Codexnewb Necro/Blood/Feral vs Frozenstorm Necro/Anarchy/Growth

Game 4, Player 2, Turn 4

P1 [Necro]/Blood/Feral vs P2 [Necro]/Anarchy/Growth

Starting Hand

Jandra, the Negator
Poisonblade Rogue
Sacrifice the Weak

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Bloodlust, Blooming Ancient
Nether Drain, Blooming Ancient
Hooded Executioner, Lich’s Bargain


Main:

  • Garth + lvl 5 (2)
  • Imp + skeletons kill Cala, Garth maxbands and summons Blooming Ancient, you get a gold
  • Deteriorate Huntress, Arg kills her, you get a card
  • Lich’s Bargain, horde arrives, I get three runes (0)
  • move a rune to skele and two to wisp
  • Wisp hits your tech 2 to 3hp
Workers

Poisonblade Rogue, Skeletal Archery, Graveyard

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5
  • Tech2 HP: 5 GROWTH

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (2/2)
  • :exhaust: Technician: Zombie (2/2)
  • :target: Lookout:

In Play:

  • Wisp (2/3)
  • Garth (3/4 lvl 7)
  • Horror (3/3)
  • Blooming Ancient (2/4)
  • Arg (1/1 lvl 1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Hooded Executioner
Blooming Ancient
Bloodlust
Deteriorate

End of Turn Discard
My Thoughts

Garth back out, Ancient + Bargain too stronk


"P1T5


Tech StartingHand Workers

TECH
Crashbarrow
kidnapping


STARTING HAND
Deteriorate
mirkwood allies
centaur
Thieving Imp
Skeletal Archery
land octopus


WORKERS
Poisonblade Rogue
Jandra, the Negator
Summon Skeletons
Sk Jav (1/1)
Skeletal Archery


NextHand

Crashbarrow
bloodlust
Graveyard
Sacrifice the Weak
huntress (3/2)


Discard

Deteriorate
Pestering Haunt (1/1)
centaur
land octopus (8/5)
mirkwood allies
Crashbarrow
kidnapping


Tech 2 card(s)
Get Paid + float - ($11)
scav gold, tech reshuffle, draw - ($12)
worker - ($11)
garth - ($9)
deterioriate zombie
haunt trades with zombie
max garth, summon crashbarrow from discard - ($3)
crashbarrow kills skeleton OP to ancient
make a skeleton
theiving imp, discard #2 - ($0)
crashbarrow dies end of turn.

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: garth, (3/4)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 3

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

lo, that did not work out. okay, max garth this turn. probably losing tech 2 next turn. drak bloodlust next turn.

"

Looks like you didn’t pay for this

I also totally neglected that you had a pestering haunt. I should have killed that with my wisp instead of hitting your tech 2 lol… Oh well, no sweat on that.

@codexnewb lmk about the skeleton that’s blocking but wasn’t paid for.

ill just remove the skeleton. patrol is the same except for him.

1 Like

Hey @codexnewb, I have a bit of an awkward situation to resolve here. I forgot I’m playing Anarchy and not Blood, and I teched and drew bloodlust. However, your Imp hit really well (got the other Ancient), so I don’t want to just re-tech with perfect information and re-shuffle / re-discard for the imp, as I feel that gives me unfair information advantage.

Would it be fair to you if I replace the tech with a legal one, and then reshuffle / draw just the parts of my hand that were unaffected by the discard (i.e. fix the Ancient as the discarded card after rs)?

sounds good to me.

Game 4, Player 2, Turn 5

P1 [Necro]/Blood/Feral vs P2 [Necro]/Anarchy/Growth

Starting Hand

Hooded Executioner
Blooming Ancient (discarded, boooo)
Pestering Haunt
Lich's Bargain
Skeleton Javelineer (techn)

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Giant Panda, Stampede
Might of Leaf and Claw, Blooming Ancient
Nether Drain, Blooming Ancient
Hooded Executioner, Lich’s Bargain


Main:

  • Hooded Executioner + Boost, destroys Imp (3)
  • Midband Arg, smack your Garth (1)
  • My Garth kills your Garth, Arg maxbands and gets a Water Elemental
  • Horror breaks your tech 2, your base to 18
  • Wisp hits your base to 16
  • Make a skeleton (0)
  • Pestering Haunt
Workers

Poisonblade Rogue, Skeletal Archery, Graveyard

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5
  • Tech2 HP: 5 GROWTH

In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Hooded Executioner (3/3)
  • :exhaust: Technician: Water Elemental (3/3)
  • :target: Lookout:

In Play:

  • Wisp (2/3)
  • Garth (3/1 lvl 7)
  • Horror (3/3)
  • Arg (1/5 lvl 5)
  • Pestering Haunt (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Thieving Imp
Sacrifice the Weak
Summon Skeletons
Nether Drain

End of Turn Discard

Blooming Ancient
Blooming Ancient
Skeleton Javelineer
Lich's Bargain
Stampede
Giant Panda

My Thoughts

Oops lol, should have killed that Haunt. Oh well, onwards to MoLaC and victory XD


dah, ill just Gg it there. i cant stop the momentum.

1 Like

GG WP. This is a nasty deck! Happy to run it back or take a break, either is good

im going to pivot to another deck i was thinking of. not sure if it will do any better, but mix it up at least.

necro/balance/fire

turn 1 to you.

I’ll keep pounding reps on this deck then, and hopefully I’ll remember I’m not on blood this time :wink:

Sure thing. I wouldn’t mind another P2 game either, it’s a tough spot to figure out!

Game 5, Player 1, Turn 1

P1 [Necro]/Anarchy/Growth vs P2 [Necro]/Balance/Fire

Starting Hand

Skeletal Archery
Poisonblade Rogue
Summon Skeletons
Thieving Imp
Graveyard

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in
All Teched Cards

Main:

  • Thieving Imp, discard #5 of 5 (1)
  • Worker (0)
Workers

Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Thieving Imp (2/2)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • nothing

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Pestering Haunt
Sacrifice the Weak
Skeleton Javelineer
Jandra, the Negator
Deteriorate

End of Turn Discard

Graveyard
Summon Skeletons
Skeletal Archery

My Thoughts

Imp seems a decent choice here, let’s roll with it


"P2T1


StartingHand Workers

STARTING HAND
Pestering Haunt
Skeletal Archery
Summon Skeletons
Thieving Imp
Poisonblade Rogue


WORKERS
Summon Skeletons


NextHand

Jandra, the Negator
Sacrifice the Weak
Deteriorate
Skeleton Javelineer
Graveyard


Discard

Skeletal Archery
Poisonblade Rogue
Thieving Imp
Pestering Haunt


Tech 0 card(s)
Get Paid - ($5)
discard #5
Worker - ($4)
garth - ($2)
make a skeleton - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Garth, lvl 1, (1/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

okay, so this deck is about graveyard for lobbers…fairy dragons for massive flying later. hopefully i get the scav gold so i can drop jandra and graveyard

"

Game 5, Player 1, Turn 2

P1 [Necro]/Anarchy/Growth vs P2 [Necro]/Balance/Fire

Starting Hand

Pestering Haunt
Sacrifice the Weak
Skeleton Javelineer
Jandra, the Negator
Deteriorate

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in
All Teched Cards

Bone Collector x2


Main:

  • Thieving Imp kills skeleton
  • Pestering Haunt
  • Garth (3)
  • Worker (2)
  • Tech 1 (0)
Workers

Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Garth (1/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Thieving Imp (2/1)
  • Pestering Haunt (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Bone Collector
Sacrifice the Weak
Summon Skeletons
Skeletal Archery
Bone Collector

End of Turn Discard
My Thoughts

That’s beatable, wonder why he doesn’t SQL Garth… afraid of Zane I guess? GJ being scary Zane XD 2x BC seems a safe bet

Drew both, naaaice


"P2T2


Tech StartingHand Workers

TECH
lobber
lobber


STARTING HAND
Graveyard
Deteriorate
Skeleton Javelineer
Sacrifice the Weak
Jandra, the Negator


WORKERS
Summon Skeletons
Skeleton Javelineer


NextHand

lobber
Skeletal Archery
Poisonblade Rogue


Tech 2 card(s)
Get Paid + float - ($7)
scav gold - ($8)
Worker - ($7)
jandra - ($4)
graveyard - ($1)
tech 1 - ($0)
deteriorate imp

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: jandra (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3HP)
  • Garth, lvl 1, (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

alright, need to go down here to prevent him from taking too much board control. hopefully this helps jandra to take a commanding lead. garth can help recover hand size later. especially since lobbers are so cheap.

"

Game 5, Player 1, Turn 3

P1 [Necro]/Anarchy/Growth vs P2 [Necro]/Balance/Fire

Starting Hand

Bone Collector
Sacrifice the Weak
Summon Skeletons
Skeletal Archery
Bone Collector

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in
All Teched Cards

Lich’s Bargain, Nether Drain
Bone Collector x2


Main:

  • Haunt pings your graveyard to 2hp
  • Bone Collector (4)
  • Bone Collector (2)
  • Make a Skeleton (1)
  • Worker (0)
Workers

Skeletal Archery, Janda, the Negator, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Bone Collector (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Bone Collector (3/3)
  • :exhaust: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Garth (1/3 lvl 1)
  • Pestering Haunt (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Deteriorate
Skeleton Javelineer
Graveyard
Lich's Bargain

End of Turn Discard
My Thoughts

Hmm, wouldn’t be a bad opportunity to StW Jandra to the grave and knock it around a bit, but I think I’ll trade better if I just lay both BCs. Teching LB and Nether Drain and moving from there!

Drew the LB, hmm, not a bad thing but probably wanted it next turn


"P2T3


Tech StartingHand Workers

TECH
fairy dragon
fairy dragon


STARTING HAND
lobber
Skeletal Archery
Poisonblade Rogue


WORKERS
Summon Skeletons
Skeleton Javelineer
Skeletal Archery


NextHand

lobber
Thieving Imp


Discard

fairy dragon
fairy dragon


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
lobber - ($5)
lobber runs into bone collector for armor and damage
jandra trades with BC, OP 1 to second BC
tap graveyard, lobber trades with second BC - ($4)
garth kills skeleton
make a skeleton - ($3)
poisonblade rogue - ($1)

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Poisonblade Rogue
  • :target: Lookout:

In Play:

  • Graveyard (2 HP) [Jandra, Lobber}
  • Garth, lvl 1, (1/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 2
  • Disc: 2

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

since im so down on cards, ill just tech the FD.

"

Yuck…

Game 5, Player 1, Turn 4

P1 [Necro]/Anarchy/Growth vs P2 [Necro]/Balance/Fire

Starting Hand

Deteriorate
Skeleton Javelineer
Graveyard
Lich's Bargain
Sacrifice the Weak (techn)

Events of Turn:


Upkeep:

  • Get Gold (7+1scav)
  • Draw 1 techn
  • Tech 2 cards in
All Teched Cards

Blooming Ancient, Lich’s Bargain
Lich’s Bargain, Nether Drain
Bone Collector x2


Main:

  • Deteriorate Rogue, you draw
  • Garth kills skeleton, you get a gold
  • Haunt pings your tech 1 to 4hp
  • Worker (7)
  • Tech 2 Growth (3)
  • Lich’s Bargain, horde arrives (1)
  • Make another skeleton (0)
Workers

Graveyard, Skeletal Archery, Janda, the Negator, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5
  • Tech2 HP: 5 GROWTH

In Patrol:

  • :psblueshield: Squad Leader: Zombie (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Garth (1/2 lvl 1)
  • Pestering Haunt (1/1)
  • Horror (3/3)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Nether Drain
Thieving Imp
Summon Skeletons
Lich's Bargain

End of Turn Discard
My Thoughts

Time to pound lich’s bargain for the horde XD


@codexnewb poke friendly reminder that action is to you here :grin:

woops, must have not posted. this. this is probably my last game need a break and all.

"P2T4


Tech StartingHand Workers

TECH
wandering mimc
Bone Collector


STARTING HAND
Thieving Imp
lobber


WORKERS
Summon Skeletons
Skeleton Javelineer
Skeletal Archery


NextHand

fairy dragon
Sacrifice the Weak
Pestering Haunt


Tech 2 card(s)
Get Paid + float - ($9)
scav gold, tech draw - ($10)
tech 2 balance - ($6)
tap graveyard, summon lobber - ($5)
tower - ($2)
make a skeleton - ($1)
lobber - ($0)

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Lobber (2/2+A)
  • :psfist: Elite: Garth (2/2)
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Lobber (2/2)
  • :target: Lookout:

In Play:

  • Graveyard (2 HP) [Jandra]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
    "