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[CAWS20] Round5: zhavier [Blood]/Feral/Strength vs charnel_mouse [Demonology/Disease]/Discipline

@charnel_mouse

GLHF

P1T1


StartingHand Workers

STARTING HAND
Charge
Careless Musketeer
Bloodburn
Scorch
Makeshift Rambaster


WORKERS
Careless Musketeer


NextHand

Pillage
Bloodrage Ogre
Mad Man
Nautical Dog
Bombaster


Discard

Scorch
Charge
Bloodburn


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Makeshift Rambaster - ($1)
base to 17

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Makeshift Rambaster

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5

GL, HF. How are you finding Blood/Green/Strength?

P2T1

Starting hand: 5

Pestering Haunt
Poisonblade Rogue
Thieving Imp
Deteriorate
Sacrifice the Weak

Thoughts

I think I can safely assume zhavier has Mad Man in his next hand if he’s played Rambaster, so Thieving Imp isn’t healthy enough on its own, even if Zane would have to trade to get the Rambaster through. Maybe I just cast Sacrifice the Weak on the bloody thing, and play Vandy and Pestering Haunt.

Long-term, I don’t see any obvious strategy here. Abomination is great for Shoddy Gliders / Birds / Murkwood Allies, but is vulnerable to Kidnapping. So is Gorgon. Orpal is good against Rook, bad against basically everything else if zhavier goes for Blood II. Gargoyle is good for picking off Bugblatters, but can be blocked by Birds. Bloodlust is painful in general.

I think I might want to go for Sparring Partner / Gargoyle, depending on what hero zhavier plays this turn, then go for heroes. He’s got more ways to deal with big heroes, so maybe I’ll need to grab Spreading Plague at some point. Vandy and Grave have Sparkshot, but I’ll still have problems against mass weenies.

Putting Poisonblade Rogue into workers is a little annoying, I’d have liked it against Rook. Thieving Imp is better against Thunderclap threats, though.


Get paid – (5)
Worker – (4)
Vandy Anadrose – (2)
Sacrifice the Weak, Captured Rambaster dies – (0)
Pestering Haunt
Discard 2, draw 4


:psblueshield: Vandy L1 2/3+1A (sparkshot)

Pestering Haunt 1/1 (unstoppable; can’t be sacrificed or patrol; attack capped at 1)

:heart: Base HP: 20


Hand: 4

Jandra, the Negator
Graveyard
Skeletal Archery
Summon Skeletons

Deck: 1

Skeleton Javelineer

Discard: 3

Sacrifice the Weak
Thieving Imp
Deteriorate

Card-count check (opponent-viewable)

Expected: 10
1 on board
4 in hand
1 in deck
3 in discard
1 in workers
Total: 10


Gold: 0
Workers: 6

5 x start
T1: Poisonblade Rogue

Its about as expected, not a complete powerhouse, still getting used to piloting it.

P1T2


Tech StartingHand Workers

TECH
Crash Bomber
Bird’s Nest


STARTING HAND
Pillage
Mad Man
Bombaster
Bloodrage Ogre
Nautical Dog


WORKERS
Careless Musketeer
Bloodrage Ogre


NextHand

Bird’s Nest
Bloodburn
Makeshift Rambaster
Charge
Crash Bomber


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Rook - ($3)
Nautical Dog - ($2)
Tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook 2/4+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nautical Dog
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

Yeah, it takes a little work.

P2T2

Starting hand: 4

Jandra, the Negator
Graveyard
Skeletal Archery
Summon Skeletons

Thoughts

Rough turn, if I play the Graveyard then Vandy’s probably a goner, even if the Haunt trades with the Dog. Summon Skeletons loses Vandy to Thunderclap, or easily gets cleared, and they won’t immediately help against Bird’s Nest anyway. Rook can sidestep Jandra. Just go with the Graveyard, I suppose. I’ll need Plague Spitter to deal with Rook / Birds. Sparring Partner would be nice for my heroes, but maybe I need to go for Sickness first to slow Rook / Birds down. Maybe go for Spreading Plague if Vandy dies? I don’t know.

Still not sure what’s good against Blood II + Kidnapping here. Mind Parry Monk’s nice if I can sit enough patrollers in front to stop Crashbarrows, then I guess I take Young Lightning Dragon in case of Shoddy Glider. No Abomination in that case, though.

Hanging onto Skeleton cards over Jandra, in case I need them against Birds.

Teched cards: 2

T2: Plague Spitter, Sickness


Get paid – (6)
Worker – (5)
Tech I – (3)
Graveyard – (1)
Pestering Haunt trades with Nautical Dog, you draw, goes to Graveyard
Discard 2, draw 1, reshuffle, draw 3


:psblueshield: Vandy L1 2/3+1A (sparkshot)

Graveyard (Pestering Haunt; 4+ units: destroyed)

:heart: Base HP: 20
:heart: Base I HP: 5


Hand: 4

Skeleton Javelineer
Sacrifice the Weak
Plague Spitter
Skeletal Archery

Deck: 4

Thieving Imp
Deteriorate
Sickness
Summon Skeletons

Discard: 0
Card-count check (opponent-viewable)

Expected: 10 + 2 teched = 12
1 in Graveyard
1 on board
1 in hand
7 in deck
in discard
2 in workers
Total: 12


Gold: 1
Workers: 7

5 x start
T1: Poisonblade Rogue
T2: Jandra, the Negator

P1T3


Tech StartingHand Workers

TECH
Crash Bomber
Behind the Ferns


STARTING HAND
Bloodburn
Bird’s Nest
Makeshift Rambaster
Crash Bomber
Charge
Bombaster


WORKERS
Careless Musketeer
Bloodrage Ogre
Bloodburn


NextHand

Pillage
Behind the Ferns
Scorch
Mad Man
Makeshift Rambaster


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Crash Bomber - ($4)
Bird’s Nest - ($2)
Heroes’ Hall - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook 2/4+A
  • :psfist: Elite:
  • :ps_: Scavenger: Bird 1/1
  • :pschip: Technician: Bird 1/1
  • :target: Lookout: Crash Bomber 2/2

In Play:

  • Bird’s Nest

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

P2T3

Starting hand: 4

Skeleton Javelineer
Sacrifice the Weak
Plague Spitter
Skeletal Archery

Thoughts

Playing a hero so early was a mistake. I’m wondering whether my best shot is actually to go for Zarramonde, with Voidblockers + tower for slowdown along the way. Helps against Blood II aggression, and I’ve never tried it before, so it’s worth a shot. Taking the tower now, hopefully I’ll have room to tech up next turn.

Teched cards: 2

T2: Plague Spitter, Sickness
T3: 2 x Voidblocker


Get paid + float – (8)
Worker – (7)
Tower – (4)
Plague Spitter – (1)
Pestering Haunt returns from Graveyard
Skeleton Javelineer – (0)
Discard 1, draw 3


:psblueshield: Plague Spitter 3/3+1A (anti-air; deals damage in - runes)
:ps_: Vandy L1 2/3 (sparkshot)
:exhaust: Skeleton Javelineer 1/1 (javelin rune; lose javelin: gain long range that turn)

Pestering Haunt 1/1 (unstoppable; can’t be sacrificed or patrol; attack capped at 1)

Graveyard (4+ units: destroyed)

:heart: Base HP: 20
:heart: Base I HP: 5
:heart: Tower HP: 4


Hand: 3

Thieving Imp
Deteriorate
Sickness

Deck: 1

Summon Skeletons

Discard: 3

Voidblocker
Voidblocker
Sacrifice the Weak

Card-count check (opponent-viewable)

Expected: 10 + 4 teched = 14
0 in Graveyard
4 on board
3 in hand
1 in deck
3 in discard
3 in workers
Total: 14


Gold: 0
Workers: 8

5 x start
T1: Poisonblade Rogue
T2: Jandra, the Negator
T3: Skeletal Archery

P1T4


Tech StartingHand Workers

TECH
Captured Bugblatter
Bloodlust


STARTING HAND
Pillage
Scorch
Mad Man
Behind the Ferns
Makeshift Rambaster


WORKERS
Careless Musketeer
Bloodrage Ogre
Bloodburn
Scorch


NextHand

Crash Bomber
Bombaster
Nautical Dog
Charge


Discard

Crash Bomber
Mad Man
Pillage
Captured Bugblatter
Bloodlust


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Calamandra - ($4)
Behind the Ferns - ($2)
Birds remove the haunt and skeleton stealthily, first bird dies to tower and plague spitter
Crash Bomber kills Vandy, Calamandra to lvl 3, stealthily
Makeshift Rambaster, destroysd graveyard stealthily - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook 2/4+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Calamandra 3/4, , lvl 3, units get resist 1

In Play:

  • Bird’s Nest
  • Behind the Ferns
  • Bird 1/1
  • Makeshift Rambaster

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
1 Like

P2T4

Starting hand: 3

Thieving Imp
Deteriorate
Sickness

Technician draw: 1

Summon Skeletons

Thoughts

Whoof, that Behind the Ferns is going to hurt. I’m shooting straight for Zarramonde, otherwise I’d want Spreading Plague here.

Teched cards: 2

T2: Plague Spitter, Sickness
T3: 2 x Voidblocker
T4: 2 x Zarramonde, the Obliterator


Get paid + scavenger – (9)
Worker – (8)
Tech II Demonology – (4)
Orpal Gloor – (2)
Sickness, Rook gets a - rune - (0)
Discard 2, reshuffle, draw 4


:psblueshield: Plague Spitter 3/3+1A (anti-air; deals damage in - runes)
:ps_: Orpal L1 1/3 (deals damage in - runes)

:heart: Base HP: 20
:heart: Base I HP: 5
:heart: Tech II HP: 5 (Demonology)
:heart: Tower HP: 4


Hand: 4

Voidblocker
Zarramonde, the Obliterator
Sickness
Thieving Imp

Deck: 7

Voidblocker
Sacrifice the Weak
Graveyard
Pestering Haunt
Skeleton Javelineer
Zarramonde, the Obliterator
Summon Skeletons

Discard: 0
Card-count check (opponent-viewable)

Expected: 10 + 6 teched = 16
1 on board
4 in hand
7 in deck
0 in discard
4 in workers
Total: 16


Gold: 0
Workers: 9

5 x start
T1: Poisonblade Rogue
T2: Jandra, the Negator
T3: Skeletal Archery
T4: Deteriorate

"P1T5


Tech StartingHand Workers

TECH
Captured Bugblatter
Feral Strike


STARTING HAND
Charge
Bombaster
Crash Bomber
Nautical Dog


WORKERS
Careless Musketeer
Bloodrage Ogre
Bloodburn
Scorch


NextHand

Feral Strike
Crash Bomber
Bombaster
Bloodlust


Tech 2 card(s)
Get Paid - ($8)
Crash Bomber - ($7)
Charge - ($4)
Tech 2 Blood - ($0)
Bomber does on plague spitter, triggers tower, death kills spitter
Cala kills Orpal, goes to lvl 5
Bird and rambaster break tower stealthily, base to 18
Rook hits tech 2 for 1

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Bird 1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bird’s Nest
  • Behind the Ferns
  • Rook 1/3, lvl 1, -1 rune
  • Bird 1/1
  • Makeshift Rambaster
  • Calamandra 3/4, -1 rune, lvl 5, units get resist 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
    "

P2T5

Starting hand: 4

Voidblocker
Zarramonde, the Obliterator
Sickness
Thieving Imp

Thoughts

Not going to make it.

Teched cards: 2

T2: Plague Spitter, Sickness
T3: 2 x Voidblocker
T4: 2 x Zarramonde, the Obliterator
T5: Rambasa Twin, Spreading Plague


Get paid + scavenger – (10)
Worker – (9)
Tech III – (4)
Voidblocker – (1)
Discard 2, draw 4


:psblueshield: Voidblocker 2/6+1A (Attacked: attacker disables a ready unit or hero)

:heart: Base HP: 18
:heart: Base I HP: 5
:heart: Tech II HP: 4 (Demonology)
:heart: Tech III HP: 5


Hand: 4

Graveyard
Pestering Haunt
Zarramonde, the Obliterator
Summon Skeletons

Deck: 3

Voidblocker
Sacrifice the Weak
Skeleton Javelineer

Discard: 5

Plague Spitter
Rambasa Twin
Spreading Plague
Zarramonde, the Obliterator
Sickness

Card-count check (opponent-viewable)

Expected: 10 + 8 teched = 18
1 on board
4 in hand
3 in deck
5 in discard
5 in workers
Total: 18


Gold: 1
Workers: 10

5 x start
T1: Poisonblade Rogue
T2: Jandra, the Negator
T3: Skeletal Archery
T4: Deteriorate
T5: Thieving Imp

Voidblocker exhausts, not disables.

P1T6


Tech StartingHand Workers

TECH
Pirate-Gang Commander
Kidnapping


STARTING HAND
Bombaster
Feral Strike
Bloodlust
Crash Bomber


WORKERS
Careless Musketeer
Bloodrage Ogre
Bloodburn
Scorch


NextHand

Captured Bugblatter
Mad Man
Nautical Dog
Charge
Captured Bugblatter


Discard

Feral Strike
Bloodlust
Bombaster
Crash Bomber
Pirate-Gang Commander
Kidnapping


Tech 2 card(s)
Get Paid - ($8)
Rambaster and Birds break Tech 3, base to 16
Feral Strike, boost, 2 Rampaging Elephants - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rampaging Elephant 6/7+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Rampaging Elephant 6/7
  • :target: Lookout:

In Play:

  • Bird’s Nest
  • Behind the Ferns
  • Bird 1/1
  • Bird 1/1
  • Makeshift Rambaster 1/2
  • Calamandra 3/4, -1 rune, lvl 5, units get resist 1
  • Rook 1/3+A, lvl 1, -1 rune

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8
1 Like

GG, nothing I can do about that before I get stomped. @FrozenStorm

1 Like

I didn’t have Blood.

sorry. In hindsight I’m a moron and swapped your decks in my mind :’(

No worries. I think what I needed was not to play a hero so early, then I might felt like I had breathing room for a better strategy. Or just have teched Spreading Plague earlier.

1 Like