, Player 2, Turn 5
P2 Nightmare Custom vs P1 Legen-waitforit-dary Custom
Starting Hand
Graveyard
Star-Crossed Starlet
Maestro
Events of Turn:
Upkeep:
Get Gold (8)
Tech 2 cards in (except for turn 1)
All Teched Cards
Nimble Fencer, Nether Drain
Grounded Guide, Dark Pact
Maestro x2
Star-Crossed Starlet, Nimble Fencer
Main:
Vandy (6)
Graveyard (4)
Maestro (1)
Star-Crossed Starlet for free
Make a skeleton
Workers
Timely Messenger, Wither, Pestering Haunt
Patrol as below
Discard 0 Draw 2
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 18
Tech1 HP: 5
Tech2 HP: 5 FINESSE
In Patrol:
Squad Leader: Maestro (3/5+1armor)
Elite:
Scavenger: Star-Crossed Starlet (3/2)
Technician: Skeleton (1/1)
Lookout:
In Play:
Garth (1/3 lvl 1)
Vandy (2/3 lvl 1)
Graveyard (3hp)
Economy Info:
Cards:
Gold:
End of Turn Hand
End of Turn Discard
Dark Pact
Grounded Guide
Nimble Fencer
Deteriorate
Bloom
Sacrifice the Weak
Thieving Imp
Nether Drain
Nimble Fencer
My Thoughts
Hard to believe he made it this long with no tech 1. I think I’m cruising here
Nekoatl
December 2, 2018, 10:22pm
76
P1T6
Tech StartingHand Workers
TECH
Morningstar Pass
Morningstar Pass
STARTING HAND
Soul Stone
Soul Stone
Bloom
Spirit of the Panda
Galina Glimmer
WORKERS
Deteriorate
Reputable Newsman
Safe Attacking
Rampant Growth
Bloom
NextHand
Thieving Imp
Jandra, the Negator
Discard
Morningstar Pass
Morningstar Pass
Tech 2 card(s)
Get Paid + float - ($11)
Spirit of the Panda - ($7)
Vandy Anadrose - ($5)
Soul Stone - ($3)
Water Elemental kills Mastero - ($4)
Argagarg wounds Starlet, sealing her fate
Galina Glimmer - ($3)
Soul Stone - ($1)
Worker - ($0)
Float ($0)
Discard 0, draw 2
Board Info:
In Patrol:
Squad Leader : Galina Glimmer (3/3A) {Soul Stone}
Elite :
Scavenger :
Technician : L1 Vandy Anadrose (2/3)
Lookout :
In Play:
L5 Argagarg Garg (1/2) [3 damage]
Water Elemental (6/3) Anti-air, healing 1 {Spirit of the Panda, Soul Stone} [3 damage]
Buildings:
Base HP: 20
Tech I HP: 5
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Custom format: Mix & Match Variable size starters (see above)
Game 4, Player 2, Turn 6
P2 Nightmare Custom vs P1 Legen-waitforit-dary Custom
Starting Hand
Events of Turn:
Upkeep:
Get Gold (8)
Tech 2 cards in (except for turn 1)
All Teched Cards
Star-Crossed Starlet, Death Rites
Nimble Fencer, Nether Drain
Grounded Guide, Dark Pact
Maestro x2
Star-Crossed Starlet, Nimble Fencer
Main:
Maxband Garth, summons Grounded Guide (2)
Garth and skeleton remove soul stone from Galina
Vandy kills Galina
Rez Star-Crossed Starlet (0)
Workers
Timely Messenger, Wither, Pestering Haunt
Patrol as below
Discard 2 rs Draw 4
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 18
Tech1 HP: 5
Tech2 HP: 5 FINESSE
In Patrol:
Squad Leader: Star-Crossed Starlet (5/3+1armor)
Elite:
Scavenger:
Technician: Grounded Guide
Lookout:
In Play:
Garth (3/1 lvl 7)
Vandy (2/1 lvl 1)
Graveyard (3hp, holding Maestro)
Economy Info:
Cards:
Gold:
End of Turn Hand
Death Rites
Nimble Fencer
Maestro
Bloom
End of Turn Discard
My Thoughts
Hmm maybe not cruising… that’s a nasty Elemental. Double soul stone, damn. Well hopefully now that he’s down to 2 cards I can try and restart this engine
Nekoatl
December 3, 2018, 3:44am
78
P1T7
Tech StartingHand Workers
TECH
Ardra’s Boulder
Galina Glimmer
STARTING HAND
Jandra, the Negator
Thieving Imp
WORKERS
Deteriorate
Reputable Newsman
Safe Attacking
Rampant Growth
Bloom
NextHand
Ardra’s Boulder
Mythmaking
Discard
Morningstar Pass
Morningstar Pass
Galina Glimmer
Soul Stone
Soul Stone
Ardra’s Boulder
Galina Glimmer
Tech 2 card(s)
Get Paid - ($9)
Thieving Imp - ($6)
Maxband Vandy, doom Imp and Starlet - ($2)
Elemental kills Starlet, loses Soul Stone - ($3)
Vandy kills Grounded Guide
Argagarg kills Vandy
Jandra, the Negator - ($0)
Float ($0)
Discard 0, draw 2
Board Info:
In Patrol:
Squad Leader : Thieving Imp (4/4A) Doomed
Elite :
Scavenger :
Technician : Jandra, the Negator (3/3) Overpower
Lookout :
In Play:
L5 Argagarg Garg (1/1) [4 damage]
L5 Vandy Anadrose (4/1) Sparkshot, resist 1 [4 damage]
Water Elemental (5/5) Anti-air, healing 1 {Spirit of the Panda}
Buildings:
Base HP: 20
Tech I HP: 5
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Nekoatl:
Argagarg kills Vandy
Shouldn’t he be dead then? He only had 2hp
Nekoatl
December 3, 2018, 4:00am
80
Water Elemental healed him to 3.
1 Like
Randomed to discard 2 of 4, very not good…
Custom format: Mix & Match Variable size starters (see above)
Game 4, Player 2, Turn 7
P2 Nightmare Custom vs P1 Legen-waitforit-dary Custom
Starting Hand
Death Rites
Nimble Fencer (discarded, ugh)
Maestro
Bloom
Nether Drain (techn)
Sacrifice the Weak (skele discard)
Events of Turn:
Upkeep:
Get Gold (8)
Tech 2 cards in (except for turn 1)
All Teched Cards
Shadow Blade, Leaping Lizard
Star-Crossed Starlet, Death Rites
Nimble Fencer, Nether Drain
Grounded Guide, Dark Pact
Maestro x2
Star-Crossed Starlet, Nimble Fencer
Main:
Maestro from hand (5)
Starlet from Graveyard, free
Death Rites (1)
Make a skeleton, sacrifice it to draw 1, Imp is lost to death Rites (0)
Garth trades with Jandra, you get a card, drawback causes the death of Water Elemental
Workers
Timely Messenger, Wither, Pestering Haunt
Patrol as below
Discard 3 Draw 5
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 18
Tech1 HP: 5
Tech2 HP: 5 FINESSE
In Patrol:
Squad Leader: Maestro (3/5+1armor)
Elite:
Scavenger:
Technician:
Lookout: Star-Crossed Starlet (3/2)
In Play:
Graveyard (3hp, holding Maestro and Grounded Guide)
Economy Info:
Cards:
Gold:
End of Turn Hand
Star-Crossed Starlet
Deteriorate
Tenderfoot
Thieving Imp
Dark Pact
End of Turn Discard
My Thoughts
Really struggling to keep pace, but I think this ought to shut things down… I’m going to need to start making workers and tech 3 if he’s able to break my graveyard though
Nekoatl
December 3, 2018, 4:20am
82
P1T8
Tech StartingHand Workers
TECH
Dark Pact
Dark Pact
STARTING HAND
Ardra’s Boulder
Mythmaking
Spirit of the Panda
WORKERS
Deteriorate
Reputable Newsman
Safe Attacking
Rampant Growth
Bloom
NextHand
Morningstar Pass
Spirit of the Panda
Mythmaking
Tech 2 card(s)
Get Paid - ($9)
Mythmaking - ($7)
Ardra’s Boulder - ($5)
Tech II: Strength - ($1)
Float ($1)
Discard 1, draw 1, reshuffle, draw 2
Board Info:
In Patrol:
Squad Leader : Ardra’s Boulder (2/8A)
Elite :
Scavenger : L5 Argagarg Garg (1/1) [4 damage]
Technician : L5 Vandy Anadrose (4/1) Sparkshot, resist 1 [4 damage]
Lookout :
In Play:
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold: