Yeah, I think both go back to my codex.
P2T6
StartingHand Workers
STARTING HAND
Temporal Research
Battle Suits
Fading Argonaut
Now!
Neo Plexus
Sparring Partner
WORKERS
Time Spiral
Tinkerer
Plasmodium
Hardened Mox
Forgotten Fighter
NextHand
Tricycloid
Temporal Distortion
Hyperion
Martial Mastery
Immortal
Discard
Now!
Sparring Partner
Temporal Research
Fading Argonaut
Neo Plexus
Battle Suits
Tech 0 card(s)
Get Paid - ($10)
Technician draw.
Geiger - ($8)
Vandy, to midband - ($4)
Now! on Vandy - ($3)
Vandy hits Drakk.
Vandy to maxband, dooms Nullcraft - ($1)
Nullcraft finishes Drakk, Geiger to midband.
Sparring Partner - ($0)
Float ($0)
Discard 4, draw 5
Board Info:
In Patrol:
- Squad Leader: Sparring Partner (2/2A)
- Elite:
- Scavenger: Geiger lvl 3 (2/4)
- Technician:
- Lookout:
In Play:
- Vandy lvl 5 (4/5)
- Nullcraft (3/3), doomed
Buildings:
- Base HP: 20
- Tech I HP: 1
- Tech II HP: 5
- Heroesā Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Even with the technician draw, I got none of my tech 2 cards. Thatās what you get when banking on TD, I guess.
I can still get the kill on Drakk by hasting Vandy and dooming Nullcraft, which isnāt half bad. I get to set up both a 3-hero Meta, and some crazy Present shenanigans.
"P1T7
Tech StartingHand Workers
TECH
Cinderblast Dragon
Cinderblast Dragon
STARTING HAND
Doubleshot Archer
Discord
Makeshift Rambaster
WORKERS
Bloodburn
Scorch
Careless Musketeer
Pillage
Charge
Bombaster
NextHand
Bamstamper Lizzo
Bloodlust
Crash Bomber
Crash Bomber
Tech 2 card(s)
Get Paid + float - ($11)
doubleshot archer - ($8)
break heroās hall, base to 18, build tower - ($5)
tech 3 - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Doubleshot Archer (4/3+A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Fire)
-
Tech III HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
question is, did he tech meta? either way, doesnt matter, he can fetch it. have to build tower. not looking good this game.
"
P2T7
Tech StartingHand Workers
TECH
Now!
Dark Pact
STARTING HAND
Martial Mastery
Hyperion
Tricycloid
Immortal
Temporal Distortion
Battle Suits
Neo Plexus
WORKERS
Time Spiral
Tinkerer
Plasmodium
Hardened Mox
Forgotten Fighter
Neo Plexus
NextHand
Dark Pact
Temporal Research
Sparring Partner
Nullcraft
Now!
Discard
Temporal Distortion
Martial Mastery
Tricycloid
Battle Suits
Hyperion
Immortal
Tech 2 card(s)
Get Paid - ($10)
Nullcraft expires.
Hyperion - ($5)
Spartner spars with Hyperion (now 5/6)
Hyperion kills Archer, I reshuffle and draw.
Geiger to maxband, flickers Hyperion - ($3)
Hyperion breaks tower, your base to 16, I draw.
Temporal Distortion bounces Hyperion, fetches Tricycloid from codex - ($1)
Tricycloid removes 3 runes, pings tech 3 once and tech 2 twice.
Vandy breaks tech 3, your base to 14.
Geiger breaks tech 2, your base to 12.
Worker - ($0)
Float ($0)
Discard 5, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Tricycloid (3/3)
In Play:
- Vandy lvl 5 (4/5)
- Geiger lvl 5 (3/4)
- Sparring Partner (2/2)
Buildings:
-
Base HP: 20
-
Tech I HP: 1
-
Tech II HP: 5
-
Heroesā Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Towering up was smart, but it aināt gonna be enough. Letās see just how much damage I can do here:
Spar with Hyperion to let it survive, then flicker+TD for 8 more Hyperion damage and 7 more hero damage. 3 short of lethal, but enough to break 3 buildings.
If I happen to draw Now! off that first Hyperion attack, lethal becomes possible by TDing into a Tric instead. Iāll tech the 2nd copy + a DP to increase the odds of that happening.
ā¦
No Now! for me. Oh well, Iāll have to settle for breaking everything.
lol, gg man. i had no idea what i was doing that time around.
Even so, maxband Drakk is terrifying.
Did you want to change any of your specs? Iāll probably switch to Black starter.
ill switch to finesse, blood, anarchy with neutral starter. P1 to you!
Sounds good. Like I said, Iām shifting to [Demon]/Present/Discipline
P1T1
StartingHand Workers
STARTING HAND
Deteriorate
Thieving Imp
Skeletal Archery
Skeleton Javelineer
Pestering Haunt
WORKERS
Skeletal Archery
NextHand
Summon Skeletons
Sacrifice the Weak
Poisonblade Rogue
Jandra, the Negator
Discard
Deteriorate
Thieving Imp
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Vandy - ($1)
Skeleton Javelineer - ($0)
Pestering Haunt.
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Vandy lvl 1 (2/3A)
-
Elite:
-
Scavenger:
-
Technician: Skeleton Javelineer (1/1)
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Strong opening split, my only complaint is not having Det in my next hand. Iāll probably end up either dropping Graveyard or leveling Vandy to midband.
Do you want to keep this going?
oh woops. sorry, didnt see this. definitely want to keep it going.
"P2T1
StartingHand Workers
STARTING HAND
Wither
Timely Messenger
Spark
Bloom
Older Brother
WORKERS
Spark
NextHand
Granfalloon Flagbearer
Helpful Turtle
Tenderfoot
Brick Thief
Fruit Ninja
Discard
Bloom
Wither
Older Brother
Timely Messenger
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
river - ($2)
bloom River - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: River, lvl 1, (4/4)+
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
hmmm, so much aggression. got to put river out there in elite. discord comeing turn 3. my deck is going to be so bloated this game. probably tenderfoot, tech 1, heroās hall next turn.
"
P1T2
Tech StartingHand Workers
TECH
Rambasa Twin
Sparring Partner
STARTING HAND
Summon Skeletons
Poisonblade Rogue
Jandra, the Negator
Sacrifice the Weak
WORKERS
Skeletal Archery
Jandra, the Negator
NextHand
Sacrifice the Weak
Rambasa Twin
Poisonblade Rogue
Graveyard
Sparring Partner
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($2)
Vandy to midband - ($0)
Javelineer pings River from long distance.
Haunt pings your base to 19.
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Vandy lvl 1 (3/4A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Skeleton Javelineer (1/1), runeless
- Pestering Haunt (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Canāt get free lvls off River, so Iāll just rebuild handsize. I could lose Vandy to Spark+Messenger+midband River, but thatās a whole turnās worth of gold and two cards, so I doubt codexnewb would go for it.
"P2T2
Tech StartingHand Workers
TECH
GPT
GPT
STARTING HAND
Fruit Ninja
Tenderfoot
Brick Thief
Helpful Turtle
Granfalloon Flagbearer
WORKERS
Spark
Fruit Ninja
NextHand
Bloom
Granfalloon Flagbearer
GPT
Brick Thief
Helpful Turtle
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tenderfoot - ($4)
tech 1 - ($3)
Float ($3)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: River, lvl 1, (4/3)+
-
Scavenger:
-
Technician: Tenderfoot (1/2)
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 19
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
teching double GPT. he can go for river, but heāll either have to trade vandy or not get the levels.
teching doublt GPT for good board presence and value. also float so i can tech up next turn.
tenderfooot to tech. fingers crossed for doubelt tech 1 drop next turn.
"
P1T3
Tech StartingHand Workers
TECH
Dark Pact
Sparring Partner
STARTING HAND
Graveyard
Sacrifice the Weak
Sparring Partner
Poisonblade Rogue
Rambasa Twin
WORKERS
Skeletal Archery
Jandra, the Negator
Poisonblade Rogue
NextHand
Graveyard
Summon Skeletons
Deteriorate
Thieving Imp
Skeleton Javelineer
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Vandy kills Tenderfoot, you draw.
Vandy to maxband, dooms Javelineer - ($3)
Javelineer trades with River, lvls fizzle.
Haunt pings your tech 1 to 4.
Heroesā Hall - ($1)
Sparring Partner - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Sparring Partner (2/2)
-
Technician:
-
Lookout:
In Play:
- Vandy lvl 4 (4/5)
- Pestering Haunt (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Heroesā Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
I could drop Spartner+Rambasa, but that would leave me extremely vulnerable to Discard. So Iāll max Vandy to get rid of River, build HH to threaten Meta down the road, and drop Spartner to slow down Zane/Fencers.
ā¦
Didnāt draw anything good, so I might just play Deteriorate+2nd hero and tech up.
"P2T3
Tech StartingHand Workers
TECH
Steam Tank
Steam Tank
STARTING HAND
Helpful Turtle
Granfalloon Flagbearer
Brick Thief
Bloom
GPT
GPT
WORKERS
Spark
Fruit Ninja
Brick Thief
NextHand
Older Brother
Wither
Steam Tank
Granfalloon Flagbearer
Timely Messenger
Tech 2 card(s)
Get Paid + float - ($10)
tech draw
Worker - ($9)
tech 2 anarchy - ($5)
Gunpoint Taxman - ($3)
Gunpoint Taxman - ($1)
Float ($1)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: GPT (3/3)
-
Technician: GPT (3/3)
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 19
-
Tech I HP: 4
-
Tech II HP: 5 (Anarchy)
Economy Info:
Cards:
Gold:
Thoughts
tower next turn bcause meta. ill need to rush tech 3 this game. lets see if he doubles down to race me to it.
"
P1T4
Tech StartingHand Workers
TECH
Temporal Distortion
Training Grounds
STARTING HAND
Summon Skeletons
Thieving Imp
Deteriorate
Graveyard
Skeleton Javelineer
WORKERS
Skeletal Archery
Jandra, the Negator
Poisonblade Rogue
Summon Skeletons
NextHand
Sacrifice the Weak
Rambasa Twin
Dark Pact
Training Grounds
Sparring Partner
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Vandy kills scav, sparkshots technician, you get 1 gold.
Deteriorate technician.
Haunt trades with technician, you draw.
Grave - ($4)
Spartner trains Grave.
Tech 2 (Discipline) - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Grave lvl 1 (3/4A), +
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Vandy lvl 5 (4/2)
- Sparring Partner (2/2)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Discipline)
-
Heroesā Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
That looks like it might be a Gunship rush? I should be able to hold that off with Meta.
"P2T4
Tech StartingHand Workers
TECH
Pirate Gunship
Pirate Gunship
STARTING HAND
Wither
Older Brother
Timely Messenger
Steam Tank
Granfalloon Flagbearer
Bloom
WORKERS
Spark
Fruit Ninja
Brick Thief
Older Brother
NextHand
Tenderfoot (1/2)
Helpful Turtle
Pirate Gunship
Pirate Gunship
Steam Tank
Tech 2 card(s)
Get Paid + float - ($9)
scav gold, tech draw - ($10)
Worker - ($9)
Steam Tank - ($6)
tower - ($3)
Granfalloon Flagbearer - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Steam Tank (3/6+A)
-
Elite:
-
Scavenger: Granfalloon Flagbearer (2/2)
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 19
-
Tech I HP: 4
-
Tech II HP: 5 (Anarchy)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
hmmm, trainings grounds sort of just doubles down on meta. i guess it just comes down to the draws. flagbearer to ward away sword
honestly, i think gunship rush was a mistake. this is probably over. lets see though. also, drew both gunships, definitely over.
"
P1T5
Tech StartingHand Workers
TECH
Mind-Parry Monk
Young Lightning Dragon
STARTING HAND
Sparring Partner
Dark Pact
Rambasa Twin
Sacrifice the Weak
Training Grounds
Pestering Haunt
Skeleton Javelineer
WORKERS
Skeletal Archery
Jandra, the Negator
Poisonblade Rogue
Summon Skeletons
Skeleton Javelineer
NextHand
Deteriorate
Temporal Distortion
Graveyard
Thieving Imp
Discard
Mind-Parry Monk
Young Lightning Dragon
Dark Pact
Sacrifice the Weak
Sparring Partner
Tech 2 card(s)
Get Paid - ($8)
Dark Pact, my base to 18, I draw 2.
Worker - ($7)
Rambasa Twin Mario, Luigi arrives - ($3)
Spartner trains Mario.
Training Grounds - ($2)
Geiger - ($0)
Pestering Haunt.
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Rambasa Twin Mario (4/3A), +
-
Elite:
-
Scavenger: Grave lvl 1 (4/4), +
-
Technician: Rambasa Twin (3/2)
-
Lookout:
In Play:
- Vandy lvl 5 (5/2)
- Geiger lvl 1 (3/3)
- Sparring Partner (2/2)
- Pestering Haunt (1/1)
- Training Grounds (4)
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Discipline)
-
Heroesā Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Not a bad setup by codexnewb, Iāll have to tutor for Shadow Blade and sac my Spartner if I want to get through, which I donāt think is worth it. Letās just flood the board instead.
I could lose Vandy to a Disguised Monkey, but if codexnewb wants to tech up thatāll be his entire turn.
"P2T5
Tech StartingHand Workers
TECH
Kidnapping
Kidnapping
STARTING HAND
Helpful Turtle
Tenderfoot (1/2)
Steam Tank
Pirate Gunship
Pirate Gunship
WORKERS
Spark
Fruit Ninja
Brick Thief
Older Brother
Helpful Turtle
NextHand
GPT (3/3)
Bloom
GPT (3/3)
Wither
Timely Messenger
Discard
Pirate Gunship
Pirate Gunship
Tenderfoot (1/2)
Kidnapping
Kidnapping
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
tech 3 - ($3)
steam tank - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Steam Tank (3/6+A)
-
Elite:
-
Scavenger: Steam Tank (3/6)
-
Technician: Granfalloon Flagbearer (2/2)
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 19
-
Tech I HP: 4
-
Tech II HP: 5 (Anarchy)
-
Tech III HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
not feeling great about this at all. kidnappingās to handle his units.
"
P1T6
Tech StartingHand Workers
TECH
True Power of Storms
True Power of Storms
STARTING HAND
Graveyard
Deteriorate
Temporal Distortion
Thieving Imp
WORKERS
Skeletal Archery
Jandra, the Negator
Poisonblade Rogue
Summon Skeletons
Skeleton Javelineer
Graveyard
NextHand
True Power of Storms
Sparring Partner
Thieving Imp
Young Lightning Dragon
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Grave to midband (now 5/5) - ($6)
Grave readily hits SQL.
Luigi trades with SQL, returns to codex.
Deteriorate Flagbearer.
Haunt trades with Flagbearer, you draw.
Exhaust Training Grounds to maxband Grave.
Exhaust Grave to sword-kill scav, you get 1 gold.
Mario breaks tower, your base to 17.
Vandy breaks tech 3, your base to 15
Geiger to maxband, flickers Mario, Luigi arrives - ($2)
Spartner trains Geiger (now 5/5).
Geiger breaks tech 2, your base to 13.
Float ($2)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Rambasa Twin Mario (3/2)
-
Technician: Rambasa Twin Luigi (3/2)
-
Lookout:
In Play:
- Vandy lvl 5 (5/2)
- Grave lvl 7 (6/6), +, swordless
- Geiger lvl 5 (5/5), +
- Sparring Partner (2/2)
- Training Grounds (4)
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Discipline)
-
Heroesā Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
There might be a path to lethal here, but if so I donāt see it.
lol, gg man. tech 3 rush was a bad choice and i made a big mistakes early. lets try again.
"P1T1
StartingHand Workers
STARTING HAND
Bloom
Granfalloon Flagbearer
Fruit Ninja
Older Brother
Spark
WORKERS
Fruit Ninja
NextHand
Helpful Turtle
Timely Messenger
Brick Thief
Wither
Tenderfoot
Discard
Granfalloon Flagbearer
Bloom
Spark
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
older brother - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Older Brother (2/2)
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
not a great split. double fencers would have solidied early baord control last game. lets try again.
"
GG WP! Your stall on T4 was good, but I realized I could just wait and set up for another turn before you came after me. A little bummed I didnāt get another turn at the end though, since I had TPoS ready to fire
P2T1
StartingHand Workers
STARTING HAND
Deteriorate
Graveyard
Skeleton Javelineer
Poisonblade Rogue
Thieving Imp
WORKERS
Skeleton Javelineer
NextHand
Sacrifice the Weak
Summon Skeletons
Skeletal Archery
Jandra, the Negator
Pestering Haunt
Discard
Graveyard
Thieving Imp
Deteriorate
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Vandy - ($2)
Poisonblade Rogue - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Vandy lvl 1 (2/3A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Poisonblade Rogue (2/1)
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
If I had Haunt in this hand or Imp in the next, Iād drop Graveyard. But I donāt, so Iāll have to make do with PBR and hope codexnewb doesnāt Spark her. If she does end up dead, Iāll drop Jandra next turn. Otherwise, I might just go for HH and Haunt.