[Custom] Nekoatl Demonology/Growth/Strength vs FrozenStorm Demonology/Necromancy/Finesse

Cool cool

Custom format: Mix & Match Variable size starters (see above)

Game 3, Player 1, Turn 6

P1 Nightmare Custom vs P2 Legen-waitforit-dary Custom

Starting Hand

Sacrifice the Weak
Metamorphosis
Bone Collector (discarded)
Deteriorate
Thieving Imp

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Appel Stomp, Star-Crossed Starlet
Nimble Fencer, Maestro
Grounded Guide, Star-Crossed Starlet
Nimble Fencer, Metamorphosis
Dark Pact, Bone Collector


Main:

  • Grounded Guide smacks into Boulder, deals 3 after armor
  • River (6)
  • Metamorphosis, Grounded Guide exits stage right, Garth Vandy and River demonize
  • Deteriorate Boulder
  • Vandy kills Boulder, spotted by tower, takes 2 damage
  • Garth sneaks past Imp and breaks your tower, your base to 16
Workers

Bloom, Pestering Haunt, Wither, Timely Messenger

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 FINESSE
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Vandy (6/3 lvl 5 invisible)
  • Garth (5/4 lvl 7)
  • River (5/6 lvl 5)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Nimble Fencer
Tenderfoot
Dark Pact
Nimble Fencer

End of Turn Discard
My Thoughts

Here we go, I can go on a rampage now


P2T6


Tech StartingHand Workers

TECH
Morningstar Pass
Morningstar Pass


STARTING HAND
Galina Glimmer
Ardra’s Boulder


WORKERS
Bloom
Deteriorate
Rampant Growth
Safe Attacking
Mythmaking


NextHand

Ardra’s Boulder
Galina Glimmer
Reputable Newsman


Discard

Dark Pact
Dark Pact
Ardra’s Boulder
Galina Glimmer
Morningstar Pass
Morningstar Pass


Tech 2 card(s)
Get Paid - ($10)
Tower - ($7)
Jandra, the Negator - ($4)
Tech II: Strength - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Jandra, the Negator (6/5) Overpower
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Mythmaking
  • Thieving Imp (2/2)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10

Custom format: Mix & Match Variable size starters (see above)

Game 3, Player 1, Turn 7

P1 Nightmare Custom vs P2 Legen-waitforit-dary Custom

Starting Hand

Nimble Fencer
Tenderfoot
Dark Pact
Nimble Fencer
Graveyard + Maestro (techn)

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Dark Pact, Appel Stomp
Appel Stomp, Star-Crossed Starlet
Nimble Fencer, Maestro
Grounded Guide, Star-Crossed Starlet
Nimble Fencer, Metamorphosis
Dark Pact, Bone Collector


Main:

  • Dark Pact, base to 16 draw 2
  • Maestro (5)
  • 2x Nimble Fencer and Tenderfoot, for free, run into jandra and kill her
  • Vandy, Garth and River destroy your base, GG WP!!

GG.

P1T1


StartingHand Workers

STARTING HAND
Safe Attacking
Deteriorate
Jandra, the Negator
Reputable Newsman
Thieving Imp


WORKERS
Deteriorate


NextHand

Safe Attacking
Reputable Newsman
Jandra, the Negator
Bloom
Rampant Growth


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Thieving Imp, discard #2 of 5 - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Thieving Imp (2/2)
  • :pschip: Technician:
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 5

GG WP :slight_smile: You did a great job keeping me away from Meta for as long as you did, but it’s quite the uphill battle, idk what you could’ve done better

Custom format: Mix & Match Variable size starters (see above)

Game 4, Player 2, Turn 1

P2 Nightmare Custom vs P1 Legen-waitforit-dary Custom

Starting Hand

Pestering Haunt
Sacrifice the Weak (discarded)
Thieving Imp
Deteriorate
Timely Messenger

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Main:

  • Thieving Imp, YOU discard #4 of 5 (2)
  • Worker (1)
Workers

Pestering Haunt

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Thieving Imp (2/2)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6

End of Turn Hand

Bloom
Graveyard
Wither
Tenderfoot

End of Turn Discard
My Thoughts

Two can play the discard game XD


P1T2


Tech StartingHand Workers

TECH
Spirit of the Panda
Spirit of the Panda


STARTING HAND
Rampant Growth
Bloom
Safe Attacking
Reputable Newsman
Jandra, the Negator


WORKERS
Deteriorate
Reputable Newsman


NextHand

Spirit of the Panda
Rampant Growth
Safe Attacking
Bloom


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Jandra, the Negator - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jandra, the Negator (3/3A) Overpower
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Thieving Imp (2/2)
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6

Custom format: Mix & Match Variable size starters (see above)

Game 4, Player 2, Turn 2

P2 Nightmare Custom vs P1 Legen-waitforit-dary Custom

Starting Hand

Bloom
Graveyard
Wither
Tenderfoot

Events of Turn:


Upkeep:

  • Get Gold (6+1float)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Star-Crossed Starlet, Nimble Fencer


Main:

  • Graveyard (5)
  • Tenderfoot (4)
  • Vandy (2)
  • Tech 1 (1)
  • Worker (0)
Workers

Wither, Pestering Haunt

  • :pspurpleshield: Patrol as below
  • Discard 1 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Tenderfoot (1/2)
  • :target: Lookout:

In Play:

  • Vandy (2/3 lvl 1)
  • Graveyard (3hp)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Bloom
Sacrifice the Weak
Star-Crossed Starlet

End of Turn Discard
My Thoughts

I suspect Soul Stone, going to make him pick between killing Vandy and Graveyard, but tech for the graveyard


P1T3


Tech StartingHand Workers

TECH
Soul Stone
Soul Stone


STARTING HAND
Bloom
Spirit of the Panda
Safe Attacking
Rampant Growth


WORKERS
Deteriorate
Reputable Newsman
Safe Attacking


NextHand

Bloom
Rampant Growth
Spirit of the Panda


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Argagarg Garg - ($4)
Rampant Growth Jandra - ($2)
Bloom Imp - ($0)
Jandra kills Thieving Imp and Tenderfoot
Thieving Imp breaks Graveyard

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Argagarg Garg (1/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • Jandra, the Negator (3/3) Overpower
  • Thieving Imp (3/3) [1+]

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Custom format: Mix & Match Variable size starters (see above)

Game 4, Player 2, Turn 3

P2 Nightmare Custom vs P1 Legen-waitforit-dary Custom

Starting Hand

Bloom
Sacrifice the Weak
Star-Crossed Starlet
Timely Messenger

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Maestro x2
Star-Crossed Starlet, Nimble Fencer


Main:

  • Midband Vandy (5)
  • Worker (4)
  • Tech 2 Finesse (0)
Workers

Timely Messenger, Wither, Pestering Haunt

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 2 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 FINESSE

In Patrol:

  • :psblueshield: Squad Leader: Vandy (3/4+1armor lvl 3)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:


Economy Info:

Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Nimble Fencer
Deteriorate
Bloom
Sacrifice the Weak
Thieving Imp

End of Turn Discard
My Thoughts

Still suspect soul stone (though I spose Dinosize is possible?) gonna tech up and put Vandy in front to absorb blows


P1T4


Tech StartingHand Workers

TECH
Mythmaking
Mythmaking


STARTING HAND
Spirit of the Panda
Bloom
Rampant Growth


WORKERS
Deteriorate
Reputable Newsman
Safe Attacking
Rampant Growth


NextHand

Soul Stone
Spirit of the Panda


Discard

Bloom
Mythmaking
Mythmaking


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Spirit of the Panda - ($2)
Bloom: Jandra - ($0)
Jandra kills Vandy, reduces Tech II to 4 HP - ($1)
Argagarg blesses Imp
Thieving Imp breaks Tech II

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • L3 Argagarg Garg (1/4)
  • Jandra, the Negator (6/3) Overpower, healing 1 {Spirit of the Panda} [1+, 3 damage]
  • Thieving Imp (3/3) [1+]

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 2
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 8

Custom format: Mix & Match Variable size starters (see above)

Game 4, Player 2, Turn 4

P2 Nightmare Custom vs P1 Legen-waitforit-dary Custom

Starting Hand

Nimble Fencer
Deteriorate
Bloom
Sacrifice the Weak
Thieving Imp

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Grounded Guide, Dark Pact
Maestro x2
Star-Crossed Starlet, Nimble Fencer


Main:

  • Garth (6)
  • Deteriorate Wisp, you get a card
  • Sacrifice the Weak, Imp dies (4)
  • Nimble Fencer + Bloom, trade with Jandra (0)
Workers

Timely Messenger, Wither, Pestering Haunt

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 FINESSE

In Patrol:

  • :psblueshield: Squad Leader: Garth (1/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:


Economy Info:

Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Graveyard
Star-Crossed Starlet
Maestro

End of Turn Discard
My Thoughts

Huh, SotP. Good thing for Fencer and all these spells, I can clear the field minus Arg, and unless he wants to Dinosize for a kill on Garth, I should be in good shape for next turn


P1T5


Tech StartingHand Workers

TECH
Ardra’s Boulder
Galina Glimmer


STARTING HAND
Spirit of the Panda
Soul Stone
Soul Stone


WORKERS
Deteriorate
Reputable Newsman
Safe Attacking
Rampant Growth


NextHand

Spirit of the Panda
Bloom
Soul Stone
Soul Stone
Galina Glimmer


Tech 2 card(s)
Get Paid + float - ($9)
Maxband Argagarg - ($7)
Tech I - ($5)
Heroes’ Hall - ($3)

Float ($3)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Water Elemental (3/3) Anti-air
  • :target: Lookout:

In Play:

  • L5 Argagarg Garg (1/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 8

Custom format: Mix & Match Variable size starters (see above)

Game 4, Player 2, Turn 5

P2 Nightmare Custom vs P1 Legen-waitforit-dary Custom

Starting Hand

Graveyard
Star-Crossed Starlet
Maestro

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Nimble Fencer, Nether Drain
Grounded Guide, Dark Pact
Maestro x2
Star-Crossed Starlet, Nimble Fencer


Main:

  • Vandy (6)
  • Graveyard (4)
  • Maestro (1)
  • Star-Crossed Starlet for free
  • Make a skeleton
Workers

Timely Messenger, Wither, Pestering Haunt

  • :pspurpleshield: Patrol as below
  • Discard 0 Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 FINESSE

In Patrol:

  • :psblueshield: Squad Leader: Maestro (3/5+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Star-Crossed Starlet (3/2)
  • :exhaust: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Garth (1/3 lvl 1)
  • Vandy (2/3 lvl 1)
  • Graveyard (3hp)

Economy Info:

Cards:

  • Hand: 2
  • Deck: 0
  • Disc: 9

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Maestro
Tenderfoot

End of Turn Discard

Dark Pact
Grounded Guide
Nimble Fencer
Deteriorate
Bloom
Sacrifice the Weak
Thieving Imp
Nether Drain
Nimble Fencer

My Thoughts

Hard to believe he made it this long with no tech 1. I think I’m cruising here


P1T6


Tech StartingHand Workers

TECH
Morningstar Pass
Morningstar Pass


STARTING HAND
Soul Stone
Soul Stone
Bloom
Spirit of the Panda
Galina Glimmer


WORKERS
Deteriorate
Reputable Newsman
Safe Attacking
Rampant Growth
Bloom


NextHand

Thieving Imp
Jandra, the Negator


Discard

Morningstar Pass
Morningstar Pass


Tech 2 card(s)
Get Paid + float - ($11)
Spirit of the Panda - ($7)
Vandy Anadrose - ($5)
Soul Stone - ($3)
Water Elemental kills Mastero - ($4)
Argagarg wounds Starlet, sealing her fate
Galina Glimmer - ($3)
Soul Stone - ($1)
Worker - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Galina Glimmer (3/3A) {Soul Stone}
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Vandy Anadrose (2/3)
  • :target: Lookout:

In Play:

  • L5 Argagarg Garg (1/2) [3 damage]
  • Water Elemental (6/3) Anti-air, healing 1 {Spirit of the Panda, Soul Stone} [3 damage]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 4
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 9

Custom format: Mix & Match Variable size starters (see above)

Game 4, Player 2, Turn 6

P2 Nightmare Custom vs P1 Legen-waitforit-dary Custom

Starting Hand

Maestro
Tenderfoot

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Star-Crossed Starlet, Death Rites
Nimble Fencer, Nether Drain
Grounded Guide, Dark Pact
Maestro x2
Star-Crossed Starlet, Nimble Fencer


Main:

  • Maxband Garth, summons Grounded Guide (2)
  • Garth and skeleton remove soul stone from Galina
  • Vandy kills Galina
  • Rez Star-Crossed Starlet (0)
Workers

Timely Messenger, Wither, Pestering Haunt

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 FINESSE

In Patrol:

  • :psblueshield: Squad Leader: Star-Crossed Starlet (5/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Grounded Guide
  • :target: Lookout:

In Play:

  • Garth (3/1 lvl 7)
  • Vandy (2/1 lvl 1)
  • Graveyard (3hp, holding Maestro)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Death Rites
Nimble Fencer
Maestro
Bloom

End of Turn Discard
My Thoughts

Hmm maybe not cruising… that’s a nasty Elemental. Double soul stone, damn. Well hopefully now that he’s down to 2 cards I can try and restart this engine


P1T7


Tech StartingHand Workers

TECH
Ardra’s Boulder
Galina Glimmer


STARTING HAND
Jandra, the Negator
Thieving Imp


WORKERS
Deteriorate
Reputable Newsman
Safe Attacking
Rampant Growth
Bloom


NextHand

Ardra’s Boulder
Mythmaking


Discard

Morningstar Pass
Morningstar Pass
Galina Glimmer
Soul Stone
Soul Stone
Ardra’s Boulder
Galina Glimmer


Tech 2 card(s)
Get Paid - ($9)
Thieving Imp - ($6)
Maxband Vandy, doom Imp and Starlet - ($2)
Elemental kills Starlet, loses Soul Stone - ($3)
Vandy kills Grounded Guide
Argagarg kills Vandy
Jandra, the Negator - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (4/4A) Doomed
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Jandra, the Negator (3/3) Overpower
  • :target: Lookout:

In Play:

  • L5 Argagarg Garg (1/1) [4 damage]
  • L5 Vandy Anadrose (4/1) Sparkshot, resist 1 [4 damage]
  • Water Elemental (5/5) Anti-air, healing 1 {Spirit of the Panda}

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 2
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 9

Shouldn’t he be dead then? He only had 2hp

Water Elemental healed him to 3.

1 Like

Randomed to discard 2 of 4, very not good…

Custom format: Mix & Match Variable size starters (see above)

Game 4, Player 2, Turn 7

P2 Nightmare Custom vs P1 Legen-waitforit-dary Custom

Starting Hand

Death Rites
Nimble Fencer (discarded, ugh)
Maestro
Bloom
Nether Drain (techn)
Sacrifice the Weak (skele discard)

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Shadow Blade, Leaping Lizard
Star-Crossed Starlet, Death Rites
Nimble Fencer, Nether Drain
Grounded Guide, Dark Pact
Maestro x2
Star-Crossed Starlet, Nimble Fencer


Main:

  • Maestro from hand (5)
  • Starlet from Graveyard, free
  • Death Rites (1)
  • Make a skeleton, sacrifice it to draw 1, Imp is lost to death Rites (0)
  • Garth trades with Jandra, you get a card, drawback causes the death of Water Elemental
Workers

Timely Messenger, Wither, Pestering Haunt

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 FINESSE

In Patrol:

  • :psblueshield: Squad Leader: Maestro (3/5+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Star-Crossed Starlet (3/2)

In Play:

  • Graveyard (3hp, holding Maestro and Grounded Guide)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Star-Crossed Starlet
Deteriorate
Tenderfoot
Thieving Imp
Dark Pact

End of Turn Discard
My Thoughts

Really struggling to keep pace, but I think this ought to shut things down… I’m going to need to start making workers and tech 3 if he’s able to break my graveyard though


P1T8


Tech StartingHand Workers

TECH
Dark Pact
Dark Pact


STARTING HAND
Ardra’s Boulder
Mythmaking
Spirit of the Panda


WORKERS
Deteriorate
Reputable Newsman
Safe Attacking
Rampant Growth
Bloom


NextHand

Morningstar Pass
Spirit of the Panda
Mythmaking


Tech 2 card(s)
Get Paid - ($9)
Mythmaking - ($7)
Ardra’s Boulder - ($5)
Tech II: Strength - ($1)

Float ($1)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ardra’s Boulder (2/8A)
  • :psfist: Elite:
  • :ps_: Scavenger: L5 Argagarg Garg (1/1) [4 damage]
  • :pschip: Technician: L5 Vandy Anadrose (4/1) Sparkshot, resist 1 [4 damage]
  • :target: Lookout:

In Play:

  • Mythmaking

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9