No problem! Do note that the Rogue is in your soon to be overflowing graveyard
Game 5, Player 1, Turn 5
P1 [Necro]/Anarchy/Growth vs P2 [Necro]/Balance/Fire
Starting Hand
Nether Drain
Thieving Imp
Summon Skeletons
Lich's Bargain
Events of Turn:
Upkeep:
- Get Gold (7)
- Tech 2 cards in
All Teched Cards
Blooming Ancient, Surprise Attack
Blooming Ancient, Lich’s Bargain
Lich’s Bargain, Nether Drain
Bone Collector x2
Main:
- Haunt + Zombie take out SQL lobber
- Nether Drain your Garth, mine to level 3 (6)
- Level Garth to 4, kill your Garth, mine to level 6 (5)
- Maxband my Garth, fetching an Ancient (4)
- Arg, +2 runes (2)
- Lich’s Bargain, +3 more runes and lots of nasty dudes, my base to 12 and workers to 6 (0)
- One of my skeletons trades with your scav, you get a gold
- Give a rune to my other skeleton, it kills your lobber and topples your graveyard, you get a card
- Give two runes to Horror, it breaks your tech 2, your base to 18
Workers
Graveyard, Skeletal Archery, Janda, the Negator, Poisonblade Rogue
- Patrol as below
- Discard 2 Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 16
- Tech1 HP: 5
- Tech2 HP: 5 GROWTH
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Wisp (0/1)
- Technician: Skeleton (1/1)
- Lookout:
In Play:
- Garth (3/4 lvl 7)
- Arg (1/3 lvl 1)
- Horror (5/4 ++)
- Horror (3/3)
- Zombie (2/2)
- Blooming Ancient (4/6, ++)
Economy Info:
Cards:
- Hand: 4
- Deck: 3
- Disc: 6
Gold:
- Gold: 0
- Workers: 6
End of Turn Hand
Lich's Bargain
Blooming Ancient
Bone Collector
Sacrifice the Weak
End of Turn Discard
Pestering Haunt
Surprise Attack
Nether Drain
Lich's Bargain
Summon Skeletons
Thieving Imp
My Thoughts
GG