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Codexnewb Blood/Fire/Finesse vs Dreamfire Present/Discipline/Demon


#21

"P2T4


Tech StartingHand Workers

TECH
Crashbarrow
Crashbarrow


STARTING HAND
Pillage
Discord
Nimble Fencer
Ogre Recruiter


WORKERS
Scorch
Bloodburn
Careless Musketeer
Pillage


NextHand

Ogre Recruiter
Makeshift Rambaster
Bombaster (2/2)
Bloodrage Ogre


Discard

Mad Man (1/1+A)
Nautical Dog (1/1)
Discord
Crashbarrow
Crashbarrow


Tech 2 card(s)
Get Paid - ($8)
dog to hand
worker - ($7)
nimbe fencer - ($5)
ogre recruiter - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ogre Recruiter (5/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nimble Fencer (2/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

bummer he had FF. oh well. just wall up, tech 3 next turn. patrollers to sql ans scav

"


#22

P1T5


Tech StartingHand Workers

TECH
Vigor Adept
Now!


STARTING HAND
Sparring Partner
Fading Argonaut
Nullcraft


WORKERS
Plasmodium
Time Spiral
Tinkerer
Temporal Research
Fading Argonaut


NextHand

Twilight Baron
Temporal Distortion
Training Grounds


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Mox hits Ogre.
Twilight Baron trades with Ogre and overpowers 1 to Fencer.
Geiger kills Fencer, you draw.
Sparring Partner - ($6)
Tech 2 (Discipline) - ($2)

Float ($2)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Geiger lvl 3 (2/2)
  • Sparring Partner (2/2)
  • Hardened Mox (2/1)
  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 9

#23

"P2T5


Tech StartingHand Workers

TECH
Shoddy Glider
Shoddy Glider


STARTING HAND
Bloodrage Ogre
Ogre Recruiter
Bombaster (2/2)
Makeshift Rambaster
Charge


WORKERS
Scorch
Bloodburn
Careless Musketeer
Pillage


NextHand

Bombaster (2/2)
Shoddy Glider
Crashbarrow
Nimble Fencer (2/3)
Bloodrage Ogre


Tech 2 card(s)
Get Paid - ($9)
tech draw
Jaina - ($7)
ogre recruiter - ($2)
charge recruiter - ($0)
Ogre Recruiter breaks your tech 2, your base to 18, takes control of Sparring Partner

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jaina, lvl 1, (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Sparring Partner (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Ogre Recruiter (5/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

well, lets see if this works.

"


#24

Edit: accidentally marked Surplus instead of Tower, and for some reason my newly teched cards didn’t make it into my discard pile.

P1T6


Tech StartingHand Workers

TECH
Mind-Parry Monk
Young Lightning Dragon


STARTING HAND
Now!
Vigor Adept
Forgotten Fighter
Nullcraft


WORKERS
Plasmodium
Time Spiral
Tinkerer
Temporal Research
Fading Argonaut
Temporal Distortion


NextHand

Nullcraft
Now!
Sparring Partner


Discard

Training Grounds
Mind-Parry Monk
Young Lightning Dragon


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Geiger runs into Jaina, Jaina to lvl 3.
Vandy - ($8)
Mox kills Jaina, Vandy to midband.
Twilight Baron - ($4)
Tower - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Twilight Baron (4/4A)
  • :psfist: Elite: Vandy lvl 3 (4/4)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Hardened Mox (2/1)
  • Battle Suits

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 10

#25

"P2T6


Tech StartingHand Workers

TECH
ember sparks
ember sparks


STARTING HAND
Nimble Fencer (2/3)
Bloodrage Ogre
Crashbarrow
Bombaster (2/2)
Shoddy Glider


WORKERS
Scorch
Bloodburn
Careless Musketeer
Pillage
Bombaster (2/2)


NextHand

Shoddy Glider
Mad Man (1/1+A)
Makeshift Rambaster


Discard

Shoddy Glider
Crashbarrow
Bloodrage Ogre
ember sparks
ember sparks


Tech 2 card(s)
Get Paid - ($9)
drak - ($7)
crashbarrow, kills baron, OP 1 to vandy - ($4)
shoddy glider, kills vandy, drak to lvl 3 - ($3)
Ogre breaks tech 2, your base to 16, take control of hardened mox
nimble fencer - ($1)
partner spars with fencer
worker - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: NImble Fencer (3/4A)+
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Ogre Recruiter (5/4)
  • Sparring Partner (2/2)
  • Mox (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

well, lets see if this works.

"


#26

Mox is trashed since you control a tech 2 unit. Also Ogre was pinged by my tower (which is my fault, since I accidentally marked Surplus instead of Tower on my last turn). Lastly, your lvl 3 Drakk isn’t showing on the board.

P1T7


StartingHand Workers

STARTING HAND
Sparring Partner
Now!
Nullcraft


WORKERS
Plasmodium
Time Spiral
Tinkerer
Temporal Research
Fading Argonaut
Temporal Distortion


NextHand

Forgotten Fighter
Vigor Adept


Discard

Training Grounds
Twilight Baron
Mind-Parry Monk
Young Lightning Dragon
Now!


Tech 0 card(s)
Get Paid + float - ($11)
Rebuild tech 2.
Geiger - ($9)
Nullcraft, pings Ogre - ($7)
Geiger to maxband, flickers Nullcraft - ($3)
Sparring Partner - ($2)
Now! on Spartner - ($1)
Spartner trains Nullcraft.
Nullcraft kills Ogre.

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Geiger lvl 5 (3/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft (2/2), +
  • Sparring Partner (2/2)
  • Battle Suits

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 10

#27

dont know where drak went, added him back. and good point on the mox. just deleted him from my board.

"P2T7


StartingHand Workers

STARTING HAND
Mad Man (1/1+A)
Shoddy Glider
Makeshift Rambaster


WORKERS
Scorch
Bloodburn
Careless Musketeer
Pillage
Bombaster (2/2)


NextHand

Crashbarrow
Nautical Dog (1/1)


Discard

Shoddy Glider
Crashbarrow
Bloodrage Ogre
ember sparks
ember sparks
Shoddy Glider
Mad Man (1/1)
NImble Fencer (3/4)+


Tech 0 card(s)
Get Paid - ($10)
shoddy glider, kills nullcraft - ($9)
jaina - ($7)
mad man - ($6)
mid drak - ($5)
sparring partner spars with drak, jaina - ($3)
frenzied fencer/mad man trade with geiger, max drak
makeshift rambaster - ($1)
drak, rambaster hits your base to 8

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jaina, lvl 1, (3/4)+
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Drak, lvl 6, (4/4)+
  • Sparring Partner (2/2)
  • Makeshift Rambaster (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 3
  • Disc: 8

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

hmmmmm, still pretty goo spot. moreso due to his lack of pressure than anything else. surprised im not seeing more dark pacts into partners and rambasa’s

"


#28

geiger can’t come out, he is on cooldown


#29

@Legion Good catch. Time to fold then @codexnewb GG WP!

I think the Purple starter is a little too slow for the game plan I’m trying, at least against such an aggressive deck. I’ll give it one more shot though, before switching to Black. You’re up as P1.


#30

no owrries, didnt mean to rain on your strategy attempt. im down to switch it up after this as well.

"P1T1


StartingHand Workers

STARTING HAND
Mad Man
Bloodburn
Bloodrage Ogre
Nautical Dog
Bombaster


WORKERS
Bloodburn


NextHand

Careless Musketeer
Charge
Scorch
Makeshift Rambaster
Pillage


Discard

Bombaster
Mad Man
Bloodrage Ogre


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
River - ($1)
Nautical Dog - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nautical Dog (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • River, lvl 1, (2/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

okay, going for hasted doubleshot archers. lets try a bloodlust.

"


#31

P2T1


StartingHand Workers

STARTING HAND
Temporal Research
Battle Suits
Forgotten Fighter
Plasmodium
Time Spiral


WORKERS
Time Spiral


NextHand

Tinkerer
Nullcraft
Neo Plexus
Fading Argonaut
Hardened Mox


Discard

Battle Suits
Temporal Research
Forgotten Fighter
Plasmodium


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Grave, to midband - ($0)

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Grave lvl 3 (4/4)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Oof, that’s a harsh opening hand. Let’s see if opening with a midband combat hero makes any sense.


#32

"P1T2


Tech StartingHand Workers

TECH
Crash Bomber
Crash Bomber


STARTING HAND
Scorch
Pillage
Makeshift Rambaster
Charge
Careless Musketeer


WORKERS
Bloodburn
Scorch


NextHand

Nautical Dog
Charge
Careless Musketeer
Makeshift Rambaster
Crash Bomber


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tech 1 - ($3)
river runs into grave, grave to lvl 5
summon drak, lvl 2 - ($0)
nautical dog trades with Grave, Drak to midband

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Drak, lvl 4, (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

lol, that was unexpected. lets just go all out again. teching double crasg bomber’s this time. next turn, max drak, hero’s hall, crash bomber.

"


#33

P2T2


Tech StartingHand Workers

TECH
Rambasa Twin
Sparring Partner


STARTING HAND
Fading Argonaut
Hardened Mox
Neo Plexus
Nullcraft
Tinkerer


WORKERS
Time Spiral
Tinkerer


NextHand

Forgotten Fighter
Rambasa Twins
Temporal Research
Plasmodium
Sparring Partner


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($3)
Fading Argonaut - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Frenzied Fencers would be coming in next, but I think Fargo on SQL should keep my tech 1 standing. Unless codexnewb drew all 3 of Mad Man+Fencer+Fencer/Rambaster/Bloodlust.


#34

"P1T3


Tech StartingHand Workers

TECH
Doubleshot Archer
Doubleshot Archer


STARTING HAND
Charge
Nautical Dog
Careless Musketeer
Crash Bomber
Makeshift Rambaster


WORKERS
Bloodburn
Scorch
Careless Musketeer


NextHand

Pillage
Crash Bomber
Mad Man
Bloodrage Ogre
Bombaster


Discard

Crash Bomber
Makeshift Rambaster
Charge
Nautical Dog
Doubleshot Archer
Doubleshot Archer


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
hero’s hall - ($3)
max drak - ($1)
crash bomber, hasted - ($0)
crash bomber frenzy runs into fargo, explodes and pings him for final damage.
Drak hits tech 1 down to 2 hp

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Drak, lvl 6, (3/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

teching archers. next turn i can tech up, or bring out a hero.

"


#35

P2T3


Tech StartingHand Workers

TECH
Temporal Distortion
Now!


STARTING HAND
Plasmodium
Sparring Partner
Forgotten Fighter
Temporal Research
Rambasa Twins


WORKERS
Time Spiral
Tinkerer
Plasmodium


NextHand

Battle Suits
Hardened Mox
Neo Plexus
Nullcraft


Discard

Fading Argonaut
Temporal Research
Forgotten Fighter
Temporal Distortion
Now!


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Rambasa Twin Mario, arrives with Luigi - ($3)
Sparring Partner - ($2)
Grave - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rambasa Twin Mario (3/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Rambasa Twin Luigi (3/2)
  • :pschip: Technician: Sparring Partner (2/2)
  • :target: Lookout:

In Play:

  • Grave lvl 1 (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 2

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Facing maxband Drakk without hero removal on demand is never great, but at least I have a board.


#36

woops, thought i posted this.

"P1T4


Tech StartingHand Workers

TECH
Kidnapping
Discord


STARTING HAND
Bloodrage Ogre
Mad Man
Bombaster
Crash Bomber
Pillage


WORKERS
Bloodburn
Scorch
Careless Musketeer
Pillage


NextHand

Bloodrage Ogre
Charge
Doubleshot Archer
Nautical Dog


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
crash bomber, hasted, frenzy trades with sql (return to codex), ping tech 1 down to 1hp - ($5)
mad man, frenzy trades with scav - ($4)
Drak, kills tech, takes 2
River - ($2)

Float ($2)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: River (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Drak, lvl 6, (3/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 8
Thoughts

use that hero’s ahll while i can. teching kidnapping and discord step just to ahve options. hasted units by drak should do work for now. tech up next turn.

"


#37

P2T4


Tech StartingHand Workers

TECH
Hyperion
Tricycloid


STARTING HAND
Neo Plexus
Hardened Mox
Battle Suits
Nullcraft
Temporal Distortion


WORKERS
Time Spiral
Tinkerer
Plasmodium
Hardened Mox


NextHand

Forgotten Fighter
Fading Argonaut
Now!
Sparring Partner
Rambasa Twin


Discard

Battle Suits
Neo Plexus
Temporal Distortion
Hyperion
Tricycloid


Tech 2 card(s)
Get Paid - ($8)
Scav gold and tech draw (with Rambasa and Spartner already in discard) - ($9)
Worker - ($8)
Grave to midband, readily hits River - ($6)
Nullcraft, finishes River, Grave to lvl 5 - ($4)
Grave to maxband, sword-kills Drakk, lvls fizzle - ($2)
Heroes’ Hall - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Grave lvl 7 (4/5)
  • Nullcraft (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 1
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

A Lobber or any Jaina spell would break my tech 1 no matter what I do, which would lock me out of teching up next turn, giving me nothing to spend gold on.
So maybe I’ll just let codexnewb take the tech 1, and build a HH? Then next turn I could at least maxband Vandy and threaten Meta or something.


#38

"P1T5


Tech StartingHand Workers

TECH
Molting Firebird
Bloodlust


STARTING HAND
Nautical Dog
Bloodrage Ogre
Charge
Doubleshot Archer


WORKERS
Bloodburn
Scorch
Careless Musketeer
Pillage
Charge


NextHand

Crash Bomber
Kidnapping
Mad Man
Bombaster


Discard

Nautical Dog
Doubleshot Archer
Molting Firebird
Bloodlust


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
tech 2 fire - ($5)
bloodrage ogre - ($3)

Float ($3)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 4

Gold:

  • Gold: 3
  • Workers: 9
Thoughts

well bummer for that one. should have midbanded river. oh well, lets try and recover here. firebird and bloodlust.

"


#39

P2T5


Tech StartingHand Workers

TECH
Martial Mastery
Immortal


STARTING HAND
Sparring Partner
Fading Argonaut
Forgotten Fighter
Now!
Rambasa Twin


WORKERS
Time Spiral
Tinkerer
Plasmodium
Hardened Mox
Forgotten Fighter


NextHand

Battle Suits
Temporal Research
Neo Plexus
Now!
Fading Argonaut


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Tech 2 (Present) - ($4)
Rambasa Twin Mario, arrives with Luigi - ($0)
Grave kills Brogre.

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nullcraft (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Rambasa Twin Mario (3/2)
  • :pschip: Technician: Rambasa Twin Luigi (3/2)
  • :target: Lookout:

In Play:

  • Grave lvl 7 (4/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 1
  • :heart: Tech II HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Forgotten Fighter can’t even bounce a Brogre, such a useless card :grimace:
My only way to break tech 2 (and prevent a hasty Firebird) is delaying my own teching, which is unacceptable considering my tech 1 is already on the brink. Let’s hope Nullcraft and Twins are enough to stave off the onsalught.


#40

"P1T6


Tech StartingHand Workers

TECH
Bamstamper Lizzo
Bamstamper Lizzo


STARTING HAND
Kidnapping
Bombaster
Mad Man
Crash Bomber


WORKERS
Bloodburn
Scorch
Careless Musketeer
Pillage
Charge
Bombaster


NextHand

Makeshift Rambaster
Discord
Doubleshot Archer


Discard

Nautical Dog
Doubleshot Archer
Molting Firebird
Bloodlust
Bloodrage Ogre
Kidnapping
Mad Man
Crash Bomber
Bamstamper Lizzo
Bamstamper Lizzo


Tech 2 card(s)
Get Paid + float - ($12)
worker - ($11)
mid drak - ($6)
kidnapping scav rambasa, trade with tech rambasa (i think both get trashed?) - ($2)
mad man, trade with Grave, Drak to maxband - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Drak, lvl 6, (3/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 10

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

loks like im going all in on tech 2’s. fingers crossed he doesnt get hyperion. i really have no idea what im doing this game.

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