Codexnewb Blood/Fire/Finesse vs Dreamfire Present/Discipline/Demon

Yeah, I think both go back to my codex.

P2T6


StartingHand Workers

STARTING HAND
Temporal Research
Battle Suits
Fading Argonaut
Now!
Neo Plexus
Sparring Partner


WORKERS
Time Spiral
Tinkerer
Plasmodium
Hardened Mox
Forgotten Fighter


NextHand

Tricycloid
Temporal Distortion
Hyperion
Martial Mastery
Immortal


Discard

Now!
Sparring Partner
Temporal Research
Fading Argonaut
Neo Plexus
Battle Suits


Tech 0 card(s)
Get Paid - ($10)
Technician draw.
Geiger - ($8)
Vandy, to midband - ($4)
Now! on Vandy - ($3)
Vandy hits Drakk.
Vandy to maxband, dooms Nullcraft - ($1)
Nullcraft finishes Drakk, Geiger to midband.
Sparring Partner - ($0)

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Sparring Partner (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Geiger lvl 3 (2/4)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy lvl 5 (4/5)
  • Nullcraft (3/3), doomed

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 1
  • :heart: Tech II HP: 5
  • :heart: Heroesā€™ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Even with the technician draw, I got none of my tech 2 cards. Thatā€™s what you get when banking on TD, I guess.
I can still get the kill on Drakk by hasting Vandy and dooming Nullcraft, which isnā€™t half bad. I get to set up both a 3-hero Meta, and some crazy Present shenanigans.

"P1T7


Tech StartingHand Workers

TECH
Cinderblast Dragon
Cinderblast Dragon


STARTING HAND
Doubleshot Archer
Discord
Makeshift Rambaster


WORKERS
Bloodburn
Scorch
Careless Musketeer
Pillage
Charge
Bombaster


NextHand

Bamstamper Lizzo
Bloodlust
Crash Bomber
Crash Bomber


Tech 2 card(s)
Get Paid + float - ($11)
doubleshot archer - ($8)
break heroā€™s hall, base to 18, build tower - ($5)
tech 3 - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Doubleshot Archer (4/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

question is, did he tech meta? either way, doesnt matter, he can fetch it. have to build tower. not looking good this game.

"

P2T7


Tech StartingHand Workers

TECH
Now!
Dark Pact


STARTING HAND
Martial Mastery
Hyperion
Tricycloid
Immortal
Temporal Distortion
Battle Suits
Neo Plexus


WORKERS
Time Spiral
Tinkerer
Plasmodium
Hardened Mox
Forgotten Fighter
Neo Plexus


NextHand

Dark Pact
Temporal Research
Sparring Partner
Nullcraft
Now!


Discard

Temporal Distortion
Martial Mastery
Tricycloid
Battle Suits
Hyperion
Immortal


Tech 2 card(s)
Get Paid - ($10)
Nullcraft expires.
Hyperion - ($5)
Spartner spars with Hyperion (now 5/6)
Hyperion kills Archer, I reshuffle and draw.
Geiger to maxband, flickers Hyperion - ($3)
Hyperion breaks tower, your base to 16, I draw.
Temporal Distortion bounces Hyperion, fetches Tricycloid from codex - ($1)
Tricycloid removes 3 runes, pings tech 3 once and tech 2 twice.
Vandy breaks tech 3, your base to 14.
Geiger breaks tech 2, your base to 12.
Worker - ($0)

Float ($0)
Discard 5, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Tricycloid (3/3)

In Play:

  • Vandy lvl 5 (4/5)
  • Geiger lvl 5 (3/4)
  • Sparring Partner (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 1
  • :heart: Tech II HP: 5
  • :heart: Heroesā€™ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

Towering up was smart, but it ainā€™t gonna be enough. Letā€™s see just how much damage I can do here:
Spar with Hyperion to let it survive, then flicker+TD for 8 more Hyperion damage and 7 more hero damage. 3 short of lethal, but enough to break 3 buildings.
If I happen to draw Now! off that first Hyperion attack, lethal becomes possible by TDing into a Tric instead. Iā€™ll tech the 2nd copy + a DP to increase the odds of that happening.
ā€¦
No Now! for me. Oh well, Iā€™ll have to settle for breaking everything.

lol, gg man. i had no idea what i was doing that time around.

Even so, maxband Drakk is terrifying.

Did you want to change any of your specs? Iā€™ll probably switch to Black starter.

ill switch to finesse, blood, anarchy with neutral starter. P1 to you!

Sounds good. Like I said, Iā€™m shifting to [Demon]/Present/Discipline

P1T1


StartingHand Workers

STARTING HAND
Deteriorate
Thieving Imp
Skeletal Archery
Skeleton Javelineer
Pestering Haunt


WORKERS
Skeletal Archery


NextHand

Summon Skeletons
Sacrifice the Weak
Poisonblade Rogue
Jandra, the Negator


Discard

Deteriorate
Thieving Imp


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Vandy - ($1)
Skeleton Javelineer - ($0)
Pestering Haunt.

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vandy lvl 1 (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton Javelineer (1/1)
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Strong opening split, my only complaint is not having Det in my next hand. Iā€™ll probably end up either dropping Graveyard or leveling Vandy to midband.

Do you want to keep this going?

oh woops. sorry, didnt see this. definitely want to keep it going.

"P2T1


StartingHand Workers

STARTING HAND
Wither
Timely Messenger
Spark
Bloom
Older Brother


WORKERS
Spark


NextHand

Granfalloon Flagbearer
Helpful Turtle
Tenderfoot
Brick Thief
Fruit Ninja


Discard

Bloom
Wither
Older Brother
Timely Messenger


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
river - ($2)
bloom River - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: River, lvl 1, (4/4)+
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

hmmm, so much aggression. got to put river out there in elite. discord comeing turn 3. my deck is going to be so bloated this game. probably tenderfoot, tech 1, heroā€™s hall next turn.

"

P1T2


Tech StartingHand Workers

TECH
Rambasa Twin
Sparring Partner


STARTING HAND
Summon Skeletons
Poisonblade Rogue
Jandra, the Negator
Sacrifice the Weak


WORKERS
Skeletal Archery
Jandra, the Negator


NextHand

Sacrifice the Weak
Rambasa Twin
Poisonblade Rogue
Graveyard
Sparring Partner


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($2)
Vandy to midband - ($0)
Javelineer pings River from long distance.
Haunt pings your base to 19.

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vandy lvl 1 (3/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Skeleton Javelineer (1/1), runeless
  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Canā€™t get free lvls off River, so Iā€™ll just rebuild handsize. I could lose Vandy to Spark+Messenger+midband River, but thatā€™s a whole turnā€™s worth of gold and two cards, so I doubt codexnewb would go for it.

"P2T2


Tech StartingHand Workers

TECH
GPT
GPT


STARTING HAND
Fruit Ninja
Tenderfoot
Brick Thief
Helpful Turtle
Granfalloon Flagbearer


WORKERS
Spark
Fruit Ninja


NextHand

Bloom
Granfalloon Flagbearer
GPT
Brick Thief
Helpful Turtle


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tenderfoot - ($4)
tech 1 - ($3)

Float ($3)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: River, lvl 1, (4/3)+
  • :ps_: Scavenger:
  • :pschip: Technician: Tenderfoot (1/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 7
Thoughts

teching double GPT. he can go for river, but heā€™ll either have to trade vandy or not get the levels.

teching doublt GPT for good board presence and value. also float so i can tech up next turn.

tenderfooot to tech. fingers crossed for doubelt tech 1 drop next turn.

"

P1T3


Tech StartingHand Workers

TECH
Dark Pact
Sparring Partner


STARTING HAND
Graveyard
Sacrifice the Weak
Sparring Partner
Poisonblade Rogue
Rambasa Twin


WORKERS
Skeletal Archery
Jandra, the Negator
Poisonblade Rogue


NextHand

Graveyard
Summon Skeletons
Deteriorate
Thieving Imp
Skeleton Javelineer


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Vandy kills Tenderfoot, you draw.
Vandy to maxband, dooms Javelineer - ($3)
Javelineer trades with River, lvls fizzle.
Haunt pings your tech 1 to 4.
Heroesā€™ Hall - ($1)
Sparring Partner - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Sparring Partner (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy lvl 4 (4/5)
  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroesā€™ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

I could drop Spartner+Rambasa, but that would leave me extremely vulnerable to Discard. So Iā€™ll max Vandy to get rid of River, build HH to threaten Meta down the road, and drop Spartner to slow down Zane/Fencers.
ā€¦
Didnā€™t draw anything good, so I might just play Deteriorate+2nd hero and tech up.

"P2T3


Tech StartingHand Workers

TECH
Steam Tank
Steam Tank


STARTING HAND
Helpful Turtle
Granfalloon Flagbearer
Brick Thief
Bloom
GPT
GPT


WORKERS
Spark
Fruit Ninja
Brick Thief


NextHand

Older Brother
Wither
Steam Tank
Granfalloon Flagbearer
Timely Messenger


Tech 2 card(s)
Get Paid + float - ($10)
tech draw
Worker - ($9)
tech 2 anarchy - ($5)
Gunpoint Taxman - ($3)
Gunpoint Taxman - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: GPT (3/3)
  • :pschip: Technician: GPT (3/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Anarchy)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

tower next turn bcause meta. ill need to rush tech 3 this game. lets see if he doubles down to race me to it.

"

P1T4


Tech StartingHand Workers

TECH
Temporal Distortion
Training Grounds


STARTING HAND
Summon Skeletons
Thieving Imp
Deteriorate
Graveyard
Skeleton Javelineer


WORKERS
Skeletal Archery
Jandra, the Negator
Poisonblade Rogue
Summon Skeletons


NextHand

Sacrifice the Weak
Rambasa Twin
Dark Pact
Training Grounds
Sparring Partner


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Vandy kills scav, sparkshots technician, you get 1 gold.
Deteriorate technician.
Haunt trades with technician, you draw.
Grave - ($4)
Spartner trains Grave.
Tech 2 (Discipline) - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave lvl 1 (3/4A), +
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy lvl 5 (4/2)
  • Sparring Partner (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Heroesā€™ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

That looks like it might be a Gunship rush? I should be able to hold that off with Meta.

"P2T4


Tech StartingHand Workers

TECH
Pirate Gunship
Pirate Gunship


STARTING HAND
Wither
Older Brother
Timely Messenger
Steam Tank
Granfalloon Flagbearer
Bloom


WORKERS
Spark
Fruit Ninja
Brick Thief
Older Brother


NextHand

Tenderfoot (1/2)
Helpful Turtle
Pirate Gunship
Pirate Gunship
Steam Tank


Tech 2 card(s)
Get Paid + float - ($9)
scav gold, tech draw - ($10)
Worker - ($9)
Steam Tank - ($6)
tower - ($3)
Granfalloon Flagbearer - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Steam Tank (3/6+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Granfalloon Flagbearer (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

hmmm, trainings grounds sort of just doubles down on meta. i guess it just comes down to the draws. flagbearer to ward away sword

honestly, i think gunship rush was a mistake. this is probably over. lets see though. also, drew both gunships, definitely over.

"

P1T5


Tech StartingHand Workers

TECH
Mind-Parry Monk
Young Lightning Dragon


STARTING HAND
Sparring Partner
Dark Pact
Rambasa Twin
Sacrifice the Weak
Training Grounds
Pestering Haunt
Skeleton Javelineer


WORKERS
Skeletal Archery
Jandra, the Negator
Poisonblade Rogue
Summon Skeletons
Skeleton Javelineer


NextHand

Deteriorate
Temporal Distortion
Graveyard
Thieving Imp


Discard

Mind-Parry Monk
Young Lightning Dragon
Dark Pact
Sacrifice the Weak
Sparring Partner


Tech 2 card(s)
Get Paid - ($8)
Dark Pact, my base to 18, I draw 2.
Worker - ($7)
Rambasa Twin Mario, Luigi arrives - ($3)
Spartner trains Mario.
Training Grounds - ($2)
Geiger - ($0)
Pestering Haunt.

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rambasa Twin Mario (4/3A), +
  • :psfist: Elite:
  • :ps_: Scavenger: Grave lvl 1 (4/4), +
  • :pschip: Technician: Rambasa Twin (3/2)
  • :target: Lookout:

In Play:

  • Vandy lvl 5 (5/2)
  • Geiger lvl 1 (3/3)
  • Sparring Partner (2/2)
  • Pestering Haunt (1/1)
  • Training Grounds (4)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Heroesā€™ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Not a bad setup by codexnewb, Iā€™ll have to tutor for Shadow Blade and sac my Spartner if I want to get through, which I donā€™t think is worth it. Letā€™s just flood the board instead.
I could lose Vandy to a Disguised Monkey, but if codexnewb wants to tech up thatā€™ll be his entire turn.

"P2T5


Tech StartingHand Workers

TECH
Kidnapping
Kidnapping


STARTING HAND
Helpful Turtle
Tenderfoot (1/2)
Steam Tank
Pirate Gunship
Pirate Gunship


WORKERS
Spark
Fruit Ninja
Brick Thief
Older Brother
Helpful Turtle


NextHand

GPT (3/3)
Bloom
GPT (3/3)
Wither
Timely Messenger


Discard

Pirate Gunship
Pirate Gunship
Tenderfoot (1/2)
Kidnapping
Kidnapping


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
tech 3 - ($3)
steam tank - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Steam Tank (3/6+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Steam Tank (3/6)
  • :pschip: Technician: Granfalloon Flagbearer (2/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

not feeling great about this at all. kidnappingā€™s to handle his units.

"

P1T6


Tech StartingHand Workers

TECH
True Power of Storms
True Power of Storms


STARTING HAND
Graveyard
Deteriorate
Temporal Distortion
Thieving Imp


WORKERS
Skeletal Archery
Jandra, the Negator
Poisonblade Rogue
Summon Skeletons
Skeleton Javelineer
Graveyard


NextHand

True Power of Storms
Sparring Partner
Thieving Imp
Young Lightning Dragon


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Grave to midband (now 5/5) - ($6)
Grave readily hits SQL.
Luigi trades with SQL, returns to codex.
Deteriorate Flagbearer.
Haunt trades with Flagbearer, you draw.
Exhaust Training Grounds to maxband Grave.
Exhaust Grave to sword-kill scav, you get 1 gold.
Mario breaks tower, your base to 17.
Vandy breaks tech 3, your base to 15
Geiger to maxband, flickers Mario, Luigi arrives - ($2)
Spartner trains Geiger (now 5/5).
Geiger breaks tech 2, your base to 13.

Float ($2)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Rambasa Twin Mario (3/2)
  • :pschip: Technician: Rambasa Twin Luigi (3/2)
  • :target: Lookout:

In Play:

  • Vandy lvl 5 (5/2)
  • Grave lvl 7 (6/6), +, swordless
  • Geiger lvl 5 (5/5), +
  • Sparring Partner (2/2)
  • Training Grounds (4)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Heroesā€™ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

There might be a path to lethal here, but if so I donā€™t see it.

lol, gg man. tech 3 rush was a bad choice and i made a big mistakes early. lets try again.

"P1T1


StartingHand Workers

STARTING HAND
Bloom
Granfalloon Flagbearer
Fruit Ninja
Older Brother
Spark


WORKERS
Fruit Ninja


NextHand

Helpful Turtle
Timely Messenger
Brick Thief
Wither
Tenderfoot


Discard

Granfalloon Flagbearer
Bloom
Spark


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
older brother - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Older Brother (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

not a great split. double fencers would have solidied early baord control last game. lets try again.

"

GG WP! Your stall on T4 was good, but I realized I could just wait and set up for another turn before you came after me. A little bummed I didnā€™t get another turn at the end though, since I had TPoS ready to fire :laughing:

P2T1


StartingHand Workers

STARTING HAND
Deteriorate
Graveyard
Skeleton Javelineer
Poisonblade Rogue
Thieving Imp


WORKERS
Skeleton Javelineer


NextHand

Sacrifice the Weak
Summon Skeletons
Skeletal Archery
Jandra, the Negator
Pestering Haunt


Discard

Graveyard
Thieving Imp
Deteriorate


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Vandy - ($2)
Poisonblade Rogue - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vandy lvl 1 (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Poisonblade Rogue (2/1)

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

If I had Haunt in this hand or Imp in the next, Iā€™d drop Graveyard. But I donā€™t, so Iā€™ll have to make do with PBR and hope codexnewb doesnā€™t Spark her. If she does end up dead, Iā€™ll drop Jandra next turn. Otherwise, I might just go for HH and Haunt.