Codexnewb Blood/Fire/Finesse vs Dreamfire Present/Discipline/Demon

Note that your Zane should only be lvl 4.

P1T3


Tech StartingHand Workers

TECH
Temporal Distortion
Argonaut


STARTING HAND
Fox Viper
Safe Attacking
Twilight Baron
Morningstar Flagbearer
Sensei’s Advice


WORKERS
Fox Primus
Smoker
Fox Viper


NextHand

Sparring Partner
Grappling Hook
Savior Monk
Snapback


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Grave kills Turtle, you draw.
Twilight Baron - ($1)
Safe Attacking - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Twilight Baron (4/4)

In Play:

  • Grave lvl 1 (2/1)
  • Safe Attacking

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

And there’s the Zane play. Sensei should’ve been on scav, then I could’ve afforded midband Grave or HH.

"P2T3


Tech StartingHand Workers

TECH
Maestro
Leaping Lizard


STARTING HAND
Granfalloon Flagbearer
Nimble Fencer
Bloom
Timely Messenger


WORKERS
Older Brother
Fruit Ninja
Granfalloon Flagbearer


NextHand

Nimble Fencer
Brick Thief
Spark


Discard

Helpful Turtle (1/2)
Bloom
Timely Messenger
Maestro
Leaping Lizard


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
bloom zane - ($4)
nimble fencer - ($2)
maz zane, heals, cant afford to shove baron - ($0)
zane kills baron
fencer kills grave, lvls fizzle

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Zane, lvl 6, (5/1)+
  • Nimble Fencer (2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

hmmmm, well, only way around this one is to make sure he doesnt get value out of zane. just need to double down and make sure i get requisite value. kills baron is a start. hopefully no NOW. teching maestro and LL for value defense later on.

"

P1T4


Tech StartingHand Workers

TECH
Hyperion
Tricycloid


STARTING HAND
Grappling Hook
Sparring Partner
Snapback
Savior Monk


WORKERS
Fox Primus
Smoker
Fox Viper
Grappling Hook


NextHand

Aged Sensei
Sensei’s Advice
Morningstar Flagbearer


Discard

Twilight Baron
Snapback
Hyperion
Tricycloid


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Sparring Partner - ($5)
Savior Monk - ($3)
Vandy - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Savior Monk (2/2)
  • :pschip: Technician: Sparring Partner (2/2)
  • :target: Lookout:

In Play:

  • Vandy lvl 1 (2/3)
  • Safe Attacking

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Well-timed Bloom there. This game is quickly slipping away from me.

"P2T4


Tech StartingHand Workers

TECH
Leaping Lizard
Bloodlust


STARTING HAND
Nimble Fencer
Brick Thief
Spark


WORKERS
Older Brother
Fruit Ninja
Granfalloon Flagbearer
Spark


NextHand

Tenderfoot (1/2)
Wither
Maestro


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
tech 2 finesse - ($3)
nimble fencer - ($1)
weak fencer trades with savior monk
new fencer kills sparring partner

Float ($1)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Zane, lvl 6, (5/1)+
  • :target: Lookout:

In Play:

  • Nimble Fencer (2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

teching LL and bloodlust (cheap hasted unit that can survive. with mid drak, even break a tech building?)

"

P1T5


Tech StartingHand Workers

TECH
Immortal
Now!


STARTING HAND
Aged Sensei
Morningstar Flagbearer
Sensei’s Advice
Temporal Distortion


WORKERS
Fox Primus
Smoker
Fox Viper
Grappling Hook
Aged Sensei


NextHand

Temporal Distortion
Twilight Baron
Savior Monk
Argonaut
Immortal


Tech 2 card(s)
Get Paid + float - ($9)
Scav gold and technician draw - ($10)
Worker - ($9)
Tech 2 (Present) - ($5)
Vandy trades with Zane, levels fizzle.
Grave, to midband - ($1)

Float ($1)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave lvl 3 (3/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Codexnewb would need GGuide+Starlet+one more damage to break tech 2.

"P2T5


Tech StartingHand Workers

TECH
Maestro
Grounded Guide


STARTING HAND
Wither
Tenderfoot (1/2)
Maestro
Brick Thief


WORKERS
Older Brother
Fruit Ninja
Granfalloon Flagbearer
Spark


NextHand

Nimble Fencer
Bloodlust
Leaping Lizard


Discard

Maestro
Grounded Guide
Wither


Tech 2 card(s)
Get Paid + float - ($10)
tech draw
surplus - ($5)
brick theif, steal brinckform your tech 2 - ($3)
maestro - ($0)
tenderfoot, free
tap tenderfoot/fencer, break your tech 2, your base to 18

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Maestro (3/5+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Brick Thief (2/1)
  • :target: Lookout:

In Play:

  • Nimble Fencer (2/1)
  • Tenderfoot (1/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

im regretting not breaking his tech 1 in exchange fora card. but no free levels for him either i suppose.

almost missed this. i can break his tech 2 using maestro second ability. lets go with that. it costs me my hand, but i can build a surplus. just need to skip worker. worth it since i need more fencers in the deck.

now THAT’S what i call a hand.

"

P1T6


Tech StartingHand Workers

TECH
Temporal Distortion
Rambasa Twin


STARTING HAND
Argonaut
Immortal
Twilight Baron
Savior Monk
Temporal Distortion


WORKERS
Fox Primus
Smoker
Fox Viper
Grappling Hook
Aged Sensei
Twilight Baron


NextHand

Snapback
Morningstar Flagbearer
Hyperion
Sensei’s Advice


Discard

Immortal
Temporal Distortion
Temporal Distortion
Rambasa Twin


Tech 2 card(s)
Get Paid + float - ($10)
Rebuild tech 2.
Worker - ($9)
Grave to maxband - ($5)
Exhaust Grave to sword-kill Maestro.
Argonaut - ($2)
Savior Monk - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Argonaut (3/4)
  • :target: Lookout:

In Play:

  • Grave lvl 7 (4/5), swordless
  • Safe Attacking

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

As long as Maestro is around, my tech 2 will stay broken, so unfortunately I have to spend my sword killing him.

i had to think a lot about this one.

"P2T6


Tech StartingHand Workers

TECH
Grounded Guide
Star-Crossed Starlet


STARTING HAND
Nimble Fencer
Leaping Lizard
Bloodlust
Timely Messenger


WORKERS
Older Brother
Fruit Ninja
Granfalloon Flagbearer
Spark
Timely Messenger


NextHand

Leaping Lizard
Bloom


Discard

Maestro
Grounded Guide
Wither
Maestro
Grounded Guide
Star-Crossed Starlet
Bloodlust
Brick Thief (2/1)


Tech 2 card(s)
Get Paid - ($9)
surplus draw
Worker (10) - ($8)
drak - ($6)
leaping lizard - ($5)
nimble fencer #2 - ($3)
bloodlust brick theif and lizard - ($1)
Brick Theif kills savior monk, pings your tech 2
lizard kills Argo, takes 3
fencers break tech 2, your base to 16
end of turn: lizard takes damage

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tenderfoot (1/2)
  • :target: Lookout:

In Play:

  • Drak, lvl 1, (1/3)
  • Leaping Lizard (3/1)
  • Nimble Fencer #1 (2/1)
  • Nimble Fencer #2, (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 1
  • Disc: 8

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

teching double balde master. tenderfoot to tech, allow suplus to trigger reshuffle. next turn, lizard #2, tech up, midband drak

"

P1T7


Tech StartingHand Workers

TECH
Argonaut
Ready or Not


STARTING HAND
Snapback
Hyperion
Morningstar Flagbearer
Sensei’s Advice
Tricycloid


WORKERS
Fox Primus
Smoker
Fox Viper
Grappling Hook
Aged Sensei
Twilight Baron
Sensei’s Advice


NextHand

Sparring Partner
Argonaut
Tricycloid
Temporal Distortion
Now!


Tech 2 card(s)
Get Paid - ($10)
Rebuild tech 2.
Worker - ($9)
Morningstar Flagbearer - ($6)
Grave readily kills Tenderfoot.
Heroes’ Hall - ($4)

Float ($4)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave lvl 7 (4/4A), swordless
  • :psfist: Elite:
  • :ps_: Scavenger: Morningstar Flagbearer (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 4
  • Workers: 11

"P2T7


Tech StartingHand Workers

TECH
blade master
blade master


STARTING HAND
Leaping Lizard
Bloom
Helpful Turtle (1/2)
Grounded Guide


WORKERS
Older Brother
Fruit Ninja
Granfalloon Flagbearer
Spark
Timely Messenger


NextHand

blade master
Grounded Guide
Bloodlust
blade master


Discard

Leaping Lizard (3/1)
Bloom
Helpful Turtle (1/2)


Tech 2 card(s)
Get Paid + float - ($11)
tech draw
tech in 2 cards start of my turn
upkeep: surplus, reshuffle, draw 1
zane - ($9)
grounded guide - ($4)
Leaping Lizard - ($3)
mid drak - ($0)
injured Leaping Lizard frenzy trades with Grave, Zane to lvl 3
Drak kills Flagbearer
Zane and Fencer 1 breaks tech 2, your base to 16
Fencer 2 hits your base to 12

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Leaping Lizard (4/5+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Grounded Guide (4/4)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Drak, lvl 4, (2/1)
  • Zane, lvl 3, (2/2)
  • Nimble Fencer #1 (4/2)
  • Nimble Fencer #2, (4/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

only thing i can see slowing this down is Ready Or Not.

"

GG WP! I just don’t seem able to make Twilight Baron work…

that’s a tough one. i would be down to switch it up. all the haste is pretty oppressive. lmk if you want to keep trying to keep it going.

I’ve kinda given up on this combo, but I’ll see if I can think of something new that would salvage it.

Sounds good. i just posted to the PBF that i randomed [bashing]/law/ninjitsu. LMK if you’re interested.