Not sure what the plan is with Zhav’s deck here, feels base race-y though. That’s a good start for him though, don’t want to risk a hero here, hitting Cards feels like a decent option so we do that. Next turn maybe Garth + Skele + Jav
Shadow Blade Bomber, my base to 13 you discard #2 of 5 (6)
Graveyard (4)
Vandy and Fencer break your tech2, your base to 18
Skeleton Javelineer (3)
Worker (2)
Workers
Skeleton Javelineer, Summon Skeletons, Poisonblade Rogue, Jandra, the Negator
Patrol as below
Discard 0 Draw 2
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 13
Tech1 HP: 5
Tower HP: 4
In Patrol:
Squad Leader: Skeleton Javelineer (1/1+1armor)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Vandy (3/2 lvl 3)
Nimble Fencer (2/3)
Graveyard (3hp)
Economy Info:
Cards:
Hand: 2
Deck: 5
Disc: 2
Gold:
Gold: 2
Workers: 9
End of Turn Hand
Star-Crossed Starlet
Nimble Fencer
End of Turn Discard
My Thoughts
Ugh he has just enough gold… And I can get the graveyard down but can’t protect it. Shadow Blade I spose and the other Starlet, hope I can tech up next turn and break that tech 2 indefinitely…
STARTING HAND
Crashbarrow
Behind the Ferns
Bombaster
Charge
Mad Man
WORKERS
Bloodburn
Careless Musketeer
Scorch
Bloodrage Ogre
Behind the Ferns
NextHand
Nautical Dog
Crash Bomber
Pillage
Discard
Crash Bomber
Charge
Bombaster
Mad Man
Crashbarrow
Kidnapping
Bloodlust
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Bombaster, pop to blow up skeleton - ($4)
Rambaster Breaks Graveyard
Cala and Mad Man Break Tech 1, your base to 11 - ($3)
I was between face damage and breaking tech 1, and decided the nightmare fencer plan was too strong, had to hedge against that. I figured you’d leave my tech 2 up and I’d get to leverage my heroes. Oh, it also ensured you wouldn’t really be able to spend your gold to get that tech 2 you definitely wanted.
I was REALLY surprised by the tower play. It seemed very counter to your usual plan.
I’ve played enough games against Cala to know her stealthing to kill your hero is usually NOT a problem on the card disadvantage, and it’s such a big win for board presence. I wanted to generate card advantage and bully w/ spells and Tech1 to get control of the board, but to do that I needed Vandy to keep threat, so wanted to keep her safe.
Looking back through your turns, I had no idea BtF was the play, and of course I would have rather had Hero’s Hall (especially as we stalled out midgame), but I feel good about the Tower play; I just didn’t get draws to line up well to bully my counter-attack and you counter-attacked really well.
It’s possible I would have been better off grabbing Discord and HH and trying to slug it out that way, idk… Maybe I need to shake the rust off and go more Killer Instinct in a future matchup