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[CAWS20] Round4: bansa [Finesse]/Blood/Fire vs zhavier [Blood]/Feral/Strength

@zhavier GL HF!

P1T1


StartingHand Workers

STARTING HAND
Helpful Turtle
Wither
Spark
Granfalloon Flagbearer
Brick Thief


WORKERS
Granfalloon Flagbearer


NextHand

Bloom
Tenderfoot
Timely Messenger
Fruit Ninja
Older Brother


Discard

Spark
Wither
Helpful Turtle


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Brick Thief deals 1 to base, hp: 19 - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brick Thief (2/1A), resist 1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

oh man bad split against zhavier… sigh… starting without p1 advantage…

P2T1


StartingHand Workers

STARTING HAND
Bombaster
Pillage
Scorch
Charge
Mad Man


WORKERS
Scorch


NextHand

Careless Musketeer
Bloodrage Ogre
Nautical Dog
Makeshift Rambaster
Bloodburn


Discard

Pillage
Mad Man
Charge


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Calamandra - ($2)
Bombaster - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Calamandra 2/3+A
  • :psfist: Elite:
  • :ps_: Scavenger: Bombaster 2/2
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 19

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Firebat
Firebat


STARTING HAND
Older Brother
Timely Messenger
Fruit Ninja
Tenderfoot
Bloom


WORKERS
Granfalloon Flagbearer
Fruit Ninja


NextHand

Spark
Older Brother
Firebat
Firebat
Bloom


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tenderfoot - ($4)
Tower - ($1)
Tech I - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Brick Thief (2/1), resist 1
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

so sad… P1T2 tower is just so depressing… now i’m stuck getting bulliled by Cala…

P2T2


Tech StartingHand Workers

TECH
Ferocity
Crash Bomber


STARTING HAND
Bloodburn
Makeshift Rambaster
Nautical Dog
Bloodrage Ogre
Careless Musketeer


WORKERS
Scorch
Careless Musketeer


NextHand

Ferocity
Mad Man
Bloodburn
Pillage


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bloodrage Ogre - ($3)
Nautical Dog - ($2)
Tech 1 - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre 3/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bombaster 2/2
  • :target: Lookout:

In Play:

  • Calamandra 2/3+A
  • Nautical Dog 1/1

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

P1T3


Tech StartingHand Workers

TECH
Bloodlust
Molting Firebird


STARTING HAND
Firebat
Firebat
Older Brother
Bloom
Spark


WORKERS
Granfalloon Flagbearer
Fruit Ninja
Bloom


NextHand

Helpful Turtle
Timely Messenger
Firebat
Wither


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Firebat - ($3)
River - ($1)
Spark Ogre - ($0)
Thief trades with Ogre, deals 1 to base, hp: 18

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Firebat (3/3A)
  • :psfist: Elite: Tenderfoot (2/2)
  • :ps_: Scavenger: L1 River (2/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

interesting… he ruled out two step… i always lose rock paper scissors somehow… threats are ferocity and kidnapping… sucks but gotta take ogre out and skip firebat…

P2T3


Tech StartingHand Workers

TECH
Captured Bugblatter
Bird’s Nest


STARTING HAND
Mad Man
Pillage
Ferocity
Bloodburn


WORKERS
Scorch
Careless Musketeer
Bloodburn


NextHand

Makeshift Rambaster
Charge
Nautical Dog
Crash Bomber
Bloodrage Ogre


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Dog and Bombaster kill Firebat
Mid Cala - ($4)
Tech 2 Blood - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Calamandra 3/4+A, lvl 3
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

P1T4


Tech StartingHand Workers

TECH
Hotter Fire
Crash Bomber


STARTING HAND
Timely Messenger
Wither
Helpful Turtle
Firebat


WORKERS
Granfalloon Flagbearer
Fruit Ninja
Bloom
Helpful Turtle


NextHand

Older Brother
Bloodlust
Molting Firebird
Brick Thief


Discard

Firebat
Wither
Timely Messenger
Hotter Fire
Crash Bomber


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Firebat - ($4)
Tech II (Fire) - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Firebat (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: L1 River (2/3)
  • :pschip: Technician: Tenderfoot (1/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

crashbarrow or kidnapping… either one… doesn’t even matter… im getting killed… great,… wrong tech ii… failed plan…

P2T4


Tech StartingHand Workers

TECH
Bloodlust
Crashbarrow


STARTING HAND
Crash Bomber
Charge
Makeshift Rambaster
Nautical Dog
Bloodrage Ogre


WORKERS
Scorch
Careless Musketeer
Bloodburn
Nautical Dog


NextHand

Captured Bugblatter
Mad Man
Bombaster
Bird’s Nest


Discard

Crash Bomber
Charge
Bloodrage Ogre
Makeshift Rambaster
Bloodlust
Crashbarrow


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Drakk - ($5)
Crash Bomber - ($4)
Charge Bomber, kills Firebat - ($2)
Cal kills River, maxbands
Heroes’ Hall - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Drakk 1/3+A, lvl 1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Calamandra 4/5, lvl 5

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9

P1T5


Tech StartingHand Workers

TECH
Ember Sparks
Lobber


STARTING HAND
Molting Firebird
Brick Thief
Bloodlust
Older Brother


WORKERS
Granfalloon Flagbearer
Fruit Ninja
Bloom
Helpful Turtle


NextHand

Spark
Bloodlust
Firebat
Firebat


Tech 2 card(s)
Get Paid + scav - ($9)
Drakk - ($7)
Molting Firebird - ($3)
Bloodlust Firebird and Drakk - ($1)
Firebird breaks Tech II, base: 16, deals 1 to heroes
Tenderfoot and Drakk kills Drakk, Drakk to L3, my base: 19
Mid Drakk - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Tenderfoot (1/1), -1
  • L4 Drakk (2/2), -1
  • Molting Firebird (4/2), -1

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

no crashbarrow luckily… firebird should survive…

[b]P2T5[/b]
Tech StartingHand Workers

TECH
Captured Bugblatter
Bloodlust


STARTING HAND
Bird’s Nest
Bombaster
Mad Man
Captured Bugblatter


WORKERS
Scorch
Careless Musketeer
Bloodburn
Nautical Dog
Bombaster


NextHand

Bloodlust
Ferocity
Pillage


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Rook - ($6)
Bird’s Nest - ($4)
Mad Man, kills Tenderfoot
Cala kills Drakk, my base to 15, Rook to lvl 3
Mid Rook - ($2)

Float ($2)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bird 1/1+A
  • :psfist: Elite:
  • :ps_: Scavenger: Bird 1/1
  • :pschip: Technician: Rook 3/5, lvl 5
  • :target: Lookout:

In Play:

  • Calamandra 4/1, lvl 5
  • Bird’s Nest

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 10

Shouldn’t your mad man still cost 1?

2 Likes

Whoops, less float.

1 Like

P1T6


Tech StartingHand Workers

TECH
Hotter Fire
Ember Sparks


STARTING HAND
Spark
Firebat
Bloodlust
Firebat


WORKERS
Granfalloon Flagbearer
Fruit Ninja
Bloom
Helpful Turtle


NextHand

Crash Bomber
Hotter Fire
Timely Messenger
Lobber


Discard

Tenderfoot
Bloodlust
Spark
Hotter Fire
Ember Sparks


Tech 2 card(s)
Get Paid - ($8)
Firebat - ($6)
Firebat - ($4)
River - ($2)
Jaina - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Molting Firebird (4/2A), -1
  • :psfist: Elite: L1 River (3/3)
  • :ps_: Scavenger: Firebat (3/3)
  • :pschip: Technician: Firebat (3/3)
  • :target: Lookout:

In Play:

  • L1 Jaina (2/3)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

??? pretech bird nest in anticipation of firebird?? im confused how this is possible… this is some god level play… and i drew a dead hand…gg…

P2T6


StartingHand Workers

STARTING HAND
Ferocity
Pillage
Bloodlust


WORKERS
Scorch
Careless Musketeer
Bloodburn
Nautical Dog
Bombaster


NextHand

Crash Bomber
Captured Bugblatter
Charge


Discard

Pillage
Bloodlust
Ferocity


Tech 0 card(s)
Get Paid + float - ($11)
Mid Drakk - ($6)
Bloodlust Birds - ($4)
1 bird kills Firebird
Other Bird kills Jaina, Rook to lvl 7
Rook kills River, Drakk to lvl 6
Cala trades with Scav
Pillage, still your scav, base to 18
Max Rook - ($3)

Float ($3)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Drakk 3/4+A, lvl 6
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bird’s Nest
  • Rook 4/6, lvl 8

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 3

Gold:

  • Gold: 3
  • Workers: 10
Thoughts

This is an awful spot, I dont think Ive been piloting this deck well. I keep trying for different evasion tactics, and im always blocked. Im about to get swept away with massive drakk shenanigans, or something. Ferocity was the definitely wrong choice versus a tower. Shoulda gone Murkwood allies and bublatter, but with a firebat up, im not thrill about my chances of even having a tech 2. And If I try and keep a bird to patrol, he has too much direct damage available to survive anyway.

P1T7


Tech StartingHand Workers

TECH
Lobber
Kidnapping


STARTING HAND
Lobber
Timely Messenger
Hotter Fire
Crash Bomber


WORKERS
Granfalloon Flagbearer
Fruit Ninja
Bloom
Helpful Turtle


NextHand

Ember Sparks
Older Brother
Brick Thief


Discard

Tenderfoot
Bloodlust
Spark
Hotter Fire
Ember Sparks
Firebat
Molting Firebird
Lobber
Timely Messenger
Lobber
Kidnapping


Tech 2 card(s)
Get Paid - ($8)
Hotter Fire - ($5)
Drakk - ($3)
Firebat deals 3 to Drakk - ($2)
Lobber trades with Drakk, Drakk to L3, my base: 17 - ($1)
Crash Bomber - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Crash Bomber (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L3 Drakk (1/3)
  • :target: Lookout:

In Play:

  • Firebat (3/3)
  • Hotter Fire

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 11

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

wow 1 dmg short for fatal next turn… codex is designed to make me suffer… well… i think it’s over… he might just one shot my base… nah… i should be able to survive another turn if i remove drakk … delay forfeit one more turn…

Friday afternoon I’m kicking myself again as soon as I hit the reply button, I realized the line of play I might actually win… I mean I considered it and it was the original plan but did the math wrong :wink: Well I guess it’s too late and I’ll call it a GG before I ruin my weekend also. WP! @FrozenStorm I didn’t think about birds’ arrival fatigue and automatically thought they can attack next turn… must be out of mind… well it’s Friday afternoon and it’s not my first time… I made the same mistake against EricF and couldn’t handle myself regretting my turn… :slight_smile:

I mean, i don’t know where you were at, or if you had lethal in there somewhere, but here’s what my next turn would have been.

P2T7


StartingHand Workers

STARTING HAND
Charge
Crash Bomber
Captured Bugblatter


WORKERS
Scorch
Careless Musketeer
Bloodburn
Nautical Dog
Bombaster


NextHand

Mad Man
Crashbarrow


Discard

Pillage
Bloodlust
Ferocity
Crash Bomber
Charge


Tech 0 card(s)
Get Paid + float - ($13)
Captured Bugblatter - ($10)
Crash Bomber - ($9)
Charge Bomber - ($6)
Tech 3 - ($1)
Bomber kills your bomber, my base takes 2, my bomber death deals 1 to your base, bugblatter deals 2 more to base, now at 14
Rook walks past drakk and kills firebat, your base to 13

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bird 1/1+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bird 1/1
  • :target: Lookout: Captured Bugblatter 4/2

In Play:

  • Bird’s Nest
  • Rook 4/2, lvl 8

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tech III HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 4
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 10
1 Like

GG WP! I would have just dealt 5 dmgs to your base and not kill Drakk. Need a break over the weekend :slight_smile: