Opening with Imp+Haunt into Graveyard is too tempting to pass up, even if Garth and a skeleton would be better board presence.
I’m expecting Lich’s Bargains to decide this match, and I don’t know if that favors me, as Hounds and Midbandori might tip it in Frozen’s favor. If we do go to tech 2, Present does pretty well against Truth, but might struggle against Balance.
Necro duel, I think maybe I’m a decent match for that? My tech2 engines don’t fair great against Tricycloid. Might be a fun time to try Balance tech 2… I definitely win tech 3 if I can manage that. LB actually isn’t bad either, can try to run tokens I spose! We’ll see how it goes
Graveyard
Sacrifice the Weak
Skeleton Javelineer
Deteriorate
End of Turn Discard
My Thoughts
Hmm wonder what DF will be up to, whether he wants to have a token war when I have moment’s peace? Or will it be the Hyperion/Tric fight? I’m leaning it’ll be T2 Present so I’ll grab Tiny B, he’s solid against Tech2s. Just in case Now! is the tech we’ll backline Garth. Imp should help slow things down a touch
…
Whiffed the RS bad luck, I’ll have to improvise next turn.
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Garth - ($4)
Deteriorate your Imp
My Imp kills your Imp
Javelineer kills lookout from long range
Lich’s Bargain, my base to 16, I trash a worker, undead arrive - ($2)
Heroes’ Hall - ($0)
Welp, I think I lose now lol… I whiffed and my tech choices are really not gonna help next turn. Best hope is to try and hold out on econ win. Grabbing Hoodie and Moment’s Peace to help. He’s down workers and cards so at least I have that on my side
WORKERS
Skeletal Archery
Jandra, the Negator
Graveyard
NextHand
Nether Drain
Summon Skeletons
Bone Collector
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Garth to midband - ($2)
Garth kills SQL
My skeleton and Javelineer trade with your skeleton and Javelineer, you draw and get 1 gold
Horror kills your Garth, mine to lvl 6
Garth to maxband, fetch Rambasa Twin from discard, other Twin arrives - ($1)
Zombie hits your tech 1 to 3
Make a skeleton - ($0)
STARTING HAND
Bone Collector
Summon Skeletons
Nether Drain
WORKERS
Skeletal Archery
Jandra, the Negator
Graveyard
Summon Skeletons
NextHand
Sacrifice the Weak
Skeleton Javelineer
Discard
Nether Drain
Hyperion
Tricycloid
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Geiger - ($4)
Horror trades with Quince, Geiger to midband, you draw
Skeleton trades with Mirror, you get 1 gold
Rambasa Twin A trades with Basilisk, returns to my codex
Rambasa Twin B breaks tech 1, your base to 18
Garth and Zombie break tech 2, your base to 16
Nether Drain from Garth to Geiger, flicker Rambasa Twin, other Twin returns - ($3)
Bone Collector - ($1)
Make a skeleton - ($0)
Float ($0)
Discard 0, draw 2
Board Info: In Patrol:
Squad Leader: Rambasa Twin (3/2A)
Elite: Bone Collector (4/3)
Scavenger: Rambasa Twin (3/2)
Technician: Skeleton (1/1)
Lookout: Geiger lvl 5 (3/4)
In Play:
Garth lvl 5 (2/3)
Buildings:
Base HP: 16
Tech I HP: 5
Heroes’ Hall HP: 4
Economy Info: Cards:
Hand: 2
Deck: 6
Disc: 3
Gold:
Gold: 0
Workers: 8
Thoughts
I can plow through patrol, doube tech break, and still end up with 15 ATK on board. The one thing that would really slow me down is a Bargain, but Frozen might start worrying about base health soon. Plus, I’ll be the first with a standing tech 2.
Lich’s Bargain, base to 12 workers to 8 get myself some units (7)
Lich’s Bargain, base to 8 workers to 7 more units (5)
Make a skeleton (4)
Worker (3)
Pestering Haunt pecks your base to 15
Workers
Skeletal Archery, Graveyard, Poisonblade Rogue, Jandra, the Negator
Patrol as below
Discard 1 Draw 1 rs Draw 2
Board Info:
Buildings:
Base HP: 8
Tech1 HP: 5
Tech2 HP: DOWN TRUTH
Tower HP: 4
In Patrol:
Squad Leader: Horror (3/3a)
Elite: Garth (1+1/3 lvl 1)
Scavenger: Zombie (2/2)
Technician: Horror (3/3)
Lookout: Zombie (2/2)
In Play:
Skeleton (1/1)
Skeleton (1/1)
Skeleton (1/1)
Pestering Haunt (1/1)
Economy Info:
Cards:
Hand: 3
Deck: 3
Disc: 6
Gold:
Gold: 3
Workers: 8
End of Turn Hand
Skeleton Javelineer
Moment’s Peace
Moment’s Peace
End of Turn Discard
My Thoughts
Guess we double LB and hope for the best? Maybe we can pull off a comeback highly doubtful… If we split Moment’s Peace though that’s definitely a plus.
…
Nope this game is cursed LMAO
Nether Drain
Hyperion
Tricycloid
Bone Collector
Sacrifice the Weak
Temporal Distortion
Martial Mastery
Skeleton Javelineer
Tech 2 card(s)
Get Paid - ($8)
Exhaust Geiger and discard, I draw 1
Worker - ($7)
Rambasa Twin A and skeleton trade with SQL, Twin returns to my codex
Rambasa Twin B trades with technician, goes to dsicard, you draw
Bone Collector trades with your Garth, I get a skeleton, my Garth maxbands and fetches Rambasa Twin from discard, other Twin returns
Tech 2 (Present) - ($3)
Make a skeleton - ($2)
Float ($2)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader: Rambasa Twin (3/2A)
Elite: Skeleton (2/1)
Scavenger: Rambasa Twin (3/2)
Technician: Skeleton (1/1)
Lookout:
In Play:
Garth lvl 7 (3/4)
Geiger lvl 5 (3/4)
Buildings:
Base HP: 15
Tech I HP: 5
Tech II HP: 5 (Present)
Heroes’ Hall HP: 4
Economy Info: Cards:
Hand: 3
Deck: 2
Disc: 8
Gold:
Gold: 2
Workers: 9
Thoughts
I’d hate to draw Death Rites early, but I should probably use Geiger’s midband anyway.
…
Got Imp, which isn’t too useful right now, but at least it isn’t Death Rites! I’ll just tech up and clear Frozen’s big threats.
Edit: aaaand I forgot about Midbandori. Frozen’s upcoming turn is gonna hurt.
Tech 2 card(s)
Get Paid + float - ($11)
Scav gold and technician draw, then discard - ($12)
Make and sac a skeleton, I draw - ($11)
Deteriorate healthy skeleton
Garth runs into Midori, Midori to maxband
Grave, to maxband - ($3)
Now! on Grave - ($2)
Exhaust Grave and spend sword to kill Midori, skeletons die
Worker - ($1)
Rebuild tech 2