Game 4, Player 2, Turn 4
P1 [Necro]/Blood/Feral vs P2 [Necro]/Anarchy/Growth
Starting Hand
Jandra, the Negator
Poisonblade Rogue
Sacrifice the Weak
Events of Turn:
Upkeep:
Get Gold (7)
Tech 2 cards in (except turn 1)
All Teched Cards
Bloodlust, Blooming Ancient
Nether Drain, Blooming Ancient
Hooded Executioner, Lich’s Bargain
Main:
Garth + lvl 5 (2)
Imp + skeletons kill Cala, Garth maxbands and summons Blooming Ancient, you get a gold
Deteriorate Huntress, Arg kills her, you get a card
Lich’s Bargain, horde arrives, I get three runes (0)
move a rune to skele and two to wisp
Wisp hits your tech 2 to 3hp
Workers
Poisonblade Rogue, Skeletal Archery, Graveyard
Patrol as below
Discard 2 Draw 1 rs Draw 3
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 16
Tech1 HP: 5
Tech2 HP: 5 GROWTH
In Patrol:
Squad Leader:
Elite:
Scavenger: Skeleton (2/2)
Technician: Zombie (2/2)
Lookout:
In Play:
Wisp (2/3)
Garth (3/4 lvl 7)
Horror (3/3)
Blooming Ancient (2/4)
Arg (1/1 lvl 1)
Economy Info:
Cards:
Gold:
End of Turn Hand
Hooded Executioner
Blooming Ancient
Bloodlust
Deteriorate
End of Turn Discard
My Thoughts
Garth back out, Ancient + Bargain too stronk
"P1T5
Tech StartingHand Workers
TECH
Crashbarrow
kidnapping
STARTING HAND
Deteriorate
mirkwood allies
centaur
Thieving Imp
Skeletal Archery
land octopus
WORKERS
Poisonblade Rogue
Jandra, the Negator
Summon Skeletons
Sk Jav (1/1)
Skeletal Archery
NextHand
Crashbarrow
bloodlust
Graveyard
Sacrifice the Weak
huntress (3/2)
Discard
Deteriorate
Pestering Haunt (1/1)
centaur
land octopus (8/5)
mirkwood allies
Crashbarrow
kidnapping
Tech 2 card(s)
Get Paid + float - ($11)
scav gold, tech reshuffle, draw - ($12)
worker - ($11)
garth - ($9)
deterioriate zombie
haunt trades with zombie
max garth, summon crashbarrow from discard - ($3)
crashbarrow kills skeleton OP to ancient
make a skeleton
theiving imp, discard #2 - ($0)
crashbarrow dies end of turn.
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader : Thieving Imp (2/2)
Elite :
Scavenger : Skeleton (1/1)
Technician : garth, (3/4)
Lookout :
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 3
Economy Info:
Cards:
Gold:
Thoughts
lo, that did not work out. okay, max garth this turn. probably losing tech 2 next turn. drak bloodlust next turn.
"
codexnewb:
make a skeleton
Looks like you didn’t pay for this
I also totally neglected that you had a pestering haunt. I should have killed that with my wisp instead of hitting your tech 2 lol… Oh well, no sweat on that.
@codexnewb lmk about the skeleton that’s blocking but wasn’t paid for.
ill just remove the skeleton. patrol is the same except for him.
1 Like
Hey @codexnewb , I have a bit of an awkward situation to resolve here. I forgot I’m playing Anarchy and not Blood, and I teched and drew bloodlust. However, your Imp hit really well (got the other Ancient), so I don’t want to just re-tech with perfect information and re-shuffle / re-discard for the imp, as I feel that gives me unfair information advantage.
Would it be fair to you if I replace the tech with a legal one, and then reshuffle / draw just the parts of my hand that were unaffected by the discard (i.e. fix the Ancient as the discarded card after rs)?
Game 4, Player 2, Turn 5
P1 [Necro]/Blood/Feral vs P2 [Necro]/Anarchy/Growth
Starting Hand
Hooded Executioner
Blooming Ancient (discarded, boooo)
Pestering Haunt
Lich's Bargain
Skeleton Javelineer (techn)
Events of Turn:
Upkeep:
Get Gold (7)
Tech 2 cards in (except turn 1)
All Teched Cards
Giant Panda, Stampede
Might of Leaf and Claw, Blooming Ancient
Nether Drain, Blooming Ancient
Hooded Executioner, Lich’s Bargain
Main:
Hooded Executioner + Boost, destroys Imp (3)
Midband Arg, smack your Garth (1)
My Garth kills your Garth, Arg maxbands and gets a Water Elemental
Horror breaks your tech 2, your base to 18
Wisp hits your base to 16
Make a skeleton (0)
Pestering Haunt
Workers
Poisonblade Rogue, Skeletal Archery, Graveyard
Patrol as below
Discard 2 Draw 4
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 16
Tech1 HP: 5
Tech2 HP: 5 GROWTH
In Patrol:
Squad Leader: Skeleton (1/1+1armor)
Elite:
Scavenger: Hooded Executioner (3/3)
Technician: Water Elemental (3/3)
Lookout:
In Play:
Wisp (2/3)
Garth (3/1 lvl 7)
Horror (3/3)
Arg (1/5 lvl 5)
Pestering Haunt (1/1)
Economy Info:
Cards:
Gold:
End of Turn Hand
Thieving Imp
Sacrifice the Weak
Summon Skeletons
Nether Drain
End of Turn Discard
Blooming Ancient
Blooming Ancient
Skeleton Javelineer
Lich's Bargain
Stampede
Giant Panda
My Thoughts
Oops lol, should have killed that Haunt. Oh well, onwards to MoLaC and victory XD
dah, ill just Gg it there. i cant stop the momentum.
1 Like
GG WP. This is a nasty deck! Happy to run it back or take a break, either is good
im going to pivot to another deck i was thinking of. not sure if it will do any better, but mix it up at least.
necro/balance/fire
turn 1 to you.
I’ll keep pounding reps on this deck then, and hopefully I’ll remember I’m not on blood this time
Sure thing. I wouldn’t mind another P2 game either, it’s a tough spot to figure out!
Game 5, Player 1, Turn 1
P1 [Necro]/Anarchy/Growth vs P2 [Necro]/Balance/Fire
Starting Hand
Skeletal Archery
Poisonblade Rogue
Summon Skeletons
Thieving Imp
Graveyard
Events of Turn:
Upkeep:
Get Gold (4)
Tech 2 cards in
All Teched Cards
Main:
Thieving Imp, discard #5 of 5 (1)
Worker (0)
Workers
Patrol as below
Discard 3 Draw 5
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
In Patrol:
Squad Leader:
Elite:
Scavenger: Thieving Imp (2/2)
Technician:
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Pestering Haunt
Sacrifice the Weak
Skeleton Javelineer
Jandra, the Negator
Deteriorate
End of Turn Discard
Graveyard
Summon Skeletons
Skeletal Archery
My Thoughts
Imp seems a decent choice here, let’s roll with it
"P2T1
StartingHand Workers
STARTING HAND
Pestering Haunt
Skeletal Archery
Summon Skeletons
Thieving Imp
Poisonblade Rogue
WORKERS
Summon Skeletons
NextHand
Jandra, the Negator
Sacrifice the Weak
Deteriorate
Skeleton Javelineer
Graveyard
Discard
Skeletal Archery
Poisonblade Rogue
Thieving Imp
Pestering Haunt
Tech 0 card(s)
Get Paid - ($5)
discard #5
Worker - ($4)
garth - ($2)
make a skeleton - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger : Skeleton (1/1)
Technician :
Lookout :
In Play:
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
okay, so this deck is about graveyard for lobbers…fairy dragons for massive flying later. hopefully i get the scav gold so i can drop jandra and graveyard
"
Game 5, Player 1, Turn 2
P1 [Necro]/Anarchy/Growth vs P2 [Necro]/Balance/Fire
Starting Hand
Pestering Haunt
Sacrifice the Weak
Skeleton Javelineer
Jandra, the Negator
Deteriorate
Events of Turn:
Upkeep:
Get Gold (5)
Tech 2 cards in
All Teched Cards
Main:
Thieving Imp kills skeleton
Pestering Haunt
Garth (3)
Worker (2)
Tech 1 (0)
Workers
Patrol as below
Discard 3 Draw 5
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
In Patrol:
Squad Leader: Garth (1/3+1armor lvl 1)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Thieving Imp (2/1)
Pestering Haunt (1/1)
Economy Info:
Cards:
Gold:
End of Turn Hand
Bone Collector
Sacrifice the Weak
Summon Skeletons
Skeletal Archery
Bone Collector
End of Turn Discard
My Thoughts
That’s beatable, wonder why he doesn’t SQL Garth… afraid of Zane I guess? GJ being scary Zane XD 2x BC seems a safe bet
…
Drew both, naaaice
"P2T2
Tech StartingHand Workers
TECH
lobber
lobber
STARTING HAND
Graveyard
Deteriorate
Skeleton Javelineer
Sacrifice the Weak
Jandra, the Negator
WORKERS
Summon Skeletons
Skeleton Javelineer
NextHand
lobber
Skeletal Archery
Poisonblade Rogue
Tech 2 card(s)
Get Paid + float - ($7)
scav gold - ($8)
Worker - ($7)
jandra - ($4)
graveyard - ($1)
tech 1 - ($0)
deteriorate imp
Float ($0)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader : jandra (3/3+A)
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Graveyard (3HP)
Garth, lvl 1, (1/3)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
alright, need to go down here to prevent him from taking too much board control. hopefully this helps jandra to take a commanding lead. garth can help recover hand size later. especially since lobbers are so cheap.
"
Game 5, Player 1, Turn 3
P1 [Necro]/Anarchy/Growth vs P2 [Necro]/Balance/Fire
Starting Hand
Bone Collector
Sacrifice the Weak
Summon Skeletons
Skeletal Archery
Bone Collector
Events of Turn:
Upkeep:
Get Gold (6)
Tech 2 cards in
All Teched Cards
Lich’s Bargain, Nether Drain
Bone Collector x2
Main:
Haunt pings your graveyard to 2hp
Bone Collector (4)
Bone Collector (2)
Make a Skeleton (1)
Worker (0)
Workers
Skeletal Archery, Janda, the Negator, Poisonblade Rogue
Patrol as below
Discard 2 Draw 3 rs Draw 1
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
In Patrol:
Squad Leader: Bone Collector (3/3+1armor)
Elite:
Scavenger: Bone Collector (3/3)
Technician: Skeleton (1/1)
Lookout:
In Play:
Garth (1/3 lvl 1)
Pestering Haunt (1/1)
Economy Info:
Cards:
Gold:
End of Turn Hand
Deteriorate
Skeleton Javelineer
Graveyard
Lich's Bargain
End of Turn Discard
My Thoughts
Hmm, wouldn’t be a bad opportunity to StW Jandra to the grave and knock it around a bit, but I think I’ll trade better if I just lay both BCs. Teching LB and Nether Drain and moving from there!
…
Drew the LB, hmm, not a bad thing but probably wanted it next turn
"P2T3
Tech StartingHand Workers
TECH
fairy dragon
fairy dragon
STARTING HAND
lobber
Skeletal Archery
Poisonblade Rogue
WORKERS
Summon Skeletons
Skeleton Javelineer
Skeletal Archery
NextHand
lobber
Thieving Imp
Discard
fairy dragon
fairy dragon
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
lobber - ($5)
lobber runs into bone collector for armor and damage
jandra trades with BC, OP 1 to second BC
tap graveyard, lobber trades with second BC - ($4)
garth kills skeleton
make a skeleton - ($3)
poisonblade rogue - ($1)
Float ($1)
Discard 0, draw 2
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger : Skeleton (1/1)
Technician : Poisonblade Rogue
Lookout :
In Play:
Graveyard (2 HP) [Jandra, Lobber}
Garth, lvl 1, (1/2)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
since im so down on cards, ill just tech the FD.
"
Yuck…
Game 5, Player 1, Turn 4
P1 [Necro]/Anarchy/Growth vs P2 [Necro]/Balance/Fire
Starting Hand
Deteriorate
Skeleton Javelineer
Graveyard
Lich's Bargain
Sacrifice the Weak (techn)
Events of Turn:
Upkeep:
Get Gold (7+1scav)
Draw 1 techn
Tech 2 cards in
All Teched Cards
Blooming Ancient, Lich’s Bargain
Lich’s Bargain, Nether Drain
Bone Collector x2
Main:
Deteriorate Rogue, you draw
Garth kills skeleton, you get a gold
Haunt pings your tech 1 to 4hp
Worker (7)
Tech 2 Growth (3)
Lich’s Bargain, horde arrives (1)
Make another skeleton (0)
Workers
Graveyard, Skeletal Archery, Janda, the Negator, Poisonblade Rogue
Patrol as below
Discard 2 Draw 3 rs Draw 1
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 16
Tech1 HP: 5
Tech2 HP: 5 GROWTH
In Patrol:
Squad Leader: Zombie (2/2+1armor)
Elite:
Scavenger: Skeleton (1/1)
Technician: Skeleton (1/1)
Lookout:
In Play:
Garth (1/2 lvl 1)
Pestering Haunt (1/1)
Horror (3/3)
Economy Info:
Cards:
Gold:
End of Turn Hand
Nether Drain
Thieving Imp
Summon Skeletons
Lich's Bargain
End of Turn Discard
My Thoughts
Time to pound lich’s bargain for the horde XD
@codexnewb poke friendly reminder that action is to you here
woops, must have not posted. this. this is probably my last game need a break and all.
"P2T4
Tech StartingHand Workers
TECH
wandering mimc
Bone Collector
STARTING HAND
Thieving Imp
lobber
WORKERS
Summon Skeletons
Skeleton Javelineer
Skeletal Archery
NextHand
fairy dragon
Sacrifice the Weak
Pestering Haunt
Tech 2 card(s)
Get Paid + float - ($9)
scav gold, tech draw - ($10)
tech 2 balance - ($6)
tap graveyard, summon lobber - ($5)
tower - ($2)
make a skeleton - ($1)
lobber - ($0)
Float ($0)
Discard 1, draw 2, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader : Lobber (2/2+A)
Elite : Garth (2/2)
Scavenger : Skeleton (1/1)
Technician : Lobber (2/2)
Lookout :
In Play:
Graveyard (2 HP) [Jandra]
Buildings:
Base HP: 20
Tech I HP: 4
Tech II HP: 5
Tower HP: 4
Economy Info:
Cards:
Gold: