"P1T4
Tech StartingHand Workers
TECH
nimble fencer
nimble fencer
STARTING HAND
Timely Messenger
Spark
Helpful Turtle
art of war
grounded guide
WORKERS
Granfalloon Flagbearer
Fruit Ninja
Older Brother
Helpful Turtle
NextHand
Bloom
Wither
grounded guide
Tenderfoot (1/2)
Discard
Spark
art of war
grounded guide
Timely Messenger
nimble fencer
nimble fencer
Tech 2 card(s)
Get Paid + float - ($8)
google random number generator says discard #4
Worker - ($7)
tech 2 finesse - ($3)
art of war +2/+2A, Swift Strike, Unstoppable til next Upkeep - ($0)
Oni readily unstoppable hits your base for 7, your base to 11 (armor absorbs tower damage)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Oni, lvl 8, (6/5+2A) Swift Strike, Unstoppable
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Soldier (1/1)
-
[I]Technician[/I]: Soldier (1/1)
-
[I]Lookout[/I]: Soldier (1/1)
[B]In Play:[/B]
-
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Finesse)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 2
- Disc: 6
[B]Gold:[/B]
- Gold: 0
- Workers: 8
Thoughts
well, there is the value right there for Oni maxband. hopefully grounded guide next turn, plus fencers turn after. unless of course if he cant stop Oni, then i will continue to unstoppable run into his base.
"
P2T4
Tech StartingHand Workers
TECH
Chaos Mirror
Maximum Anarchy
STARTING HAND
Graveyard
Tiny Basilisk
Summon Skeletons
Pestering Haunt
WORKERS
Skeletal Archery
Poisonblade Rogue
Sacrifice the Weak
Summon Skeletons
NextHand
Soul Stone
Moment’s Peace
Deteriorate
Skeleton Javelineer
Tiny Basilisk
Discard
Graveyard
Tiny Basilisk
Pestering Haunt
Chaos Mirror
Maximum Anarchy
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Maxband Zane, shoves Oni to elite and peels off armor - ($0)
Zane kills scav, we both get 1 gold - ($1)
Jandra kills lookout and overpowers 2 to Oni, leaving him at 1 HP
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Thieving Imp (2/2)
-
Lookout:
In Play:
- Zane lvl 6 (4/3)
- Jandra, the Negator (3/2)
Buildings:
-
Base HP: 11
-
Tech I HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold:
"P1T5
Tech StartingHand Workers
TECH
star crossed starlet
star crossed starlet
STARTING HAND
grounded guide
Wither
Bloom
Tenderfoot (1/2)
WORKERS
Granfalloon Flagbearer
Fruit Ninja
Older Brother
Helpful Turtle
NextHand
Wither
art of war
Brick Thief
Tech 2 card(s)
Get Paid - ($8)
scav gold - ($9)
Oni (sql armor removed, zane ping, jandra 2, AOW ends, leaves him at 1)
skip worker
Grounded Guide - ($4)
soldier trades with theiving imp
bloom Oni - ($2)
tenderfoot (gets +2 / +1) - ($1)
Oni hits your base for 6, your base to 5, takes 1 from tower, survies with 1
Float ($1)
Discard 1, draw 2, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Tenderfoot (3/3+A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Oni, lvl 8, (5/1)+
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Grounded Guide (4/4)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Finesse)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 8
- Disc: 0
[B]Gold:[/B]
- Gold: 1
- Workers: 8
Thoughts
well, going down on cards, hopefully he cant wipe my board right now.
"
P2T5
Tech StartingHand Workers
TECH
Pirate Gunship
Pirate Gunship
STARTING HAND
Deteriorate
Soul Stone
Tiny Basilisk
Skeleton Javelineer
Moment’s Peace
Graveyard
WORKERS
Skeletal Archery
Poisonblade Rogue
Sacrifice the Weak
Summon Skeletons
NextHand
Pestering Haunt
Thieving Imp
Tiny Basilisk
Maximum Anarchy
Chaos Mirror
Discard
Soul Stone
Deteriorate
Skeleton Javelineer
Graveyard
Moment’s Peace
Pirate Gunship
Pirate Gunship
Tech 2 card(s)
Get Paid + float - ($10)
Technician draw
Skip worker
Zane trades with Tenderfoot
Vandy - ($8)
Soul Stone on Jandra - ($6)
Jandra kills Oni and overpowers 3 to Guide, Soul Stone falls off, Vandy to midband
Deteriorate Guide
Tiny Basilisk - ($4)
Tech 2 (Anarchy) - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Tiny Basilisk (1/2A)
-
Elite:
-
Scavenger: Vandy lvl 3 (3/4)
-
Technician:
-
Lookout:
In Play:
- Jandra, the Negator (3/3)
Buildings:
-
Base HP: 5
-
Tech I HP: 5
-
Tech II HP: 5 (Anarchy)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
dang, what a weird game. nice play!
"P1T6
Tech StartingHand Workers
TECH
blade master
meastro
STARTING HAND
art of war
Brick Thief
Wither
Spark
WORKERS
Granfalloon Flagbearer
Fruit Ninja
Older Brother
Helpful Turtle
Spark
NextHand
art of war
nimble fencer
star crossed starlet
Discard
Tenderfoot (3/3+A)
Grounded Guide (4/4)
blade master
meastro
Wither
art of war
Tech 2 card(s)
Get Paid + float - ($9)
tech draw
worker - ($8)
brick thief, your base to 4 - ($6)
river - ($4)
quince - ($2)
wither tiny basilisk, add -1/-1 rune - ($0)
Float ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Brick Thief (2/1+A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: River (2/3)
-
[I]Technician[/I]: quince (1/3)
-
[I]Lookout[/I]: mirror illusion( 0/1)
[B]In Play:[/B]
-
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Finesse)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 4
- Disc: 6
[B]Gold:[/B]
- Gold: 0
- Workers: 9
Thoughts
uh oh, lets see if i can finish this. haha.
"
Definitely weird… I’m trying to stay optimistic here, but 4 base HP is really not a lot
Edit: had the wrong turn number displayed for some reason
P2T6
Tech StartingHand Workers
TECH
Metamorphosis
Moment’s Peace
STARTING HAND
Pestering Haunt
Chaos Mirror
Tiny Basilisk
Maximum Anarchy
Thieving Imp
WORKERS
Skeletal Archery
Poisonblade Rogue
Sacrifice the Weak
Summon Skeletons
Maximum Anarchy
NextHand
Tiny Basilisk
Graveyard
Moment’s Peace
Pirate Gunship
Skeleton Javelineer
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Jandra kills Brick Thief, overpowers to kill Mirror
Vandy kills River, maxbands and dooms Tiny Basilisk
Tiny Basilisk kills Quince
Thieving Imp, discard #4 - ($5)
Tech 3 - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Thieving Imp (2/2A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Vandy lvl 5 (4/5)
- Jandra, the Negator (3/1)
- Tiny Basilisk (2/2). -1/-1, doomed
Buildings:
-
Base HP: 4
-
Tech I HP: 5
-
Tech II HP: 5 (Anarchy)
-
Tech III HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold:
"P1T7
Tech StartingHand Workers
TECH
generals hammer
generals hammer
STARTING HAND
nimble fencer
star crossed starlet
art of war
Timely Messenger
WORKERS
Granfalloon Flagbearer
Fruit Ninja
Older Brother
Helpful Turtle
Spark
NextHand
grounded guide
star crossed starlet
nimble fencer
Discard
Tenderfoot (3/3+A)
Grounded Guide (4/4)
blade master
meastro
Wither
art of war
Brick Thief (2/1+A)
Timely Messenger
star crossed starlet
art of war
generals hammer
generals hammer
Tech 2 card(s)
Get Paid - ($9)
scav gold - ($10)
tech draw
your theiving imp, discards newly draw card #4
Oni - ($8)
nimble fencer - ($6)
star crossed starlet - ($4)
tower - ($1)
Float ($1)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Oni (2/3+A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: nimble fencer (2/3)
-
[I]Technician[/I]: Star Crossed Starlet (3/2)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Nimible Fencer (2/2)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Finesse)
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 0
- Disc: 12
[B]Gold:[/B]
- Gold: 1
- Workers: 9
Thoughts
not looking good for me.
"
P2T7
StartingHand Workers
STARTING HAND
Pirate Gunship
Tiny Basilisk
Moment’s Peace
Graveyard
Skeleton Javelineer
WORKERS
Skeletal Archery
Poisonblade Rogue
Sacrifice the Weak
Summon Skeletons
Maximum Anarchy
NextHand
Soul Stone
Pirate Gunship
Chaos Mirror
Moment’s Peace
Metamorphosis
Discard
Tiny Basilisk
Moment’s Peace
Thieving Imp
Jandra, the Negator
Skeleton Javelineer
Graveyard
Tiny Basilisk
Tech 0 card(s)
Get Paid - ($10)
Tiny Basilisk dies
Skip worker
Midori - ($8)
Thieving Imp and Jandra trade with Oni, Midori to lvl 3
Pirate Gunship - ($2)
Gunship destroys Tech 2, obliterates Fencer and Starlet, your base to 18
Vandy breaks tower, your base to 16
Moment’s Peace - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Midori lvl 3 (2/3)
In Play:
- Vandy lvl 5 (4/4)
- Pirate Gunship (7/5)
Buildings:
-
Base HP: 4
-
Tech I HP: 5
-
Tech II HP: 5 (Anarchy)
-
Tech III HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold:
lmao
"P1T8
Tech StartingHand Workers
TECH
dreamscape
dreamscape
STARTING HAND
nimble fencer
grounded guide
star crossed starlet
Wither
WORKERS
Granfalloon Flagbearer
Fruit Ninja
Older Brother
Helpful Turtle
Spark
NextHand
star crossed starlet
generals hammer
art of war
meastro
dreamscape
Discard
nimble fencer
Wither
grounded guide
star crossed starlet
Tech 2 card(s)
Get Paid + float - ($10)
tech draw
scav gold - ($11)
rebuild tech 2
tower - ($8)
max quince - ($2)
make illusion - ($0)
Float ($0)
Discard 4, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Quince, lvl 5 (1/5+A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: illusion (0/1)
-
[I]Technician[/I]: illusion (0/1)
-
[I]Lookout[/I]:
[B]In Play:[/B]
-
[B]Buildings:[/B]
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Finesse)
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 10
- Disc: 4
[B]Gold:[/B]
- Gold: 0
- Workers: 9
Thoughts
haha, this is great. all i can hope for is general’s hammer and brick theif.
"
lmao indeed! This is definitely the wackiest comeback I’ve ever pulled off XD
P2T8
StartingHand Workers
STARTING HAND
Moment’s Peace
Pirate Gunship
Metamorphosis
Soul Stone
Chaos Mirror
WORKERS
Skeletal Archery
Poisonblade Rogue
Sacrifice the Weak
Summon Skeletons
Maximum Anarchy
NextHand
Deteriorate
Metamorphosis
Moment’s Peace
Pestering Haunt
Tiny Basilisk
Tech 0 card(s)
Get Paid - ($10)
Gunship destroys tower, obliterates illusions
Zane - ($8)
Chaos Mirror on Gunship and Vandy - ($6)
Metamorphosis, Gunship dies, Midori and Zane to maxband - ($0)
Vandy, Midori and Zane invisibly hit your base for 21 and lethal!
Float ($2)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Midori lvl 3 (2/3)
In Play:
- Vandy lvl 5 (6/6)
- Midori lvl 8 (6/7)
- Zane lvl 6 (6/6)
Buildings:
-
Base HP: 4
-
Tech I HP: 5
-
Tech II HP: 5 (Anarchy)
-
Tech III HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold:
1 Like
hahahahahahaha, nicely played my man. that’s why you never give up.
1 Like
turn 5 was definitely what killed me. i REALLY needed art of war, or another patroller. obviously the game plan was base rush with grounded guide and virtuosos.
also at the end i was PRAYING for generals hammer and brick theif, but no such luck with a loaded deck like i had.
Yeah, T5 was the turning point for sure. Maybe it would’ve been better to give up on Oni at that point? Or if you were really set on base damage, maybe tech the General’s Hammers a turn earlier than you did? I guess it would’ve been a hectic finish either way.