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[CAWS20] Round3: Steve44 [Necromancy/Disease]/Discipline vs Nekoatl [Demonology/Disease]/Truth

Hi @Nekoatl ! Let`s start Round 3! Here is my first turn. GLHF!!

[b]P1T1[/b]
StartingHand Workers

STARTING HAND
Skeleton Javelineer
Poisonblade Rogue
Sacrifice the Weak
Deteriorate
Pestering Haunt


WORKERS
Poisonblade Rogue


NextHand

Graveyard
Summon Skeletons
Skeletal Archery
Jandra, the Negator
Thieving Imp


Discard

Sacrifice the Weak
Deteriorate
Skeleton Javelineer


Tech card(s)
Get Paid - ($4)
Worker - ($3)
Summon Garth - ($1)
Hire Pestering Haunt
Summon a Skeleton - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Garth Torken (1/3a) Level1
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1) unstoppable

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

GL HF!

P2T1


StartingHand Workers

STARTING HAND
Skeletal Archery
Summon Skeletons
Poisonblade Rogue
Skeleton Javelineer
Sacrifice the Weak


WORKERS
Skeletal Archery


NextHand

Thieving Imp
Graveyard
Deteriorate
Pestering Haunt
Jandra, the Negator


Discard

Sacrifice the Weak
Summon Skeletons
Poisonblade Rogue


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Skeleton Javelineer - ($3)
Orpal Gloor - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Orpal Gloor (1/3A) Plague Touch
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton Javelineer (1/1) [javelin]
  • :pschip: Technician:
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6

Thoughts

Boo, no Deteriorate. Well, at least I’m not facing Vandy… I’ll see if I can bait the Haunt into trading with the Javelineer instead of damaging my base, and choose Orpal to take point, so he’ll have to eat a rune if he wants to take the kill.

[b]P1T2[/b]
Tech StartingHand Workers

TECH
Nether Drain
Bone Collector


STARTING HAND
Skeletal Archery
Jandra, the Negator
Summon Skeletons
Graveyard
Thieving Imp


WORKERS
Poisonblade Rogue
Jandra, the Negator


NextHand

Bone Collector
Nether Drain
Skeleton Javelineer
Summon Skeletons
Skeletal Archery


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Build Tech1 - ($2)
Build Graveyard - ($0)
Pestering Haunt kills your Skeleton Javelineer and is buried, you get 1 gold

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Garth (1/3a) Level 1
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3) Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

P2T2


Tech StartingHand Workers

TECH
Spectral Flagbearer
Spectral Flagbearer


STARTING HAND
Deteriorate
Pestering Haunt
Thieving Imp
Jandra, the Negator
Graveyard


WORKERS
Skeletal Archery
Jandra, the Negator


NextHand

Spectral Flagbearer
Sacrifice the Weak
Deteriorate


Tech 2 card(s)
Get Paid + float + scavenger - ($8)
Worker - ($7)
Thieving Imp, discard #2 of 5 - ($4)
Graveyard - ($2)
Pestering Haunt
Tech I - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Orpal Gloor (1/3A) Plague Touch
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Thieving Imp (2/2)
  • :target: Lookout:

In Play:

  • Graveyard (3)
  • Pestering Haunt (1/1) Unstoppable, incorporeal

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Thoughts

All 3 of his heroes have potentically troublesome targeting options, so I’ll go for Flagbearers. With luck, I’ll be able to afford to quickly ramp up to Tech II and get a Reteller in on the action. Maybe go with Dreamscape as well. Alternately, the Flagbearers could help protect Mirrors if I can find a way to dispose of his persistent Haunt, though that seems rather unlikely as a short-term goal.

[b]P1T3[/b]
Tech StartingHand Workers

TECH
Skeletal Lord
Hooded Executioner


STARTING HAND
Bone Collector
Summon Skeletons
Skeleton Javelineer
Nether Drain
Skeletal Archery


WORKERS
Poisonblade Rogue
Jandra, the Negator
Skeleton Javelineer


NextHand

Sacrifice the Weak
Thieving Imp
Deteriorate


Discard

Nether Drain
Summon Skeletons
Skeletal Lord
Hooded Executioner


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Hire Bone Collector - ($3)
Tap Graveyard hire Pestering Haunt
Upgrade Skeletal Archery - ($1)
Summon a black Skeleton - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector (3/3a)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Graveyard (3)
  • Garth (1/3) Level 1
  • Skeletal Archery: Skeletons have long range and anti air
  • Pestering Haunt (1/1) unstoppable, incorporeal

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 7

P2T3


Tech StartingHand Workers

TECH
Spectral Hound
Spectral Hound


STARTING HAND
Deteriorate
Spectral Flagbearer
Sacrifice the Weak


WORKERS
Skeletal Archery
Jandra, the Negator
Sacrifice the Weak


NextHand

Spectral Flagbearer
Skeleton Javelineer
Summon Skeletons


Discard

Deteriorate
Spectral Hound
Spectral Hound


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tower - ($3)
Spectral Flagbearer - ($2)
Haunt damages Graveyard.

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Orpal Gloor (1/3A) Plague Touch
  • :psfist: Elite:
  • :ps_: Scavenger: Thieving Imp (2/2)
  • :pschip: Technician: Spectral Flagbearer (2/2) Target
  • :target: Lookout:

In Play:

  • Graveyard (3)
  • Pestering Haunt (1/1) Unstoppable, incorporeal

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 2
  • Workers: 8

Thoughts

Oh no, now there’s no chance to stop Archery. Guess I have to build a Tower to kill Skeletons and Haunts if they attack, which means no Tech II this turn. Which leaves the question of what to tech… guess I’ll go for Hounds, I need some cheap but strong patrollers, and the Flagbearers can protect them from Deteriorate. I’m pretty sure my Graveyard isn’t going to last long like this, but it would just be a liability once I go for Reteller(s) anyway.

[b]P1T4[/b]
Tech StartingHand Workers

TECH
Corpse Catapult
Lord of Shadows


STARTING HAND
Deteriorate
Sacrifice the Weak
Thieving Imp


WORKERS
Poisonblade Rogue
Jandra, the Negator
Skeleton Javelineer
Thieving Imp


NextHand

Corpse Catapult
Lord of Shadows
Summon Skeletons


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Bone Collector attacks Orpal: summon a Skeleton
Skeleton suicides into Orpal: Garth to Level3
Cast Deteriorate on Spectral Flagbearer: you draw
Pestering Haunt deals with your Haunt
Tap Graveyard: Play Pestering Haunt
Build Tech2 - ($2)
Garth summons a Skeleton - ($1)

Float ($1)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1a)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Graveyard (2)
  • Garth (1/3) Level 3
  • Skeletal Archery: Skeletons have long range and anti air
  • Bone Collector (2/1) -1/-1 rune
  • Pestering Haunt (1/1) Unstoppable, incorporeal

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

P2T4


Tech StartingHand Workers

TECH
Eyes of the Chancellor
Macciatus, The Whisperer


STARTING HAND
Spectral Flagbearer
Summon Skeletons
Skeleton Javelineer
Poisonblade Rogue


WORKERS
Skeletal Archery
Jandra, the Negator
Sacrifice the Weak
Skeleton Javelineer


NextHand

Summon Skeletons
Eyes of the Chancellor
Macciatus, The Whisperer
Spectral Hound


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Tech II: Truth - ($5)
Vandy Anadrose - ($3)
Summon Skeletons - ($0)
Pestering Haunt

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Graveyard (3)
  • L1 Vandy Anadrose (2/3) Sparkshot
  • Pestering Haunt (1/1) Unstoppable, incorporeal

In Graveyard:

  • Spectral Flagbearer (2/2) Target

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

Necromancy, of course, I’ll need to prevent and dispose of Skeletal Lords with extreme prejudice for a variety of reasons. Tempting to go straight for Retellers, but the Graveyard still being up lowers their priority. Also, Deteriorate is a bit too strong without Macciatus support, and Macciatus is too easy to kill without Eyes.

[b]P1T5[/b]
StartingHand Workers

TECH
Versatile Style
Skeletal Lord


STARTING HAND
Summon Skeletons
Corpse Catapult
Lord of Shadows


WORKERS
Poisonblade Rogue
Jandra, the Negator
Skeleton Javelineer
Thieving Imp


NextHand

Skeletal Lord
Sacrifice the Weak
Nether Drain


Discard

Summon Skeletons


Tech 2 card(s)
Get Paid + float - ($9)
skip Worker
Play Corpse Catapult - ($6)
Bone Collector suicides into Thieving Imp: summon a Skeleton; Corpse rune on Corpse Catapult
Summon a Skeleton with Garth - ($5)
Max Garth: Put Skeletal Lord from my discard pile into Play - ($1)
Exhaust 5 Skeletons: Put Lord of Shadows into play
Pestering Haunt deals with Thieving Imp: Corpse rune on Corpse Catapult
Tap Graveyard: Put Pestering Haunt into Play

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Garth (3/4a) Level 7
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeletal Lord (3/3)
  • :target: Lookout:

In Play:

  • Graveyard: :heart: 2 Buried: Bone Collector
  • Skeletal Archery: Skeletons have long range and anti air
  • Skeleton (2/2) :exhaust:
  • Skeleton (2/2) :exhaust:
  • Skeleton (2/2) :exhaust:
  • Skeleton (2/2) :exhaust:
  • Skeleton (2/2) :exhaust:
  • Pestering Haunt (1/1)
  • Lord of Shadows (8/7) Black units are invisible
  • Corpse Catapult (1/4) 2 corpse runes

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 1

Gold:

  • Gold: 1
  • Workers: 8
2 Likes

Oh gods! @FrozenStorm I’ve never seen smth like this! This turn was a masterpiece.
@Steve44 can you add your thoughts about this, plz?

Thank you, but I had really luck with my last hand… I add my thoughts after work…

Yeah, the Necromancy rush to cheat in a tech III unit can be quite impactful. I’ve been on both the dishing and receiving end of it before, but IIRC this is my first time doing so in a tournament. There’s probably no recovery for me here, but I’ll keep going anyway.

P2T5


Tech StartingHand Workers

TECH
Sickness
Spreading Plague


STARTING HAND
Macciatus, The Whisperer
Spectral Hound
Eyes of the Chancellor
Summon Skeletons


WORKERS
Skeletal Archery
Jandra, the Negator
Sacrifice the Weak
Skeleton Javelineer
Summon Skeletons


NextHand

Spectral Flagbearer
Deteriorate


Discard

Sickness
Spreading Plague


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Eyes of the Chancellor - ($5)
Macciatus, The Whisperer - ($3)
Eyes hide Macciatus
Spectral Hound - ($2)
Spectral Flagbearer from Graveyard - ($1)
Haunt damages the Lord of Shadows.

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spectral Flagbearer (3/3A) Target
  • :psfist: Elite: L1 Vandy Anadrose (3/3) Sparkshot
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Spectral Hound (4/4)
  • :target: Lookout: Skeleton (1/1) Resist 1

In Play:

  • Eyes of the Chancellor: Detector, haste, telepathy, conceals
  • Graveyard (3)
  • Macciatus, The Whisperer (3/3) Illusionist, invisible

In Graveyard:

  • Thieving Imp (2/2)
  • Pestering Haunt (1/1) Unstoppable, incorporeal

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 2
  • Disc: 2

Gold:

  • Gold: 1
  • Workers: 10

Thoughts

Yikes! I knew those Skeletal Lords were up to no good. I’m lucky to have Eyes and Macciatus in hand, but I doubt it’ll be enough. Question is, which building(s) am I about to lose? I need to choose my tech cards before peeking his hand, best case I just lose the Graveyard, but that’s awfully optimistic. I’d better count his damage potential. Sidetrack… with enough gold, I could actually kill his Skeletal Lord or his Catapult by having Quince midband-copy his Skeletal Lord once or twice, then attacking with an invisible Skeleton, but I can’t afford that. Okay, 31 damage… if I’m not careful, the building I lose’ll be my base. I have to assume I won’t be able to play tech I or II units for a while, if ever again. Which means I need spells. Now I can peek his hand… and I see I’m looking at another 5 damage from the second Skeletal Lord. This is probably one of the most hopeless situations I’ve seen, but I don’t want to miss the chance to drop an invisible Macciatus, even if it is futile.

can @Steve44 exhaust the two skeletons he just summoned?

:open_mouth: ???

arrival fatigue? sorry if i mess with your game… :flushed: i’m not sure, so i ask. actually Asche asked me that question when I told her about your move… wasntme

Yes, see below clarification.

“You can pay the cost for Skeletal Lord’s ability using skeletons that came under your control this turn. — sharpo, 03/14/16”

2 Likes

glad to hear it, actually :wink:

1 Like

Same way that things are exhausted if you play Boot Camp on them on the turn they arrive. They just can’t be exhausted to attack, or to use their own exhausting abilities.

1 Like
[b]P1T6[/b]
Tech StartingHand Workers

TECH
Lord of Shadows
Corpse Catapult


STARTING HAND
Skeletal Lord
Sacrifice the Weak
Nether Drain


WORKERS
Poisonblade Rogue
Jandra, the Negator
Skeleton Javelineer
Thieving Imp


NextHand

Sacrifice the Weak
Deteriorate
Hooded Executioner


Tech 2 card(s)
Get Paid + float - ($9)
Skip Worker
Hire another Skeletal Lord: Skeletons +1/+1: Skeletons are 3/3 now - ($6)
Skeleton 1 deals 3 damage to Flagbearer and takes one damage (Tower)
Pestering Haunt kills Flagbearer: put a corpse rune on corpse catapult
Skeleton 2 kills Vandy and takes one damage (Tower)
Skeleton 3 kills Skeleton (scavenger): you get 1 gold, takes 1 damage
Skeleton 4 kills your other Skeleton, takes 1 damage
Cast Sacrifice the weak: I sacrifice Skeleton 3 (put a corpse rune on corpse catapult), you sacrifice your Spectral hound, you draw 1 card - ($4)
Lord of Shadows (8), Garth (3) and Skeletal Lord (3) deals 14 damage to your Base
Tap Corpse Catapult: remove 2 Corpse runes: destroy your Base with 6 damage

Float ($4)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton (3/3)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeletal Lord (3/3)
  • :target: Lookout:

In Play:

  • Graveyard :heart: 2 Bone Collector, Pestering Haunt
  • Skeletal Archery: Skeletons have long range and anti air
  • Skeleton (3/2) :exhaust:
  • Skeleton (3/2) :exhaust:
  • Skeleton (3/2) :exhaust:
  • Lord of Shadows (8/5) :exhaust:
  • Corpse Catapult (1/4) 2 corpse runes :exhaust:
  • Skeletal Lord (3/2) :exhaust:
  • Garth (3/3) Level 7 :exhaust:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 8
Thoughts

I had the plan before the game but I knew it´s difficult because 5 Skeletons are a lot….I tried to build Graveyard as soon as possible for a fast cycle and in addition I can hire my bone collector (if he dies) directly from Graveyard (I made a mistake…I didn´t tech a second Bone Collector for more Skeletons…it was not straight forward…) The key for this strategy in my view is Garth. His Skeleton-ability and especially his maxband-ability. I had to protect him behind the patrol zone and summon every turn a Skeleton if possible and level him slowly, so that I can max him at the right time. In turn 4 I saw my chance: I could kill most of his units and Orpal (but I lost one Skeleton…not good) and summon 2 Skeletons (Bone Collector and Garth). 3 Skeletons in play, Garth at Level3 and Bone Collector still alive to summon another Skeleton next turn. Problems: Deteriorate, Sacrifice the weak and Thieving Imp…he can kill all my Skeletons but it´s expensive and costs a lot of cards (he had only 3 cards). So I decided to tech Lord of Shadows and Corpse Catapult. I had a Skeletal Lord and Summon Skeletons in my discard so I had a really good chance for more and stronger Skeletons…and my plan B another Skeletal Lord with Garth maxband ability next turn…I didn´t expect that I draw Lord of Shadows and corpse catapult the next turn but it happened and everything put together perfectly (I was really lucky in this situation) and all 3 Skeletons survived!!!

3 Likes

@Nekoatl WP!!! You fought bravely till the end!! I had really a lot of luck with my hand in turn5…I think otherwise the game lasts much longer! GGWP!!!

1 Like