News Shop
Events Chat

[CAWS20] Round6: bansa [Finesse]/Blood/Fire vs Bomber678 [Finesse]/Anarchy/Strength

@Bomber678 I’m guessing we had a similar approach going into this tourney except you made right choices and executed them beautifully :slight_smile:

P1T1


StartingHand Workers

STARTING HAND
Helpful Turtle
Older Brother
Wither
Tenderfoot
Granfalloon Flagbearer


WORKERS
Granfalloon Flagbearer


NextHand

Spark
Fruit Ninja
Timely Messenger
Brick Thief
Bloom


Discard

Wither
Helpful Turtle
Older Brother


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
River - ($1)
Tenderfoot - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 River (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Tenderfoot (1/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

one thing i totally forgot going against strength is that birds nest is an auto tech… i mean why not… it’s pretty much gg if it drops… there is no counter… if garth can’t stop it, nothing can… only thing i can rely on here is that im going first…

Wow, you’re too kind. Feels like I got lucky a few times, but we take those


Turn 1

Hand: Older Brother, Tenderfoot, Granfalloon Flagbearer, Brick Thief, Fruit Ninja
Workers: Fruit Ninja

Techs

  1. Get paid (+$5, $5)
  2. Hire a worker ($4)
  3. Summon Garus Rook ($2)
  4. Summon Tenderfoot ($1)
  5. Discard 3, draw 5

  • Patrol:
    :psblueshield:Squad Leader: Tenderfoot (1/2+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout: Garus Rook (2/4)

  • Buildings:
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 6
  • Gold: 1
  • Hand: 5
  • Deck: 0
  • Discard: 3

Hand

Helpful Turtle, Timely Messenger, Spark, Wither, Bloom

Discard

Granfalloon Flagbearer, Older Brother, Brick Thief

Think

Feels weird to draw all my combat tricks turn 2. Not sure how useful that is as player 2. Almost rather just have a solid unit to play. Oh well, maybe I can surprise him with some spice.

P1T2


Tech StartingHand Workers

TECH
Two Step
Harmony


STARTING HAND
Spark
Brick Thief
Fruit Ninja
Timely Messenger
Bloom


WORKERS
Granfalloon Flagbearer
Fruit Ninja


NextHand

Timely Messenger
Two Step
Older Brother
Bloom


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Bloom River kills Tenderfoot - ($2)
Brick Thief deals 1 to base: 19 - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Brick Thief (2/1), resist 2

In Play:

  • L1 River (3/3), (+), -1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

he is setting me up for the river kill… messenger wont do the job… need thief here…

Turn 2

Hand: Helpful Turtle, Timely Messenger, Spark, Wither, Bloom
Workers: Fruit Ninja, Spark

Techs

Turn 2: Gunpoint Taxman, Nimble Fencer


  1. Tech 2 cards
  2. Get paid (+$6, $7)
  3. Hire a worker ($6)
  4. Build Tech 1 ($4)
  5. Cast Bloom on Rook ($2)
  6. Summon Timely Messenger ($1)
  7. Rook kills Tenderfoot
  8. Messenger kills Thief
  9. Discard 2, reshuffle, draw 4

  • Patrol:
    :psblueshield:Squad Leader:
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
    Garus Rook (3/4)
  • Base: 20
  • Other:

Economy:

  • Workers: 7
  • Gold: 1
  • Hand: 4
  • Deck: 6
  • Discard: 0

Hand

Timely Messenger, Bloom, Gunpoint Taxman, Tenderfoot

Discard

Think

Interesting move from him. Bold uptake. I have enough gold to answer and tech up. I lose rook here to maxband river or to wither or to messenger, but I think that’s ok. Aiming to just tech up fast and gunship rush.

P1T3


Tech StartingHand Workers

TECH
Desperation
Two Step


STARTING HAND
Older Brother
Timely Messenger
Two Step
Bloom


WORKERS
Granfalloon Flagbearer
Fruit Ninja


NextHand

Spark
Wither
Helpful Turtle
Harmony
Bloom


Tech 2 card(s)
Get Paid - ($6)
Timely Messenger deals 1 to Rook - ($5)
Mid River kills Rook, River to L5 - ($3)
Heroes’ Hall - ($1)

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 River (4/5), (+)

Buildings:

  • :heart: Base HP: 20
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

realized i screwed up patrol after posting… was praying for no messenger but just as worried worst case scenario… he didn’t safe rook and teched instead… i think one tech i unit and likely sharks… but he could also be teching up… i need cards next turn and need rs badly… he had a thick deck after rs… i just gotta hope no sharks. i don’t see any other option that even has slight chance of winning… gg if sharks drop… was gg anyway…

That heroes’ hall will cost you an extra gold for being your first building


Turn 3

Hand: Timely Messenger, Bloom, Gunpoint Taxman, Tenderfoot
Workers: Fruit Ninja, Spark, Timely Messenger

Techs

Turn 2: Gunpoint Taxman, Nimble Fencer
Turn 3: Steam Tank, Surprise Attack


  1. Tech 2 cards
  2. Get paid (+$7, $8)
  3. Hire a worker ($7)
  4. Build Tech 2 Anarchy ($3)
  5. Summon Gunpoint Taxman ($1)
  6. Summon Tenderfoot ($0)
  7. Discard 1, draw 3

  • Patrol:
    :psblueshield:Squad Leader: Gunpoint Taxman (3/3+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Tenderfoot (1/2)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
  • Units/Heroes:
  • Base: 19
  • Other:

Economy:

  • Workers: 8
  • Gold: 0
  • Hand: 3
  • Deck: 3
  • Discard: 3

Hand

Helpful Turtle, Older Brother, Brick Thief

Discard

Bloom, Steam Tank, Surprise Attack

Think

As expected, he killed Rook. It’s ok. He didn’t worker, so I’m… pretty ahead on econ at the moment. I’m not sure what he’s planning to do. Bloodlust? Kidnapping? The mind boggles. Whatever it is, I think I can handle it. I always have maxband rook as an option (except next turn but you know what I mean).

I am mono color. Does that change your turn?

1 Like

Blimey so you are.
Nah, no change

1 Like

P1T4


Tech StartingHand Workers

TECH
Ember Sparks
Ember Sparks


STARTING HAND
Wither
Spark
Harmony
Helpful Turtle
Bloom


WORKERS
Granfalloon Flagbearer
Fruit Ninja


NextHand

Timely Messenger
Two Step
Older Brother


Discard

Harmony
Wither
Bloom
Spark
Helpful Turtle
Ember Sparks
Ember Sparks


Tech 2 card(s)
Get Paid + float - ($7)
Harmony - ($5)
Wither Tenderfoot, 1 dancer - ($3)
Bloom Dancer, 1 dancer - ($1)
Spark Taxman, 1 dancer - ($0)
River kills Taxman
Sacrifice Harmony, dancers flip

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Angry Dancer (3/2A), (+)
  • :psfist: Elite:
  • :ps_: Scavenger: Angry Dancer (2/1)
  • :pschip: Technician: Angry Dancer (2/1)
  • :target: Lookout:

In Play:

  • L5 River (4/2), (+), -3

Buildings:

  • :heart: Base HP: 20
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

so it was tech up… still dismal but this is a little bit better… less likely sharks… chances are another taxman or steam tank… going all in obviously

Turn 4

Hand: Helpful Turtle, Older Brother, Brick Thief
Workers: Fruit Ninja, Spark, Timely Messenger, Helpful Turtle

Techs

Turn 2: Gunpoint Taxman, Nimble Fencer
Turn 3: Steam Tank, Surprise Attack
Turn 4: Pirate Gunship, Chameleon Lizzo


  1. Tech 2 cards
  2. Get paid (+$8, $8)
  3. Hire a worker ($7)
  4. Build a Tower ($4)
  5. Summon Older Brother ($2)
  6. Summon Brick Thief, damage your heroes’ hall, heal my base 1 ($0)
  7. Discard 0, draw 2

  • Patrol:
    :psblueshield:Squad Leader: Brick Thief (2/1+A)
    :psfist:Elite: Tenderfoot (1/1)
    :ps_:Scavenger:
    :pschip:Technician: Older Brother (2/2)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tower: 4
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 9
  • Gold: 0
  • Hand: 2
  • Deck: 1
  • Discard: 6

Hand

Wither, Granfalloon Flagbearer

Discard

Pirate Gunship, Steam Tank, Gunpoint Taxman, Chameleon Lizzo, Bloom, Surprise Attack

Think

Ah, harmony. I forgot about that. Well that’s ok. Looks like he’s going to bring out drakk and frenzy the dancers, kill my tower, and then… either kill a tech building or lay heavy base damage. I’m not sure how I will defend, but it will probably either involve Zane or another tower.
Not playing a hero this turn because I don’t want to give him maxband drakk.

P1T5


Tech StartingHand Workers

TECH
Fire Dart
Fire Dart


STARTING HAND
Older Brother
Timely Messenger
Two Step


WORKERS
Granfalloon Flagbearer
Fruit Ninja


NextHand

Tenderfoot
Desperation
Two Step


Discard

Harmony
Wither
Bloom
Spark
Helpful Turtle
Ember Sparks
Ember Sparks
Timely Messenger
Two Step
Fire Dart
Fire Dart


Tech 2 card(s)
Get Paid - ($6)
Mid Drakk - ($1)
Timely Messenger trades with Thief
Older Brother - ($0)
Bloomed Dancer breaks Tower, base: 18
Dancers deal 6 to base: 12

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Older Brother (2/2A)
  • :psfist: Elite: L4 Drakk (3/3)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Angry Dancer (3/1), (+), -1
  • Angry Dancer (2/1)
  • Angry Dancer (2/1)
  • L5 River (4/2), (+), -3

Buildings:

  • :heart: Base HP: 20
  • :heart: Heroes’ Hall HP: 3

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 11

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

he is saving zane which means sharks… or max zane and fencer maybe… there is no way to safe river against sharks… just have to try save dancers and hope for no sharks… bummer i skip two step again… and likely another… gosh… 3 turns with two step and no use…

Turn 5

Hand: Wither, Granfalloon Flagbearer
Workers: Fruit Ninja, Spark, Timely Messenger, Helpful Turtle

Techs

Turn 2: Gunpoint Taxman, Nimble Fencer
Turn 3: Steam Tank, Surprise Attack
Turn 4: Pirate Gunship, Chameleon Lizzo
Turn 5: Discord, Marauder


  1. Tech 2 cards
  2. Get paid (+$9, $9)
  3. Build a Tower ($6)
  4. Summon Garus Rook ($4)
  5. Summon River Montoya ($2)
  6. Cast Wither on strong dancer ($0)
  7. Discard 1, draw 1, reshuffle, draw 2

  • Patrol:
    :psblueshield:Squad Leader: Garus Rook (2/4+A)
    :psfist:Elite:
    :ps_:Scavenger: Tenderfoot (0/1)
    :pschip:Technician: River Montoya (2/3)
    :target:Lookout: Older Brother (2/2)

  • Buildings:
    Tech 1: 5
    Tech 2: 5
    Tower: 4
  • Units/Heroes:
  • Base: 12
  • Other:

Economy:

  • Workers: 9
  • Gold: 0
  • Hand: 3
  • Deck: 9
  • Discard: 0

Hand

Nimble Fencer, Steam Tank, Discord

Discard

Think

Please standby, I am about to do some maths.
I am in real trouble here, because I didn’t tech discord. I should have known to tech discord. I even thought about teching discord. Ok, enough of that. Maths time.

If all I do this turn is play maxband rook, next turn he deals 10 damage to my base, and I either lose to the dancers attacking again, or lose to a Jaina spell either next turn or the turn after. Not optimal, I don’t like it.

If I kill Drakk, Older Brother, and River, that takes all my gold (wither+maxband zane) and I only have a tenderfoot in patrol. Next turn he deals 7 damage to my base, combined with drakk death that leaves me on 4 health. I probably die to a Jaina spell and another Drakk death in 2 turns, or dancer attacks. I don’t like it.

If I kill Older Brother and Drakk using midband Zane+wither and then defend with Rook, next turn I take 7 damage, drakk death, blah blah blah. I can also achieve this without wither, using maxband zane, which uhh leaves me in almost the same situation. I guess I save a card, but I probably still lose.

If I kill the strong dancer with wither, then defend with River and Rook and build a Tower, next turn I take 6 base damage, and have a strong potential to lose to Jaina spells. This is… maybe the best line. The dancers have to die for it, so I have a chance of stopping further damage long enough to heal some with brick thief and take control of the game.

However… if he has Two Step, I lose no matter what. So let’s just act like he doesn’t.
Ok, let’s try the last plan. None of them look good. I will tech discord in case it saves my life next turn.

Also last turn I should’ve patrolled Older Brother in squad leader and brick thief in technician, because I knew he had none of his spells. That was just a blatant oversight.

P1T6


Tech StartingHand Workers

TECH
Bloodlust
Bloodlust


STARTING HAND
Two Step
Desperation
Tenderfoot
Brick Thief
Helpful Turtle
Bloom


WORKERS
Granfalloon Flagbearer
Fruit Ninja
Tenderfoot


NextHand

Fire Dart
Timely Messenger
Ember Sparks
Spark


Discard

Older Brother
Two Step
Brick Thief
Bloom
Helpful Turtle


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Two Step Dancers - ($3)
Dancers deal 10 to base: 2 hp
Desperation, draw 3
River and Brother trade with Rook, River to L3, Drakk to L6
Brick Thief arrives and trades with Brother, deal 2 to base, GG! - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L6 Drakk (3/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Heroes’ Hall HP: 3

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

river survives? and drakk? finally get to use two step… and desperation to draw into bottomed thief to finish off…

GG! luckily had just enough damage before steam ran out :slight_smile: @FrozenStorm

4 Likes

Eurgh. I knew it was coming.
Losing the game because I patrolled badly and I didn’t tech discord first tech… feels bad.

3 Likes

I feel your pain. I pretty much regret patrols and techs in every game and its so painful. But I think its that pain that makes Codex so addicting.

2 Likes