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[CAWS20] Round3: hardy83 [Discipline]/Anarchy/Finesse vs bansa [Finesse]/Blood/Fire

hey @bansa! glhf :slight_smile:

P1T1


StartingHand Workers

STARTING HAND
Aged Sensei
Smoker
Fox Primus
Snapback
Safe Attacking


WORKERS
Fox Primus


NextHand

Savior Monk
Morningstar Flagbearer
Fox Viper
Grappling Hook
Sensei’s Advice


Discard

Smoker
Snapback
Safe Attacking


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Grave + Sensei - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave Stormborne, L1 (2/3a) - sparkshot
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Aged Sensei (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

again a split with sensei in first and hook in second hand. so i guess i’ll go with grave and sensei again, just seems quite solid

Hi @hardy83 I think this is our first game? GL HF!

P2T1


StartingHand Workers

STARTING HAND
Older Brother
Granfalloon Flagbearer
Timely Messenger
Wither
Brick Thief


WORKERS
Granfalloon Flagbearer


NextHand

Tenderfoot
Fruit Ninja
Spark
Bloom
Helpful Turtle


Discard

Wither
Brick Thief
Older Brother


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Timely Messenger - ($3)

Float ($3)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Timely Messenger (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 3
  • Workers: 6
Thoughts

wow… i see no hope in p2… not even tower is gonna save my xxx.

you’re right - first game… and your gold treasure gave me a hard time to think about my turn already :smiley:

P1T2


Tech StartingHand Workers

TECH
Reversal
Gunpoint Taxman


STARTING HAND
Sensei’s Advice
Fox Viper
Grappling Hook
Savior Monk
Morningstar Flagbearer


WORKERS
Fox Primus
Fox Viper


NextHand

Snapback
Sensei’s Advice
Safe Attacking
Smoker
Grappling Hook


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($2)
build Heroes Hall - ($0)
hook the messenger to lookout and kill him with grave
(did not like the news he brought)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Aged Sensei (1/1)
  • :target: Lookout:

In Play:

  • Grave Stormborne, L1 (2/2) - sparkshot :exhaust:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

oh, there are quite a few decissions to make already…

with all this float, maxband drakk is a possible threat next turn. with 9g he has enough money for a frenzied, hasty older brother or brick thief. so i gotta be careful about not losing my hero.

i certainly don’t want to feed him another gold, so i’m going to use my hook. question is, if i drag him to technician to mess with his cycle… i like the idea. but there’s this big pile of gold again… and i don’t want to give him more cards to build board presence with it

building tech 1 leaves me with 2g… for savior monk or a heroes hall. guess i’ll go with the addon in that case. it’s more of a threat. and i think i gotta play agressive with all the direct damage (and the tech 1 haste) that he can dispose of. i wonder, if he’ll just overrun me with lobbers and/or fencers plus the occasional flame arrow…

i’ll patrol sensei in technician. he won’t be able to cast spark and play a hasty unit. but he might be able to kill sensei, even if i put him in sql


ouch, that whiff on my draw’s not good. maybe he’ll go for the sensei, though :slight_smile:

P2T2


Tech StartingHand Workers

TECH
Firebat
Firebat


STARTING HAND
Tenderfoot
Fruit Ninja
Spark
Helpful Turtle
Bloom


WORKERS
Granfalloon Flagbearer
Fruit Ninja


NextHand

Timely Messenger
Firebat
Helpful Turtle
Bloom


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Jaina - ($6)
Spark kills Sensei - ($5)
Tenderfoot - ($4)
Tower - ($1)
Tech I - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Jaina (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Tenderfoot (1/2), resist 1

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

not cool… hook runing my day… if you like pain P2T2 is your thing… no idea where this is gonna go… i have no control over game as P2…

[b]P1T3[/b]
Tech StartingHand Workers

TECH
Rambasa Twin
Surprise Attack


STARTING HAND
Snapback
Grappling Hook
Sensei’s Advice
Smoker
Safe Attacking
Reversal


WORKERS
Fox Primus
Fox Viper
Safe Attacking


NextHand

Savior Monk
Grappling Hook
Morningstar Flagbearer
Gunpoint Taxman
Smoker


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
hook Jaina to elite
cast Reversal on Jaina, Grave to lvl3 - ($2)
Grave whacks Tenderfoot, takes 2dmg
summon River - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: River Montoya, L1 (2/3a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Grave Stormborne, L3 (3/2) - sparkshot, readiness
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

oh, i forgot that neutral spells don’t have a penalty… good to remember

do i trade zane against tenderfoot to have a swing with grave at one of his buildings? not sure if that’s the way to go… maybe just clear his board with grave, summon river and see if he sends a frenzied lobber or the like… if he kills river i can still threaten zane.

i’m kind of tempted to tech in harmony and martial mastery. but then that strategy seems kind of fragile, even if bansa won his match against nopethebard this way… i’m certainly not convinced that i’ll have river available next turn

1 Like

reversal! dang… got me really good… nice set up and nice play

P2T3


Tech StartingHand Workers

TECH
Bloodlust
Doubleshot Archer


STARTING HAND
Firebat
Timely Messenger
Bloom
Helpful Turtle


WORKERS
Granfalloon Flagbearer
Fruit Ninja
Helpful Turtle


NextHand

Firebat
Spark
Wither
Brick Thief


Discard

Tenderfoot
Bloom
Timely Messenger
Bloodlust
Doubleshot Archer


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Firebat - ($4)
River - ($2)

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Firebat (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 River (2/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 2
  • Workers: 8
Thoughts

revearal?? dang… got me good… well… i’m even more screwed…

[b]P1T4[/b]
Tech StartingHand Workers

TECH
Martial Mastery
Mind-Parry Monk


STARTING HAND
Savior Monk
Morningstar Flagbearer
Gunpoint Taxman
Smoker
Grappling Hook


WORKERS
Fox Primus
Fox Viper
Safe Attacking
Smoker


NextHand

Surprise Attack
Rambasa Twin
Sensei’s Advice
Aged Sensei (1/1)
Reversal


Discard

Grappling Hook
Morningstar Flagbearer
Savior Monk
Martial Mastery
Mind-Parry Monk


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
max Grave - ($2)
tap Grave to throw a sword rune at firebat
hire GPT - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: River Montoya, L1 (2/3a)
  • :psfist: Elite:
  • :ps_: Scavenger: Gunpoint Taxman (3/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Grave Stormborne, L7 (4/5) - sparkshot, readiness :exhaust:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

ok, the two big questions for me here are (i) tech 2 or max grave and (ii) do i let his river live so he can’t use another hero next turn (and doesn’t get to draw)

there are quite a few possible and promising lines of play. guess i’ll leave his river alive, so he can’t throw a flame arrow at me next turn or speed up with drakk. i also like him down at 4 cards. paying 4g to get rid of firebat seems a bit expensive at first, but i’m aiming to follow up with either reversal + rambasa twins or suiciding my river into his patrol zone for zane + sharks. both options would leave me with 1g for a worker…

Hi @bansa! I accidentally posted a version of my turn with an artifact of another line of play (i considered teching up instead of max band grave and put a tech 2 with the corresponding spec choice into the spreadsheet). I found the error seconds after hitting the reply button and edited it in the forum. It doesn’t show up in the editing history of the post. However, you might have received an email notification with that artifact in it. Well, guess it is up to you now to decide, if you read that mail and if you rate the information it contains as accurate and /or valuable :smiley: just aiming for maximum transparency here for how that line found its way into the mail and doesn’t show up in the forum post

I don’t get notifications. I turned them off. You are saying above post is correct, right?

1 Like

Yes, it is correct, sorry for the fuss. Actually never considered turning off notifications… Will do, I don’t read them anyways

1 Like

P2T4


Tech StartingHand Workers

TECH
Kidnapping
Lobber


STARTING HAND
Firebat
Wither
Brick Thief
Spark


WORKERS
Granfalloon Flagbearer
Fruit Ninja
Helpful Turtle


NextHand

Wither
Older Brother
Lobber
Firebat


Tech 2 card(s)
Get Paid + float - ($10)
Firebat - ($8)
Mid River - ($6)
Brick Thief deals 1 to base, hp:19 - ($4)
Tech II (Fire) - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brick Thief (2/1A), resist 1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Firebat (3/3)
  • :target: Lookout: L3 River (2/4), resist 1

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

failed patrol two turns in a row… gg…

"P1T5


Tech StartingHand Workers

TECH
Versatile Style
Mind-Parry Monk


STARTING HAND
Aged Sensei (1/1)
Surprise Attack
Rambasa Twin
Reversal
Sensei’s Advice


WORKERS
Fox Primus
Fox Viper
Safe Attacking
Smoker
Aged Sensei (1/1)


NextHand

Martial Mastery
Morningstar Flagbearer
Savior Monk
Snapback
Mind-Parry Monk


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
River trades with brick thief, your river to max
Summon zane + sharks - ($0)
Grave kills river, zane to lvl3
One shark trades with firebat, you draw
The other shark and GPT break your tech 2

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Captain Zane, L3 (2/2a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Grave Stormborne, L7 (4/1) - sparkshot, readiness
  • :target: Lookout:

In Play:

  • Gunpoint Taxman (3/2) :exhaust:

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
    "

P2T5


Tech StartingHand Workers

TECH
Crash Bomber
Hotter Fire


STARTING HAND
Older Brother
Lobber
Wither
Firebat
Spark


WORKERS
Granfalloon Flagbearer
Fruit Ninja
Helpful Turtle


NextHand

Tenderfoot
Bloom
Kidnapping
Timely Messenger


Discard

Brick Thief
Firebat
Spark
Lobber
Wither
Older Brother
Crash Bomber
Hotter Fire


Tech 2 card(s)
Get Paid + t draw - ($8)
Firebat - ($6)
Drakk - ($4)
Spark kills Grave, Drakk to L3 - ($3)
Mid Drakk - ($2)
Lobber trades with Zane, Drakk to L6 - ($1)
Rebuild Tech II

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Firebat (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L6 Drakk (3/4)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 8

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

ok Grave gone finally …plan worked kinda… got the board temporarily but now im behind on cards and gold…

i knew the risk but had hoped that you workered spark already and maybe would use a flame arrow to slay Grave :wink:

losing both heroes was more than i expected. i had hoped to keep one alive. gave a thought to leaving Grave behind the lines. maybe he would have lived? will have a look at your hand after the match

[b]P1T6[/b]
Tech StartingHand Workers

TECH
Versatile Style
Martial Mastery


STARTING HAND
Snapback
Martial Mastery
Morningstar Flagbearer
Mind-Parry Monk
Savior Monk
Reversal


WORKERS
Fox Primus
Fox Viper
Safe Attacking
Smoker
Aged Sensei (1/1)


NextHand

Grappling Hook
Sensei’s Advice
Mind-Parry Monk
Rambasa Twin
Surprise Attack


Discard

Martial Mastery
Mind-Parry Monk
Snapback
Reversal
Versatile Style
Martial Mastery


Tech 2 card(s)
Get Paid - ($9)
Flagbearer - ($6)
Savior Monk - ($4)
Tech 2 - Discipline - ($0)

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman (3/2a)
  • :psfist: Elite:
  • :ps_: Scavenger: Savior Monk (2/2)
  • :pschip: Technician: Morningstar Flagbearer (2/2) - hey there!
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

maybe grave + versatile style to pop his upcoming upgrade + monk next turn? or sharks to gain the upper hand on the board again?

maybe i should think about teching harmony in after all next turn?

1 Like

Sure, we can talk about it after the game :wink: .

P2T6


Tech StartingHand Workers

TECH
Molting Firebird
Ember Sparks


STARTING HAND
Tenderfoot
Kidnapping
Timely Messenger
Bloom


WORKERS
Granfalloon Flagbearer
Fruit Ninja
Helpful Turtle


NextHand

Crash Bomber
Bloodlust
Doubleshot Archer
Lobber


Tech 2 card(s)
Get Paid + float - ($9)
Kidnapping Flagbearer to trade with Taxman - ($5)
Drakk kills Monk
Mid River - ($1)
Tenderfoot - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Firebat (3/3A)
  • :psfist: Elite: Tenderfoot (2/2)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: L3 River (2/4), resist 1

In Play:

  • L6 Drakk (3/2), -2

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

shark shark shark… things are looking better and got some options… i think best thing here is to force snapback on drakk

ah, frenzy of course affects my Flagbearer too if he switches sides. didn’t think about it (wouldn’t have changed anything, though…)

"P1T7


Tech StartingHand Workers

TECH
Harmony
Harmony


STARTING HAND
Mind-Parry Monk
Surprise Attack
Sensei’s Advice
Rambasa Twin
Grappling Hook


WORKERS
Fox Primus
Fox Viper
Safe Attacking
Smoker
Aged Sensei (1/1)


NextHand

Snapback
Surprise Attack
Savior Monk (2/2)
Versatile Style
Grappling Hook


Tech 2 card(s)
Get Paid + float - ($10)
Zane - ($8)
surprise attack - ($3)
sensei’s advice on my sharks - ($1)
sharks eat firebat and river, zane to lvl 3
Zane to lvl 4 - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Captain Zane, L4 (3/3a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 12
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

!sharks and zane plus hook just don’t do the job right now… he did well to midband river
what do i tech in for the final? i’m a bit desperate atm, think i’ll be going down.

i could afford tech 3, hire rambasa twins, demolish my heroes’ hall and build a tech lab for gunships. that would be a constant threat and soak up some direct base damage… he probably would go for the tech lab, that would cost me an additional gold every turn and i get some base damage after all. oh, i’m missing a worker/gold for that. would have to build the tech lab next turn… hm

so it’s twins + monk probably. that will force him into action, i guess. monk is really good against kidnapping, lizzos, sidelining by river… what do i tech then? harmony could be an option with all the spells for upgrade removal, base repair, card cycling… but i’m not very confident that i can line this up. training grounds could support a straight hero play, but are probably just not enough. yld might also be an option. but i’ll have to keep mind parry monks in play in that case… a second copy of sharks… is quite expensive. i think i’ll go for harmony after all as everything seems sketchy atm

zane might be an option after all, with sensei’s advice… :thinking: but do I summon grave too or safe him for next turn? I wish I had teched into anarchy, and could effectively threaten tech 3…

"

P2T7


Tech StartingHand Workers

TECH
Fire Dart
Fire Dart


STARTING HAND
Doubleshot Archer
Bloodlust
Crash Bomber
Lobber


WORKERS
Granfalloon Flagbearer
Fruit Ninja
Helpful Turtle


NextHand

Ember Sparks
Spark
Timely Messenger


Discard

Firebat
Bloodlust
Crash Bomber
Fire Dart
Fire Dart


Tech 2 card(s)
Get Paid - ($8)
Jaina - ($6)
Doubleshot Archer kills Zane, Jaina to L3, deals 3 to base, hp:16 - ($3)
Lobber deals 3 to base, hp: 13 - ($2)
Bloodlust Jaina and Tenderfoot - ($0)
Drakk, Jaina and Tenderfoot deal 9 to base, hp: 4

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L6 Drakk (3/2), -2
  • Tenderfoot (1/1), -1
  • Lobber (2/2)
  • Doubleshot Archer (4/3)
  • L3 Jaina (2/2), -1

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

time for base rushdown

yeah, that’s finally the base rush i feared, but faster than i imagined… :woozy_face: gg, wp! @FrozenStorm

looking at the turns i’m not yet sure where i should have acted differently. probably it was putting too much money for too little outcome into grave in t4 (?) and tech choices… i tend to lack a consistent tech/game plan for finishing and think too much from turn to turn, i guess…

but it was fun!

1 Like

GG WP! Codex packs a lot of decisions in a turn which results many different styles of play. I’d prolly have played quite differently just because of my extreme playstyle, but as an opponent your moves felt very solid especially thru T4. Grave throwing sword at firebat had me kneel and was definitely received as the right move. T5 was the pivoting moment and you really didn’t have to come down to ground and grapple with me. That was exactly what I hoped for. I think you were in a safe position that if you just kept doing what you were doing (meaning standard progression of tech), I didn’t really have a chance. The tough part is that you had to know your end game plan (turning current advantage you had into victory) or simply call me bluff to be able to stay the course and not be disoriented. Another thing you could have done was to tech martial mastery ILO rambasa twins since you didn’t really need the twins. That way you can look at my hand and break either of Tech buildings if you needed to. Hope this helped. I think you are a very strong player. I’ve only played you once but sensed the similar strength in you as Frozenstorm. I would reference his plays in mastering your own.

4 Likes

That’s definitely not the case :smile: i played quite a few forum games through the years. I guess I have a win ratio of maybe 20% to maximum 30%. Or at least it feels that way. Codex is just so brutal

Will take a little forum break after the tourney, but I’m looking forward to our next game!

1 Like