Codexnewb Blood/Fire/Finesse vs Dreamfire Present/Discipline/Demon

dahhh, that would have been awesome. sorry about that. ill make sure to play this next one out then.

"P1T2


Tech StartingHand Workers

TECH
Nimble Fencer
Nimble Fencer


STARTING HAND
Wither
Brick Thief
Timely Messenger
Tenderfoot
Helpful Turtle


WORKERS
Fruit Ninja
Wither


NextHand

Nimble Fencer
Bloom
Timely Messenger
Granfalloon Flagbearer
Spark


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
tech 1 - ($4)
tenderfoot - ($3)

Float ($3)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Older Brother (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: tenderfoot (1/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 6
Thoughts

okay. thatā€™s reasonable to deal with. he might drop deteriorate to keep PBR on the field, but double fencers can get board control back quickly. tenderfoot to technician, of course.

im thinking fencers, zane next turn. hopefully he doesnt just mid vandy and wall upā€¦but itā€™s still not too bad for me.

"

P2T2


Tech StartingHand Workers

TECH
Twilight Baron
Soul Stone


STARTING HAND
Skeletal Archery
Summon Skeletons
Jandra, the Negator
Sacrifice the Weak
Pestering Haunt


WORKERS
Skeleton Javelineer
Skeletal Archery


NextHand

Graveyard
Poisonblade Rogue
Soul Stone
Thieving Imp
Summon Skeletons


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($3)
Rogue trades with Older Brother.
Vandy kills Tenderfoot, you draw.
Jandra, the Negator - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jandra, the Negator (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy lvl 1 (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

codexnewb will have a lot of fuel for a Fencer rush next turn, so I wonā€™t play Haunt behind Jandra. Would be nice if she survives to get a Soul Stone though.

"P1T3


Tech StartingHand Workers

TECH
star crossed starlet
star crossed starlet


STARTING HAND
Nimble Fencer
Timely Messenger
Bloom
Spark
Granfalloon Flagbearer
Brick Thief


WORKERS
Fruit Ninja
Wither
Brick Thief


NextHand

Helpful Turtle
star crossed starlet
Granfalloon Flagbearer
Nimble Fencer


Tech 2 card(s)
Get Paid + float - ($9)
tech draw
Worker - ($8)
zane - ($6)
nimble fencer - ($4)
bloom fencer - ($2)
spark jandra - ($1)
bloomed fencer kills jandra
zane trades with vandy

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nimble Fencer (3/1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

going for starlets to try and double down here. most likely delaying tech 2.

"

P2T3


Tech StartingHand Workers

TECH
Voidblocker
Shrine of Forbidden Knowledge


STARTING HAND
Poisonblade Rogue
Thieving Imp
Summon Skeletons
Graveyard
Soul Stone


WORKERS
Skeleton Javelineer
Skeletal Archery
Summon Skeletons


NextHand

Sacrifice the Weak
Deteriorate
Graveyard
Twilight Baron
Pestering Haunt


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Poisonblade Rogue - ($4)
Tech 2 (Demonology) - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Poisonblade Rogue (2/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

That wanā€™t great for me, but also not too terrible. codexnewb would be hard-pressed to break my tech 2, especially if he plans to tech up himself. Unfortunately Iā€™m forced to patrol with PBR, since a hero in SQL would just give free lvls to midband Drakk.

"P1T4


Tech StartingHand Workers

TECH
Grounded Guide
Grounded Guide


STARTING HAND
Helpful Turtle
Nimble Fencer
Granfalloon Flagbearer
star crossed starlet


WORKERS
Fruit Ninja
Wither
Brick Thief
Granfalloon Flagbearer


NextHand

tenderfoot
Timely Messenger
Older Brother


Discard

Helpful Turtle (1/2)
Grounded Guide
Grounded Guide


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
nimble fencer #2 - ($5)
star crossed starlet - ($3)
Fencer #2 kills PBR
SCS and NF#1 break tech 2, your base to 18

Float ($3)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nimble Fencer #1 (3/1)
  • Nimble Fencer #2 (2/1)
  • Star Crossed Starlet (3/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 3

Gold:

  • Gold: 3
  • Workers: 8
Thoughts

hmmm, just triple down here i guess. no turtle because hā€™s sure to drop deteriorate. GGā€™s since i cant decide exactly what i need right now. but hasted GG with drak would be awesome value.

"

P2T4


Tech StartingHand Workers

TECH
Ready or Not
Banefire Golem


STARTING HAND
Sacrifice the Weak
Twilight Baron
Pestering Haunt
Deteriorate
Graveyard


WORKERS
Skeleton Javelineer
Skeletal Archery
Summon Skeletons
Pestering Haunt


NextHand

Jandra, the Negator
Voidblocker
Soul Stone
Thieving Imp


Discard

Poisonblade Rogue
Deteriorate
Graveyard
Sacrifice the Weak
Ready or Not
Banefire Golem


Tech 2 card(s)
Get Paid - ($8)
Rebuild tech 2.
Worker - ($7)
Geiger - ($5)
Deteriorate buff Fencer to death - ($4)
Twilight Baron - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Twilight Baron (4/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Geiger lvl 1 (2/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Any hero I play behind Baron is likely to die, so Iā€™ll pay 1 extra for Det to make sure I have Vandy available for Soul Stone next turn.

"P1T5


Tech StartingHand Workers

TECH
Kidnapping
Surprise Attack


STARTING HAND
Older Brother
tenderfoot
Timely Messenger


WORKERS
Fruit Ninja
Wither
Brick Thief
Granfalloon Flagbearer
tenderfoot


NextHand

Spark
star crossed starlet


Discard

Helpful Turtle (1/2)
Grounded Guide
Grounded Guide
Nimble Fencer
Nimble Fencer
Star Crossed Starlet
Kidnapping
Surprise Attack


Tech 2 card(s)
Get Paid + float - ($11)
upkeep: starlet takes 1
worker - ($10)
mid drak - ($5)
Frenzied injured starlet (5/1) trades with Baron
Frenzied fencer trades with geiger, max drak
older brother, hasted - ($3)
timely messenger - ($2)
brother and messenger frenzy break your tech 2, your base to 16
heroā€™s hall - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Drak, lvl 6, (3/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Timely Messenger (1/1)
  • Older Brother (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
    Heroā€™s Hall: 4HP

Economy Info:
Cards:

  • Hand: 2
  • Deck: 1
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

why dont i just QUADRUPLE down right now. no cards, no problem! lol. teching spells since i might need them.

"

woops, forgot to move the worker over that i paid for. workers at 9. no other turn change.

P2T5


Tech StartingHand Workers

TECH
Martial Mastery
Rambasa Twin


STARTING HAND
Voidblocker
Soul Stone
Thieving Imp
Jandra, the Negator
Shrine of Forbidden Knowledge


WORKERS
Skeleton Javelineer
Skeletal Archery
Summon Skeletons
Pestering Haunt


NextHand

Sacrifice the Weak
Poisonblade Rogue
Ready or Not
Rambasa Twin
Shrine of Forbidden Knowledge


Tech 2 card(s)
Get Paid - ($9)
Technician draw.
Rebuild tech 2.
Vandy, to midband - ($5)
Jandra - ($2)
Soul Stone on Jandra - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jandra, the Negator (4/4A), Soul Stone
  • :psfist: Elite: Vandy lvl 3 (4/4)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

codexnewb is going all in here. Pity I didnā€™t patrol Geiger in scav, I couldā€™ve afforded tower now, or Imp.

"P1T6


Tech StartingHand Workers

TECH
Kidnapping
Surprise Attack


STARTING HAND
star crossed starlet
Bloom
Spark
star crossed starlet
Spark
Bloom


WORKERS
Fruit Ninja
Wither
Brick Thief
Granfalloon Flagbearer
tenderfoot


NextHand

Surprise Attack
Older Brother (2/2)
Grounded Guide
Nimble Fencer


Tech 2 card(s)
Get Paid - ($9)
star crossed starlet - ($7)
max zane, shove jandra to tech, 1 damage - ($0)
frenzy older brother trades with jandra first life, remove soul stone
zane kills jandra second life, we both draw
starlet frenzy trades with vandy, lvls fizzle
drak and frenzy messenger break tech 2, your base to 14

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Zane, lvl 6, (4/1)
  • Drak, lvl 6, (3/4)
  • Timely Messenger (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroesā€™ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

im going to need some lucky draws here with spells. fingers crossed. thankfully, i get an extra two cards between skipping worker and zane midband.

"

P2T6


Tech StartingHand Workers

TECH
Zarramonde the Obliterator
Zarramonde the Obliterator


STARTING HAND
Sacrifice the Weak
Ready or Not
Rambasa Twin
Poisonblade Rogue
Shrine of Forbidden Knowledge
Deteriorate


WORKERS
Skeleton Javelineer
Skeletal Archery
Summon Skeletons
Pestering Haunt
Poisonblade Rogue


NextHand

Graveyard
Twilight Baron
Thieving Imp
Martial Mastery
Banefire Golem


Discard

Jandra, the Negator
Soul Stone
Deteriorate
Ready or Not
Shrine of Forbidden Knowledge
Sacrifice the Weak
Zarramonde the Obliterator
Zarramonde the Obliterator


Tech 2 card(s)
Get Paid - ($9)
Rebuild tech 2.
Worker - ($8)
Rambasa Twin, Twin arrives - ($4)
Geiger - ($2)
Deteriorate kills Messenger - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Geiger lvl 1 (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Rambasa Twin (3/2)
  • :pschip: Technician: Rambasa Twin (3/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 8

Gold:

  • Gold: 1
  • Workers: 10

"P1T7


Tech StartingHand Workers

TECH
Maestro
Maestro


STARTING HAND
Older Brother (2/2)
Nimble Fencer
Surprise Attack
Grounded Guide


WORKERS
Fruit Ninja
Wither
Brick Thief
Granfalloon Flagbearer
tenderfoot


NextHand

Star Crossed Starlet
Surprise Attack
Bloom


Discard

Older Brother (2/2)
Surprise Attack
Grounded Guide
Maestro
Maestro


Tech 2 card(s)
Get Paid - ($9)
older brother, hasted - ($7)
nimble fencer - ($5)
surprise attack - ($0)
Shark 1 frenzy trades with Geiger, lvls fizzle
Shark 2 trades with scav
Older Brother trades with tech
Drak and fencer break tech 2, your base to 12
zane hits your base to 8

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Zane, lvl 6, (4/1)
  • Drak, lvl 6, (3/4)
  • Nimble Fencer (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroesā€™ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

got the draw i needed. this might be the turning point.

"

P2T7


StartingHand Workers

STARTING HAND
Graveyard
Banefire Golem
Twilight Baron
Martial Mastery
Thieving Imp


WORKERS
Skeleton Javelineer
Skeletal Archery
Summon Skeletons
Pestering Haunt
Poisonblade Rogue


NextHand

Banefire Golem
Soul Stone
Voidblocker
Deteriorate


Tech 0 card(s)
Get Paid + float - ($11)
Twilight Baron - ($7)
Thieving Imp, discard #3 - ($4)
Grave - ($2)
Graveyard - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Twilight Baron (4/4A)
  • :psfist: Elite:
  • :ps_: Scavenger: Thieving Imp (2/2)
  • :pschip: Technician: Grave lvl 1 (2/3)
  • :target: Lookout:

In Play:

  • Graveyard (3)

Buildings:

  • :heart: Base HP: 8
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

GG! i got a pretty ideal split these past two turns. ill take it after the trouncing i got last game.

"P1T8


Tech StartingHand Workers

TECH
Discord
Discord


STARTING HAND
Star Crossed Starlet
Bloom
Surprise Attack


WORKERS
Fruit Ninja
Wither
Brick Thief
Granfalloon Flagbearer
tenderfoot


NextHand

Spark
Helpful Turtle (1/2)


Discard

Older Brother (2/2)
Surprise Attack
Grounded Guide
Maestro
Maestro
Bloom
Surprise Attack
Nimble Fencer (2/3)
Star Crossed Starlet
Discord
Discord


Tech 2 card(s)
Get Paid - ($9)
discard #3
star crossed starlet - ($7)
surprise attack - ($2)
Fencer, Starlet, trade with baron
drak kill imp
shark 2 trades with grave
zane and frenzy shark 1 hit your base for 8 and game.
GG!

Float ($2)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Zane, lvl 6, (4/1)
  • Drak, lvl 6, (3/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroesā€™ Hall HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 5
  • Disc: 11

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

whewww, got lucky on those draws. needed that win after the trouncing i got last game though.

"

GG WP! Mind if I switch to white starter for next game?

of course. P1 to you!

P1T1


StartingHand Workers

STARTING HAND
Fox Viper
Safe Attacking
Grappling Hook
Fox Primus
Aged Sensei


WORKERS
Fox Primus


NextHand

Morningstar Flagbearer
Senseiā€™s Advice
Smoker
Savior Monk
Snapback


Discard

Safe Attacking
Fox Viper
Grappling Hook


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Grave - ($1)
Aged Sensei - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave lvl 1 (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Aged Sensei (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Pretty good split with Sensei in my first hand and Savior in my 2nd. Pity I donā€™t have Hook for next turn though.

"P2T1


StartingHand Workers

STARTING HAND
Bloom
Brick Thief
Tenderfoot
Older Brother
Wither


WORKERS
Older Brother


NextHand

Granfalloon Flagbearer
Timely Messenger
Spark
Helpful Turtle
Fruit Ninja


Discard

Brick Thief
Wither
Bloom


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
tenderfoot - ($3)

Float ($3)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Tenderfoot (1/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 3
  • Workers: 6
Thoughts

hmmm, white starter huh? heroā€™s not safe while he can have senseiā€™s advice and grappling hook out there.

tenderfoot it is, and a lot of float.

"

P1T2


Tech StartingHand Workers

TECH
Sparring Partner
Twilight Baron


STARTING HAND
Savior Monk
Snapback
Morningstar Flagbearer
Smoker
Senseiā€™s Advice


WORKERS
Fox Primus
Smoker


NextHand

Morningstar Flagbearer
Twilight Baron
Safe Attacking
Fox Viper
Senseiā€™s Advice


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($2)
Savior Monk - ($0)
Grave kills Tenderfoot, you get 1 gold.

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Aged Sensei (1/1)

In Play:

  • Grave lvl 1 (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Kinda expecting a Zane play next.

"P2T2


Tech StartingHand Workers

TECH
Nimble Fencer
Nimble Fencer


STARTING HAND
Spark
Fruit Ninja
Helpful Turtle
Granfalloon Flagbearer
Timely Messenger


WORKERS
Older Brother
Fruit Ninja


NextHand

Granfalloon Flagbearer
Timely Messenger
Nimble Fencer
Bloom


Tech 2 card(s)
Get Paid + float - ($9)
scav gold - ($10)
Worker - ($9)
tech 1 - ($8)
mid zane, kill monk - ($3)
timely messenger, trade with aged sensei - ($2)
helpful turtle - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Helpful Turtle (1/2)
  • :target: Lookout:

In Play:

  • Zane, lvl 5, (3/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

hmmm, okay, cant let board get out of control. hopefully get some haste next hand.

"